[Jounin Match!!] All Out Ranking!

Squidy

Jōnin Strategist 🧠
Regular
Joined
Jan 4, 2017
Messages
1,691
Reaction score
95
[S-Jounin Match!!] All Out Ranking!

Official Battle: All Out!
Medium Range - 12m
Terrain//Sand Desert//Day time



Rouge stands glaring ahead in the blistering hot son that daily punishes the outskirts of Suna's desert with his opponent before him. A harsh breeze then sweeps through the field blowing the overcoat that once shrouded his body to the side, revealing the shinobi's battle attire, while standing with his arms folded with no thought in mind. As the breeze ceases and his overcoat returns to normal Rouge swiftly acts, widening his stance and lowering his position he reaches for three kunai that he throws forwards while his shadow follows their trajectory. If uncontested two would hit his opponent's chest while the other seemingly misses and falls 3m behind his opponent.

( Kage Mane ) - Shadow Imitation
Rank: D
Type: Supplementary
Range: Short - Mid Range (, long range if additional shadow/s.)
Chakra cost: 10 (-5 per turn)
Damage Points: N/A
Description: This technique allows the user to control their shadow as far as possible whilst it has sufficient area, additional area can be added by joining with another shadow. Once it comes into contact with the targets shadow, the two merge and the target is forced to imitate the users movements until the bond is broken.


Chakra Spent: -10
End Turn Pool: 690
 
Last edited:

Yashiro

Kage in the Making 👑
Legendary
Joined
Jul 15, 2012
Messages
10,995
Reaction score
189
Official Battle: All Out!
Medium Range - 12m
Terrain//Sand Desert//Day time



Rouge stands glaring ahead in the blistering hot son that daily punishes the outskirts of Suna's desert with his opponent before him. A harsh breeze then sweeps through the field blowing the overcoat that once shrouded his body to the side, revealing the shinobi's battle attire, while standing with his arms folded with no thought in mind. As the breeze ceases and his overcoat returns to normal Rouge swiftly acts, widening his stance and lowering his position he reaches for three kunai that he throws forwards while his shadow follows their trajectory. If uncontested two would hit his opponent's chest while the other seemingly misses and falls 3m behind his opponent.

( Kage Mane ) - Shadow Imitation
Rank: D
Type: Supplementary
Range: Short - Mid Range (, long range if additional shadow/s.)
Chakra cost: 10 (-5 per turn)
Damage Points: N/A
Description: This technique allows the user to control their shadow as far as possible whilst it has sufficient area, additional area can be added by joining with another shadow. Once it comes into contact with the targets shadow, the two merge and the target is forced to imitate the users movements until the bond is broken.


Chakra Spent: -10
End Turn Pool: 690

I got this.

Your bio says S-Jounin though, If its outdated then please link me something proving you are Jounin rank on my profile. Need to be sure :/
 

Squidy

Jōnin Strategist 🧠
Regular
Joined
Jan 4, 2017
Messages
1,691
Reaction score
95
My bad I made a mistake and dw bout deleting the post. S-Jounin's are welcomed to reply tho
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
8,632
Reaction score
1,845
Zora was facing a new opponent. She was standing face to face against him in a desert landscape. Which, fortunately for her was her favourite place to be. The first technique her opponent seemed to use was unlike anything she'd ever seen before. As he threw a couple of kunais, a shadow that emitted from himself would follow them. Having no idea how to defend herself against the technique, she went desperate.

"What the..??"

She'd distance herself by backing up and gather up her wind chakra. She'd let out a large sphere of compressed wind that would pick up surrounding sand(that was between her and her opponent). It would also deflect the kunais and pick them up as they where carried with the current(towards her opponent). The shadow her opponent seemed to have lost its effect as well since the sand that covered up the trail between them got changed dramatically as much of the sand was thrown away towards him.

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.



As she was backing up while using the jutsu and the fact that the sand particles were blocking both contestants vision she utilized her chakra sensory abilities. At this point she had distanced herself(going straight backwards) enough for the range to be counted as Long-range.

Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.



After picking up her opponents chakra she performed two handseals;
Ram → Tiger
and spat out a huge amount of chakra infused water. The width of the jutsu was enough to cover the entire battlefield from where she was standing. Should anyone walk in the water, they would be caught as in walking in syrup which would hinder their mobility. As she released the water she would throw three shurikens towards her opponent. Two of which would approach on their sides with a bent trajectory while the third one would go straight towards them. She could pinpoint her opponent by her chakra sensing even though the entire battlefield was still inhabited by dust from her wind technique.

Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user, after performing the required handseals: Ram → Tiger, spits out high-viscosity, chakra-infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

 

Squidy

Jōnin Strategist 🧠
Regular
Joined
Jan 4, 2017
Messages
1,691
Reaction score
95
Zora was facing a new opponent. She was standing face to face against him in a desert landscape. Which, fortunately for her was her favourite place to be. The first technique her opponent seemed to use was unlike anything she'd ever seen before. As he threw a couple of kunais, a shadow that emitted from himself would follow them. Having no idea how to defend herself against the technique, she went desperate.

"What the..??"

She'd distance herself by backing up and gather up her wind chakra. She'd let out a large sphere of compressed wind that would pick up surrounding sand(that was between her and her opponent). It would also deflect the kunais and pick them up as they where carried with the current(towards her opponent). The shadow her opponent seemed to have lost its effect as well since the sand that covered up the trail between them got changed dramatically as much of the sand was thrown away towards him.

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.



As she was backing up while using the jutsu and the fact that the sand particles were blocking both contestants vision she utilized her chakra sensory abilities. At this point she had distanced herself(going straight backwards) enough for the range to be counted as Long-range.

Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.



After picking up her opponents chakra she performed two handseals;
Ram → Tiger
and spat out a huge amount of chakra infused water. The width of the jutsu was enough to cover the entire battlefield from where she was standing. Should anyone walk in the water, they would be caught as in walking in syrup which would hinder their mobility. As she released the water she would throw three shurikens towards her opponent. Two of which would approach on their sides with a bent trajectory while the third one would go straight towards them. She could pinpoint her opponent by her chakra sensing even though the entire battlefield was still inhabited by dust from her wind technique.

Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user, after performing the required handseals: Ram → Tiger, spits out high-viscosity, chakra-infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

Hmph!.... Rouge smirks at the sight of his opponent's counter which aided the stretching of his shadow in ways she may not have known. Normally travelling wind constructs wouldn't have a shadow due to its super transparent nature, but since the wind blast picked up sand debris and carried the shroud off as it traveled between them, Rouge's shadow abilities would have been boosted as the outreaching shadow not only connects to the shadow of the wind packed debris before it, but also continues on towards his backwards moving opponent suddenly halting her in place.

Not abiding to her own will the girl would notice one of her very own arms stretch outwards to the side, mimicking Rouge's, but Rouge's purpose for his outreached arm would be to gather iron sand from the environment around him creating a long spike that he sends forwards with the forwards movement of that same arm, his opponent doing the same. Bursting through the debris filled wind the iron spike would continue on towards Rouge's opponent, where they will then both stand with both arms extended outwards and their chests exposed.

(Jiton: Satetsu Supaiku) Magnetism Release: Iron Sand Spike
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Nearby iron sand begins to gather and create a long spike that can easily pierce through an enemy at short range or hurled at a close target at mid-range.

Chakra Spent: -25
End Turn Pool: 665
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
8,632
Reaction score
1,845
I'll take the win i guess.
1. You're not blocking my wind technique in your move here whatsoever. The wind blast is released before you have a hold of me and the shadow doesn't control it so..
2. The sand is very irregular, shifting in shape and speed i don't think the shadow is consistent enough to use the blasting debris as a source of it but nonetheless doesn't still affect point nr.1
3. The iron sand attack you used is indeed mid-range but doesn't cover you from the wind blast. Sure it would go straight towards it but still leave the trail of wind behind it and knocking you over.


Zora would have activated her sensory skills and backed off to long-range. She'd feel captivated by some strange chakra, but would be released by it pretty instantly since the blast of wind would've carried towards her opponent without him doing anything about it. Maybe it was pride or stupidity that led to the concern but nevertheless she was free to move.

"Well that was quick i guess.."
 

Squidy

Jōnin Strategist 🧠
Regular
Joined
Jan 4, 2017
Messages
1,691
Reaction score
95
I'll take the win i guess.
1. You're not blocking my wind technique in your move here whatsoever. The wind blast is released before you have a hold of me and the shadow doesn't control it so..
2. The sand is very irregular, shifting in shape and speed i don't think the shadow is consistent enough to use the blasting debris as a source of it but nonetheless doesn't still affect point nr.1
3. The iron sand attack you used is indeed mid-range but doesn't cover you from the wind blast. Sure it would go straight towards it but still leave the trail of wind behind it and knocking you over.


Zora would have activated her sensory skills and backed off to long-range. She'd feel captivated by some strange chakra, but would be released by it pretty instantly since the blast of wind would've carried towards her opponent without him doing anything about it. Maybe it was pride or stupidity that led to the concern but nevertheless she was free to move.

"Well that was quick i guess.."

I didn't know iron sand has no affect on wind jutsu bro, I gotta see about that bcz if indeed you are right then maybe I was thought wrong.....
 

BusinessManTeno

Legendary Shinobi 🐸
Supreme
Joined
Jul 27, 2011
Messages
20,815
Reaction score
1,290
I'll take the win i guess.
1. You're not blocking my wind technique in your move here whatsoever. The wind blast is released before you have a hold of me and the shadow doesn't control it so..
2. The sand is very irregular, shifting in shape and speed i don't think the shadow is consistent enough to use the blasting debris as a source of it but nonetheless doesn't still affect point nr.1
3. The iron sand attack you used is indeed mid-range but doesn't cover you from the wind blast. Sure it would go straight towards it but still leave the trail of wind behind it and knocking you over.


Zora would have activated her sensory skills and backed off to long-range. She'd feel captivated by some strange chakra, but would be released by it pretty instantly since the blast of wind would've carried towards her opponent without him doing anything about it. Maybe it was pride or stupidity that led to the concern but nevertheless she was free to move.

"Well that was quick i guess.."

As you blow the guy back. A strange man appears. Crimson red hair flapping in the air with his Kazekage hat, and Suna cloak on. Before the person could fully fly off, Asch grab the guy by his shirt mid air as he looked at the person standing before them both

I know a student of mine isn't losing to a weakling like this...
 
Top