[Open] S Class Rank up

Matt

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Aight, if I was fighting anyone, then I relieve you and myself of those fights. Too many to keep track of, I need to start fresh.

LoK's Rules
Official
Killing and Stealing allowed.
S Class and above.
Customs allowed ofc
Terrain:
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Port your bio and ill go first.

Using Kaname in sig, who is wearing Lord Vile.

(Shu Iyashii no Soroi) – Lord Vile, The Suit of Malevolence
Type: Weapon
Rank: S
Range: N/A
Chakra cost: N/A (-5 chakra per turn)
Damage points: N/A
Description: This weapon, also known as Lord Vile, is a pitch-black armour composed of steel. The metallic armour is larger than the user and envelops them entirely, with the exception of his eyes, where a visor in the form of a single slit can be seen. The chassis of metal takes on a medieval style and possess a glossy metallic sheen. It is the work of the delicate and nuanced workmanship of its smith's utmost effort, succeeding in granting it an air of formidability and a fine construction. It is an armor that can be called neither exquisite nor crude, and it instead perfectly melds magnificence and functionality. It is carved with countless marks and scratches, the highlights of his various military exploits etched into it to add a touch of valor. In terms of it's base level of strength, the armour is the equivalent of an S-Rank steel technique and can be destroyed by techniques following Koton's elemental S/W. Since it is treated as a koton technique, jutsu that utilize existing steel can be used on/applied to it. The armour has the same functionality and abilities as the one in Steel Release: Resurgence of Savagery.

The chassis of steel is composed of thousands upon thousands of extra fine wires though this difference is imperceptible to the naked eye. This makes it as light-weight as the armour created in Steel Release: Authority of Arthur and allows reshaping of it to a limited extent. The user can passively create or close openings anywhere on the armour or "unwind" different part(s) of it into the wires which compose it (e.g. the gauntlets will unwind and the wires which formed it will simply hang there or wrap around another part of the armour). This is done to expose different parts of the user's body in order to facilitate the release of techniques such as those spewed from the mouth. Lord Vile also has an array of ornamental seals decorating it's body, not unlike the those exhibited in Curse Mark Level 1 in appearance. Being of the same complexion as the armour, they cannot be distinguished from it with the naked eye. Due to it's unique composition, seals which are normally placed on the body can instead be placed on the armour.

Through the continuous infusion of chakra, Lord Vile has developed a degree of sentience. It passively saps chakra from the user's body to sustain this sentience and will do so even if the user finds themselves unable to use or mold chakra. Barring the complete sealing away of the user's chakra (which is synonymous with death), the armour will always be capable of leeching their host's chakra. Through mental commands alone, the user can freely control the movements of the armour, granting him an unparalleled ability in combat. As the user and the armour possess a symbiotic relationship, the latter can aid the user in the molding of chakra. Techniques which normally require a handseal of some sort can instead be performed through motioning the armour in some way (e.g. swiping the arm or clenching the gauntlet into a fist). This is a passive ability but it can only be used on techniques which require a single handseal.

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Leathercandle

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Aight, if I was fighting anyone, then I relieve you and myself of those fights. Too many to keep track of, I need to start fresh.

LoK's Rules
Official
Killing and Stealing allowed.
S Class and above.
Customs allowed ofc
Terrain:
You must be registered for see images

Port your bio and ill go first.

Using Kaname in sig, who is wearing Lord Vile.

(Shu Iyashii no Soroi) – Lord Vile, The Suit of Malevolence
Type: Weapon
Rank: S
Range: N/A
Chakra cost: N/A (-5 chakra per turn)
Damage points: N/A
Description: This weapon, also known as Lord Vile, is a pitch-black armour composed of steel. The metallic armour is larger than the user and envelops them entirely, with the exception of his eyes, where a visor in the form of a single slit can be seen. The chassis of metal takes on a medieval style and possess a glossy metallic sheen. It is the work of the delicate and nuanced workmanship of its smith's utmost effort, succeeding in granting it an air of formidability and a fine construction. It is an armor that can be called neither exquisite nor crude, and it instead perfectly melds magnificence and functionality. It is carved with countless marks and scratches, the highlights of his various military exploits etched into it to add a touch of valor. In terms of it's base level of strength, the armour is the equivalent of an S-Rank steel technique and can be destroyed by techniques following Koton's elemental S/W. Since it is treated as a koton technique, jutsu that utilize existing steel can be used on/applied to it. The armour has the same functionality and abilities as the one in Steel Release: Resurgence of Savagery.

The chassis of steel is composed of thousands upon thousands of extra fine wires though this difference is imperceptible to the naked eye. This makes it as light-weight as the armour created in Steel Release: Authority of Arthur and allows reshaping of it to a limited extent. The user can passively create or close openings anywhere on the armour or "unwind" different part(s) of it into the wires which compose it (e.g. the gauntlets will unwind and the wires which formed it will simply hang there or wrap around another part of the armour). This is done to expose different parts of the user's body in order to facilitate the release of techniques such as those spewed from the mouth. Lord Vile also has an array of ornamental seals decorating it's body, not unlike the those exhibited in Curse Mark Level 1 in appearance. Being of the same complexion as the armour, they cannot be distinguished from it with the naked eye. Due to it's unique composition, seals which are normally placed on the body can instead be placed on the armour.

Through the continuous infusion of chakra, Lord Vile has developed a degree of sentience. It passively saps chakra from the user's body to sustain this sentience and will do so even if the user finds themselves unable to use or mold chakra. Barring the complete sealing away of the user's chakra (which is synonymous with death), the armour will always be capable of leeching their host's chakra. Through mental commands alone, the user can freely control the movements of the armour, granting him an unparalleled ability in combat. As the user and the armour possess a symbiotic relationship, the latter can aid the user in the molding of chakra. Techniques which normally require a handseal of some sort can instead be performed through motioning the armour in some way (e.g. swiping the arm or clenching the gauntlet into a fist). This is a passive ability but it can only be used on techniques which require a single handseal.

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Rentaro in sig, good luck pal



Rentaro stood at the steps of the dojo, with his hands stuffed deep into his pockets, slightly leaning forwards. It was dark, and he was weary from a long day of travel. He had received notice that a particular person was there, and was unwanted. The moon was shining brightly, illuminating the stage. Sensing a presence behind him, Rentaro turned his head to look back. There, he saw a man standing, clad in a suit of armor that shone in the moonlight. Guess he found me first.
Turning around completely, Rentaro began walking down the steps, his hands still glued to the insides of his pockets. Each step echoed through the courtyard, it's hollow ring haunting. All else was quiet. Rentaro wasn't stupid enough to try and ask questions. This man was war-hardened, one could tell by looking at his armor, there were countless scratches and slashes in it, yet the man stood there. This meant that he had won, and had kept winning. He was a survivor. Just like me, eh?

Rentaro wove three quick hand seals and released raiton chakra into the atmosphere. Immediately, a bolt of lightning that covered all of short range that Kaname was standing in blasted down upon him. It stayed there, destroying him and the ground for several seconds. The space all around the bolt up to short range away would be affected by an electrical field, causing all things around it to rise up and float towards it, though nothing existed in that space to be picked up and drawn in besides pebbles and some leaves. As the lightning continued to come down with Kaname at the center, Rentaro would create a shadow clone standing to his left, three feet away which would immediately form a single hand seal to sent chakra into Kaname's brain, making him see white feathers descend from all around, like they had been sucked into the lightning through it's electrical field altering properties. If not dealt with, Kaname would fall asleep shortly.

(Raiton: Vuaruhara no Handan) | Lightning Release: Judgement of Valhalla
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: By performing three handseals and infusing chakra into the sky, the user will be capable of calling down large lightning bolt(s) (up to eight) from the air. Each lightning bolt can have a radius large enough toaffect an area up to short range in size, making them powerful and large enough to pierce gigantic holes through even the largest of summons. As the lightning bolts descend they will rapidly charge the air around them, creating a field of electricity that, similar to ‘levitating blades’ will result in anything within short range of the lightning bolt being forced to levitate, and subsequently drawn in towards the lightning bolt through attraction at the speed of the lightning technique. When the lightning bolt strikes the ground, it will not immediately disappear, but will instead linger as a pillar of lightning after its initial earth shattering impact. Alternatively, the Lightning bolt can be made to disperse upon impact with the ground into an unfocused current so strong that it will charr the earth black as it conducts into the ground, while also neutralising any earthen based chakra within the ground on account of its chakra nature. Naturally, the user will be unaffected by any of the Lightning’s conduction effects as it is their chakra, meanwhile the effects of the Lightning bolt will completely expire after two turns.

Notes:
Can only be used 2x.
No lightning techniques above B rank for the rest of the turn.
Two turn cooldown between uses.


(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.


( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

The clone would quickly run inside the dojo a few steps behind Rentaro to hide for later.
 

Matt

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Right then, due to "technicalities" "advised" by a individual, I gotta lose the armour lmao but anyway.



Kaname standing in the dark and gloomy terrain witnessed the arrival of another ninja. So he too had come. He would fall like the rest. Kaname leaned his head back as he thought this. Being cocky wasn't Kaname's forte, in fact it was probably his weakest quality. Kaname watched as the man before him performed a series of handsigns. Immediately Kaname's instincts kicked into action. He could hear the crackling in the skies and immediately, Kaname released his Katon chakra into the surrounding ground, creating 5 pillars of fire that released and converged, launching a dragon directly at the incoming attack from the sky. Just as the two attacks were centimetres from each other while being mid range from Kaname and Rentaro, Kaname would perform a single handsign, detonating the dragon, an explosion preventing the Lightning from continuing onwards.

Next Kaname would focus his attention on the man before him once again, as Rentaro would the hand sign for the shadow clone Kaname manipulated his Koton chakra and immediately created a total of 8 portals surrounding Rentaro and the clone. Immediately upon creation the portals would release a barrage of weaponry, being all different types, not just swords. If left undefended they would proceed to skewer and dismember the clone and the man.

Kaname while waiting for the man to respond to the attack, he would perform a single hand sign, creating forth countless steel weapons over the entire terrain. These weapons however would come into use later. As for now Kaname would simply observe as the man makes his counter.

Katon: Goryūtenmetsu | Fire Release: Five Swirling Dragons of Destruction
Type: Offensive/Defensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will pool their chakra into 5 separate spots around them. Then, the user will summon 5 pillars of fire hot enough to instantly incinerate objects it touches, which then all meet together above the user's position. Using shape manipulation, the user will form a large dragon head from the pillars of fire that can be controlled by the user at will. Upon the user's command, the dragon will lunge towards the target at incredible speed. The fire that composes the dragon is intangible, but by forming a single hand seal, the user can trigger a large explosion which will decimate anything caught within its range. Due to the size of the technique, the explosion should not be triggered within short range of the user, or they will be caught within the explosion as well.

Restrictions

- No A-Rank Fire techniques can be used in the same turn
- Can only be used once every 2 turns
- Usable twice per battle at maximum
- Can only be taught by Rᴜʀūsʜᴜ

Koton: Ato On | Steel Release: Trace On
Type: Supplementary/Defensive/Offensive
Rank: A - Rank
Range: Short - Long
Chakra: 30 (-5 chakra per turn)
Damage: 60
Description:
Trace On is the method of giving form and shape to what resides within your mind. It revolves around the user observing the shape and design of any specific structure or weapon utilised in front of their eyes or even a famous object from legends. The point behind this is if your opponent pulls out a sword of their own the user can create a near exact replica of the sword, it’s exact shape, length etc. This technique can also copy an opponents Custom Weapon but it will not retain any of the original weapons abilities. It will simply resemble the same shape and size. The user accomplishes this by observing the weapon being used by the opponent and begins gathering their Koton chakra either into their hand or into the air (to open a portal) and will create thousands of grains of steel that very quickly, take the shape of the weapon and can be used against the opponent. Weaponry released from the portal is capable of being manipulated and controlled either through hand gestures or simple mental commands. By forming this weapon into the user’s hand the weapon will form extremely quickly but if it is formed in the air a portal will open up containing the sword within it which can then be shot from the portal itself at the opponent. Once the user copies an object the user can then create this sword at any given time in the future almost as if they are drawing it from their own memory. In the event that the user let's go of the weapons they hold in their hand, they are capable of manipulating the weapons trajectory similar to how a weapon released from the portal is.

Notes:
Can only be used 3 times per battle
A portal can remain active for a maximum of two turns.
Weapon's created last until they are destroyed or the user releases the chakra.
The power of the weapons is divided by the number made, so 1 = A rank, 2 = B ranks, the will all amount to an A rank jutsu.
Changing the direction of a projectile/projectiles once release will cost of the users 3 jutsu per turn.

(Kōton: Kakuchou Fantomu) - Steel Release: Noble Phantasm
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will perform two handseals and focus his koton chakra into the ground or a source of steel to unleash countless bladed weapons all across the battlefield or from a localized area. They erupt and travel at the speed of the shards in the canon technique Steel Release: Bullet Swarm. The weapons can be of any variety as long as they're bladed (e.g. swords, daggers, spears, et cetera), can levitate and are capable of moving through the air as long as this is active. The user can govern the movement of all the weapons through hand gestures but must focus on this technique to maintain it (Similar to Earth Release: Great Stone Golem). Essentially, attempting to perform a new technique while using this will cause the user to lose control of said weapons. This can't be used from directly under the opponent.

Note: Can only be used 4 times per battle
Note: No Steel above S-Rank on the turn this is deactivated/destroyed
 

Leathercandle

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Right then, due to "technicalities" "advised" by a individual, I gotta lose the armour lmao but anyway.



Kaname standing in the dark and gloomy terrain witnessed the arrival of another ninja. So he too had come. He would fall like the rest. Kaname leaned his head back as he thought this. Being cocky wasn't Kaname's forte, in fact it was probably his weakest quality. Kaname watched as the man before him performed a series of handsigns. Immediately Kaname's instincts kicked into action. He could hear the crackling in the skies and immediately, Kaname released his Katon chakra into the surrounding ground, creating 5 pillars of fire that released and converged, launching a dragon directly at the incoming attack from the sky. Just as the two attacks were centimetres from each other while being mid range from Kaname and Rentaro, Kaname would perform a single handsign, detonating the dragon, an explosion preventing the Lightning from continuing onwards.

Next Kaname would focus his attention on the man before him once again, as Rentaro would the hand sign for the shadow clone Kaname manipulated his Koton chakra and immediately created a total of 8 portals surrounding Rentaro and the clone. Immediately upon creation the portals would release a barrage of weaponry, being all different types, not just swords. If left undefended they would proceed to skewer and dismember the clone and the man.

Kaname while waiting for the man to respond to the attack, he would perform a single hand sign, creating forth countless steel weapons over the entire terrain. These weapons however would come into use later. As for now Kaname would simply observe as the man makes his counter.

Katon: Goryūtenmetsu | Fire Release: Five Swirling Dragons of Destruction
Type: Offensive/Defensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will pool their chakra into 5 separate spots around them. Then, the user will summon 5 pillars of fire hot enough to instantly incinerate objects it touches, which then all meet together above the user's position. Using shape manipulation, the user will form a large dragon head from the pillars of fire that can be controlled by the user at will. Upon the user's command, the dragon will lunge towards the target at incredible speed. The fire that composes the dragon is intangible, but by forming a single hand seal, the user can trigger a large explosion which will decimate anything caught within its range. Due to the size of the technique, the explosion should not be triggered within short range of the user, or they will be caught within the explosion as well.

Restrictions

- No A-Rank Fire techniques can be used in the same turn
- Can only be used once every 2 turns
- Usable twice per battle at maximum
- Can only be taught by Rᴜʀūsʜᴜ

Koton: Ato On | Steel Release: Trace On
Type: Supplementary/Defensive/Offensive
Rank: A - Rank
Range: Short - Long
Chakra: 30 (-5 chakra per turn)
Damage: 60
Description:
Trace On is the method of giving form and shape to what resides within your mind. It revolves around the user observing the shape and design of any specific structure or weapon utilised in front of their eyes or even a famous object from legends. The point behind this is if your opponent pulls out a sword of their own the user can create a near exact replica of the sword, it’s exact shape, length etc. This technique can also copy an opponents Custom Weapon but it will not retain any of the original weapons abilities. It will simply resemble the same shape and size. The user accomplishes this by observing the weapon being used by the opponent and begins gathering their Koton chakra either into their hand or into the air (to open a portal) and will create thousands of grains of steel that very quickly, take the shape of the weapon and can be used against the opponent. Weaponry released from the portal is capable of being manipulated and controlled either through hand gestures or simple mental commands. By forming this weapon into the user’s hand the weapon will form extremely quickly but if it is formed in the air a portal will open up containing the sword within it which can then be shot from the portal itself at the opponent. Once the user copies an object the user can then create this sword at any given time in the future almost as if they are drawing it from their own memory. In the event that the user let's go of the weapons they hold in their hand, they are capable of manipulating the weapons trajectory similar to how a weapon released from the portal is.

Notes:
Can only be used 3 times per battle
A portal can remain active for a maximum of two turns.
Weapon's created last until they are destroyed or the user releases the chakra.
The power of the weapons is divided by the number made, so 1 = A rank, 2 = B ranks, the will all amount to an A rank jutsu.
Changing the direction of a projectile/projectiles once release will cost of the users 3 jutsu per turn.

(Kōton: Kakuchou Fantomu) - Steel Release: Noble Phantasm
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will perform two handseals and focus his koton chakra into the ground or a source of steel to unleash countless bladed weapons all across the battlefield or from a localized area. They erupt and travel at the speed of the shards in the canon technique Steel Release: Bullet Swarm. The weapons can be of any variety as long as they're bladed (e.g. swords, daggers, spears, et cetera), can levitate and are capable of moving through the air as long as this is active. The user can govern the movement of all the weapons through hand gestures but must focus on this technique to maintain it (Similar to Earth Release: Great Stone Golem). Essentially, attempting to perform a new technique while using this will cause the user to lose control of said weapons. This can't be used from directly under the opponent.

Note: Can only be used 4 times per battle
Note: No Steel above S-Rank on the turn this is deactivated/destroyed

My move starts before I create the clone, so I'll be reacting to you countering with the fire.
I also am a bit skeptical about you being able to use that fire jutsu as a proper counter as the range is mid - long and if I were to use the lightning jutsu first, assuming both techniques move at the speed of a kunai, it should be closer than what you described but I'll go along with it.



As the lightning that Rentaro had created began to descend towards Kaname, he saw pillars of fire begin to emerge from around his opponent at angles that looked like they were to connect above him. Seeing an opportunity, Rentaro channeled earth chakra beneath his opponent, causing four spikes of rock to rise up from the ground in front, behind, and to his left and right, all three feet away. They would be aimed to pierce through his stomach, back, and waist. With the clashing fire and lightning above him, an escape upwards would prove dangerous as Kaname would be jumping into two S ranked jutsu clashing above.

(Doton: Dosekidake no Jutsu) - Earth Release: Earth and Stone Bamboo Shoot Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

The moment Rentaro fulfilled the requirements of preforming the earthen jutsu (channeling and shaping chakra), he formed a single hand seal and then clapped his hands together. As his hands were coming together for the clap, four jets of water formed out of the air 3 meters away from Kaname to his 3 o'clock, 6 o'clock, 9 o'clock, and 12 o'clock. The four masses of water would be 2 feet wide, 3 feet off of the ground. As his hands clapped against one another, the four jets of water would launch towards Kaname and cut through him, ending his life.

Suiton: Seppaku Suraisu-Saikoro ♆ Water Style: Pressurized Slice n' Dice
Rank: A
Type: Attack
Range: Mid - Long
Chakra cost: 30
Damage Points: 60
Description: The user will start out by making one hand seal and focusing his water chakra on the moisture in the air and then materialize water around his selected target, be it on the ground or airborne. The user will then rise both of his hands out in front of him while simultaneously slamming them against one another. As the two opposing hands are in the process of colliding with one another, the water starts to materialize into four highly pressurized jets of water that are twenty feet high and two feet wide. The jets are materialized three meters away from the desired target's three, six, nine, and twelve o'clock. Once the users hands are fully slammed against each other, the pressurized jets would reach their destination simultaneously to the hand's collision. Due to their high level of pressurization, these jets combined are able to slice through any solid earth technique its materialized around.

Note: Can be used three times per battle and by Water Specialists.
Note: Must wait one turn before re-using
Note: Courtesy of Mathias

After Rentaro launched the water towards Kaname, he focused water chakra into the air on the battlefield, which caused clouds to gather above them and begin raining. The rain would allow Rentaro to sense any forms of chakra that it came into contact with.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Matt

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Kaname's eyes follow the dragon temporarily, with the dragon successfully detonating, Kaname suddenly felt the ground below him shake. Kaname almost laughed at this attempt. Kaname releases Koton chakra all over his body, this instantly turned his entire body into steel. As the steel comes to be it is enhanced by another technique of Kaname which happens at the same instant as Galahad. The barrage of attacks would hit him, first being the earthen spikes below him, they would shatter before they even had a chance to dent his steel body. Then for the incoming water attack. Kaname would place his hands out effectively blocking him from the incoming water attacks. With the steel clad Knight standing strong from these attacks, his glare returns to his foe. His look cold, and desolate. It was almost as if he didn't see a fellow Knight before him, but rather a Knave.

Now then...​

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Basically what happens lmao​

Kaname immediately performs a single hand sign and manipulates his Koton chakra into the ground around the Knave in a triangle formation (1 on the left, 1 on the right and 1 infront of you). Immediately three sentient steel creations surround the target, 5 meters away from him. These creations all held sword, all of which were 5 meters in length. Immediately upon creation the 2 creations either side of the target would lunge forward in an attempt to skewer him. While the one infront of the target would await for the man's reaction and would act accordingly.

Do try to entertain me, Knave.

(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

[Katon: Gekido no Kama] - Fire Release: Rage of the Furnace
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.

Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle

(Koton: Iiya Giri no Touzoku) – Steel Release: No Honor Among Thieves
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will perform three handseals and focus their koton chakra into the ground or a source of steel to create one, two or three sentient assassins composed of the blackest steel. They can passively create and extend spiked or blunt weapons from anywhere (or everywhere) on their bodies, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt. Any weapon made via this method is physically attached to it's body but can be detached and thrown as a projectile. These weapons are equal to the assassin's in rank/damage while attached (since they're considered an extension of it's body) but when detached they're considered unranked/freeform weapons. The second ability is their capability to explode into countless sand-sized grains of steel that initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. All of the grains quickly move towards and converge on a new position before coming together to instantly form the assassin's body exactly the way it was (reformation takes no time at all). However, the reforming will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). The weapon creation ability doesn't count as a move but the movement ability does. Whether one, two or all three of the assassins use the movement ability, it will still only count as one of the user's three moves per turn.

Note: Lasts two turns
Note: Can only be used twice per battle and two turns between each usage
Note: Weapons reach short-range unless they’re thrown as projectiles
 

Leathercandle

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Kaname's eyes follow the dragon temporarily, with the dragon successfully detonating, Kaname suddenly felt the ground below him shake. Kaname almost laughed at this attempt. Kaname releases Koton chakra all over his body, this instantly turned his entire body into steel. As the steel comes to be it is enhanced by another technique of Kaname which happens at the same instant as Galahad. The barrage of attacks would hit him, first being the earthen spikes below him, they would shatter before they even had a chance to dent his steel body. Then for the incoming water attack. Kaname would place his hands out effectively blocking him from the incoming water attacks. With the steel clad Knight standing strong from these attacks, his glare returns to his foe. His look cold, and desolate. It was almost as if he didn't see a fellow Knight before him, but rather a Knave.

Now then...​

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Basically what happens lmao​

Kaname immediately performs a single hand sign and manipulates his Koton chakra into the ground around the Knave in a triangle formation (1 on the left, 1 on the right and 1 infront of you). Immediately three sentient steel creations surround the target, 5 meters away from him. These creations all held sword, all of which were 5 meters in length. Immediately upon creation the 2 creations either side of the target would lunge forward in an attempt to skewer him. While the one infront of the target would await for the man's reaction and would act accordingly.

Do try to entertain me, Knave.

(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

[Katon: Gekido no Kama] - Fire Release: Rage of the Furnace
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.

Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle

(Koton: Iiya Giri no Touzoku) – Steel Release: No Honor Among Thieves
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will perform three handseals and focus their koton chakra into the ground or a source of steel to create one, two or three sentient assassins composed of the blackest steel. They can passively create and extend spiked or blunt weapons from anywhere (or everywhere) on their bodies, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt. Any weapon made via this method is physically attached to it's body but can be detached and thrown as a projectile. These weapons are equal to the assassin's in rank/damage while attached (since they're considered an extension of it's body) but when detached they're considered unranked/freeform weapons. The second ability is their capability to explode into countless sand-sized grains of steel that initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. All of the grains quickly move towards and converge on a new position before coming together to instantly form the assassin's body exactly the way it was (reformation takes no time at all). However, the reforming will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). The weapon creation ability doesn't count as a move but the movement ability does. Whether one, two or all three of the assassins use the movement ability, it will still only count as one of the user's three moves per turn.

Note: Lasts two turns
Note: Can only be used twice per battle and two turns between each usage
Note: Weapons reach short-range unless they’re thrown as projectiles

As discussed, the impact of the water jets would knock you forwards about a meter, not that it matters all that much.




Rentaro's earthen spears proved useless as they broke against Kaname's jutsu which clad him in steaming layer of metal. Instinctually, Rentaro began running at his opponent and wove the hand seals Boar → Tiger as he channeled chakra into the earth below his opponent. It quickly turned into a thick, sticky mud surrounding Kaname by his feet in a square short range by short range in length, and 20 meters deep. Rentaro lobbed a kunai with two smoke bombs attached to it into the swamp between them so that the blade would stick in as the tag released thick plumes of smoke before sinking in. As the tags began spitting smoke, Rentaro formed the snake hand seal and opened his mouth, reaching the edge of short range and stopping as to not get caught by his own swamp. He released a spear of lightning that would rush at Kaname's helpless body, piercing him through the chest before creating a number of other spikes of lightning that would branch out of it and exit Kaname's body in a number of ways, including his head, stomach, back, and ribs.

You did well.

Rentaro straightened his tie and rebuttoned his coat as he sent water chakra into the air, causing it to rain.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Leathercandle

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Rentaro walks away from the dojo, victorious.
 
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