The man before Ichibe manifested several limbs as he stepped forwards, quickly disappearing from Ichibes sight as his speed increased dramatically. As the man manifested the extra limbs Ichibe drew the goddess of water, the small movement initiating a vortex of water that expanded outwards from him. Its powerful current blocking the mans path and threatening to slam into him with great force.Taek would activate his Asura Point, manifesting pseudo limbs throughout his body, as well two sets of arms on his shoulders and hips. As he rushed forward, his Leg Weights would be released his speed increasing drastically. "Let's begin..."
(Senninka: Ashurapointo) - Sage Transformation: Asura PointType: Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 to sustain)
Damage: N/A
Description: A purely supplementary transformation within the Four Point Transformation Series. Through the user's latent ability to absorb nature energy in order to manipulate ones own body, this technique refers to the user's ability to manifest pseudo appendages on their body, instead of weapons. These limbs range from arms to legs, to even eyes, noses and ears. The user's ability to manifest these appendages have varying effects on their fighting ability. Manifesting pseudo arms allows the user to be more proficient in areas of fighting such as kenjutsu or taijutsu as they have access to more limbs, it can also prove useful in ninjutsu as these pseudo limbs are capable of forming hand-seals required for jutsu. Leaving the user the option to launch kunai or other tools while they perform ninjutsu. Manifesting certain parts of the body that input sensory information is another part of this technique dubbed "Dead Sense" manifesting eyes throughout one's body to give themselves 360 degree vision, manifesting ears allow the user to hear sounds masked by others, and manifesting noses allow the user to heighten their sense of smell. No matter the amount of these appendages this technique will only ever boost the user's tracking speed by x2.
Note: Can only be taught by Jᴀʏ
Note: One turn cool-down before re-use
Note: Activation of this technique is instant
Note: This technique lasts four turns, unless the user decides to deactivate it or undergo a different transformation.
(Katai Omori: Doroppu) Leg Weights: DropType: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
As the water was manifested around Ichibe at the swing of his sword, Taek would simply jump upwards extending his leg to form hole-like appendages to increase the force of his lateral kick. The blasts would increase the speed of the attack, as well as the power enabling him to blast away the water and allow Taek to launch a disastrous kick to Ichibe's jaw upon reaching the appropriate range. Knocking him back a few paces should it land, and dealing severe damage but not killing him.The man before Ichibe manifested several limbs as he stepped forwards, quickly disappearing from Ichibes sight as his speed increased dramatically. As the man manifested the extra limbs Ichibe drew the goddess of water, the small movement initiating a vortex of water that expanded outwards from him. Its powerful current blocking the mans path and threatening to slam into him with great force.
(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 15 = 75
Description: After performing the Ram → Horse → Bird handseals, the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source.
As Taek kicked through the powerful water vortex with his boosters Ichibe was surprised at the raw power he could generate, however by jumping off the ground the man had removed his speed advantage. In addition the clash between the kick and the water had reduced both the speed and the power of the kick quite significantly, so much so that it gave Ichibe time to counter. Taek would have his right leg(you didnt state which one) extended out in a sweeping kick aimed at Ichibes jaw so Ichibe would time his counter and thrust his left palm upwards to connect with the side of Taeks ankle.
As the water was manifested around Ichibe at the swing of his sword, Taek would simply jump upwards extending his leg to form hole-like appendages to increase the force of his lateral kick. The blasts would increase the speed of the attack, as well as the power enabling him to blast away the water and allow Taek to launch a disastrous kick to Ichibe's jaw upon reaching the appropriate range. Knocking him back a few paces should it land, and dealing severe damage but not killing him.
(Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster BoostType: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +40 to a physical move )
Description: The user will manifest jet like appendages from his body to boost the damage of a punch, kick or other taijutsu related move by triggering them in the right point and adding more power to his attack. It can also be used supplementary to, for example, increase his strength to throw an ally or a projectile or to help defend from a technique by putting more strength behind a defensive move. Beyond a damage boost, the speed of whichever move is used in conjunction with it is greatly increased.
(Konoha Daisenkō) - Leaf Great FlashRank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40 + 40 = 80
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
As Taek approached he would transition from his Asura Point into his Guard Point. Instantly manifesting a plethora of hole-like appendages throughout his body that would release a blast of potent nature energy in response to enemy attacks. As Ichibe launched his palm strike, and attacked with his blade. Both attacks would be redirected towards Ichibe, Ichibe's wrist would suffer from recoil damage, from it's own power effectively breaking his wrist. Meanwhile, the water sword he had created would be knocked out of his grip and into his chest. In the same time-frame Taek would manipulate the water from the vortex he had created the last turn forming two spikes that would silently emerge from the ground behind Ichibe and pierce through his ankles.As Taek kicked through the powerful water vortex with his boosters Ichibe was surprised at the raw power he could generate, however by jumping off the ground the man had removed his speed advantage. In addition the clash between the kick and the water had reduced both the speed and the power of the kick quite significantly, so much so that it gave Ichibe time to counter. Taek would have his right leg(you didnt state which one) extended out in a sweeping kick aimed at Ichibes jaw so Ichibe would time his counter and thrust his left palm upwards to connect with the side of Taeks ankle.
Not only would this likely injure the man but due to his airborne position this would throw his leg upwards and effectively flip him over in mid air, with his back now facing towards Ichibe and his head pointed towards the floor. This was not all however as even as he thrust his palm up Ichibe would continue by streaming water across his blade and shaping it into a wicked point. He would thrust his blade held in his right hand towards Taek as he was flipped over against his will, aimed at his spine it could be a potentially lethal blow should it connect.
(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.
(Suiton: Mizu Kuri no Yaiba) - Water Style: Sword of Draining
Type: Supplementary/Offensive
Rank: D
Range: Short
Chakra: 10
Damage: 20 + 15 = 35
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.
As Ichibe was in the midst of his attack he would notice his opponents body once again go through a significant change. his skin darkening and holes appearing over his body, just before his two individual attacks could connect there would be a pressure wave in front of the points of impact, snapping his wrists backwards and away from his opponent. However this was nothing to Ichibe, he would continue to grin, reveling in the pain in Jashin-sama's name.
As Taek approached he would transition from his Asura Point into his Guard Point. Instantly manifesting a plethora of hole-like appendages throughout his body that would release a blast of potent nature energy in response to enemy attacks. As Ichibe launched his palm strike, and attacked with his blade. Both attacks would be redirected towards Ichibe, Ichibe's wrist would suffer from recoil damage, from it's own power effectively breaking his wrist. Meanwhile, the water sword he had created would be knocked out of his grip and into his chest. In the same time-frame Taek would manipulate the water from the vortex he had created the last turn forming two spikes that would silently emerge from the ground behind Ichibe and pierce through his ankles.
(Sennikka: Gādopointo) - Sage Transformation: Guard PointType: Supplementary/Defensive
Rank: A
Range: Self
Chakra: 30 (-5 to sustain)
Damage: 60
Description: The first of the four point transformation techniques, an alternative transformation to that of the Complete Sage Transformation technique. Through the user's latent ability to absorb and manipulate nature energy, the user of this technique will manipulate that energy to undergo a transformation. The transformation begins when the user forms a number of hole-like appendages throughout their body, the skin tone will darken as part of the aesthetic. Furthermore it would seem as if the user of this technique had gotten a boost in strength as they would look slightly larger, and more muscular, however this is not accompanied with a boost in physical strength, it only serves as an aesthetic. The hole-like appendages created through this transformation are capable of expelling blasts of highly potent blasts of nature energy neutral to all elements, similar to that of the chakra blast. However the blasts of nature energy serve no offensive ability, the technique is defensive in nature. Upon being attacked by a jutsu energy is released from the holes to counteract enemy techniques up to A rank. The user can release energy from the holes in order to defend against, or "attack" enemy techniques, effectively destroying them. Should the technique be B rank or lower, the user has the option to utilize the forceful blast of chakra to boost the technique back towards the opponent, however this is only effective for tangible attacks, like earth or water, energy attacks like lightning or fire will simply be negated. Activation of this technique is instant, meaning it can be activated along the same time=frame as another technique however activating it will always take up a move.
Note: Can be used twice
Note: Can only be taught by Jᴀʏ
Note: Two turn cool-down before re-use
Note: No A-ranks or above the turn after activation
Note: This technique lasts three turns, unless the user decides to deactivate it or undergo a different transformation
Note: The nature energy released is neutral to all elements and visible.
(Suiton No Jutsu) - Water TechniqueType: Supplementary/Offensive/Defensive
Rank: D
Range: Short - Mid
Chakra: 10
Damage: 20
Description: Creates small waves of water, small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.
Taek now mid-air would watch as his adversary continued to fight with his shattered wrist, the shinobi simply continued smiling. Taek could respect that, and as his adversary began to spew outwards and incredibly fast stream of water two things would happen in the simultaneously. Taek would first summon a plethora of incredibly durable shark teeth throughout his body, he would also serve to enhance the durability of the teeth by coating the teeth in an aura of natural energy boosting the technique. Taek would also at the same time fiercely slam down his heel onto Ichibe, what with having removed his leg weights the damage of the technique would also be enhanced effectively shattering the man's skull and breaking his neck. The shock would be sent down to the earth Ichibe stood on, cracking the earth.As Ichibe was in the midst of his attack he would notice his opponents body once again go through a significant change. his skin darkening and holes appearing over his body, just before his two individual attacks could connect there would be a pressure wave in front of the points of impact, snapping his wrists backwards and away from his opponent. However this was nothing to Ichibe, he would continue to grin, reveling in the pain in Jashin-sama's name.
His limbs continue to function even with the bones broken, allowing him to keep a tight grip on the water goddess. With the pain and damage not phasing Ichibe in the slightest he would press the attack without delay immediately after the block from his opponent. So that even as taek was channeling his chakra into the water on the ground Ichibe would simply expel a extremely fast and powerful stream of water, without the need for hand seals and empowered by the goddess herself. This stream was aimed at Taek's head and would blast a rather large hole through it, leaving nothing that could be called a face anymore in its wake. As he did this Ichibe would place each hand under the opposite armpit, clamping down and pulling backwards to align his wrists again with a wicked snap, allowing them to begin to heal.
(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 15 = 95
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
Your guard point jutsu has a restriction stating you cannot use A rank jutsu or above the turn after its activation. Meaning your defense of the water would fail.
Taek now mid-air would watch as his adversary continued to fight with his shattered wrist, the shinobi simply continued smiling. Taek could respect that, and as his adversary began to spew outwards and incredibly fast stream of water two things would happen in the simultaneously. Taek would first summon a plethora of incredibly durable shark teeth throughout his body, he would also serve to enhance the durability of the teeth by coating the teeth in an aura of natural energy boosting the technique. Taek would also at the same time fiercely slam down his heel onto Ichibe, what with having removed his leg weights the damage of the technique would also be enhanced effectively shattering the man's skull and breaking his neck. The shock would be sent down to the earth Ichibe stood on, cracking the earth.
Enamel of Ethereal ▽ Īsariaru no EnameruType: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80 + 20 = 100
Description: A jutsu Mand'alor Indomitable made that requires summoning a singular part of sharks around the user as a defensive precaution against incoming attacks. The user, through the rapid conversion and release of chakra, would begin to summon quite the amount of shark teeth around himself. The shark teeth always point outwards when summoned, making sure not to put the user at risk, almost fashioning these shark teeth as a spiked armor. The jutsu itself is basic, serving as a rudimentary defense equating to S-rank strength, however, much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, the user can constantly manipulate these shark teeth to form basic tools of attack (swords, hammers, mails, etc.) to attack the opponent if they enter short range.
▽ Can only be used twice per conflict
▽ Requires a two turn cool down before re-use
▽ Can only be taught by Penguin
▽ Can only use elemental and non elemental abilities while sustaining this armor
▽ Lasts up to four turns
(Forgotton-ō no shukufuku) - Blesssing of Forgotton KingsType: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to another entity's technique)
Description: This technique is in essence a defensive technique but can be used to increase the power of others techniques as well. It is based heavily around the Sage Transformation ability to imbue upon another being Natural Energy albeit a small, safe fraction of the user's total power. This Natural Energy does not combine with the allies' chakra flow, and only surrounds their body momentarily being taken out either by an incoming attack that makes contact with the Natural Energy or the release of a technique moving from around the allies body and onto the technique imbuing it with a layer of Natural Energy.
To activate this technique a Jugo clan member must make physical contact with another creature while under the affects of a partial transformation (if not already under the effects of a transformation this technique can instigate one) and through that contact infuse them with an unseen aura of Natural Energy encasing them in a protective cushion that will not in any way impede their movement. During this process the user needs to make contact with the ally and sustain contact during the molding of chakra, or until the aura is negated. It can also be used on summoning creatures to increase their durability and can be done in the same timeframe as a summoning technique as long as the user is making contact with the creatures. This process is very similar to the one Jugo performed to remove the Zetsu spores from Sasuke's body and also when he imbued upon Sasuke's Susanoo the power of Natural Energy.
Note: Can only be used thrice per battle.
Note: The defensive ability can be used on the user, but not the boosting ability.
Note: Aura lasts until released by use of a technique or the user and cannot be controlled by the ally.
Note: The aura can defend from A-rank elemental techniques of any nature, Natural Energy or Senjutsu.
Note: The aura can defend from S-rank raw chakra techniques or similar including weapon based ninjutsu and most forms of taijutsu including S-rank.
Note: Courtesy of Howard
(Konoha Senshō) - Leaf Flash KickRank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40 + 20 = 60
Description: Rock Lee will perform a similar technique to the Heavenly Foot of Pain, but without any chakra enhancement, to deliver a heel drop to the opponent using only sheer physical strength that causes small alteration to the ground on impact.
It's been updated...also I already took the TL dub.Your guard point jutsu has a restriction stating you cannot use A rank jutsu or above the turn after its activation. Meaning your defense of the water would fail.
Sorry man taking the W