Kaldur'ahm Gyojin | Poseidon V1

Shady Doctor

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Basic Information
Name: Kaldur'ahm
Nickname: Aqualad | Poseidon
Gender: Male
Age: 18
Clan: Gyojin

Looks:

Kaldur'ahm is an Gyojin with light brown hair in the style of mid length dreads. He bares deep brown skin, pale green eyes, high cheek bones, and a lean build. He possesses black, eel-like tattoos that run across his back and along his arms and glow a bright blue when using Water Style or Gyojin Karate. Kaldur also has webbed hands and feet and possesses a set of gills that allow him to breathe underwater.

Personality:

Kaldur is a very calm person, a trait shared by the rest of his clansmen. Soft-spoken and clear headed, he has a tendency to think things through and formulate plans before taking any sort of action. He tries to see the good in all people, and often acts as the voice of reason amongst his people. always speaks in a formal manner, with an air of respect to all people, both young and old, and he demonstrates the utmost respect to all of the other clan heads. Since becoming King of the gyojin, or "Poseidon", Kaldur has become more strict and cruel to the outside world; Going as far as killing majority of people whom come across their territory. This is probably due to the clan being near extinct, thus prompting him to protect what's left of his heritage.

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Village info.
Village of birth: Gyojin Island | Hiroba Kingdom ⎈
Village of alliance: Kumogakure | Gyojin Island | Hiroba Kingdom ⎈


Rank/chakra info.
Ninja rank: S-Class (1000 Chakra)
Specialty: Water | Ninjutsu | Order of the Warrior Monks (CFS)

Elements:
  • Fuuton
  • Doton
  • Katon
  • Suiton
  • Raiton
Ninjutsu:
  • Ninjutsu
  • Genjutsu
  • Kenjutsu
  • Snake Summoning
  • Snake Arts
  • Box Jellyfish Summoning
  • Box Arts
  • Gyojin Karate
  • Sound Ninjutsu
Fighting Styles:
  • Order Of the Warrior Monks
  • Fatal Impact
  • Coiling Dragon Arts
  • Gamma Fist
  • Triple-Threat Style
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Background info.
History:

Inconclusive! Despite, an ever growing presence the Kaldur's past is shrouded in mystery. Anbu intelligence has noted he first sprung into prominence in the oceans near Kirigakure and gained notoriety ever since. However, by then he was a grown adult and all events prior are hearsay. However, it is known that he has aligned with Kumogakure and has a penchant for violence to outsiders. Information that was sufficient to brand him a Bandit. Those who know him are more intrigued with his story as it develops at present rather than a reflection of his past.*

Other.

Tools and Such: Kaldur is very adept in the use of the Water release, which is his first affinity and also his signature element. Kaldur is one of the most advanced Water release user in his Generation, being able to perform every Water technique with one handseal. Kaldur is also very adapt at using earth techniques at a high efficienc, Being even on par with high level Iwagakure shinobi. Kaldur has exactly 6 swords hidden within his attire, each one are razor sharp and fully capable of conducting Wind chakra. They are comparable to Kirabi's eight blades but about 2/3 of the length. He is also an exceptional genjutsu user also, his skill with genjutsu is so vast that it is said to rival even those of the Uchiha's. Most of his techniques focus around Pain; primarily using pain as a medium to torture his opponent, he would torture "darker" enemies rather than kill them quickly; something she chalks up to just "teaching them lessons". He also has fairly above average speed, reflexes and tracking due to his intense Taijutsu training, Kenjutsu mastery and harsh training over many styles of close combat. His tool pouch is filled with aluminum crafted boomerangs but with the sizes comparable to small shuriken, the boomerangs taking the place of the Shuriken to be used in the same way. Each boomerang would have an explosive tag and 5 senses disorder tag placed on them, being able to be remotely activated at will.
Being born Ambidextrous, Kaldur is able to weild weapons such as his Trident and boomerangs with either hand and be equally effective with which ever one he is using. While in combat with just a single sword or stave he usually switches hands alot due to being so used to using two swords at once.

Gyojin Physiology:

Being the current clan Head/Poseidon, Kaldur shares basic abilities related to their genetic traits, such as: incredible physical abilities ( x2 strength and 1.5 times faster then a regular human), a naturally occurring mucoprotein that is both a protection against bacterial infections but also a natural insulator, the ability to breathe underwater, water dowsing and uncommon resistance to C-rank and under water techniques, and finally incredible swimming speed. Due to Kaldur's rank in the clan (Poseidon), he can perform B-Rank and below water techniques without the use of hand seals. Kaldur carries the ability to sense bodies of water and everything within a water source. Using that ability, the Gyojin developed a new branch of taijutsu called Gyojin Karate, where the user combines martial arts with water manipulation. An art in which Kaldur excels in and has mastered.

Scrolls:

Topography scrolls - Kaldur, being a keen user of Earth Release carries many topography scrolls, both blank and ready-made with an ink pen strapped to it. His ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to emerge from the ground. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall. Another unique look to it is the numerous Sea creature body designs that cover the surface of all the walls.

The second scroll has a huge earthen pyramid drawn on it, thus turning the terrain into a massive pyramid that covers up to 60 meters around and stands 75 meters in height, leaving the user and everything around trapped in a dark, hallow pyramid.

The last scroll is quite simple. It creates numerous 20m tall, 8m thick walls that stand merely 5 meters apart side by side and front to back, spanning out into a 50m radius thus creating a field of huge walls around the terrain.

All these topography Scrolls are used for the Wheel of Fortune technique or Topography control technique.

Elemental Jutsu scrolls - Attached to his left leg are pre-made scrolls for three different elemental techniques that require it, just to have them ready.
  • 2 Exploding flame dragon technique
  • 2 Flame tiger explosion technique
  • 2 Mud wolves technique
Summoning and Tattoo:

Kaldur, through deep study of rare animals and traveling the world, came into contact with 2 special breeds of animals. A very powerful and ferocious species called Snakes and a knowledgeable, yet strong species called Box Jellyfish. They both caught Kaldur's eyes the moment he saw them, so he made a pact with the Snakes and Boxes that he will forever protect them with as long as they aid him in battle. With this blood oath made, they granted him ownership of the contract and all of the summons tied to the contract along with the boxes doing the same. He has marked himself with a special Snake/box Summoning tattoo in two different places; One (Snake) is placed on the inside of his bottom lip, while the other (Box) is placed on his left hand. Strapped to his waist she carries 6 small vials of his own blood, being small enough to be crushed with little force and giving him easy access to his own blood without bringing any harm to his own body. Due to getting acquainted with a special species of snakes, Kaldur is capable of summoning Pitviper snakes instead of normal ones.

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

Instead of carrying regular explosive tags, Kaldur woud carry snake tags in their place.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
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Last but not least, due to Kaldur's specialty in Ninjutsu (specifically summoning arts), he's able to keep a specific summoning companion around without a turn limit. This companion would be Asmodeus.

(Kuchiyose: Asmodeus) - Snake Summoning: Asmodeus
Rank: A
Range: Short
Type: Summoning
Chakra: 30
Damage: N/A
Description: After performing the necessary requirements for performing the summoning technique, the user summons Asmodeus which is a small black and white snake about 50 cm in length, Asmodeus doesn't have any combat skills and can't be used for any type of defensive measures like majority of the other snake summons, but Asmodeus was born with a special gift that makes him just as important as any other powerful snake, Asmodeus' snake senses are almost double as sensitive as regular snakes, he is able to detect even the slightest bit of a vibration 120 meters away, Asmodeus can still however travel underground like all snakes and thanks to his miniature size he wouldn't be easily detected by regular ninja even if he travels close to the surface of the ground, Shady also has the ability to contact any other snake summoning via telepathy as well as its summoner.

Note - Can only be summoned once per battle.*
- Lasts for 4 full turns until automatically dispersed.
- Summon is able to detect any vibration (this includes any movement and any sound since sound is produced through high frequency vibrations.) across the entirety of the battlefield, And also up to 120 meters maximum, but cannot sense any chakra.
- When traveling underground the summon can only be detected by Doujutsu users and those with Sensory abilities.
- Can only be taught by Yashiro.

Order of The Warrior Monks:

Being a Master of the style, Kaldur is capable of utilizing a staff with as much strength and leverage one-handed as a person of equivalent raw strength two-handed. He'd also gain the ability to add an elemental affinity to non-elemental techniques of this style, or even free-form movements, in order to add the equivalent of E-rank "elemental affects" to techniques (such as slight burning, paralysis, minor weight altering, cutting power, or slightly increased durability and ability to absorb impact, for fire, lightning, earth, wind, and water respectively). Last but not least, he'd have access to a stance known as "The Phantom Warrior", which is only the use of Sōhei no Junban through hovering staffs via Manipulate Advancing Blades (this "stance" is only available to specialists of the style and requires the use of the technique beforehand and will last indefinitely).

pictures:
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Theme Song and Background Music:


Battles:
won: 0
lost: 0





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