[CLOSED] - My Nindo, MY NINJA WAY

Jᴀʏ

Underdog
Legendary
Joined
Jan 25, 2016
Messages
10,079
Kin
1,129💸
Kumi
884💴
Trait Points
52⚔️
Official
3-day reply limit

Terrain
Plain field | Mid-Range [15m]
No pre-existing water source

Biography

S - Class | 1000 / 1000


Post your bio and leggo.
 

Jᴀʏ

Underdog
Legendary
Joined
Jan 25, 2016
Messages
10,079
Kin
1,129💸
Kumi
884💴
Trait Points
52⚔️
Killua, bit his lip his frustration beginning to mount he had failed again and again. Expectations, so many expectations, he had no choice but to meet. Indra, the golden ring on his finger would glimmer in the sunlight, as this thought passed. His clan, his friends, but most of all his enemies. He had an obligation to his enemies, to make them eat their words, and that's what he would try to do, as humbly as possible. His anxiety would quickly fade away, as his eyes gave off an amber glow. Come what may, he would be prepared. Killua, begin quickly stringing together hand-seals. The first hand-seal would release a dense smog into the battlefield, that would passively be released from his own body, preventing it from being blown away. The second hand-seal would enable Killua to sense not only the presence of opponents, but also every molecule within the smoke and distinguish what was in it, enhancing the sensing ability of the first technique. After completing the smoke-screen Killua would launch a volley of explosive kunai upwards in an arc in order to rain down onto Tohru and explode on contact.

Indra - God of Thunder
Type: Weapon
Rank: S
Range: Short-long
Chakra: 40 (-10 per turn for levitation)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities

  • Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

    You must be registered for see images
  • Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)
Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei

(Kemuri: Jouki Fogu) - Smoke Style: Steaming Fog
Type: Defensive | Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (-10 to sustain smoke)
Damage: N/A
Description: A very useful smoke technique, that helps the user in multiple ways. The user will make one handseal. The user will then exert smoke from his body infused with the users chakra so the user is able to feel the presences of anybody in the smoke. The way this jutsu look is very similar to steam coming from the body but in a much heavier fashion. Causing smoke to spread up to long range of the user creating a very thick fog, even thicker than the hidden mist jutsu. This restricts the opponent from seeing further than 3 meters from their location. The smoke continues to emit from the users body and if the smoke was to be blown away by any means, the user can spend additional chakra points to emit additional amount of smoke to sustain the jutsu.

Note: Useable twice per battle (two-turn cooldown), with each use lasting three turns.
Note: Cant use any smoke jutsu above S rank while this technique is active
Note: The user is at risk of blowing away smoke with his own jutsus

(Kemuri Shingan) - Smoke Mind's Eye
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Descrtiption: The user will do an additional Ram hand seal while performing a Smoke technique and gather more chakra into the smoke they are releasing from their body or wrist launcher/s and make it very sensible to obstacles it encounters. This does not change defensive nor offensive capabilities of the smoke but rather just adds a passive sensing ability. The user will be able to feel the changes that happen in the molecular bonds of smoke to the extent of distinguishing shapes and materials and correctly guessing the location of a certain mass and its movements. Accordingly, the user can tell when something has left or entered the area of their smoke. It is enough that the mass is only partially in the smoke to be subjected to sensing, as long as there is contact in any way. However, only the part that is actually in the smoke can be distinguished.
Notes:
- Usable only four times per battle.
- Lasts as long as smoke it was applied to remains under the user's control.
- Only takes a technique slot upon being initially activated.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.

 

Zatanna

Active member
Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
Killua, bit his lip his frustration beginning to mount he had failed again and again. Expectations, so many expectations, he had no choice but to meet. Indra, the golden ring on his finger would glimmer in the sunlight, as this thought passed. His clan, his friends, but most of all his enemies. He had an obligation to his enemies, to make them eat their words, and that's what he would try to do, as humbly as possible. His anxiety would quickly fade away, as his eyes gave off an amber glow. Come what may, he would be prepared. Killua, begin quickly stringing together hand-seals. The first hand-seal would release a dense smog into the battlefield, that would passively be released from his own body, preventing it from being blown away. The second hand-seal would enable Killua to sense not only the presence of opponents, but also every molecule within the smoke and distinguish what was in it, enhancing the sensing ability of the first technique. After completing the smoke-screen Killua would launch a volley of explosive kunai upwards in an arc in order to rain down onto Tohru and explode on contact.

Indra - God of Thunder
Type: Weapon
Rank: S
Range: Short-long
Chakra: 40 (-10 per turn for levitation)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities

  • Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

    You must be registered for see images
  • Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)
Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei

(Kemuri: Jouki Fogu) - Smoke Style: Steaming Fog
Type: Defensive | Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (-10 to sustain smoke)
Damage: N/A
Description: A very useful smoke technique, that helps the user in multiple ways. The user will make one handseal. The user will then exert smoke from his body infused with the users chakra so the user is able to feel the presences of anybody in the smoke. The way this jutsu look is very similar to steam coming from the body but in a much heavier fashion. Causing smoke to spread up to long range of the user creating a very thick fog, even thicker than the hidden mist jutsu. This restricts the opponent from seeing further than 3 meters from their location. The smoke continues to emit from the users body and if the smoke was to be blown away by any means, the user can spend additional chakra points to emit additional amount of smoke to sustain the jutsu.

Note: Useable twice per battle (two-turn cooldown), with each use lasting three turns.
Note: Cant use any smoke jutsu above S rank while this technique is active
Note: The user is at risk of blowing away smoke with his own jutsus

(Kemuri Shingan) - Smoke Mind's Eye
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Descrtiption: The user will do an additional Ram hand seal while performing a Smoke technique and gather more chakra into the smoke they are releasing from their body or wrist launcher/s and make it very sensible to obstacles it encounters. This does not change defensive nor offensive capabilities of the smoke but rather just adds a passive sensing ability. The user will be able to feel the changes that happen in the molecular bonds of smoke to the extent of distinguishing shapes and materials and correctly guessing the location of a certain mass and its movements. Accordingly, the user can tell when something has left or entered the area of their smoke. It is enough that the mass is only partially in the smoke to be subjected to sensing, as long as there is contact in any way. However, only the part that is actually in the smoke can be distinguished.
Notes:
- Usable only four times per battle.
- Lasts as long as smoke it was applied to remains under the user's control.
- Only takes a technique slot upon being initially activated.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.

Tohru sighed as she saw her opponent. He should have been dead, she had killed him before, she was sure of it. He was persistent, she would give him that, but it was no matter, the result would be the same as before. Him, dead at her feet.
As she saw smoke coming from his body, she squinted, her eyes turning red as her sharingan was activated (passively). The smoke was filled with chakra coming from the boy. Sending her chakra into the clouds above she decided to prevent it coming towards her, as she formed her chakra into a twister, acting like a hoover, sucking the smoke into the tornado as well as slicing through him as it defended upon his head. As the smoke cleared from his body, she looked into his eyes, locking him into a hypnosis with her. The sense of dread that if he were to look away from her, she would strike at as moment. The risk felt too great for him to look away from her eyes. As she did, she placed her hand onto her tattoo summoning force Slade, who with a mental command as soon as he was summoned, started flashing his tail on and off, filling her opponents vision with bright red light. Even if he were to look away, he would see the light in his peripheral vision. The Ninjutsu would cause him to have his vision go blurry, making it even harder for the boy to keep track of her.


( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye 3T (passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
Kuchiyose: Sureido) Summoning: Slade
Type: Summoning
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user taps their tattoo sending a pulse of chakra into it, summoning Slade. Slade is the King of the Firefly's, being a large male, that is 4 meters long head to tail. He is big enough to carry two people on his thorax with a large Red Tail glow. He has a hard carapace, capable of withstanding up to A rank elemental ninjutsu twice per battle. Once per summon, Slade can absorb one S-Rank or lower Raiton/Lightning technique. Twice per battle, Slade can use a unique ninja art unique to Fireflies. He will begin vibrating as he fly's, releasing pheromones that will paralyse any opponent it touches (lasts 1 turn). He can use any Katon techniques the summoner knows up to S-rank. He communicates through wing vibrations, although those that can summon firefly's have been taught the language.
Notes:
-Can only be summoned by those that signed the firefly contract
-Last on the field only 4 turns and can only be summoned once
-Attacks counts as a move
Firefly Arts: Rite of Spring
Type: Supplementary
Rank: S rank
Range: Short - Mid range
Chakra: 40
Damage: N/A
Description: Using any fireflies on the battlefield as a medium, the user will cast a jutsu on the opponent, where fireflies will start flashing, intermittently with colours beginning to induce all opponents into a sort of seizure-like state. Upon starting, the opponents will have a hard time focusing, their vision going blurry, decreasing their ability to track by 3 levels. Upon the second turn, their muscles begin to seize up and contract quickly, losing control of them, decreasing their speed by a single rank. Upon the third turn the opponent passes out unconscious.
-Can only be summoned by those that signed the firefly contract
-Due to being trained to fight alongside fireflies, flashing lights become second nature to signers.
-Can only be used twice.
 

Jᴀʏ

Underdog
Legendary
Joined
Jan 25, 2016
Messages
10,079
Kin
1,129💸
Kumi
884💴
Trait Points
52⚔️
Tohru sighed as she saw her opponent. He should have been dead, she had killed him before, she was sure of it. He was persistent, she would give him that, but it was no matter, the result would be the same as before. Him, dead at her feet.
As she saw smoke coming from his body, she squinted, her eyes turning red as her sharingan was activated (passively). The smoke was filled with chakra coming from the boy. Sending her chakra into the clouds above she decided to prevent it coming towards her, as she formed her chakra into a twister, acting like a hoover, sucking the smoke into the tornado as well as slicing through him as it defended upon his head. As the smoke cleared from his body, she looked into his eyes, locking him into a hypnosis with her. The sense of dread that if he were to look away from her, she would strike at as moment. The risk felt too great for him to look away from her eyes. As she did, she placed her hand onto her tattoo summoning force Slade, who with a mental command as soon as he was summoned, started flashing his tail on and off, filling her opponents vision with bright red light. Even if he were to look away, he would see the light in his peripheral vision. The Ninjutsu would cause him to have his vision go blurry, making it even harder for the boy to keep track of her.


( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye 3T (passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
Kuchiyose: Sureido) Summoning: Slade
Type: Summoning
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user taps their tattoo sending a pulse of chakra into it, summoning Slade. Slade is the King of the Firefly's, being a large male, that is 4 meters long head to tail. He is big enough to carry two people on his thorax with a large Red Tail glow. He has a hard carapace, capable of withstanding up to A rank elemental ninjutsu twice per battle. Once per summon, Slade can absorb one S-Rank or lower Raiton/Lightning technique. Twice per battle, Slade can use a unique ninja art unique to Fireflies. He will begin vibrating as he fly's, releasing pheromones that will paralyse any opponent it touches (lasts 1 turn). He can use any Katon techniques the summoner knows up to S-rank. He communicates through wing vibrations, although those that can summon firefly's have been taught the language.
Notes:
-Can only be summoned by those that signed the firefly contract
-Last on the field only 4 turns and can only be summoned once
-Attacks counts as a move
Firefly Arts: Rite of Spring
Type: Supplementary
Rank: S rank
Range: Short - Mid range
Chakra: 40
Damage: N/A
Description: Using any fireflies on the battlefield as a medium, the user will cast a jutsu on the opponent, where fireflies will start flashing, intermittently with colours beginning to induce all opponents into a sort of seizure-like state. Upon starting, the opponents will have a hard time focusing, their vision going blurry, decreasing their ability to track by 3 levels. Upon the second turn, their muscles begin to seize up and contract quickly, losing control of them, decreasing their speed by a single rank. Upon the third turn the opponent passes out unconscious.
-Can only be summoned by those that signed the firefly contract
-Due to being trained to fight alongside fireflies, flashing lights become second nature to signers.
-Can only be used twice.
Ok then
 
Top