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Kwalker394

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Distance: Mid Range

Bio: S-Jounin


Post your bio, and you can have first move.

Kenesu finds himself in a swamp area. He wakes through the mud and water ankle high. He thinks to himself that wearing boots was a good choice today. He continues walking, his left hand on the hilt of his sword, and his right hand in his cloaks pocket. The sun's rays are dimmed through the trees. The water is still, only unstable by Kenesu's movement. The gentle cool fog hazing the whole area, as only a slight breeze ease by. Kenesu looks ahead and sees a figure passing between the trees. Kenesu stops as the figure comes into view, closing the distance in between them.
 

Baba Yaga

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, wearing his standard green and black uniform with a plain katana on his left hip, observes as his target stops mid range from him. According to orders, whomever came through those swamps was to be detained with as much force as necessary. Yu noticed the target's sword and reasoned him to be a warrior in his own right. "Bummer," he thought. He'd heard enough stories in the mess hall to know that warriors never came willingly. He was going to have to convince this fellow by force.

"En garde," Yu proclaims as he casts an illusion on the target causing him to see a huge ball of fire descending from the sky towards him. As he's casting this illusion Yu makes a random handseal to make the event seem more credible.

( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.

Immediately after casting the illusion, Yu launches two explosive kunai at the target. The first is aimed at the target's right chest. The second is thrown a couple of seconds later and is aimed at his left thigh. Both kunai are reinforced with a repulsive aura increasing their lethality.

Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou JunkyoushaX2
Rank: C-S Rank
Type: Offense/Defense/Sup
Range: N/A
Chakra: 10-40
Damage: 20-80
Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax.
♦White Priest | Shiro Sou: Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto
Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.*
♦Black Priest | Kuroi Sou: The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.
Restrictions and Drawbacks:
† Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.
† Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.
† A-Rank and above usages can only be done 4 times per battle.
† Can't use Ninjutsu above S-rank the next turn in which any variant is used.
 

Kwalker394

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, wearing his standard green and black uniform with a plain katana on his left hip, observes as his target stops mid range from him. According to orders, whomever came through those swamps was to be detained with as much force as necessary. Yu noticed the target's sword and reasoned him to be a warrior in his own right. "Bummer," he thought. He'd heard enough stories in the mess hall to know that warriors never came willingly. He was going to have to convince this fellow by force.

"En garde," Yu proclaims as he casts an illusion on the target causing him to see a huge ball of fire descending from the sky towards him. As he's casting this illusion Yu makes a random handseal to make the event seem more credible.

( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.

Immediately after casting the illusion, Yu launches two explosive kunai at the target. The first is aimed at the target's right chest. The second is thrown a couple of seconds later and is aimed at his left thigh. Both kunai are reinforced with a repulsive aura increasing their lethality.

Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou JunkyoushaX2
Rank: C-S Rank
Type: Offense/Defense/Sup
Range: N/A
Chakra: 10-40
Damage: 20-80
Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax.
♦White Priest | Shiro Sou: Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto
Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.*
♦Black Priest | Kuroi Sou: The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.
Restrictions and Drawbacks:
† Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.
† Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.
† A-Rank and above usages can only be done 4 times per battle.
† Can't use Ninjutsu above S-rank the next turn in which any variant is used.


Kenesu watches his opponent about mid range. He looks like an odd fellow, but in a cool looking way. Kenesu begins to step forward to greet this stranger, but the mystery man says a strange phrase. "En garde" echoes in Kenesu's ears, and he notices the man make a random hand sign. Just moments later a red aura glows in the dull green swamp. Instincts tells him this is a Genjutsu, but he can't be sure due to the mystery man's hand sign. He's sure that sign wasn't a fire style hand sign, and his sense of feeling, and sense of hearing isn't resonating from the fire from above. He can't think about this though, time is precious, and the heat worries him. Kenesu releases Doton Chakra out of his feet, channeling it into the ground, and mud below. Earth rises from the ground below as Kenesu crouched down meeting the jutsu halfway. While Kenesu is crouching he bites his tongue hard enough to draw blood just incase his suspicions was right. As he begins to crouch his opponent throws something towards Kenesu about chest level. The jutsu engulfs Kenesu forming a egg shaped dome of earth, and mud from the ground. He begins to channel and molds chakra, but a kunai explodes as it hits the earth dome. The explosion knocks Kenesu back yards away from his position. Dust, rubble from the earth jutsu, and smoke fill the area. The trees wave from the force of the explosion. Kenesu is slightly burned and injured, but lucky to be alive. Kenesu lays on the ground coughing up blood for a second. As he is thrown back he quickly retreats between the trees. He runs as best as he can to keep moving. As he runs in a between the trees he hurls kunais and shurikens at his opponent. Kenesu then rushes in close range towards his opponent. As he gets closer he throws a single kunai at his opponent's head. After he does he releases more Doton chakra, causing sharp pillars of earth to rise up from the ground around his opponent smashing into him, and the kunai hitting his opponent in the head.


Jutsu used:
Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.

Doton: Dosekidake no Jutsu) - Earth Release: Earth and Stone Bamboo Shoot Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.
 

Baba Yaga

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Yu observes as his opponent elects to erect an earthen dome to protect himself from the perceived fireball. "Hmmm, an earth user", he mutters to himself. The dome also ends up protecting the opponent from extreme damage from the explosion. In the aftermath, Yu's opponent throws a bunch of shuriken and kunai his way. Yu responds to this by ducking, moving out of the way and intercepting the lot of them with thrown tools of his own.
After Yu has dodged the lot of the tools, he notices his opponent get within a closer distance and launch a kunai towards his head. Not only does he launch a kunai he also manipulates the earth to create nasty looking pillars to come towards Yu's direction.As soon as the kunai is launched and the earth pillars start emerging, Yu couches such that the kunai passes over his head. As he crouches he places his hand on the ground and releases electricity into the ground to form an electrical network that covers short range and rapidly spreads to mid. The electricity destroys the pillars from their bases causing them to crumble before they get to Yu.
(Raiton: Amigumo) - Lightning Style: Spider Web
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect.

Still crouched, Yu proceeds to channel his chakra through his dominant hand and release it as an electric hound which rushes towards the opponent upon its creation. The hound travels in an arc to approach its target from the left side. As he creates the hound Yu retrieves a kunai from his pouch.
(Raiton: Raijū Hashiri no Jutsu) - Lightning Release: Lightning Beast Running Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting and rampages towards his target.
 

Kwalker394

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Yu observes as his opponent elects to erect an earthen dome to protect himself from the perceived fireball. "Hmmm, an earth user", he mutters to himself. The dome also ends up protecting the opponent from extreme damage from the explosion. In the aftermath, Yu's opponent throws a bunch of shuriken and kunai his way. Yu responds to this by ducking, moving out of the way and intercepting the lot of them with thrown tools of his own.
After Yu has dodged the lot of the tools, he notices his opponent get within a closer distance and launch a kunai towards his head. Not only does he launch a kunai he also manipulates the earth to create nasty looking pillars to come towards Yu's direction.As soon as the kunai is launched and the earth pillars start emerging, Yu couches such that the kunai passes over his head. As he crouches he places his hand on the ground and releases electricity into the ground to form an electrical network that covers short range and rapidly spreads to mid. The electricity destroys the pillars from their bases causing them to crumble before they get to Yu.
(Raiton: Amigumo) - Lightning Style: Spider Web
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect.

Still crouched, Yu proceeds to channel his chakra through his dominant hand and release it as an electric hound which rushes towards the opponent upon its creation. The hound travels in an arc to approach its target from the left side. As he creates the hound Yu retrieves a kunai from his pouch.
(Raiton: Raijū Hashiri no Jutsu) - Lightning Release: Lightning Beast Running Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting and rampages towards his target.

Kenesu watches closely as his opponent encounters his jutsu, and kunai. He sends out electrical current through the ground, and spreads it in a large area. Kenesu still rushing in for close range jumps up into the air as the web of electricity passes below. The sounds of cracks, and chirps the lightning makes while passing from below is hair raising. As Kenesu leaps into the air a hound made of pure lightning rushes Kenesu. Acting quickly, Kenesu channels chakra into his lungs. Molding the chakra, Kenesu exhales releasing a huge gust of wind. The water rolls over itself creating small waves. The trees buckle and creak, and wildlife flee from the pressure, and force of the wind. The wind takes form into a twister. Branches twirl around, water gets sucked upwards, and leaves from the trees whirl around the area. The hound made of lightning dispersed as it gets hit by the wave of wind, and it continues to travel towards Kenesu's opponent weakened. The twister released heading towards the Raiton hound, Kenesu throws a kunai and chain at the tree to his left. As soon as the kunai hits the tree, Kenesu channels chakra into his hands and pulls himself towards the tree. He channels chakra into his feet for extra support as he stands in between 2 large branches. Kenesu looking at his opponent knowing he's pretty good. Kenesu channels and molds chakra into his lungs taking a deep breath. He aims for his opponent and in his area. Kenesu exhales molding and manipulating his chakra into Doton Chakra. High velocity mud balls shoot towards his opponent. Hitting the ground around him and some flying by hitting the trees behind his opponent. Wood splintering off the bark as the dense, high speed earth makes impacts. Water splashes up from the mud shots that hit the ground, causing water to rise, and splash. Kenesu shoots at his opponent with careful aim, and watching his opponent for any threat. Once the volley of mud balls begin, Kenesu performs the Ram handsign, and causes the ground below his opponent to sink inward trapping him. Trapped, his opponent gets barraged by the mud balls as he sinks below the earth. Water falls over his opponent, trees bow, and falls, towards the center of the sinkhole yielding more obstacles until his opponent disappears completely. Once the mud volley ended, the sinkhole still sinks, pulling everything inward until it too stops. Kenesu takes a deep breath listening, and watching for anything abnormal.


Jutsu used:
(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
 

Baba Yaga

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Seeing the twister approach him, Yu swiftly chains together a set of handseals to amplify his chakra which he sends towards the incoming attack. This allows Yu to take control of the incoming wind technique and direct it towards his opponent as he's pulling himself towards the tree.
(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Type: Supplementary/Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (+5 if attack is redirected)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.
After taking care of the imminent threat, Yu could now direct his attention to a real attack. He makes, and maintains, a single handseal causing lightning infused wires to abruptly erupt from the ground to bind and sever the opponent's leg. The wires appear from a location slightly behind the opponent's body such that they are in his blind spot. Yu performs this action with utmost precision and accuracy taking into consideration his opponent's position and trajectory. He times it such that the wires would hit their mark the moment the opponent's foot lands on the tree.
(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
Note: Courtesy of Lili-Chwan.
 

Kwalker394

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Seeing the twister approach him, Yu swiftly chains together a set of handseals to amplify his chakra which he sends towards the incoming attack. This allows Yu to take control of the incoming wind technique and direct it towards his opponent as he's pulling himself towards the tree.
(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Type: Supplementary/Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (+5 if attack is redirected)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.
After taking care of the imminent threat, Yu could now direct his attention to a real attack. He makes, and maintains, a single handseal causing lightning infused wires to abruptly erupt from the ground to bind and sever the opponent's leg. The wires appear from a location slightly behind the opponent's body such that they are in his blind spot. Yu performs this action with utmost precision and accuracy taking into consideration his opponent's position and trajectory. He times it such that the wires would hit their mark the moment the opponent's foot lands on the tree.
(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
Note: Courtesy of Lili-Chwan.

Kenesu watches as his opponent throws back the twister making his own attack turn against him, and then makes a weird single handsign. Kenesu lands on the tree and his leg is instantly cut off. Kenesu looks in horor, as he then puffs in a cloud of smoke, as a branch is sliced in half. Kenesu disappears from sight hiding in the shadows of the swamp.

Kenesu: "Going for the disabling strikes now are we? Shame, shame."

Kenesu wipes some blood from his chin that he coughed up from earlier on his summoning tattoo, and places his hand in the air summoning Musha. Musha appears in a puff of smoke soaring above the swamp's trees. Using his amaxing sight he locates the enemy and with a flap of his wings he creates a hurricane speed wall of wind. The force of the wind from his wings rips up trees, sends the gunk of mud and water sailing from the wind, and knocks the opponent flying from the sheer force of the impact. The opponent is whisked backwards hitting debris, and the ground repeatedly causing injuries. Musha flys above, bird calling to signal to Kenesu of what's happening watching the enemy closely and carefully. Kenesu rest while he can catching his breath and channels a moderate amount of chakra building it up.

Jutsu used:

(Kawarimi no Jutsu) - Change of Body Stance Technique
Type: Supplementary
Rank: E
Range: Short-Mid
Chakra: 5
Damage: N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.


Kuro Nodo Komadori Kuchiyose No Jutsu: Musha (Black-throated Robin Summoning Technique: Musha)
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20 Chakra
Damage: N/A
Description:
The user wipes his/her blood on the hand that he/she has the summoning tattoo on. He/she will then perform the Boar-Dog-Bird-Monkey-Ram and slam their hand on the ground thus summoning Musha. The Robin Warrior. Musha is 10 meters tall. He has a grey-black face, throat and upper breast with a black crown and nape, and a red diagonal mark on the neck. The upperparts are blue-grey, and the underparts black to white over the abdomen and under the tail coverts. The bill and legs are black, and the eyes are dark brown. The plumage is reminiscent of a cuckoo-shrike but the white neck marking is diagnostic.
Musha is a P. albonotata Species in the Genus Poecilodryas.
Mushha uses his sword by swinging it up and biting the handle of the sword with his beak and he can use his talons as well. (kinda like Zoro from one piece hold his sword in his mouth)

Ability's:
~Can speak
~Carries a sword with him at all times and is very skilled at it
~Can use Fuuton up to B rank

Restrictions:
~Must have signed the Black-throated Robin contract
~Can only be summoned 2 times during battle
~Can only stay in battle for 3 turns
~Sword and Fuuton attacks as well as flying count towards the summoners 3 move limit

(Fūton: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.
 
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