Izumo used it if I'm not mistaken against kakazu and hid an it's a c rank tech but with massive variants potential.
Why I chose clone great explosion was if I bind them can explode clone or use hidden in Pyke come out and stab up or if use with majestic fire sticky liquids and great false annihilation would be overkill.
Good point. rubber can still become sticky and is flammable. Yeah I'd like to have Madara level chakra reserves at least enough to fight a whole day.
If not kakashi level + that'd still allow me to fight with smarts no sharingan costs and not be taxing so i may be able to last twice as long as kakashi would.
Sticky spit to the eyes would technically eliminate any sharingan advantage as well.
The problem arises I'd still need massive stamina to summon acnologia.
I'll take 3 different summoning contracts and collect more in my time as a ninja. One of them will be Lucky Cat. My other ninjutsu will be a small defensive one as i'd be a runaway weakling with no taijutsu who focues on contracts, like Animal Path.
Oh so literally just one technique per the 3? Now I'm getting g what you're looking for.
Let me refine what I typed earlier:
(Suiton: Suigandan) - Water Release: Water Fang Bullet
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.
(Iryo Ninjutsu: Ranshinshou) Medical Technique: Chaotic Mental Collision
Description:
Manipulating the chakra in their hand, the user can create an electric field to disrupt the target's nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target's ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time. This effect can be achieved by making contact with the enemy, preferably near or directly on his spine (neck, lower back, etc). Contact with a single limb or body part will affect only its symmetric counterpart. The effects last for 10 turns unless countered but are short live in high level taijutsu users (Jyuken users, EIG users), which have an unparalleled awareness of their body movement, quickly adjusting themselves to their new nervous arrangement and in medical ninjas, who possess a high level of awareness of their own bodily functions, achieving the same effect by pure control and adaptability.
Specialty: weapon Staff( doesn't have to be Adamantine just trained my im staff weapons if that makes sense)
Oh so literally just one technique per the 3? Now I'm getting g what you're looking for.
Let me refine what I typed earlier:
(Suiton: Suigandan) - Water Release: Water Fang Bullet
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.
(Iryo Ninjutsu: Ranshinshou) Medical Technique: Chaotic Mental Collision
Description:
Manipulating the chakra in their hand, the user can create an electric field to disrupt the target's nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target's ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time. This effect can be achieved by making contact with the enemy, preferably near or directly on his spine (neck, lower back, etc). Contact with a single limb or body part will affect only its symmetric counterpart. The effects last for 10 turns unless countered but are short live in high level taijutsu users (Jyuken users, EIG users), which have an unparalleled awareness of their body movement, quickly adjusting themselves to their new nervous arrangement and in medical ninjas, who possess a high level of awareness of their own bodily functions, achieving the same effect by pure control and adaptability.
Specialty: weapon Staff( doesn't have to be Adamantine just trained my im staff weapons if that makes sense)