No limit I plan on responding pretty quickly and I want to see how much you've improved honestly. One Move PWN the Holy Sage of Purity...? Highly unlikely. *Reveals The Sharingan through the open hole in my mask (Passive 3T)* It's been a Long time since I faced a Sage.. This shall be fun! Prepare yourself Sage of Purity for a Battle of a Life Time. * Obito immediately begins with the first handsign creating two standard shadow clones.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Immediately after creating the two shadow clones, Clone 1 begins our assault by using (Doton: Awai Batou)Earth Release: Light Abuse right underneath your feet after creating the dragon handsign. The Earth immediately raises you off your feet into the air swarming all around you within a short range distance.
(Doton: Awai Batou)Earth Release: Light Abuse
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30 (+15 for the rocks to stay the whole turn)
Damage: 60
Description: The user simply does the dragon handseal and makes the earth around the opponent(s) feet swarm around them as thick layers constantly swarming up high, as high as gabunta blinding the opponent and constricting the movements of the opponent as well as hitting him with the debree that is swarming around him as well as lifting him off of the ground.
Can only be used twice.
Can only swarm for one whole turn.
*As soon as Clone 1 raises you off your feet clone 2 begins with the combination of Fire Style: Oven Effect. Clone 2 does one handsign and keeps the handsign going creating a massive fire wave to propel into the short range area distance converging on the center of the light abuse, which is where you are, creating a swarm of Lava Debree to swarm all around your area. Clone two is continuing the handsign only intensifying the Light Abuse technique that has continuous earth debree coming from underneath you. This is a combined technique of A rank Earth and A rank Fire that both are continuous. This combination is possible due to oven effects ability to melt A rank Rock at a constant rate as well as light abuse being constant as well. Raising all the earth around your area. While this is happening I watch your every move with the Sharingan ready to react to the Sage of Purity's Counter.*
(Katon: Tenpi Kai) Fire Style: Oven Effect
Type: Supplimentary/Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user does one handseal and keeps the handseal going throughout the whole jutsu. The user after making the handseal releases a large amount of fire but a more concentrated fire making it be able to melt any A rank or Lower earth that comes into contact quickly. The fire comes out like a wave and has to be constantly spit out for it to keep going.
Note: Can only be used twice.
Note: No Fire A rank or above the following turn.
Welcome Medusa to Hell!!!! Welcome to the Famous Lava Effect!
No limit I plan on responding pretty quickly and I want to see how much you've improved honestly. One Move PWN the Holy Sage of Purity...? Highly unlikely. *Reveals The Sharingan through the open hole in my mask (Passive 3T)* It's been a Long time since I faced a Sage.. This shall be fun! Prepare yourself Sage of Purity for a Battle of a Life Time. * Obito immediately begins with the first handsign creating two standard shadow clones.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Immediately after creating the two shadow clones, Clone 1 begins our assault by using (Doton: Awai Batou)Earth Release: Light Abuse right underneath your feet after creating the dragon handsign. The Earth immediately raises you off your feet into the air swarming all around you within a short range distance.
(Doton: Awai Batou)Earth Release: Light Abuse
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30 (+15 for the rocks to stay the whole turn)
Damage: 60
Description: The user simply does the dragon handseal and makes the earth around the opponent(s) feet swarm around them as thick layers constantly swarming up high, as high as gabunta blinding the opponent and constricting the movements of the opponent as well as hitting him with the debree that is swarming around him as well as lifting him off of the ground.
Can only be used twice.
Can only swarm for one whole turn.
*As soon as Clone 1 raises you off your feet clone 2 begins with the combination of Fire Style: Oven Effect. Clone 2 does one handsign and keeps the handsign going creating a massive fire wave to propel into the short range area distance converging on the center of the light abuse, which is where you are, creating a swarm of Lava Debree to swarm all around your area. Clone two is continuing the handsign only intensifying the Light Abuse technique that has continuous earth debree coming from underneath you. This is a combined technique of A rank Earth and A rank Fire that both are continuous. This combination is possible due to oven effects ability to melt A rank Rock at a constant rate as well as light abuse being constant as well. Raising all the earth around your area. While this is happening I watch your every move with the Sharingan ready to react to the Sage of Purity's Counter.*
(Katon: Tenpi Kai) Fire Style: Oven Effect
Type: Supplimentary/Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user does one handseal and keeps the handseal going throughout the whole jutsu. The user after making the handseal releases a large amount of fire but a more concentrated fire making it be able to melt any A rank or Lower earth that comes into contact quickly. The fire comes out like a wave and has to be constantly spit out for it to keep going.
Note: Can only be used twice.
Note: No Fire A rank or above the following turn.
Welcome Medusa to Hell!!!! Welcome to the Famous Lava Effect!
Hell? Compared to where you'll be going to once I'm through with you, this is heaven.
Medusa hisses as the sharingan comes into fruition. Using her mind's eye, she would sense chakra pouring into Obito's eyes. She would for now take precautions by lowering her hood to avert eye contact everytime. She has many forms of sensory though, and nothing would go unnoticed. Her tail snake hisses, slithering behind her while constantly licking the air. With a maniacal grin, Medusa would begin her move just as the clones manifest. As the clones poof into existence, Medusa makes 2 handseals and slams the ground, summoning a rather large and deep swamp beneath thee trio. The swamp has a 10meter radius with the trio at the center and is 50meter deep. Obito and his clones would drown in no time.
Should the next set of actions by Obito's clone happen, Medusa would sense the creation of their move via their chakra and the chakra beneath her and would instantly form a lightning armor on her body. This serves two purposes, to act as an armor and to negate the already-forming earth jutsu. After this, Medusa would see fire racing towards her from the second clone. She would adjust her armor, bite her finger to draw little blood, and swipe the blood on her snake tattoo to summon Manda II. Manda II would immediately convey and lift her up on his head 50meters above ground while sending his tail towards the trio. The tail would deflect the fire while harming all 3. Ofcourse, Medusa would shift the lightning armor off her feet so as not to harm Manda as she stands firm on his head.
(Reference)(Kagura Shingan) Mind's Eye of Divine Entertainment(passive)
Type: Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever
the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While
active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.
Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
(Kuchiyose no Jutsu: Nidaime Manda) - Summoning Technique: Manda II
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda II is even larger than the original, almost the same length as the Island Turtle, making it one of the largest summons so far in the series. It also has four appendages similar to arms with four clawed fingers along with a cobra-like hood and a rattlesnake's tail. Manda II's teeth also take on the form of a poisonous snake's fangs, resembling those of a cobra while Manda's teeth took on the form of constrictor snake's teeth. Like the previous Manda, he is purple, has green eyes and has the same dark markings over his eyes.
In contrast to the original Manda, Manda II lacks the four horn-like appendages on his head, and black rings running down his body. Also, unlike Manda, who was based more on an anaconda-like constrictor, Manda II has a mixture of features from many types of snakes and even oriental dragons, a trait related to the mixed DNA and manipulation Kabuto engineered while creating Manda II. Manda II is bigger, stronger, and has far more acute senses than the original. Its massive strength was shown that, even in the water, it slowed down the Giant Island Turtle with ease, yanking it back. The amount of chakra needed damages the user, making summoning Manda II a forbidden act. Manda II has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda II is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground or underwater, Manda II can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank
attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: Can only be summoned by an Advanced Kabuto Yakushi Biography
Note: can only be summoned once
Hell? Compared to where you'll be going to once I'm through with you, this is heaven.
Medusa hisses as the sharingan comes into fruition. Using her mind's eye, she would sense chakra pouring into Obito's eyes. She would for now take precautions by lowering her hood to avert eye contact everytime. She has many forms of sensory though, and nothing would go unnoticed. Her tail snake hisses, slithering behind her while constantly licking the air. With a maniacal grin, Medusa would begin her move just as the clones manifest. As the clones poof into existence, Medusa makes 2 handseals and slams the ground, summoning a rather large and deep swamp beneath thee trio. The swamp has a 10meter radius with the trio at the center and is 50meter deep. Obito and his clones would drown in no time.
Should the next set of actions by Obito's clone happen, Medusa would sense the creation of their move via their chakra and the chakra beneath her and would instantly form a lightning armor on her body. This serves two purposes, to act as an armor and to negate the already-forming earth jutsu. After this, Medusa would see fire racing towards her from the second clone. She would adjust her armor, bite her finger to draw little blood, and swipe the blood on her snake tattoo to summon Manda II. Manda II would immediately convey and lift her up on his head 50meters above ground while sending his tail towards the trio. The tail would deflect the fire while harming all 3. Ofcourse, Medusa would shift the lightning armor off her feet so as not to harm Manda as she stands firm on his head.
(Reference)(Kagura Shingan) Mind's Eye of Divine Entertainment(passive)
Type: Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever
the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While
active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.
Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
(Kuchiyose no Jutsu: Nidaime Manda) - Summoning Technique: Manda II
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda II is even larger than the original, almost the same length as the Island Turtle, making it one of the largest summons so far in the series. It also has four appendages similar to arms with four clawed fingers along with a cobra-like hood and a rattlesnake's tail. Manda II's teeth also take on the form of a poisonous snake's fangs, resembling those of a cobra while Manda's teeth took on the form of constrictor snake's teeth. Like the previous Manda, he is purple, has green eyes and has the same dark markings over his eyes.
In contrast to the original Manda, Manda II lacks the four horn-like appendages on his head, and black rings running down his body. Also, unlike Manda, who was based more on an anaconda-like constrictor, Manda II has a mixture of features from many types of snakes and even oriental dragons, a trait related to the mixed DNA and manipulation Kabuto engineered while creating Manda II. Manda II is bigger, stronger, and has far more acute senses than the original. Its massive strength was shown that, even in the water, it slowed down the Giant Island Turtle with ease, yanking it back. The amount of chakra needed damages the user, making summoning Manda II a forbidden act. Manda II has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda II is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground or underwater, Manda II can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank
attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: Can only be summoned by an Advanced Kabuto Yakushi Biography
Note: can only be summoned once
I wouldn't expect anything less from the Holy Sage of Purity. * After creating the clones as said I watch the handsigns being weaved at the same time as both of my clones are weaving their signs, by using the sharingan I instantly realize that your using the Swamp Underworld Jutsu. Before you are able to slam your hand on the ground I grab the back of my clones coats and jump into the air. After jumping in the air I then throw my clones higher into the air just leaving me to fall towards the swamp as the clones finish their combination. Once the swamp appears as Clone two is hurling the fire towards you keeping the handsign going I use, Wood Style Technique, Creating Trees coming from underneath my feet and legs over 1000 filling into the swamp overflowing it while creating a platform for me and my clones to land on this platform raising us to the 40m height.
(Mokuton No Jutsu) - Wood Style Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, fight, or defend with. These can be created from the users own body or from the ground.
*As my two clones land on the platform Manda appears* Ahhhh That's a biggin... * Once manda appears and hurls its tail towards us clone 2 ceases the fire style technique as I watch the tail coming towards us with great veracity plowing through trees to get to us.* That mongrel is going to be a pest. I'll finish him here!!! * I immediately summon (Shin'en Suiton: Shin'en Faita-kaji ) Liquid Hydrogen Release: Abysmal FireFighter. I summon this Liquid Hydrogen from all earth surrounding Manda Including the debree that would still be falling from his sides from the Light Abuse attack. Underneath and from the trees he plowed into. *
(Shin'en Suiton: Shin'en Faita-kaji ) Liquid Hydrogen Release: Abysmal FireFighter
Rank: Forbidden
Type: Attack/Defense
Range: Short-Long
Chakra: 55
Damage: 80 (+20 to user) (if covered in water, the enemy will froze and die)
Description: The user will summon water from everywhere on the field (tree, air, ground...etc) and will focus his water chakra to turn it to abysmal water. Not only does, this happen almost instantaneously, but the user will focus extra chakra into the water to cool it down to the lowest possible level. Once done the user will use all this water and will make it converge on any heat source on the field and therefore on the enemy also. Being the best possible defense and attack against heat, no fire of any kind can evaporate this water. Once the water as converge on the enemy, every part of his body the water touch will be frozen. This jutsu will leave the field covered in abysmal water, making it impossible to use fire jutsu (all forms+lava) the next turn for both fighter.
*Can only be used 2 times per match
*No S-rank liquid hydrogen after this jutsu
*Completely covering Manda and freezing him from head to toe as the liquid Hydrogen converges around his body and eventually making its way towards you as you are attached to manda.* It ends here you worthless Pet! * Clone 1 as Liquid Hydrogen is filling the land while standing ontop of our platform safe immediately after I perform the Liquid Hydrogen. Clone one hurls wind into the sky sending a giant tornado down ontop of you and manda. Once the tornado comes down it will combine with the Liquid Hydrogen that is flowing from the land creating a Hydrogen tornado and shattering the frozen manda from the temperature of liquid Hydrogen and air pressure from the tornado.
(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
Hmmm.. You've gotten stronger young sage. Not many people have gotten me to a Second Move... This is going to be more interesting than I thought!
I wouldn't expect anything less from the Holy Sage of Purity. * After creating the clones as said I watch the handsigns being weaved at the same time as both of my clones are weaving their signs, by using the sharingan I instantly realize that your using the Swamp Underworld Jutsu. Before you are able to slam your hand on the ground I grab the back of my clones coats and jump into the air. After jumping in the air I then throw my clones higher into the air just leaving me to fall towards the swamp as the clones finish their combination. Once the swamp appears as Clone two is hurling the fire towards you keeping the handsign going I use, Wood Style Technique, Creating Trees coming from underneath my feet and legs over 1000 filling into the swamp overflowing it while creating a platform for me and my clones to land on this platform raising us to the 40m height.
(Mokuton No Jutsu) - Wood Style Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, fight, or defend with. These can be created from the users own body or from the ground.
*As my two clones land on the platform Manda appears* Ahhhh That's a biggin... * Once manda appears and hurls its tail towards us clone 2 ceases the fire style technique as I watch the tail coming towards us with great veracity plowing through trees to get to us.* That mongrel is going to be a pest. I'll finish him here!!! * I immediately summon (Shin'en Suiton: Shin'en Faita-kaji ) Liquid Hydrogen Release: Abysmal FireFighter. I summon this Liquid Hydrogen from all earth surrounding Manda Including the debree that would still be falling from his sides from the Light Abuse attack. Underneath and from the trees he plowed into. *
(Shin'en Suiton: Shin'en Faita-kaji ) Liquid Hydrogen Release: Abysmal FireFighter
Rank: Forbidden
Type: Attack/Defense
Range: Short-Long
Chakra: 55
Damage: 80 (+20 to user) (if covered in water, the enemy will froze and die)
Description: The user will summon water from everywhere on the field (tree, air, ground...etc) and will focus his water chakra to turn it to abysmal water. Not only does, this happen almost instantaneously, but the user will focus extra chakra into the water to cool it down to the lowest possible level. Once done the user will use all this water and will make it converge on any heat source on the field and therefore on the enemy also. Being the best possible defense and attack against heat, no fire of any kind can evaporate this water. Once the water as converge on the enemy, every part of his body the water touch will be frozen. This jutsu will leave the field covered in abysmal water, making it impossible to use fire jutsu (all forms+lava) the next turn for both fighter.
*Can only be used 2 times per match
*No S-rank liquid hydrogen after this jutsu
*Completely covering Manda and freezing him from head to toe as the liquid Hydrogen converges around his body and eventually making its way towards you as you are attached to manda.* It ends here you worthless Pet! * Clone 1 as Liquid Hydrogen is filling the land while standing ontop of our platform safe immediately after I perform the Liquid Hydrogen. Clone one hurls wind into the sky sending a giant tornado down ontop of you and manda. Once the tornado comes down it will combine with the Liquid Hydrogen that is flowing from the land creating a Hydrogen tornado and shattering the frozen manda from the temperature of liquid Hydrogen and air pressure from the tornado.
(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
Hmmm.. You've gotten stronger young sage. Not many people have gotten me to a Second Move... This is going to be more interesting than I thought!
Medusa watches as Obito escapes his predicament, rather unorthodoxly and as soon as Manda is brought forth, Obito's chakra would move towards the surrounding as he begins to summon some form of liquid originating from around Manda. Medusa senses the magnitude of the chakra and knowing it would overwhelm her summoning. Immediately, wings of vectors would sprout from Medusa's back as she flies forwards at great speed, leaving Manda behind. Manda would retreat into the ground while substituting himself with a shell of himself which the liquid hydrogen would affect instead. Medusa while flying towards the trio, several tendrils(comes with the armor) would rapidly extend from her lightning armour with the aim to impale the trio once she gets to short range of them. Should the clone proceed to making the wind jutsu, Medusa would already be out of its range and the clone would definitely be open to Medusa's attack.
Immediately after Medusa begins her flight, she would release an omnidirectional pulse of chakra that would undoubtedly not harm but affect the trio. Manda would be safe underground from the affect of the jutsu as he makes his way to 11meters behind the trio while circling around the swamp. The sky would immediately morph into a ferocious form as 3 powerful bolts of lightning are unleashed towards the trio.
Medusa smiles at the compliment of the sage. Even though she still thinks he is yet to bring his best.
You should probably bring your best now. Its safer that way.
Type: Sup/Off
Rank: B
Range: Short-Mid
Chakra: 20(-5 p/turn)
Damage: 40
Description: The user releases at will, vectors in any area of their body to form a particular weapon or an object of sort. The user can release say up to 4 vectors at once from his hand and as soon as they are released, they weave/merge themselves into a weapon, for example, a huge blade(7m max) long and can use it to attack and defend. There are plethora of weapons and tools that can be made, though one at a time. Examples: Sword, Scythe, Axe, umbrella, fan, staff, spear, etc, depending on the user's imagination. However, the vectors are still connected to the users hands unless shed. The user can instead of morphing the vectors into offensive weapons, morph them into more
supplementary tools. Example is the user can release vectors from his back and weave them into a pair of wings which would apparently aid him to gain flight as the vectors are connected to the user's body unless shed. Another example is the user can release vectors from his legs and morph them into a makeshift surfboard so that he is able to move along water surface or perhaps ride strong wave of water current.
The contructs however are able to revert back to their coily form at will. This allows to move around solid object/obstacles. Example is when the vectors, in sword form, clashes with an object, the user may make the sword to form back into slithery vectors and quickly wrap around the object, binding it or traping it or perhaps to disarm the opponent from their weapon. If the user wants, he may infuse a particular element into the weapon/tool as they are made to gain special elemental affects of the element in question, though doing this makes the vectors submit to elemental strenghts and weakness.
NOTE: The user can make two different weapon on his two hands with each having a B-rank power. However this counts as two moves
NOTE: Usable 5x per battle
NOTE: The vectors would continue to linger until the user calls them back, though the user would continue to sacrifice some of his chakra while they are in play.
(Kyodaija Kawarimi) Snake Body Replacement
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique while the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.
Note: can only be used by Snake summons
Seinaru Aganai: Supirittsu Obu za Supiritto - Sacred Purgation: Fruit of the Spirit
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A(Depending on the lightning technique attracted)
Description:
A lightning based technique of the Sacred Arts. After 2 handseals, the user would release a pulse of harmless electric polar charges in an omnidirectional manner. The pulse is similar to the way an EMP is released and thus it won't interact with any matter whatsoever except for organic biological matter such as, the skin, plant etc. Once it passes harmlessly through organic matter, it sheds a polarized part of it all over the organic matter. In this case, the target matter is entirely clad in invisible negative charges. Similar to the way negative charges are abundant within the earth surface thus why electricity is easily
attracted and channel through it, the matter would in turn, constantly attract electricity and lightning technique, while passively, due to the great force of attraction of the over abundant negative charges which is now much greater than that of the Earth, would spontaneously cause the formation of thunder clouds which would release a single bolt of electricity towards the attraction once per turn until the target purges himself off the charges. The target's force of attraction would cause lightning techniques, both his or his opponent's to be attracted to him, as they home on him wherever he goes. Elaborately, if the target sends out a lightning technique, it would precariously turn back towards him while homing on him. The user's lightning technique targeted at the victim would now move twice as fast towards him due to the force of attraction plus the force by which the user send it towards him. By purging oneself, one is able to free himself of the charges. The thunder clouds dissipates once the charges have been undone.
Usable 2x per battle
No lightning above S-rank the turn this is used.
2 turns in-between usages.
Lightning bolts from the thunder clouds is equivalent to the rank of the technique itself.
Chakra: 2180-10-20-40
EEE: (2/4)
TF
Manda II
Liquid Hydrogen
Black Mamba| Snake Substitute
Wind F5(if the clone still makes it)
Fruit of the Spirit
Medusa watches as Obito escapes his predicament, rather unorthodoxly and as soon as Manda is brought forth, Obito's chakra would move towards the surrounding as he begins to summon some form of liquid originating from around Manda. Medusa senses the magnitude of the chakra and knowing it would overwhelm her summoning. Immediately, wings of vectors would sprout from Medusa's back as she flies forwards at great speed, leaving Manda behind. Manda would retreat into the ground while substituting himself with a shell of himself which the liquid hydrogen would affect instead. Medusa while flying towards the trio, several tendrils(comes with the armor) would rapidly extend from her lightning armour with the aim to impale the trio once she gets to short range of them. Should the clone proceed to making the wind jutsu, Medusa would already be out of its range and the clone would definitely be open to Medusa's attack.
Immediately after Medusa begins her flight, she would release an omnidirectional pulse of chakra that would undoubtedly not harm but affect the trio. Manda would be safe underground from the affect of the jutsu as he makes his way to 11meters behind the trio while circling around the swamp. The sky would immediately morph into a ferocious form as 3 powerful bolts of lightning are unleashed towards the trio.
Medusa smiles at the compliment of the sage. Even though she still thinks he is yet to bring his best.
You should probably bring your best now. Its safer that way.
Type: Sup/Off
Rank: B
Range: Short-Mid
Chakra: 20(-5 p/turn)
Damage: 40
Description: The user releases at will, vectors in any area of their body to form a particular weapon or an object of sort. The user can release say up to 4 vectors at once from his hand and as soon as they are released, they weave/merge themselves into a weapon, for example, a huge blade(7m max) long and can use it to attack and defend. There are plethora of weapons and tools that can be made, though one at a time. Examples: Sword, Scythe, Axe, umbrella, fan, staff, spear, etc, depending on the user's imagination. However, the vectors are still connected to the users hands unless shed. The user can instead of morphing the vectors into offensive weapons, morph them into more
supplementary tools. Example is the user can release vectors from his back and weave them into a pair of wings which would apparently aid him to gain flight as the vectors are connected to the user's body unless shed. Another example is the user can release vectors from his legs and morph them into a makeshift surfboard so that he is able to move along water surface or perhaps ride strong wave of water current.
The contructs however are able to revert back to their coily form at will. This allows to move around solid object/obstacles. Example is when the vectors, in sword form, clashes with an object, the user may make the sword to form back into slithery vectors and quickly wrap around the object, binding it or traping it or perhaps to disarm the opponent from their weapon. If the user wants, he may infuse a particular element into the weapon/tool as they are made to gain special elemental affects of the element in question, though doing this makes the vectors submit to elemental strenghts and weakness.
NOTE: The user can make two different weapon on his two hands with each having a B-rank power. However this counts as two moves
NOTE: Usable 5x per battle
NOTE: The vectors would continue to linger until the user calls them back, though the user would continue to sacrifice some of his chakra while they are in play.
(Kyodaija Kawarimi) Snake Body Replacement
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique while the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.
Note: can only be used by Snake summons
Seinaru Aganai: Supirittsu Obu za Supiritto - Sacred Purgation: Fruit of the Spirit
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A(Depending on the lightning technique attracted)
Description:
A lightning based technique of the Sacred Arts. After 2 handseals, the user would release a pulse of harmless electric polar charges in an omnidirectional manner. The pulse is similar to the way an EMP is released and thus it won't interact with any matter whatsoever except for organic biological matter such as, the skin, plant etc. Once it passes harmlessly through organic matter, it sheds a polarized part of it all over the organic matter. In this case, the target matter is entirely clad in invisible negative charges. Similar to the way negative charges are abundant within the earth surface thus why electricity is easily
attracted and channel through it, the matter would in turn, constantly attract electricity and lightning technique, while passively, due to the great force of attraction of the over abundant negative charges which is now much greater than that of the Earth, would spontaneously cause the formation of thunder clouds which would release a single bolt of electricity towards the attraction once per turn until the target purges himself off the charges. The target's force of attraction would cause lightning techniques, both his or his opponent's to be attracted to him, as they home on him wherever he goes. Elaborately, if the target sends out a lightning technique, it would precariously turn back towards him while homing on him. The user's lightning technique targeted at the victim would now move twice as fast towards him due to the force of attraction plus the force by which the user send it towards him. By purging oneself, one is able to free himself of the charges. The thunder clouds dissipates once the charges have been undone.
Usable 2x per battle
No lightning above S-rank the turn this is used.
2 turns in-between usages.
Lightning bolts from the thunder clouds is equivalent to the rank of the technique itself.
Chakra: 2180-10-20-40
EEE: (2/4)
TF
Manda II
Liquid Hydrogen
Black Mamba| Snake Substitute
Wind F5(if the clone still makes it)
Fruit of the Spirit
As discussed in the VMs manda is frozen you activate your wings and lift off of him and try to advance towards me but did not intend on facing the F-5 because you will be out of the way. *Clone two while watching your movements and standing idly by watching you with the sharingan sprouting wings. Once he sees you gaining wings he uses the Barrier Cell of Restraint around you and your lightning armor this being a A rank is fully capable of holding you in place as the F-5 descends down on you at the same time being that your armor is Srank that would sustain themselves. This gives the F-5 plenty of time to descend down on you preventing you from moving forward towards me. This is to slow you down and keep you in range of the F-5 as discussed. Both are used at the same time by clone 1 & 2 as discussed making you contest both. Restricting the movements of the lightning wings.
(Fūton: Kekkai Kanbou no Enryo) - Wind Release: Barrier Cell of Restraint
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will make a set of two hand seals and create a torrent of wind to sweep down around the target and encase them in a near-invisible square cell of wind trapping them and restricting their movements.
Note: restraining affects last 1 turn and user must wait two turns before each use.
Hmmmm Fiesty young one. We shall end it here. * By being trapped and having to face both the wind tornado and the restraint cell as discussed the fruit of the spirit will not go into affect which allows me to proceed with combining the cell with the swarming piranhas coming from underneath you from the surrounding area of manda. So you have a Tornado coming from above and Piranhas coming from underneath you from the LH all while trapped within the cell of restraint.*
(Shin'en Suiton: Mure Shin'en Pirania) Liquid Hydrogen Release: Swarming Abysmal Piranha
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: User creates multiple piranha of liquid hydrogen that swarm in on their target. Devouring everything leaving only bones. When in a liquid medium the piranha's speeds are extremely fast.
Right after creating the piranhas I immediately proceed by making my own clouds by using Blitz Impact: Blitz Cloud creating Blitz Clouds all along the terrain that only Blitz Lightning can be manipulated from.
(Souken Shintou: Souken Kumo) Blitz Impact: Blitz Cloud
Rank: B
Type: Supplimentary
Range: Short-Long
Chakra: 20 (+10 each turn)
Damage:
Description: The user does one handsign and creates blitz impact clouds. These clouds are coated with blitz impact and are thick so their resistant to being blown away. These clouds only last for 3 turns. Only Blitz impact can be manipulated from these clouds, by using jutsu.
As discussed in the VMs manda is frozen you activate your wings and lift off of him and try to advance towards me but did not intend on facing the F-5 because you will be out of the way. *Clone two while watching your movements and standing idly by watching you with the sharingan sprouting wings. Once he sees you gaining wings he uses the Barrier Cell of Restraint around you and your lightning armor this being a A rank is fully capable of holding you in place as the F-5 descends down on you at the same time being that your armor is Srank that would sustain themselves. This gives the F-5 plenty of time to descend down on you preventing you from moving forward towards me. This is to slow you down and keep you in range of the F-5 as discussed. Both are used at the same time by clone 1 & 2 as discussed making you contest both. Restricting the movements of the lightning wings.
(Fūton: Kekkai Kanbou no Enryo) - Wind Release: Barrier Cell of Restraint
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will make a set of two hand seals and create a torrent of wind to sweep down around the target and encase them in a near-invisible square cell of wind trapping them and restricting their movements.
Note: restraining affects last 1 turn and user must wait two turns before each use.
Hmmmm Fiesty young one. We shall end it here. * By being trapped and having to face both the wind tornado and the restraint cell as discussed the fruit of the spirit will not go into affect which allows me to proceed with combining the cell with the swarming piranhas coming from underneath you from the surrounding area of manda. So you have a Tornado coming from above and Piranhas coming from underneath you from the LH all while trapped within the cell of restraint.*
(Shin'en Suiton: Mure Shin'en Pirania) Liquid Hydrogen Release: Swarming Abysmal Piranha
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: User creates multiple piranha of liquid hydrogen that swarm in on their target. Devouring everything leaving only bones. When in a liquid medium the piranha's speeds are extremely fast.
Right after creating the piranhas I immediately proceed by making my own clouds by using Blitz Impact: Blitz Cloud creating Blitz Clouds all along the terrain that only Blitz Lightning can be manipulated from.
(Souken Shintou: Souken Kumo) Blitz Impact: Blitz Cloud
Rank: B
Type: Supplimentary
Range: Short-Long
Chakra: 20 (+10 each turn)
Damage:
Description: The user does one handsign and creates blitz impact clouds. These clouds are coated with blitz impact and are thick so their resistant to being blown away. These clouds only last for 3 turns. Only Blitz impact can be manipulated from these clouds, by using jutsu.
Medusa remain stoic amidst the rush, passively raising her "resistance". Just as she begin to fly away from atop Manda, she would sense the build up of chakra short range around her and as the wind strides in to surround and encase her, Medusa would hover while chewing a pill and passively using the tendrils from her S-rank armor to destroy the wind, making both technique cancel each other. In the same timeframe, she would respond to the F5 tornado and the incoming Piranha from below by releasing from her entire body, an omnidirectional wave of spiralling harmattan vortex that would rapidly move outwards in all direction up to long range. The harmattan vortex would be enhanced by the passive medical pill. The tornado, piranha and frozen Manda II would be destroyed. The liquid Hydrogen which is now a passive substance would be rid off as the harmattan vaporizes them all. The trio would also be in danger as the harmattan vortex proceed towards them. Should the cloud be made, the harmattan going towards the sky would blow them away, having destroyed the f5 tornado.
Immediately after releasing the harmattan vortex, Medusa would form a single clone called Arachne, also hovering a meter to her left. The sage before him certainly had the upper hand with his 2 clones and all. She would see how the sage would fair with just a single clone of hers. At the same time as forming the clone, she would hurl 6 explosive kunais towards the 3. Two would approach them from above, 2 from the front and one from each sides. As the clone manifests, Medusa would summon 3 portals that surround the trio, raining down all sort of stuffs on them. The ones to their sides would release thousands of weapons and chains to bind them. Each of them are 10meter in diameter large with their targets at the epicenter of the assault.
Oh, I think.
(Heishi Piru) Soldier Pills | Passive
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as
stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
Karakazeton: Chichi no Shinkō - Harmattan Release: Faith of the Father
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short/Mid/Long
Chakra: 10-40 (40)
Damage: 20-80 (80+15=95)
Description: The user makes harmattan crafts of varying sizes and volume for defenses, offensive and supplementary purposes. This ranges from harmattan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs combining this with shape manipulation, the user can craft out several harmattan constructs up to his own creative imagination which can be spewed from the mouth, created from his body or created from surrounding air. The power, size and density of the harmattan construct created depends on the amount of chakra that is being spent to conjure them. However the user needs to make a handseal before fashioning harmattan out of the surrounding air.
NOTE: S-ranks can only be used 3x per battle with a turn inbetween usage
NOTE: A rank can only be used 4 times
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: 80+15
Description: Similar to "Earth Release: Sticky Earth Drop" The technique relies on the creation of portals. However, instead of creating a single portal, three portals are created. The first portal is 10 meters above the opponent, the second one is 5 meters to his right and the third one is 5 meters to his left. Once done, the user would use each portal to summon a different object. The user would use the first portal which lies above the user to create hundreds of water spikes that rain down on the opponent as well as two big metal spikes, one on the right side of the water spikes and one on the left side of the water spikes. Simultaneously, the user would use the second and third portals to summon hundreds of different ninja tools (kunais, strings, needles, shurikens, etc..) as well as a lot of wires that the user can manipulate freely to bind or damage the opponent, leaving him at the mercy of the water and ninja tools.
Note: Can only be used twice
Note: Can't use any Water techniques higher than A-Rank in the user's the next turn
Note: Can only be taught by Kamishiro