[S-Class] - Nanaki vs Shady Doc

Typhon

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I'll be using my Drunk bio that's linked in my signature. You can have the first move and pick the set up and all that mumbo jumbo. :p
 

Shady Doctor

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Rei's R&R
Official
Customs: Yes
Bio:
Terrain: Grassy lands in Konoha. Trees are at a long range distance from us and surround us. Also a water source between us and the trees, the water being 10m away on each side (left, right).


OOC:
Let's say the rp setting is Suna invaded Konoha and you're here to stop me from killing anymore people.

(Amanozako) - Heaven Opposing Everything (Cw)
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [upon initial activation; -5 to maintain]
Damage Points: N/A
Description: Amanozako is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto mid-range) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity.

The Acrimony of Akurojin
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.

The Sorrow of Shiryō
This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.

The Rage of Raijū
This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.

The Trickery of Tengu
This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.

The Greed of Gaki
This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.

Note: Interaction between a KG/CE/Advanced Element neutral to Sand, and an elementally-infused Sand depends directly upon the element selected by the user
Note: Infusing the Sand with an element is instant and can be part of the same timeframe as a Sand technique, however it costs as a move slot upon activation.
Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.
Note: The user can infuse the Sand with only a single element at any given time.
Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.
Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd




Finding myself just outside of the village known as Kumogakure, I spot yet another victim. We had taken down most of the village, taking advantage of the higher ups being gone at a false summit. I'd swiftly make my way into a clearing where he was, placing myself exactly 15m away from him before speaking.

If you guys would've just accepted me as God, maybe you wouldn't be in this situation. Haha

With that sad, i immediately go on the offensive, knowing it is much too late for this man to atone for his disobedience. I'd use my sand abilities to begin loosening the ground up beneath you, nigh instantly making it softened enough for you to sink into at a fast rate; Very similar to a quicksand. This would cause you to sink up to your neck, and the pressure of the surrounding earth/sand would immobile your body entirely from the neck down.


( Gokuamaisou ) - Sand Prison Burial
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user loosens the dirt around the targets feet causing the target to sink deep in to the ground.The pressure at the targets depth immobilizes the target.*

Zaraki, who had been following a few meters to the right of me (Check bio under summoning/Ninjutsu specialty) began his attack also. We always worked in perfect tandem with one another, heavily due to the fact that we could communicate with each other via telepathy. As i performed my sand technique, Zaraki himself ran and leapt towards you, taking out a sword with his right hand and swinging it at you vertically from up to down. This caused a crescent of condensed chakra to shoot from the blade, aiming to hit you directly in the head/face as you are caught in the sinking earth.

( Suraisu Shinku no Nami ) - Slicing Crimson Wave
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.
 
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Typhon

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Bacchus squinted at the man who had approached, there were two of him. No, four? Or not. Bacchus couldn't be sure if it was clones or if he was just seeing double. The last battle required him to break out the drunken fist, and he hadn't fully recovered.

-Hic- The hell are you babbling about? God? Where?


The drunkard looked around searching for this God, but none was in sight. It was then that the ground beneath him loosened up into sand and began to pull him down. Bacchus quickly weaved together four hand seals before being restricted and began releasing fire from the soles of his feet. The fire exploded downward with drilling force carving into the sand while bursting Bacchus upwards into the air. It wasn't much, no more than fifteen feet, but it lifted him over the incoming blade of chakra as well.

(Katon :Katon rasen kiri ) – Katon release: fire spiral drill
Type: Supplementary
Rank: A rank
Range:short
Chakra: 30
Damage: N/A
Description: simply an overzealous waking this jutsu is used from your feet. You will proceed to make 4 handsigns and the Fire chakra will begin to swell up around your feet. The chakra is then expelled into the earth in giant spiralling drill like manner. The fire goes down to fifteen feet and will cover a 8 foot diameter under the user. This prevents enemies from manipulating certain things from under you but also gives you a slight boost into the air from the sheer force/pressure released. The boost is a minimal of 10 feet. So once released the fire is not visible above ground but the force of the release lifts you above into the air.
~note: can only be used three times during battle
~note: no fire jutsu's above A rank the next turn.
~note: cannot be used more then once in the same turn.
~note: can only be taught by me.

He came down on the front lip of what was now a small crater. For a moment he almost lost his balance and fell back, but he gather himself and stood to face his enemies.

Dontcha think you beach bullies have had enough? -hic- My fists are gettin' tired of sending you all packing.


Bacchus cracked his neck and closed his eyes, when they opened they were white, the veins around them bulging.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.

With the Byakugan activated, Bacchus' vision recovered. He now could make out his opponents quite clearly. The man who had spoken was hanging back, but the larger armored one was charging.

Alright, let's take care of the big guy first!

Bacchus made two hand seals and then lowered himself into the chop-hanging rippling fist style stance. His right knee bent while he slid his left foot as far to the side as possible, crouching down low to the ground with his arms out to the side. The big enemy would see something slightly different. He would see Bacchus lower himself into the same position, but he would see several afterimages as it happened. Once Bacchus was in the final position, he would disappear from sight. Ajeel would see Bacchus charge forward at tremendous speed, whereas Zaraki wouldn't see anything. As Bacchus reached Zaraki he would unleash a barrage of palm strikes, each one releasing a ripple of chakra that radiated outward from the strike.

(Hikasazanami-Ken Genjutsu: Hi-hirate kuresshendo) | Chop Hanging Rippling Fist Illusion Technique: Hidden Palm
Crescendo
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: For this technique the practitioner will form two hand seals and then slowly assume the basic stance of the Chop-Hanging Fist style. This activates the illusion portion of the technique. The opponent will see the user slowly lower their body, leaving brief after images. Once the stance has been reached the opponent sees the user disappear in a swirl of wind. In reality the user will have been focusing large amounts of chakra to their legs and will burst forwards once the illusion activates, closing distance at high speeds and unleashes a barrage of eight palms strikes in the blink of an eye, never stopping their forwards movement. The strikes and the damage from them will break the opponent out of the genjutsu (should they still be in it) by the time of which the user will have moves past them by about three meters.
-Can be used three times per battle.

Bacchus would come to a stop several feet behind Zaraki, and several feet in front of Ajeel. Much to his surprise, his strikes had done like to hurt the larger man. The armor he wore was stronger than it appeared, and all Bacchus had achieved was cracking a few plates and knocking off the man's helmet. That was when he was even more surprised, as underneath the helmet was the head of a beast rather than man.

Gah! What the hell is a tiger doing in there?! That's wild!

He readied himself into a typical hyuuga defensive position, one enemy in front and another behind. He was grinning.

My soul's really starting to shake!
 

Shady Doctor

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Bacchus squinted at the man who had approached, there were two of him. No, four? Or not. Bacchus couldn't be sure if it was clones or if he was just seeing double. The last battle required him to break out the drunken fist, and he hadn't fully recovered.

-Hic- The hell are you babbling about? God? Where?


The drunkard looked around searching for this God, but none was in sight. It was then that the ground beneath him loosened up into sand and began to pull him down. Bacchus quickly weaved together four hand seals before being restricted and began releasing fire from the soles of his feet. The fire exploded downward with drilling force carving into the sand while bursting Bacchus upwards into the air. It wasn't much, no more than fifteen feet, but it lifted him over the incoming blade of chakra as well.

(Katon :Katon rasen kiri ) – Katon release: fire spiral drill
Type: Supplementary
Rank: A rank
Range:short
Chakra: 30
Damage: N/A
Description: simply an overzealous waking this jutsu is used from your feet. You will proceed to make 4 handsigns and the Fire chakra will begin to swell up around your feet. The chakra is then expelled into the earth in giant spiralling drill like manner. The fire goes down to fifteen feet and will cover a 8 foot diameter under the user. This prevents enemies from manipulating certain things from under you but also gives you a slight boost into the air from the sheer force/pressure released. The boost is a minimal of 10 feet. So once released the fire is not visible above ground but the force of the release lifts you above into the air.
~note: can only be used three times during battle
~note: no fire jutsu's above A rank the next turn.
~note: cannot be used more then once in the same turn.
~note: can only be taught by me.

He came down on the front lip of what was now a small crater. For a moment he almost lost his balance and fell back, but he gather himself and stood to face his enemies.

Dontcha think you beach bullies have had enough? -hic- My fists are gettin' tired of sending you all packing.


Bacchus cracked his neck and closed his eyes, when they opened they were white, the veins around them bulging.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.

With the Byakugan activated, Bacchus' vision recovered. He now could make out his opponents quite clearly. The man who had spoken was hanging back, but the larger armored one was charging.

Alright, let's take care of the big guy first!

Bacchus made two hand seals and then lowered himself into the chop-hanging rippling fist style stance. His right knee bent while he slid his left foot as far to the side as possible, crouching down low to the ground with his arms out to the side. The big enemy would see something slightly different. He would see Bacchus lower himself into the same position, but he would see several afterimages as it happened. Once Bacchus was in the final position, he would disappear from sight. Ajeel would see Bacchus charge forward at tremendous speed, whereas Zaraki wouldn't see anything. As Bacchus reached Zaraki he would unleash a barrage of palm strikes, each one releasing a ripple of chakra that radiated outward from the strike.

(Hikasazanami-Ken Genjutsu: Hi-hirate kuresshendo) | Chop Hanging Rippling Fist Illusion Technique: Hidden Palm
Crescendo
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: For this technique the practitioner will form two hand seals and then slowly assume the basic stance of the Chop-Hanging Fist style. This activates the illusion portion of the technique. The opponent will see the user slowly lower their body, leaving brief after images. Once the stance has been reached the opponent sees the user disappear in a swirl of wind. In reality the user will have been focusing large amounts of chakra to their legs and will burst forwards once the illusion activates, closing distance at high speeds and unleashes a barrage of eight palms strikes in the blink of an eye, never stopping their forwards movement. The strikes and the damage from them will break the opponent out of the genjutsu (should they still be in it) by the time of which the user will have moves past them by about three meters.
-Can be used three times per battle.

Bacchus would come to a stop several feet behind Zaraki, and several feet in front of Ajeel. Much to his surprise, his strikes had done like to hurt the larger man. The armor he wore was stronger than it appeared, and all Bacchus had achieved was cracking a few plates and knocking off the man's helmet. That was when he was even more surprised, as underneath the helmet was the head of a beast rather than man.

Gah! What the hell is a tiger doing in there?! That's wild!

He readied himself into a typical hyuuga defensive position, one enemy in front and another behind. He was grinning.

My soul's really starting to shake!
OOC: We should keep track of chakra since it's official and all. I've calculated for my last turn also.





As you escape and land on the ground, i try to pay no mind to your obviously drunken comments. With Zaraki running at you, he'd soon notice you activate your Byakugan and he'd mentally inform me that your eyes had taken on a weird form, bulging with Veins near the temple.

A doujutsu wielder, huh? This could actually become interesting if he doesn't die too swiftly...

At this point, Zaraki experiences your technique, having no realization that you had rushed him to attack. On the other hand, i had witnessed it as a whole, so i took it upon myself to inform him mentally of your position. Bearing the powerful armor, Zaraki didn't fear any damage within close combat, so he tanked the attacks to his torso with very little visual damage to the armor; Though in the process his helmet was knocked off and his identity as a Tiglon was revealed.

Tiger?!!! You sure know how to disrespect our kind don't ya? WE. ARE TIGLONS!!!

As Zaraki yelled this in a battle cry fashion, he'd plant his left leg and do a leap backwards, though his feet stayed close to the ground. Whilst leaping backwards he points the tip of his blade at you before thrusting it with unbelievable force. Due to leaping backwards, the thrust wasn't in a proper range to reach you, though as it reaches the peak of its extension a 1m length green "arrow" of chakra would blast out; Aiming to pierce straight through your right pectoral and cause a fair amount of damage, but nothing life threatening.


(Kenjutsu: Sōdo Yajirushi) - Sword Art: Sword Arrow
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will channel raw chakra into their sword and perform what seems to be a simple thrust. But, as the user fully extends their arm, they'll use shape manipulation to release the stored chakra in the form of a green arrow that measures about 1m in length that travels quickly. The arrow is also incredibly sharp, so much so that it's able to split apart techniques of the same rank and below. As the chakra is released the user can will it to split into four parts in order to attack multiple opponents, or a single opponent from different sides.

Note: Only useable twice per battle.
Note:*Courtesy of Ańbu Juniør

Simultaneously i would be doing my part, playing the role of a Supplementary back up to the close range bout. At that moment I'd let out a Wooooooooo!!! which simply carried sound chakra from my vocal chords to your ears in an instant. The sound would build up in your ear in the form of an extremely distracting ringing sound that causes numerous things to happen to you. You'd be forced to spend additional chakra (+10) on each technique, while all your techniques also lose damage (-5). Along with this, you'd become unfocused, disorientated and it would become more difficult to manipulate chakra at a fast an efficient rate.

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10


Chakra: 1000 - 15 - 20 - 30 - 30

905
 
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Typhon

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Bacchus maintained his composure and stood stoically as his opponents began to move. It appeared as though he wasn't watching them, but the 360 degree vision provided by the Byakugan put both in view. The Tiglon charged from behind while chakra began to build in the man's throat. The attack from behind manifested first as an attempt at a piercing thrust. It was a fast attack, made even faster by the sudden extension of chakra, so Bacchus wasted little movement. He side stepped the strike just enough to let it pass by without harm.

(Han Sochi no jutsu)- Half Step technique
Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
Note: can only be taught by Zenryoku
Note: Can only be used twice per battle

It was at that time the ringing started. At first it just dampened his hearing, but soon became disruptive to his balance. He stumbled and began to fall towards the Tiglon. This fall was half honest, half a ploy. A lack of balance was nothing new to a seasoned drinker such as Bacchus. He knew he could channel this state into the drunken fist, and so he did. He caught himself with a firm right foot, planting it in the ground and then exploding forward. His hands weaved in swooping motions as his body twisted fluidly, unleashing a barrage of unorthodox strikes against the Tiglon.

Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A +10
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

This wasn't all he did, however. His previous attack against the armored beast made it apparent that mere physical strikes would be ineffective. But it also gave the Tiglon a false sense of safety behind those plates. Where the chop hanging rippling fist failed, the gentle fist excelled. One aimed at the surface, the other aimed deeper. Each strike against the Tiglon was accompanied by a burst of chakra that directly targeted the beasts chakra network, specifically around his lungs. The dance culminated with Bacchus clapping his hands together causing an explosive burst that pushed the beast away where he struggled to breathe as his lungs struggled to work properly.


(Jūkenpō: Shiroikiton) - Gentle Fist Style: White Spirit Release
ank: B
Type: Offensive
Range: Short
Chakra cost: 20 +10
Damage points: 40 -5
Description: The user performs a series of high-speed strikes before charging their chakra into their hands and releasing it in a burst.

Once done, Bacchus patted his right ear trying to shake the ringing sound, but it was fruitless.

Sound, huh? Great to see your soul's singing for me!

Chakra: 1000 - 160 = 840
 

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Bacchus maintained his composure and stood stoically as his opponents began to move. It appeared as though he wasn't watching them, but the 360 degree vision provided by the Byakugan put both in view. The Tiglon charged from behind while chakra began to build in the man's throat. The attack from behind manifested first as an attempt at a piercing thrust. It was a fast attack, made even faster by the sudden extension of chakra, so Bacchus wasted little movement. He side stepped the strike just enough to let it pass by without harm.

(Han Sochi no jutsu)- Half Step technique
Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
Note: can only be taught by Zenryoku
Note: Can only be used twice per battle

It was at that time the ringing started. At first it just dampened his hearing, but soon became disruptive to his balance. He stumbled and began to fall towards the Tiglon. This fall was half honest, half a ploy. A lack of balance was nothing new to a seasoned drinker such as Bacchus. He knew he could channel this state into the drunken fist, and so he did. He caught himself with a firm right foot, planting it in the ground and then exploding forward. His hands weaved in swooping motions as his body twisted fluidly, unleashing a barrage of unorthodox strikes against the Tiglon.

Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A +10
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

This wasn't all he did, however. His previous attack against the armored beast made it apparent that mere physical strikes would be ineffective. But it also gave the Tiglon a false sense of safety behind those plates. Where the chop hanging rippling fist failed, the gentle fist excelled. One aimed at the surface, the other aimed deeper. Each strike against the Tiglon was accompanied by a burst of chakra that directly targeted the beasts chakra network, specifically around his lungs. The dance culminated with Bacchus clapping his hands together causing an explosive burst that pushed the beast away where he struggled to breathe as his lungs struggled to work properly.


(Jūkenpō: Shiroikiton) - Gentle Fist Style: White Spirit Release
ank: B
Type: Offensive
Range: Short
Chakra cost: 20 +10
Damage points: 40 -5
Description: The user performs a series of high-speed strikes before charging their chakra into their hands and releasing it in a burst.

Once done, Bacchus patted his right ear trying to shake the ringing sound, but it was fruitless.

Sound, huh? Great to see your soul's singing for me!

Chakra: 1000 - 160 = 840

With the man performing the drunken fist combo and successfully doing nothing to make Zaraki budge, Ajeel performed 2 swift handseals which allowed him to place you within an illusion. The illusion would immediately cause your body to feel the affects of Paresthesia. The numbness along with with the intensified tingling feeling of pins and needles throughout the body would cause you to move at half your original speed; Forcing you to be much slower than Zaraki at such a close range.

( Genjutsu: Paresthesia no bodi ) - Illusion arts: Paresthesia
Type: supplementary*
Rank: A-rank*
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description:*
The user first performs 2 hand seals (Tiger--Boar) which is used as a medium to transfer chakra into the opponents nervous system and take control of their sense of touch. With that done the opponent will be trapped in the illusion and begin feeling the affects. The opponents arms, hands, legs and feet would instantly feel "paresthesia" and become numb to a degree, along with an extremely intensified tingling feeling of pins and needles throughout out those body parts. This would successfully slow down the opponents movements drastically (half speed) due to the lack of control people have over their body when a body part feels paresthesia, and would make it highly difficult to react to attacks, perform hand seals and to attack or defend physically. When it comes to hand seals, the lack of control on the limbs would make it impossible to do more than 3 seals while this is affecting the target.

- Only taught by Shady
- Can only be used twice per battle and lasts 3 turns per use
- Can be used on multiple opponents at once

Simultaneously to the illusion being casted, Zaraki would be performing an attack of his own. Not being damaged by the drunken fist attacks, Zaraki easily moves his body to do a clockwise spinning back kick that was aimed at your chest area. Due to the illusion Zaraki would be moving at a much faster rate than you, being able to pull off the swift blow before you could react properly.

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.


[SUB]Chakra: 905 - 30

875
[/SUB]
 

Typhon

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Following Ajeel's two hand seals, Bacchus felt an odd tinging begin to build in his extremities. Zaraki attempted to capitalize in this moment, but the damage to his lungs caused him to drop to a knee after taking a single step.

Feeling a little weak there, Lion?

The accumulation of affects were beginning to take a toll on Bacchus. The dizziness was problematic enough, but the added tingling would make him too vulnerable. There wasn't much he could do to overcome the sound based technique, he would have to wait it out. The tingling was still a bit of a mystery. It was the result of the two hand seals, he was sure of that, but it wasn't sound based, or elemental as far as he could tell. There was definitely nothing in the air around him. The answer must lie inside, he decided, so he examined his own chakra network and noticed the abnormal flow. An illusion. Bacchus released a burst of earth chakra throughout his body, cleansing him of the illusion while also significantly reducing his own weight.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (-40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

The use of this technique wouldn't be noticeable at first, as no change in outward appearance would occur. Ajeel would still think Bacchus to be under the affects of the illusion, thus expecting his speed to be halved. Instead, his speed would be dramatically increased. Ajeel wouldn't know this until Bacchus had already begun to move. Bacchus darted directly for Ajeel at blinding speed, and launched into a barrage of precise strikes, each one hitting a tenketsu point on Ajeel's body. The strikes themselves were painless, light as a feather. Gentle fist was never meant to cause outward harm, and with the light-weight rock technique reducing the impact behind the strikes it was even more gentle than normal. But with the added speed each strike chained together more quickly, and with each came a burst of chakra that directly targeted the tenketsu point of Ajeel's chakra network, closing it upon impact. The resulting 361 strikes would close each and every point in Ajeel's system, leaving him depleted of chakra when it was complete.

(Hakke Sanbyakurokujyuuisshisa) - 8 Trigrams 361 Strikes
Rank: A
Type: Attack
Range: Close
Chakra Cost: 30
Damage Points: 60
Description: Attack that closes 361 tenketsu and seals chakra completely for two turns after the opponent is hit by it.

Bacchus slid a kunai into his right hand and held the blade against the exhausted opponent's throat.

Maybe you and your kitty should get back to that litter box ya got back in Suna? A soul can only shake so much in a day.
 

Shady Doctor

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Following Ajeel's two hand seals, Bacchus felt an odd tinging begin to build in his extremities. Zaraki attempted to capitalize in this moment, but the damage to his lungs caused him to drop to a knee after taking a single step.

Feeling a little weak there, Lion?

The accumulation of affects were beginning to take a toll on Bacchus. The dizziness was problematic enough, but the added tingling would make him too vulnerable. There wasn't much he could do to overcome the sound based technique, he would have to wait it out. The tingling was still a bit of a mystery. It was the result of the two hand seals, he was sure of that, but it wasn't sound based, or elemental as far as he could tell. There was definitely nothing in the air around him. The answer must lie inside, he decided, so he examined his own chakra network and noticed the abnormal flow. An illusion. Bacchus released a burst of earth chakra throughout his body, cleansing him of the illusion while also significantly reducing his own weight.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (-40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

The use of this technique wouldn't be noticeable at first, as no change in outward appearance would occur. Ajeel would still think Bacchus to be under the affects of the illusion, thus expecting his speed to be halved. Instead, his speed would be dramatically increased. Ajeel wouldn't know this until Bacchus had already begun to move. Bacchus darted directly for Ajeel at blinding speed, and launched into a barrage of precise strikes, each one hitting a tenketsu point on Ajeel's body. The strikes themselves were painless, light as a feather. Gentle fist was never meant to cause outward harm, and with the light-weight rock technique reducing the impact behind the strikes it was even more gentle than normal. But with the added speed each strike chained together more quickly, and with each came a burst of chakra that directly targeted the tenketsu point of Ajeel's chakra network, closing it upon impact. The resulting 361 strikes would close each and every point in Ajeel's system, leaving him depleted of chakra when it was complete.

(Hakke Sanbyakurokujyuuisshisa) - 8 Trigrams 361 Strikes
Rank: A
Type: Attack
Range: Close
Chakra Cost: 30
Damage Points: 60
Description: Attack that closes 361 tenketsu and seals chakra completely for two turns after the opponent is hit by it.

Bacchus slid a kunai into his right hand and held the blade against the exhausted opponent's throat.

Maybe you and your kitty should get back to that litter box ya got back in Suna? A soul can only shake so much in a day.
T.T Hope this isn't too boring for you.




With Zaraki falling prey to the gentle fist technique, Ajeel was kind of tempered by someone actually stopping Zaraki so swiftly; Even if only temporary. As the Hyuga darted towards Ajeel at what seemed like his full speed, Ajeel could still easily track him (the lightweight gives no actual speed boost. Vm if needed.) but he was still curious. Either the man was so fast, even under the illusions effects he moved so swiftly, or he broke the illusion already and was moving at his normal speeds again. Either way, Ajeel wasn't going to let him into close range. Not yet at least. With you beginning to progress forward, Ajeel bit his thumb to draw blood and clapped his hands together which immediately brought forth a unique type of Summoning. Immediately the Grave of Maria would rise around Ajeel, allowing "Maria" to come forth whilst releasing a specific hymn; A beautiful sound, if you will. This hymn would instantly travel into your ears then body, causing a massive amount of excruciating pain throughout your body entirely. This would come along with a muscle paralysis so would instantly halt your forward progression and in all likelihood leave you planted face first. But that was the least of the worries, right?

(Kuchiyose/Ototon Genjutsu: Carte Garte) Summoning/Sound Illusionary Art: Carte Garte
Type: Supplementary | Offensive
Rank: S
Range: Short - Mid
Chakra: 40 (-40 per turn)
Damage: 80*
Description: This technique dwells in releasing high sound frequencies into the opponents brain via their ear canal, being the brother technique to Magdala Curtian, by casting them into a painful genjutsu. The user will draw blood (by biting their thumb or whatever means) and smearing it on their palm, following right after the user will clap his hands initiating a summon causing a large box/casket emerge from the ground around the user in an upright position, being the "Grave of Maria" The casket is very sturdy and durable being able to sustain damage up to S rank unscathed. Once the casket fully emerges, a singing lady will emerge out of the box/casket producing an hymn from her mouth that is directed into the ear canal of the opponent inducing the genjutsu. As the opponent hears the singing/hymn from maria, it will release sound waves that produce a very high sound frequency in their ear that will cause a excruciating mental strain in the opponents head causing unbearable pain. This will not only serve as decoy but will result in muscle paralysis as the hymn is being sung, still causing pain towards the brain region, sounding like a very loud screech in their brain they cant get rid of. If grave of maria is summoned before hand for the other technique, the user is able to switch hymns without needing to summon her over again. Due to grave of maria being real and not a genjutsu, if she is attacked or destroyed the genjutsu is released/stopped

Note: Can use twice with a 4 turn cool down
Note: Last 2 turns before it ends
Note: If the opponent dont escape this jutsu by the end of the second turn, they will pass out due to a huge mental strain
Note: No other genjutsu in the next two turns
Note: No sound jutsu above A rank after the turn this is used*
Note: No sound jutsu as this technique is being used
Note: While active this constantly takes up one of the three jutsu per turns.
Note: Switching hymns between the brother technique (Magdala Curtain) counts as a move but dont have to worry about summoning.

Once the Grave was summoned, Ajeel decided to further use his still bleeding thumb. He'd do the summoning technique once again (Specialty btw) but this time he'd call forth a legendary Rashomon gate for assistance. The gate would appear 10m above the Hyuga, created horizontally with its face facing downwards at the opponent. Upon being created, the gate quickly opens up, only to reveal an elegant Tiglon floating above at a 10m height.

What the hell is going on here? Zaraki is looking helpless, and you have - THIS out....

Just shut it and smash him already. .. We'll explain it all to you on the go...


(Kuchiyose: Gē No Gehenna) - Summoning Technique: Gate of Gehenna
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons a single one of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate being summoned at least ten meters above the field in up to long range. Once reaching the floor the gates true ability will be revealed as the large doors open revealing a puff of smoke as the gate acts as a medium for the summoning technique allowing the user to summon any of his contracts summoning animals to the field using the gate as a medium.*
Note: Can only be used thrice per battle.
Note: The animal the user summons must be posted for reference with this technique but the total summoning process only costs one move with this behaving as a medium.*
Note: Can only be taught by Jhin.
Note: It cannot summon animals that were already dispersed, or require highly specific circumstances to summon (i.e if a summon requires a water source to be present before being summoned, it will be unable to be called with this jutsu).

(Tiglon Kuchiyose No Jutsu: Ichigo)- Tiglon Summoning Jutsu: Ichigo (Reference)
Type: Summon
Rank: S-Rank
Range: Short-Long (Summoned short range of the user can move up to long range)
Chakra: 40
Damage: N/A (Depends on which attacks)
Description: The user uses his blood and uses the normal summoning technique or wipes blood on his Tiglon tattoo and summons Ichigo of the Tiglons. Ichigo has orange fur with white claws. His size is that of 12 feet head to tail and 4 meters tall, he has a very lean and fit physique. He is able stand on his hind legs and move around while standing on his hind legs. He is able to speak with his owner telepathically. Ichigo has rather large fangs and claws. His claws are the size of regular kunais with his fangs slightly smaller. He is able to utilize his wind chakra ability to channel wind through them to increase their cutting ability (Counts as a move, A-Rank). Ichigo is considered one of the more active and respectful of the Tiglons, he has a cool demeanor but can overreact at times. Ichigo has a great affinity with wind chakra. He is able to perform all wind jutsus up to S-Rank. He can also withstand the power of S-Rank lightning without dispersing. Ichigo being a master of wind is able to manipulate wind around himself to such a advance degree he is able to float around the air exactly up to 10 meters above ground, though he is able to move around as freely with pace. He can only move with S-Rank speed when afloat, while floating he can carry small items and weapons.

Note: Can only be summoned once
Note: Lasts on the field for four turns
Note: Any jutsu Ichigo executes is counted as a move

With the Conversations happening telepathically between the 3, Ichigo went straight on the attack. Using wind style chakra, Ichigo was able to create a being of his own; A dragon to be specific. The dragon would rise a few meters to the right of the Hyuga, quickly forming and rushing into him; Attempting to crush him with full on blunt force impact. Of course the Hyuga would see this coming due to his blessed eye sight, but he'd also still be in an enormous amount of pain whilst in a state of paralysis.

(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)
Type:*Offensive | Defensive | Supplementary
Rank:*S
Range:*Short - Long
Chakra Cost:*40
Damage Points:*80
Description:*By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside.*

☆ Usable twice per battle*
☆ Can't be used in consecutive turns after ended
☆ Lasts three turns (unless cancelled)*
☆ Each ability used by the dragon counts as a move
☆ No S-Rank or above Wind on the turn this is deactivated
☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.




[SUB]Chakra: 875 - 40 - 30 - 40

765
[/SUB]
 

Typhon

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Given their already close range, Bacchus would have been on Ajeel in but a moment, if not for what appeared between the two. From the ground rose a coffin. Using the Byakugan, Bacchus could see the chakra network of the individual inside even before the coffin opened. Not planning on giving the occupant a chance, Bacchus reared back with his right palm and lunged forward just as the door opened, taking aim at the person's heart.

Huh?!

His palm stopped short. Not because of paralysis, the person in the coffin hadn't begun their song, but because he found himself face to face with a maiden. She looked gentle and peaceful, it caught Bacchus off guard. That hesitation would cost him. The maiden opened her mouth and began to sing a hymn. The first note caused Bacchus to crumple to the floor as his muscles became paralyzed and his mind was filled with pain. Forming coherent thoughts would be useless, let alone manifesting any sort of sophisticated defense. He was left with only one choice. He released a blast of chakra from each tenketsu point across his body, forcefully throwing the woman back into the coffin. He had expected the coffin itself to shatter, but it withstood the blast. The force of hitting the coffin knocked the woman unconscious, ending the Melody and freeing Bacchus from it's illusion.

(Jūkenpō: Ichigekimi) - Gentle Fist Style: One blow Body
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown when Kisame's Water Prison Technique trapped Neji that the user can use it to target weak point in the technique that they see with their Byakugan in order to dispel it.

Bacchus gingerly pushed himself to a knee. By this point a new Tiglon had appeared in the sky above and was beginning to manifest a wind dragon from his right. Bacchus quickly dove forward into the wooden coffin, taking advantage of the durability he uncovered moments earlier. The wind dragon swept over the coffin filling it with the roaring sound as if a train was rolling by all around him. While the coffin would protect him, he was far from out of danger. He was now outnumbered 3 to 1, and surrounded.

In the coffin he was forced to be face to face with the woman he had just knocked unconscious. It made his blood boil that such a beautiful weapon would be used, a dastardly technique indeed. From within the coffin, Bacchus performed a summoning technique of his own, aiming to level the playing field. In a massive puff of smoke the God of Jaguars, Tezcatlipoca, arrived. The sudden appearance would knock Ichigo away while the coffin was lifted up into the sky in Tez's right hand.

Summoning Jutsu: Tezcatlipoca, God of Jaguars
(Kuchiyose no Jutsu: Tezcatlipoca)
Type: Supplementary
Rank: S
Range: n/a
Chakra Cost: 45
Damage: n/a
Description: Tezcatlipoca is one of the key Gods of the Aztec people. When he takes his animal form he becomes a Jaguar. He is the boss summon for Jaguars and is around the same size as Gamabunta. Jaguars have the strongest jaws of all the big cats as evidenced by their preference to deliver killing blows by biting the skull of their prey rather than the throat, they also eat turtles by crushing their shells. Using this bite Tezcatlipoca can bite through incredibly strong defensive techniques (A-rank and below). Jaguars are also masters of stealth and ambush made possible by their ability to mask their chakra from normal ninja, though not sensors. Tezcatlipoca is adorned in Aztec tribal gear such as feathers, piercings, armor and a green cloth ties around his waist. His chakra natures are water and wind he can use up to A-ranked water techniques and A-ranked wind techniques.
~Must have signed a contract with Jaguars.
~Can only be summoned once per battle.
~Lasts four turns once summoned.
~Can withstand up to 160 damage (2 S-ranked attacks)

The Jaguar stood y'all on two feet and let out a mighty roars as the wind dragon broke against his body, but he was able to withstand it. When the smoke cleared, Bacchus was standing in front of the open coffin in Tez's open palm. He held Maria in his right arm and was staring down at Ajeel with a rare fire in his eyes. He pointed down at his foe and shouted.

What kind of man are you?! I was gonna let you head back to Suna, but your spirit is too dark to let go. I'm gonna put you in this coffin and bury your ass right here!

Tez used his left hand and focused wind chakra to the claw of his pointer finger. Staring down at the three foes, Ajeel directly in front, Zaraki to Ajeel's left and Ichigo to Ajeel's right, he swept the finger in an arc ranging from Ichigo to Zaraki and released a large arching blade of wind that would slice into all three enemies.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.


--------------------------------------------------------

Chakra: 800 - 75 = 725
 

Shady Doctor

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Given their already close range, Bacchus would have been on Ajeel in but a moment, if not for what appeared between the two. From the ground rose a coffin. Using the Byakugan, Bacchus could see the chakra network of the individual inside even before the coffin opened. Not planning on giving the occupant a chance, Bacchus reared back with his right palm and lunged forward just as the door opened, taking aim at the person's heart.

Huh?!

His palm stopped short. Not because of paralysis, the person in the coffin hadn't begun their song, but because he found himself face to face with a maiden. She looked gentle and peaceful, it caught Bacchus off guard. That hesitation would cost him. The maiden opened her mouth and began to sing a hymn. The first note caused Bacchus to crumple to the floor as his muscles became paralyzed and his mind was filled with pain. Forming coherent thoughts would be useless, let alone manifesting any sort of sophisticated defense. He was left with only one choice. He released a blast of chakra from each tenketsu point across his body, forcefully throwing the woman back into the coffin. He had expected the coffin itself to shatter, but it withstood the blast. The force of hitting the coffin knocked the woman unconscious, ending the Melody and freeing Bacchus from it's illusion.

(Jūkenpō: Ichigekimi) - Gentle Fist Style: One blow Body
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown when Kisame's Water Prison Technique trapped Neji that the user can use it to target weak point in the technique that they see with their Byakugan in order to dispel it.

Bacchus gingerly pushed himself to a knee. By this point a new Tiglon had appeared in the sky above and was beginning to manifest a wind dragon from his right. Bacchus quickly dove forward into the wooden coffin, taking advantage of the durability he uncovered moments earlier. The wind dragon swept over the coffin filling it with the roaring sound as if a train was rolling by all around him. While the coffin would protect him, he was far from out of danger. He was now outnumbered 3 to 1, and surrounded.

In the coffin he was forced to be face to face with the woman he had just knocked unconscious. It made his blood boil that such a beautiful weapon would be used, a dastardly technique indeed. From within the coffin, Bacchus performed a summoning technique of his own, aiming to level the playing field. In a massive puff of smoke the God of Jaguars, Tezcatlipoca, arrived. The sudden appearance would knock Ichigo away while the coffin was lifted up into the sky in Tez's right hand.

Summoning Jutsu: Tezcatlipoca, God of Jaguars
(Kuchiyose no Jutsu: Tezcatlipoca)
Type: Supplementary
Rank: S
Range: n/a
Chakra Cost: 45
Damage: n/a
Description: Tezcatlipoca is one of the key Gods of the Aztec people. When he takes his animal form he becomes a Jaguar. He is the boss summon for Jaguars and is around the same size as Gamabunta. Jaguars have the strongest jaws of all the big cats as evidenced by their preference to deliver killing blows by biting the skull of their prey rather than the throat, they also eat turtles by crushing their shells. Using this bite Tezcatlipoca can bite through incredibly strong defensive techniques (A-rank and below). Jaguars are also masters of stealth and ambush made possible by their ability to mask their chakra from normal ninja, though not sensors. Tezcatlipoca is adorned in Aztec tribal gear such as feathers, piercings, armor and a green cloth ties around his waist. His chakra natures are water and wind he can use up to A-ranked water techniques and A-ranked wind techniques.
~Must have signed a contract with Jaguars.
~Can only be summoned once per battle.
~Lasts four turns once summoned.
~Can withstand up to 160 damage (2 S-ranked attacks)

The Jaguar stood y'all on two feet and let out a mighty roars as the wind dragon broke against his body, but he was able to withstand it. When the smoke cleared, Bacchus was standing in front of the open coffin in Tez's open palm. He held Maria in his right arm and was staring down at Ajeel with a rare fire in his eyes. He pointed down at his foe and shouted.

What kind of man are you?! I was gonna let you head back to Suna, but your spirit is too dark to let go. I'm gonna put you in this coffin and bury your ass right here!

Tez used his left hand and focused wind chakra to the claw of his pointer finger. Staring down at the three foes, Ajeel directly in front, Zaraki to Ajeel's left and Ichigo to Ajeel's right, he swept the finger in an arc ranging from Ichigo to Zaraki and released a large arching blade of wind that would slice into all three enemies.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.


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Chakra: 800 - 75 = 725


The opening in the coffin that allowed Lady maria to emerge and do her singing allowed a good amount of light within, thus granting Ajeel a perfect sight whenever Maria was pushed backwards towards him. It was saddening to see such an amazing skill shut down by this hyuga, but it played its part nonetheless. With Lady Maria heading back at Ajeel, Ajeel would simply end the technique, sending Maria and the coffin away just as any other Summoning would disperse. This left no defense for the Hyuga to hide behind, leaving the dragon a clear opening to attack him from behind/above at an angle. This would also give Ichigo above the battlefield a clear view of his prey. Without the protection the Hyuga would have to focus his efforts on the dragon instead of hiding and doing the summoning technique, which would also give Ajeel time to make a move too.

As Maria is desummoned, Ajeel would be manipulating the sand within his Gourd to go on the offensive. He'd create numerous (4) tendrils of sand that would extend towards the Hyuga at a fast rate, aiming to pierce through him. Each tendrils was about twice as thick as an arm but had pointed tips so that they could do what they were meant for. One tendril would go straight forward, aiming at the abdominal area, while one would go to the left and right, aiming for the left and right knees respectively. The last one would be coming from the above frontal position, aiming to pierce the Hyuga in his left eye. This wasn't normal sand though. The sand was infused with additional chakra and was under the affects of The Acrimony of Akurojin. This would give it unique properties that differed from normal sand in numerous ways.


( Kyosei Suna no Jutsu ) - Greater Sand Technique
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The will manipulate sand from either his gourd or call it forth from the ground, using hand gestures if to control it as he shapes it and uses it to his needs. Other Sand users besides Gaara will need to form a handseal. The user can use it to restrain enemies, defend from incoming techniques, produce simple constructs of sand (which lose their shape if control is released), sand waves, etc. If he uses the sand from his gourd, the technique is both faster and stronger, gaining a rank in strength, this only applies to Gaara.

The Acrimony of Akurojin
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.

As all this happens, Ajeel makes it a point to leap backwards a few times so that he could at least put a mid range gap between him and his foe. After seeing what happened to Zaraki, he still needed to gather certain details about the man's fighting styles before just charging him.




[SUB]Chakra: 765 - 30 - 40

695
[/SUB]
 

Typhon

Kage in the Making 👑
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The coffin disappeared along with the girl removing one foe from the battlefield, though Bacchus was far from out of danger. His all seeing eye gave him a view of the dangers surrounding him. A wind dragon was bearing down on him from above and behind. Ichigo stood in the sky watching from above. Zaraki was almost recovered from the earlier damage he had taken. Ajeel was sending tendrils of sand from the front. Hand to hand combat was his strength, but he was in a vulnerable position. He wouldn't be able to get close to Ajeel while surrounded. Quickly, he clapped his hands and turned the ground beneath his feet into mud, extending it back mid range from his position. The river of mud rapidly whisked him back, narrowly avoiding the dragon as it and the sand tendrils collided with each other on his previous position.

Doton: Doryū Taiga) - Earth Release: Earth Flow River
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.

As he rode the mud backwards, he made the horse seal and expelled a stream of fire that expanded both high and wide, engulfing the dragon and feeding from the wind while continuing forward. The scale of the flames threatened to engulf all of Bacchus' enemies, even Ichigo.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

By now Bacchus had reached the end of the mud river and stood on solid ground. Between his and Ajeel's retreat, they were now long range away from each other. Ichigo midway between them hovering in the air, and Zaraki...not sure. Somewhere near Ajeel I guess, assuming they haven't been turned to ash. :p

Flames filled the battlefield. If left uncontrolled, the fire could easily spread and cause damage beyond the battlefield. Bacchus chained together several hand seals and gathered rain clouds in the sky above. Within moments rain began to pour down across the field.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

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Chakra: 645
 
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