Open Battle for Shine-Tsu-Hiko

Summer

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Battle for Shine-Tsu-Hiko
Requirements:
The bio you use in the fight can't have any a Doujutsu.
The bio you use can be both a custom or a canon bio. Though any character bio that requires a test is not allowed like Nagato, Muu, a Jinchuriki, Minato etc.
You must be at least of S-Class rank.

Battle Restrictions:
The fight must be done in the Battle Arena or in the Ninja World, however in the case of the latter this still have to be legit fights with the consent of both parties to fight for the sword and not some random third-rate fight. Fights that occur in social groups, Konoha Town etc. don't count.
The battles are one on one, mano a mano, so interference of anyone in any kind of way, especially in the Ninja World, is not allowed.
Custom jutsu's must be allowed in the battle as the sword itself is a custom, if a battle doesn't have this rule, it doesn't count.
The battles are to the death, saying "no killing" isn't allowed, though the victor can decide the fate of the loser.
At least one challenge per month is required with a reply time limit of 3 days. Not abiding by this rule and/or not actively using the sword will result in losing it by default.

Additional Notes:
You can only have one sword in your possession.
The swords can't be sealed away in things like scrolls or whatever in an attempt to bypass the rules.
Three day reply limit as per usual standard.
______________________________

I'll be using Guren to fight with
She has everything noted in the bio seals, weapons etc. Make note that Guren is also capable of using one handed hand signs.

Location you can choose. Like I said this is open for anyone who wants the sword. Post your bio
 

System001

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Lmao, why not.

Barren earthy wasteland.
 
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Hard

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If you're interested in choosing me instead of Scaze, I'll be dropping my biography link below. Location; Barren Wasteland where Madara fought the Shinobi Forces?



 

-Albel-

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Velvet in sig. ._.
 

Mirai

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Mashu in signature
 

Jokey

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You know what bio I'm using. Let's have a throwback '10/'11 fight without quoting
 

21 Savage

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Tobi Zetsu. Take first move
 

Omega

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NBwoe in sig???? Ragna le bloodedge lets fight in the world of void. Edge of the arena long range. You fall off, you die. Arena can't be destroyed tho. >_0

You must be registered for see images
 
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Summer

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Lmao, why not.

Barren earthy wasteland.

Seen as how you were the only person to link a bio I guess you will get the sword. I mean I'll still reply but don't expect much.


Updates and things of note should be on my bio. Sword will be on her left hip seen as how a shield is draped acrossed her back.



After picking a suitable tenor out of th crowd I pointed towards him and angled for him to proceed to the battlefield. I grabbed for my ninja pouch sliding my right hand into it and pulling out a seal. I dropped it to the ground at my feet. While simultaneously also utilizing my wind chakra I expelled a large blast (sphere shot) of wind from my mouth which would travel at a decent speed. Upon releasing the wind blast I clap my hands together and then form a single handsign and place my hands on the ground. The ground up to mid range would be giving off heat and beside the opponent on either side would raise up from the earth two jaws. Like t-Rex shaped vicious figures that would be imbedded with fire chakra. The jaws would clamp together instantly upon the man. Any individual would be capable of noticing heat radiating from the earth unless they were denser the earth themselves. The wind blast would crash heavily into anything upon its track. I would watch my surroundings intently with such a fierce onslaught burning towards him. The air seemed to pull towards the man as if the wind jutsu had changed the natural winds direction entirely. While the heat from the ground seemed to be amplified by the winds swirling about. This would either make quick work of the guy or he would easily go to the one area which I would venture, the sky.

I suppose my manners in general are lacking. I should have introduced myself. Then spit on the man. I'm sure we may get the chance to exchange pleasantries. If not then I guess he wasn't the one to truly grasp the situation.
I continued towards the man at a slow pace listening to every pebble and stone under my feet. Carefully surveying everything as two not miss a thing. The shield on my back was perfectly placed to cover my blind spots. I just needed to fully control the situation on the front side of the battlefield.


Fuinjutsu Kaijin Naraku - Sealing Arts Ash of Hades
Type: Supplementaty
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: (+20 to earth)
Description:
The user places a specific sealing tag onto the ground. Then by Clapping there hands together (does not require the hands to remain together) the tag will activate. This will send out a fire based ash which will work with the organic material throughout the ground. Turning the organic material into a strong B rank fire ash. This can boost the qualities and damage of any earth jutsu used for two turns (from the ground). Melding earth jutsu and the ash together into a combination of strengthening the earth's damage output. It will add +20 Damage to any earth jutsu and will also give those earth jutsu used a fire based attribute as well. This will cause severe burning upon impact of the ash based earth jutsu's. It can be seen by normal methods and doujutsu user's will be able to detect exactly what is happening. You can also feel the heat radiating from the ground as well as smell the burning organic material throughout the battlefield.

Restrictions:
+useable once per battle.
+Cannot be paired with forbidden ranked earth jutsu
+lasts for two turns.
+cannot use Fuin for one turn after the usage has finished.
+ Can only be paired with two earth jutsu per turn.
+ can only be taught by juha


(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Doton: Musaborudzuchi) - Earth Release: Devouring Earth
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.
 

System001

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Seen as how you were the only person to link a bio I guess you will get the sword. I mean I'll still reply but don't expect much.


Updates and things of note should be on my bio. Sword will be on her left hip seen as how a shield is draped acrossed her back.



After picking a suitable tenor out of th crowd I pointed towards him and angled for him to proceed to the battlefield. I grabbed for my ninja pouch sliding my right hand into it and pulling out a seal. I dropped it to the ground at my feet. While simultaneously also utilizing my wind chakra I expelled a large blast (sphere shot) of wind from my mouth which would travel at a decent speed. Upon releasing the wind blast I clap my hands together and then form a single handsign and place my hands on the ground. The ground up to mid range would be giving off heat and beside the opponent on either side would raise up from the earth two jaws. Like t-Rex shaped vicious figures that would be imbedded with fire chakra. The jaws would clamp together instantly upon the man. Any individual would be capable of noticing heat radiating from the earth unless they were denser the earth themselves. The wind blast would crash heavily into anything upon its track. I would watch my surroundings intently with such a fierce onslaught burning towards him. The air seemed to pull towards the man as if the wind jutsu had changed the natural winds direction entirely. While the heat from the ground seemed to be amplified by the winds swirling about. This would either make quick work of the guy or he would easily go to the one area which I would venture, the sky.

I suppose my manners in general are lacking. I should have introduced myself. Then spit on the man. I'm sure we may get the chance to exchange pleasantries. If not then I guess he wasn't the one to truly grasp the situation.
I continued towards the man at a slow pace listening to every pebble and stone under my feet. Carefully surveying everything as two not miss a thing. The shield on my back was perfectly placed to cover my blind spots. I just needed to fully control the situation on the front side of the battlefield.


Fuinjutsu Kaijin Naraku - Sealing Arts Ash of Hades
Type: Supplementaty
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: (+20 to earth)
Description:
The user places a specific sealing tag onto the ground. Then by Clapping there hands together (does not require the hands to remain together) the tag will activate. This will send out a fire based ash which will work with the organic material throughout the ground. Turning the organic material into a strong B rank fire ash. This can boost the qualities and damage of any earth jutsu used for two turns (from the ground). Melding earth jutsu and the ash together into a combination of strengthening the earth's damage output. It will add +20 Damage to any earth jutsu and will also give those earth jutsu used a fire based attribute as well. This will cause severe burning upon impact of the ash based earth jutsu's. It can be seen by normal methods and doujutsu user's will be able to detect exactly what is happening. You can also feel the heat radiating from the ground as well as smell the burning organic material throughout the battlefield.

Restrictions:
+useable once per battle.
+Cannot be paired with forbidden ranked earth jutsu
+lasts for two turns.
+cannot use Fuin for one turn after the usage has finished.
+ Can only be paired with two earth jutsu per turn.
+ can only be taught by juha


(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Doton: Musaborudzuchi) - Earth Release: Devouring Earth
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.

You would release a blast towards him, and in response Ling would invoke the raising of a colossal mountain of ash beneath he and his Ninken. The ash would quickly transition from formless bulk into the sculpted shape of a centaur; hellish in appearance, with dark outstretching wings and ornately carved armour.
The fiends large bat-like wings would curve forwards, ready to guard against and dismiss the threat of your wind.

Katon: Arutemisu Keshin | Fire Technique: The Artemis Incarnation

Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: Exerting their chakra from their body, the user can create copious amounts of ash from either the ground, their body or by spewing it forth from their mouth. As the ash bursts into existence it will immediately form into a demonically winged Centaur, the size of which can range from human sized to EoS Gamakichi sized. The Centaur, clad in light armour and composed of jet black condensed ash, is capable of moving a rank faster than its creator, can regenerate from damage that doesn't destroy it in one go, and is capable of manipulating its body to form, or extend into, any armament imaginable to attack or defend. It's signature weapons however are the bow and sword, and when these are used the Centaur is granted additional abilities. With the creation of a bow, the Centaur will be capable of creating arrows of fire which, upon their initial release will travel at the speed of an arrow fired from a compound bow, however on account of their unique constitution the arrows continuously accelearate once released - occurring as the rear of the arrows constantly devolve into fire-based explosions which serve to propel the arrow forwards to greater speeds. By the time the arrow leaves short range it will be a blur to anything below 2t, with a 25% growth per 5 meters, however, because of the linear nature of an arrows flight an opponent can easily predict where the arrow will travel to from its initial trajectory and thus seek to avoid or defend. The ability of the sword, then, is that it has a passive A ranked ability that allows it to convert any solid object that it touches to ash (respects elemental weaknesses/strengths), with the conversion rapidly spreading out from the point of contact and being fatal in the case of organic conversions. (Does not apply to the user or his possessions and does not affect people). The created ash can then be manipulated to, once per turn, create A ranked or below structures to defend or attack with. Finally, the Centaur is capable of transforming it's entire body into a far more powerful, compressed weapon or armour to be wielded by its user - in this state the Centaur's ash and arrow abilities are bolstered by a rank and, while hot to the touch of opponents, the ash is completely inert to the user - thus the user can freely come into contact with the Centaur.

Notes:
- Can only be created 2x
- Lasts four turns once created
- Two turn cooldown between uses and when the Centaur perishes the user is prohibited from using fire above S rank that turn.
- Despite being made of ash, the Centaur is capable of freely traversing across either ground or air and his abilities can reach into long range.
- Arrows are classed as an A rank ability that is useable once per turn and is classed as a move, one or multiple arrows can be fired throughout the turn that it is utilised - with the power of an A rank being divided between them.
- Ash manipulation to create ranked structures naturally counts as a move too.
- Visual representation;

Furthermore, the beast, acutely aware of the ground churning beneath him would, with a single left handed crescent stroke of his sword aimed to carve across the earth, turn the ground beneath and all around him to pure ash - and your t-rex jaws along with it.


As this all occurs, Eldest, would activate an ability that would make he, and by extension his kindred, acutely aware of the chakra around him.

Supekutoru-Kan | Spectral Sense

Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: A High Breed Ninken will be capable of channelling their chakra to their nose, activating a technique that will draw upon their ability to 'smell chakra' and heighten it greatly. Much like synesthesia, while the chakra will be detected by the users sense of smell, it will instead be interpreted visually, with smelt chakra being interpreted as visible colours that will seep and ooze out of techniques and people. Of course as it is detected by smell, sensory of chakra then, will not be limited to the users visual range, but will instead exist independently as an experience-able phenomenon that will be interpreted visually - for instance the user will be able to close their eyes yet will still see colours, smells from behind the user will be interpreted in a way akin to peripheral vision, yet more rear reaching and so on. The stronger or fresher the chakra source - whether it be a person or technique, the more vivid and bright the colour will be. Staler sources of released chakra will take on more bland and faded tones, while those interpreted as dangerous or fatal will take or strong and alarming red, yellow and purple tones. Similarly more active chakra, such as that produced by a ninja performing a technique or an active attack will produce stronger, more block colours, while dormant sources, such as a ninja at rest or passive or dormant techniques will produce more patchy and whispy tones. Elemental affinities will also have their own distinct colours, as will other disciplines of chakra transformation, even pure physical and spiritual energies will have their own hue. Due to the experiential mental connection between the two partners, an Inuzuka will also be able to tune into this sense as he sees fit, with both being able to enhance or dampen this ability as is necessary.

Note:
- Colour perception will appear like a filter that overlays onto the normal view of the world.
- Can only be used 3x
- Once activated it lasts until deactivated, draining 10 chakra per turn from the user.
- Can only be taught by Scaze

Meanwhile Ling, immediately after forming his Centaur, would activate a fire technique that would greatly alter the way that he interacts with future flames produced by him.

(Katon: Sanshō̄o no Kate) | Fire Release: The Phoenix Feathered Muffler

Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armour would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques).

Notes:
This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.
 

Summer

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You would release a blast towards him, and in response Ling would invoke the raising of a colossal mountain of ash beneath he and his Ninken. The ash would quickly transition from formless bulk into the sculpted shape of a centaur; hellish in appearance, with dark outstretching wings and ornately carved armour.
The fiends large bat-like wings would curve forwards, ready to guard against and dismiss the threat of your wind.

Katon: Arutemisu Keshin | Fire Technique: The Artemis Incarnation

Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: Exerting their chakra from their body, the user can create copious amounts of ash from either the ground, their body or by spewing it forth from their mouth. As the ash bursts into existence it will immediately form into a demonically winged Centaur, the size of which can range from human sized to EoS Gamakichi sized. The Centaur, clad in light armour and composed of jet black condensed ash, is capable of moving a rank faster than its creator, can regenerate from damage that doesn't destroy it in one go, and is capable of manipulating its body to form, or extend into, any armament imaginable to attack or defend. It's signature weapons however are the bow and sword, and when these are used the Centaur is granted additional abilities. With the creation of a bow, the Centaur will be capable of creating arrows of fire which, upon their initial release will travel at the speed of an arrow fired from a compound bow, however on account of their unique constitution the arrows continuously accelearate once released - occurring as the rear of the arrows constantly devolve into fire-based explosions which serve to propel the arrow forwards to greater speeds. By the time the arrow leaves short range it will be a blur to anything below 2t, with a 25% growth per 5 meters, however, because of the linear nature of an arrows flight an opponent can easily predict where the arrow will travel to from its initial trajectory and thus seek to avoid or defend. The ability of the sword, then, is that it has a passive A ranked ability that allows it to convert any solid object that it touches to ash (respects elemental weaknesses/strengths), with the conversion rapidly spreading out from the point of contact and being fatal in the case of organic conversions. (Does not apply to the user or his possessions and does not affect people). The created ash can then be manipulated to, once per turn, create A ranked or below structures to defend or attack with. Finally, the Centaur is capable of transforming it's entire body into a far more powerful, compressed weapon or armour to be wielded by its user - in this state the Centaur's ash and arrow abilities are bolstered by a rank and, while hot to the touch of opponents, the ash is completely inert to the user - thus the user can freely come into contact with the Centaur.

Notes:
- Can only be created 2x
- Lasts four turns once created
- Two turn cooldown between uses and when the Centaur perishes the user is prohibited from using fire above S rank that turn.
- Despite being made of ash, the Centaur is capable of freely traversing across either ground or air and his abilities can reach into long range.
- Arrows are classed as an A rank ability that is useable once per turn and is classed as a move, one or multiple arrows can be fired throughout the turn that it is utilised - with the power of an A rank being divided between them.
- Ash manipulation to create ranked structures naturally counts as a move too.
- Visual representation;

Furthermore, the beast, acutely aware of the ground churning beneath him would, with a single left handed crescent stroke of his sword aimed to carve across the earth, turn the ground beneath and all around him to pure ash - and your t-rex jaws along with it.


As this all occurs, Eldest, would activate an ability that would make he, and by extension his kindred, acutely aware of the chakra around him.

Supekutoru-Kan | Spectral Sense

Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: A High Breed Ninken will be capable of channelling their chakra to their nose, activating a technique that will draw upon their ability to 'smell chakra' and heighten it greatly. Much like synesthesia, while the chakra will be detected by the users sense of smell, it will instead be interpreted visually, with smelt chakra being interpreted as visible colours that will seep and ooze out of techniques and people. Of course as it is detected by smell, sensory of chakra then, will not be limited to the users visual range, but will instead exist independently as an experience-able phenomenon that will be interpreted visually - for instance the user will be able to close their eyes yet will still see colours, smells from behind the user will be interpreted in a way akin to peripheral vision, yet more rear reaching and so on. The stronger or fresher the chakra source - whether it be a person or technique, the more vivid and bright the colour will be. Staler sources of released chakra will take on more bland and faded tones, while those interpreted as dangerous or fatal will take or strong and alarming red, yellow and purple tones. Similarly more active chakra, such as that produced by a ninja performing a technique or an active attack will produce stronger, more block colours, while dormant sources, such as a ninja at rest or passive or dormant techniques will produce more patchy and whispy tones. Elemental affinities will also have their own distinct colours, as will other disciplines of chakra transformation, even pure physical and spiritual energies will have their own hue. Due to the experiential mental connection between the two partners, an Inuzuka will also be able to tune into this sense as he sees fit, with both being able to enhance or dampen this ability as is necessary.

Note:
- Colour perception will appear like a filter that overlays onto the normal view of the world.
- Can only be used 3x
- Once activated it lasts until deactivated, draining 10 chakra per turn from the user.
- Can only be taught by Scaze

Meanwhile Ling, immediately after forming his Centaur, would activate a fire technique that would greatly alter the way that he interacts with future flames produced by him.

(Katon: Sanshō̄o no Kate) | Fire Release: The Phoenix Feathered Muffler

Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armour would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques).

Notes:
This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.



(Not sure if having the earth primary requires three or one handsign for that jutsu. I would assume three cause that's how it is written now.)


Oh would you look at that. This man has truly caught my attention now. Should I see what other tricks you possess or will you become a one trick pony little man. I stopped as soon as the centaur appeared. Merely because of the awesome sight of such a performance.
I form two hand signs and I watch closely as to what transpired. I hold my hands up in front of myself and release a huge wave of crystal chakra which can't be seen. However it can be sensed by sensory types and doujutsu users. The chakra would cover the entire battlefield around the two of us. As soon as it contacts the centaur it turns him into crystal particles. The chakra would completely work its way through the ash encompassing it whole heartedly.

As soon as the centaur is handled I focused my attention directly towards the man. I built up my offensive and formed the handsigns. I placed both hands on the ground which was still radiating heat. Dispensing my power directly to the mans left and right flanks. An supreme earth demolition jutsu had risen up to create the mans demise. Truly terrifying in stature as well it shook the ground when it emerged. Keeping myself alert I knew I would have to move quickly after having given up my hands to focus on this attack. I looked directly at the man to watch closely too see if he would evade into the sky or the depths below. I stood up afterwards to find my footing and regain some ground by hopping backwards three jumps (3feet) grabbing at the sword hilt to be on guard this time.

Video for reference it happens quickly


(Shoton: Kessho Chōeki no Nami) - Crystal Release: Crystal Imprisonment Wave
Type: Defensive
Rank: S
Range: Short-Long
Chakra: 50
Damage: N/A
Description: This is a larger scale of Crystal Release: Crystal Pentagonal Prison. After forming two handseals, Guren thrusts both hands out from her body with the palms facing in the direction of the incoming threat. By releasing a large amount of chakra, she can halt a swarm of opponents or a sizable technique by encasing them into many crystallized prisons. Unlike other similar techniques that emerge from the ground, this crystal can form within midair.
Note: Can only be twice once per battle.
Note: Use within the realm of logically sized techniques.
Note: Can only be twice once per battle.
Note: Use within the realm of logically sized techniques.
te: Can only be twice once per battle.
Note: Use within the realm of logically sized techniques.
Note: can only be used twice per battle.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 70
Damage: 100 +20 from Hades
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.
 

System001

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(Not sure if having the earth primary requires three or one handsign for that jutsu. I would assume three cause that's how it is written now.)


Oh would you look at that. This man has truly caught my attention now. Should I see what other tricks you possess or will you become a one trick pony little man. I stopped as soon as the centaur appeared. Merely because of the awesome sight of such a performance.
I form two hand signs and I watch closely as to what transpired. I hold my hands up in front of myself and release a huge wave of crystal chakra which can't be seen. However it can be sensed by sensory types and doujutsu users. The chakra would cover the entire battlefield around the two of us. As soon as it contacts the centaur it turns him into crystal particles. The chakra would completely work its way through the ash encompassing it whole heartedly.

As soon as the centaur is handled I focused my attention directly towards the man. I built up my offensive and formed the handsigns. I placed both hands on the ground which was still radiating heat. Dispensing my power directly to the mans left and right flanks. An supreme earth demolition jutsu had risen up to create the mans demise. Truly terrifying in stature as well it shook the ground when it emerged. Keeping myself alert I knew I would have to move quickly after having given up my hands to focus on this attack. I looked directly at the man to watch closely too see if he would evade into the sky or the depths below. I stood up afterwards to find my footing and regain some ground by hopping backwards three jumps (3feet) grabbing at the sword hilt to be on guard this time.

Video for reference it happens quickly


(Shoton: Kessho Chōeki no Nami) - Crystal Release: Crystal Imprisonment Wave
Type: Defensive
Rank: S
Range: Short-Long
Chakra: 50
Damage: N/A
Description: This is a larger scale of Crystal Release: Crystal Pentagonal Prison. After forming two handseals, Guren thrusts both hands out from her body with the palms facing in the direction of the incoming threat. By releasing a large amount of chakra, she can halt a swarm of opponents or a sizable technique by encasing them into many crystallized prisons. Unlike other similar techniques that emerge from the ground, this crystal can form within midair.
Note: Can only be twice once per battle.
Note: Use within the realm of logically sized techniques.
Note: Can only be twice once per battle.
Note: Use within the realm of logically sized techniques.
te: Can only be twice once per battle.
Note: Use within the realm of logically sized techniques.
Note: can only be used twice per battle.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 70
Damage: 100 +20 from Hades
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.

I forfeit, with the current update I no longer have any plans for the Wind Sword.
 

Flash

Kage in the Making 👑
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I'd like to take this.
Death bio in Sig
 
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