Geets v.s Juha round 2

Summer

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-Alright we shall start Long range to make things unique.
-Customs passively active.( cause apparently that's a thing)
-Terrain shall be a large warehouse with a with a 5 story ceiling height.
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I'll use Mashiro sensory active as per usual rules.
 

Vegeta

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I will Use Geets in me sig, you can make 1st move
 

Summer

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Having been sitting cross legged for nearly an hour waiting for this man to arrive. I could distinguish his aura was menacing and full of hate. He seemed to have a chip on his shoulder. That of some great burden of terror and anguish. Could he be the sort for blood lust or the loose canon predictable push forward with brute strength type. I guess time will tell that.
Standing up now I grabbed hold of seal from my ninja pouch and place it onto the ground. The seal of Poseidon and Zeus will work nicely to start.
Seems you took your sweet time arriving. Hopefully you can entertain the thought of a grueling clash of...
No he isn't the type for blood lust but one who is fueled by comment. "Dammit I misjudged him".

Fuinjutsu Suiton Poseidon/Zeus - Sealing Arts* Water of Poseidon/Zeus*
Type: Supplementaty
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage:* (+20 to water jutsu)
Description:
This was a powerful combination between two brothers Zeus and Poseidon . They were renowned for creating seemingly flawless Co op jutsu's that would boost each other's jutsu's. The user places a specific sealing tag onto the ground. Then proceeds to form two handsigns at any time during the battle to activate this seal. The seal will run a constant surge of electricity to any water source in the nearby vicinity of the tag. This will give the water source a boost of damage strength when any water jutsu is utilized from the water source. It will give off a constant surge of electricity water combo boost without the need to pair it with lightning during* the same turn move. The combo will be capable of paralyzing an enemy for one turn upon contact.* The source will remain infused with voltage until either the tag is remove or the 3 turns have conceded. The lightning being infused into the water source is that of B rank strength which will not be distinguishable through normal methods.* The lightning will spread up to mid range from the tag only and in a 360' radius, and under ground. However anybody can hear the lightning being released and tbe ground will crack anywhere it travels to. The effects can be disrupted through damaging the tag or through means of countering the lightning in some way.

Restrictions:
+useable once per battle
+Cannot be paired with forbidden ranked water jutsu
+lasts for three turns.
+Cannot use water for one full turn after the seals effects have ended.
+ the user can place the tag and simply add the handsigns onto a water jutsu to simultaneously activate while drawing upon the source.
+ can only be taught by juha

Having noticed the man's agitation I immediately drew upon my water chakra and cycled it throughout my lungs and throat. Unleashing from my mouth a large source of water the builds into a large wall of water the looks like waves coming to swallow a village. The water was nearly 8 feet tall and it waz widespread to the location. Having lead the assault I finished expelling the water and proceeded to add in a hand sign to release the seal I placed on the ground during commentary. The water would instantly crackle and become electrified as it gushes and pounds the earth towards the man. The entire source of water looked amazing in sight once it had a glowing yellow state added to it. This would work in unison like that of two shinobi linking perfectly in harmony. The water crashed forward without hesitation.


Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

 

Vegeta

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Having been sitting cross legged for nearly an hour waiting for this man to arrive. I could distinguish his aura was menacing and full of hate. He seemed to have a chip on his shoulder. That of some great burden of terror and anguish. Could he be the sort for blood lust or the loose canon predictable push forward with brute strength type. I guess time will tell that.
Standing up now I grabbed hold of seal from my ninja pouch and place it onto the ground. The seal of Poseidon and Zeus will work nicely to start.
Seems you took your sweet time arriving. Hopefully you can entertain the thought of a grueling clash of...
No he isn't the type for blood lust but one who is fueled by comment. "Dammit I misjudged him".

Fuinjutsu Suiton Poseidon/Zeus - Sealing Arts* Water of Poseidon/Zeus*
Type: Supplementaty
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage:* (+20 to water jutsu)
Description:
This was a powerful combination between two brothers Zeus and Poseidon . They were renowned for creating seemingly flawless Co op jutsu's that would boost each other's jutsu's. The user places a specific sealing tag onto the ground. Then proceeds to form two handsigns at any time during the battle to activate this seal. The seal will run a constant surge of electricity to any water source in the nearby vicinity of the tag. This will give the water source a boost of damage strength when any water jutsu is utilized from the water source. It will give off a constant surge of electricity water combo boost without the need to pair it with lightning during* the same turn move. The combo will be capable of paralyzing an enemy for one turn upon contact.* The source will remain infused with voltage until either the tag is remove or the 3 turns have conceded. The lightning being infused into the water source is that of B rank strength which will not be distinguishable through normal methods.* The lightning will spread up to mid range from the tag only and in a 360' radius, and under ground. However anybody can hear the lightning being released and tbe ground will crack anywhere it travels to. The effects can be disrupted through damaging the tag or through means of countering the lightning in some way.

Restrictions:
+useable once per battle
+Cannot be paired with forbidden ranked water jutsu
+lasts for three turns.
+Cannot use water for one full turn after the seals effects have ended.
+ the user can place the tag and simply add the handsigns onto a water jutsu to simultaneously activate while drawing upon the source.
+ can only be taught by juha

Having noticed the man's agitation I immediately drew upon my water chakra and cycled it throughout my lungs and throat. Unleashing from my mouth a large source of water the builds into a large wall of water the looks like waves coming to swallow a village. The water was nearly 8 feet tall and it waz widespread to the location. Having lead the assault I finished expelling the water and proceeded to add in a hand sign to release the seal I placed on the ground during commentary. The water would instantly crackle and become electrified as it gushes and pounds the earth towards the man. The entire source of water looked amazing in sight once it had a glowing yellow state added to it. This would work in unison like that of two shinobi linking perfectly in harmony. The water crashed forward without hesitation.


Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


Seeing his opponent placing a seal on the ground, he too does the same. He would clap, and activate it spreading fire based ash thru Geets side of the field.

I ran into traffic..

He says, as his opponent then unleashes from his mouth a huge wall of water, and he hears lightning crackling with the water it as heads towards them. Quickly slamming his hands to the ground, Geets would use his earth chakra to loosen the earth manipulating it's qualities making it sand like and mixing the fiery ash turning the sand like wave into a wave of fiery ash that matched the opposing wave in stature. As the two clash, Geets would jump back and upwards while drawing in NE, initiating a transformation where as he would morph as sorts of ways including wings sprouting from his back, that he uses to fly upwards 15 meters in the air to see how this develop from the two attacks clashing..

Fuinjutsu Kaijin Naraku - Sealing Arts Ash of Hades
Type: Supplementaty
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: (+20 to earth)
Description:
The user places a specific sealing tag onto the ground. Then by Clapping there hands together (does not require the hands to remain together) the tag will activate. This will send out a fire based ash which will work with the organic material throughout the ground. Turning the organic material into a strong B rank fire ash. This can boost the qualities and damage of any earth jutsu used for two turns (from the ground). Melding earth jutsu and the ash together into a combination of strengthening the earth's damage output. It will add +20 Damage to any earth jutsu and will also give those earth jutsu used a fire based attribute as well. This will cause severe burning upon impact of the ash based earth jutsu's. It can be seen by normal methods and doujutsu user's will be able to detect exactly what is happening. You can also feel the heat radiating from the ground as well as smell the burning organic material throughout the battlefield.

Restrictions:
+useable once per battle.
+Cannot be paired with forbidden ranked earth jutsu
+lasts for two turns.
+cannot use Fuin for one turn after the usage has finished.
+ Can only be paired with two earth jutsu per turn.
+ can only be taught by Juha
(Doton: Dochūbaku) - Earth Release: Landslide Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.
Chaos (Ranmyaku)
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (+10 per turn)
Damage Points: N/a
Description: Chaos is a morphing technique born of negative and dark memories and the sins of the user; it’s a person dark side taking physical form, an executioner and harbinger of death who comes during the user’s state of mental imbalance. Chaos has a satanic appearance, large black wings, pale skin and yellow glowing eyes. Adding to the theme, the hairs grows longer and stiffens making spikes along with the users cloth, being shredded in various areas. Gauntlets and knee guards appears that reflect a demon’s limbs and metallic ribs cover the abdominal area. The user’s chakra becomes similar to that of a cursed seal, dark and purple-ish in color. The area where the user’s heart is present begins to glow.
Advantages:
-Grants flight
-Murderous intent improves by 5 fold. And user becomes emotionless therefore providing immunity against genjutsu, killing intent and any other technique that affects the users emotions. User is still affected to genjutsu that do not affect the emotions however.
-User gains the ability to sense murderous intent, distinguish between several people and determine the strength of each person’s killing intent.
-User’s Fire and Lightning techniques do additional damage (+15) due to natural energy.
-User’s Genjutsu improves by 1 rank, excluding forbidden techniques. I.e. B rank genjutsu becomes A rank, and A rank becomes S rank. But S rank and forbidden ranked genjutsu don’t improve.
Restrictions:
-Lasts 4 turns
-User is unable to use Sage Morph techniques for 2 turns after the mode ends.
-Cannot be activated at the same time as other mode, including other transformations.
-Usable By Dark Crusader and above
 

Summer

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Seeing his opponent placing a seal on the ground, he too does the same. He would clap, and activate it spreading fire based ash thru Geets side of the field.

I ran into traffic..

He says, as his opponent then unleashes from his mouth a huge wall of water, and he hears lightning crackling with the water it as heads towards them. Quickly slamming his hands to the ground, Geets would use his earth chakra to loosen the earth manipulating it's qualities making it sand like and mixing the fiery ash turning the sand like wave into a wave of fiery ash that matched the opposing wave in stature. As the two clash, Geets would jump back and upwards while drawing in NE, initiating a transformation where as he would morph as sorts of ways including wings sprouting from his back, that he uses to fly upwards 15 meters in the air to see how this develop from the two attacks clashing..

Fuinjutsu Kaijin Naraku - Sealing Arts Ash of Hades
Type: Supplementaty
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: (+20 to earth)
Description:
The user places a specific sealing tag onto the ground. Then by Clapping there hands together (does not require the hands to remain together) the tag will activate. This will send out a fire based ash which will work with the organic material throughout the ground. Turning the organic material into a strong B rank fire ash. This can boost the qualities and damage of any earth jutsu used for two turns (from the ground). Melding earth jutsu and the ash together into a combination of strengthening the earth's damage output. It will add +20 Damage to any earth jutsu and will also give those earth jutsu used a fire based attribute as well. This will cause severe burning upon impact of the ash based earth jutsu's. It can be seen by normal methods and doujutsu user's will be able to detect exactly what is happening. You can also feel the heat radiating from the ground as well as smell the burning organic material throughout the battlefield.

Restrictions:
+useable once per battle.
+Cannot be paired with forbidden ranked earth jutsu
+lasts for two turns.
+cannot use Fuin for one turn after the usage has finished.
+ Can only be paired with two earth jutsu per turn.
+ can only be taught by Juha
(Doton: Dochūbaku) - Earth Release: Landslide Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.
Chaos (Ranmyaku)
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (+10 per turn)
Damage Points: N/a
Description: Chaos is a morphing technique born of negative and dark memories and the sins of the user; it’s a person dark side taking physical form, an executioner and harbinger of death who comes during the user’s state of mental imbalance. Chaos has a satanic appearance, large black wings, pale skin and yellow glowing eyes. Adding to the theme, the hairs grows longer and stiffens making spikes along with the users cloth, being shredded in various areas. Gauntlets and knee guards appears that reflect a demon’s limbs and metallic ribs cover the abdominal area. The user’s chakra becomes similar to that of a cursed seal, dark and purple-ish in color. The area where the user’s heart is present begins to glow.
Advantages:
-Grants flight
-Murderous intent improves by 5 fold. And user becomes emotionless therefore providing immunity against genjutsu, killing intent and any other technique that affects the users emotions. User is still affected to genjutsu that do not affect the emotions however.
-User gains the ability to sense murderous intent, distinguish between several people and determine the strength of each person’s killing intent.
-User’s Fire and Lightning techniques do additional damage (+15) due to natural energy.
-User’s Genjutsu improves by 1 rank, excluding forbidden techniques. I.e. B rank genjutsu becomes A rank, and A rank becomes S rank. But S rank and forbidden ranked genjutsu don’t improve.
Restrictions:
-Lasts 4 turns
-User is unable to use Sage Morph techniques for 2 turns after the mode ends.
-Cannot be activated at the same time as other mode, including other transformations.
-Usable By Dark Crusader and above



Hearing the water crash into something and create a large spray of water I assumed that I would require to remove myself. Needing to find a new view of the surroundings. This was due to he large source being the epicentre of my views focal point at the moment. I would be at a disadvantage if I stayed put. I weave a few hand signs and ignite my fire chakra spiralling into the ground with immense force. The fire would burst me into the sky a minimum of 10 feet.


(Katon :Katon rasen kiri ) – Katon release: fire spiral drill
Type: Supplementary
Rank: A rank
Range:short
Chakra: 30
Damage: N/A
Description: simply an overzealous waking this jutsu is used from your feet. You will proceed to make 4 handsigns and the Fire chakra will begin to swell up around your feet. The chakra is then expelled into the earth in giant spiralling drill like manner. The fire goes down to fifteen feet and will cover a 8 foot diameter under the user. This prevents enemies from manipulating certain things from under you but also gives you a slight boost into the air from the sheer force/pressure released. The boost is a minimal of 10 feet. So once released the fire is not visible above ground but the force of the release lifts you above into the air.

~note: can only be used three times during battle
~note: no fire jutsu's above A rank the next turn.
~note: cannot be used more then once in the same turn.
~note: can only be taught by me.

Oh yes that traffic is horrendous. I hear it every seconds be of every day. In fact I hear all!
Spotted in air Cobra noticed vegeta as they both looked at each other simultaneously. It was a dog eat dog situation. The wind was blowing around both of them as you could notice the clothing whipping in he wind. I didn't hesitate even for a moment I whipped my jaw open and expelled a bolt of lightning. The lightning split into 3 portions to cover a wider gap of 2 meter distances between each. The distancing should give proper precaution of evasion. Which will leave him with little opportunity. I grabbed Magnhild and stood atop the head of the hammer.(basically holding it upside down) I then used its ability to maneuver in mid air towards Vegeta. Blasting myself forward in mid air with a burst of wind. As I neared his location I would reposition Magnhild to right in front of myself extended outwards in front of myself to spear him with the head of the hammer. Should I connect vegeta would go flying backwards in mid air as I descend back onto the ground. Magnhild shoot would smash into the ground as I land with a little force.

(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.


Magnhild
Type:Weapon
Rank: S rank
Range:short
Chakra:40
Damage:80
Description
This giant hammer was passed down from a woman named Nora Valkyrie. It is a long handled hammer with a big head and a long haft (handle) the length of 5 feet, and weighs in at 20lbs. The head of the hammer is round and flat on the front side and on the back side it comes to an hollowed out Spike like point . Seen as how this hammer is quite a big and heavier weapon then most it is normally stored in a scroll unless the user states at the beginning of battle that they are carrying it. Regular strikes or freeform in nature will have minimal damage dealing only up to C rank damage and will not require added chakra to fuel. These attacks however will be considerably slower without the extra propulsion speed.

Tempest strike
The user can channel A rank wind chakra into the head of the hammer, and use it to propel the backside of the hammer. This gives it a burst of speed that is harder to visually time an attack. Using the extra propelling force of A rank wind will also give this swing a crushing + 10 damage boost. This release of wind will help to propel the hammer swings and or rotational swings of the hammer.
The boosting speed is similar to that of a powerful wind burst released from its backside. Having a speedy swing will give extra momentum for crushing blows.

Talley Hoooo!
Due to the size of the hammer the user can place a foot on the head of the hammer, while it is upside down. The user holding the haft and standing on the head will be able to release the wind from the spike end. This will propel you through mid air combat by jetting you around on the hammer. As seen in the video the she was able to lift herself into the air or around mid air on the battlefield. This ability has enough propelling force to move you from short range to long. It all depends on the users description as to where they end up. Using Talley Hoooo will require A rank chakra to be used to propel you up to long range

Notes:
every time an ability is used it uses a Jutsu slot.
Tempest strike requires a full turn cool down between usage.
Tempest strike gives the hammer a +10 damage boost to the A rank damage
wind Talley hoooo can only be used twice in the same turn.
wind Talley hoooo requires a full turn cool down after the two usages.
can only be used by Juha and those he allows.
 

Vegeta

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Hearing the water crash into something and create a large spray of water I assumed that I would require to remove myself. Needing to find a new view of the surroundings. This was due to he large source being the epicentre of my views focal point at the moment. I would be at a disadvantage if I stayed put. I weave a few hand signs and ignite my fire chakra spiralling into the ground with immense force. The fire would burst me into the sky a minimum of 10 feet.


(Katon :Katon rasen kiri ) – Katon release: fire spiral drill
Type: Supplementary
Rank: A rank
Range:short
Chakra: 30
Damage: N/A
Description: simply an overzealous waking this jutsu is used from your feet. You will proceed to make 4 handsigns and the Fire chakra will begin to swell up around your feet. The chakra is then expelled into the earth in giant spiralling drill like manner. The fire goes down to fifteen feet and will cover a 8 foot diameter under the user. This prevents enemies from manipulating certain things from under you but also gives you a slight boost into the air from the sheer force/pressure released. The boost is a minimal of 10 feet. So once released the fire is not visible above ground but the force of the release lifts you above into the air.

~note: can only be used three times during battle
~note: no fire jutsu's above A rank the next turn.
~note: cannot be used more then once in the same turn.
~note: can only be taught by me.

Oh yes that traffic is horrendous. I hear it every seconds be of every day. In fact I hear all!
Spotted in air Cobra noticed vegeta as they both looked at each other simultaneously. It was a dog eat dog situation. The wind was blowing around both of them as you could notice the clothing whipping in he wind. I didn't hesitate even for a moment I whipped my jaw open and expelled a bolt of lightning. The lightning split into 3 portions to cover a wider gap of 2 meter distances between each. The distancing should give proper precaution of evasion. Which will leave him with little opportunity. I grabbed Magnhild and stood atop the head of the hammer.(basically holding it upside down) I then used its ability to maneuver in mid air towards Vegeta. Blasting myself forward in mid air with a burst of wind. As I neared his location I would reposition Magnhild to right in front of myself extended outwards in front of myself to spear him with the head of the hammer. Should I connect vegeta would go flying backwards in mid air as I descend back onto the ground. Magnhild shoot would smash into the ground as I land with a little force.

(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.


Magnhild
Type:Weapon
Rank: S rank
Range:short
Chakra:40
Damage:80
Description
This giant hammer was passed down from a woman named Nora Valkyrie. It is a long handled hammer with a big head and a long haft (handle) the length of 5 feet, and weighs in at 20lbs. The head of the hammer is round and flat on the front side and on the back side it comes to an hollowed out Spike like point . Seen as how this hammer is quite a big and heavier weapon then most it is normally stored in a scroll unless the user states at the beginning of battle that they are carrying it. Regular strikes or freeform in nature will have minimal damage dealing only up to C rank damage and will not require added chakra to fuel. These attacks however will be considerably slower without the extra propulsion speed.

Tempest strike
The user can channel A rank wind chakra into the head of the hammer, and use it to propel the backside of the hammer. This gives it a burst of speed that is harder to visually time an attack. Using the extra propelling force of A rank wind will also give this swing a crushing + 10 damage boost. This release of wind will help to propel the hammer swings and or rotational swings of the hammer.
The boosting speed is similar to that of a powerful wind burst released from its backside. Having a speedy swing will give extra momentum for crushing blows.

Talley Hoooo!
Due to the size of the hammer the user can place a foot on the head of the hammer, while it is upside down. The user holding the haft and standing on the head will be able to release the wind from the spike end. This will propel you through mid air combat by jetting you around on the hammer. As seen in the video the she was able to lift herself into the air or around mid air on the battlefield. This ability has enough propelling force to move you from short range to long. It all depends on the users description as to where they end up. Using Talley Hoooo will require A rank chakra to be used to propel you up to long range

Notes:
every time an ability is used it uses a Jutsu slot.
Tempest strike requires a full turn cool down between usage.
Tempest strike gives the hammer a +10 damage boost to the A rank damage
wind Talley hoooo can only be used twice in the same turn.
wind Talley hoooo requires a full turn cool down after the two usages.
can only be used by Juha and those he allows.


Flying up, suddenly his opponents lie force bursts upwards. In response, the demonic Geets makes a seal and poofs out a cloud of smoke that takes his shape but larger, before vanishing as quickly as it appeared..

(Genjutsu: Yoru Wa Yamideari Kyōfu no Furu) - Illusionary Arts: The Night is Dark and Full of Terrors
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The technique is a simple and straightforward illusionary technique that affects the opponents senses. The technique works with the user weaving a single handseal and expelling smoke from his mouth which instantly materializes into a 'shadow figure', with the shadows face being that of whoever the user chooses. The shadow-figure is completely capable of manifesting weaponry from its body and the user can choose to have the original one divide into two or more shadow-figures. Alternatively however, the user can choose to 'give birth' to the shadow figure; more or less for aesthetic purposes. It depends entirely upon the user how he chooses to expel the shadow figure, with the size of the shadow being slightly larger than that of the user. Once this has been done, the shadow figure disperses and disappears from the field. This begins the second stage of the Genjutsu which continues for a specific period. It allows the user to materialize the shadow figure at any place on the field for any purpose at all, such as to stab the opponent or to bind the target in place before the shadow disappears once more. Any damage dealt by the shadow figure is felt and experienced by the target, for example the loss of limbs would incapitate the target, rendering them incapable from using that particular limb. However, in reality, no damage is actually dealt upon the target and it is completely mental stress that forces the body to assume that it has been injured.
Note: Activation costs a move slot, however the technique remains passively active afterwards. The manipulation of the shadows can easily be made part of the same timeframe as another technique. When the form appears it takes a couple of seconds to take it's form before it can strike.
Note: The effects of the illusion disparate when/if the illusion is broken.
Note: Can only be used four times per battle, and each use lasts for four turns.
Note: Can only be taught by Hell Autarch
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Immediately after, he see's the raiton releases from his opponents mouth and makes another seal then stringing two more as well. What he done is, using his own raiton chakra his body starts glowing, and covering his black wings lightning wings emerge crackling loudly, blinding on their own however Geets closing his own eyes momentarily adjusts the brightness to blinding levels like a flash bomb when off expectantly. As this occurs, the shadow like figure reappears behind his target, slicing off his arms with blade like hands then stabbing thru his back out both lungs. While this was an illusion, he would feel like he couldn't use his arms or breath because of the damage sustained within the illusion. While this happens, Geets would then release what seemed like his own raging soul, a Geets esk angel of blinding lightning chakra, who's enhanced strength could possibly stop the man's heart if it strikes, which easily overpowers the lightning spears coming towards him. With his eyes closed to avoid being blinded as well, Geets would direct the angel like figure thru hand movements in case his opponent dodged, using his life force sensing to home in on him. Geets would hover several meters off the ground thru-out the move..
(Raiton: Kain no enchanto) | Lightning Release: Abel's Sacrifice
Type : Attack
Rank : S
Range : Short-Long
Chakra Cost : 40
Damage Points : 80+25=105
Description : The user starts by forming a single handseal to initiate the technique. Once the seal is made, the user's body starts glowing brightly before he sprouts wings made of lightning. The technique gives off chirping noises like that of a lightning jutsu from the user's entity when the justu starts. The light is so bright and concentrated, that the target/s are mostly forced to look away. Targets who really wish to see the user, will see him glow as the area all around him becomes dark due to the side effect of watching something too bright. Finally lightning chakra is released from the user's body as if his soul is emerging out of its host body. The released lightning, which looks like an angel, will fly towards the targets (and split into two different copies for multiple (2) targets; making it A-Rank each) before piercing itself into the said target's body. When the angel pierces itself into the target body, it will paralyze the target due to the electric shock transfered into the target body. His whole body will go numb for 2 whole turns before he can feel any sensation on his body. The user can, with his hand gestures, control the path or direction of the angel's movements.
Note(s):
Can only be used twice.
No other Lightning technique above S rank in the same turn
Can only be taught by Sirius Black.
(Raiton: ranpu suicchi) Lightning release: Light Switch
Type: Supplement
Rank: B
Range: Short-long
Chakra Cost: 25
Damage Points: n/a
Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn.
- This does not increase the power of raiton techs, only adjusts the brightness.
- Can only be used twice per match.
- Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack.
- Must skip a turn before using again
 
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