Hiruko, the Chimera (Level 0)

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Name: Hiruko
Nickname: The Chimera, Amalgamation
Gender: Male
Age: Unknown
Clan: N/A

Appearance:

Hiruko was a white-haired man with red eyes dressed in an over-sized, high-collared coat wrapped with three leather straps. During his childhood, he wore a white robe and his hair was shoulder-length, and tied in a ponytail. As of the Third Shinobi World War, he was seen wearing a beige robe with red undergarments, and his hair's length had reached his hips.

By the time he declared a Fourth Shinobi World War against the world, he took on a youthful appearance, despite being actually closer in age to the Sannin, due to the modifications he made on himself. Most of his body was covered in bandages, including his mouth and arms, revealing only the upper half of his face and hair. By taking some of his bandages off he can use them to attack. Due to the many body modifications made for his Chimera Technique, Hiruko had a stitched scar on the left side of his chest, which is hollowed out in order to make room for assimilating Kakashi into his own body; he also had a heavily emaciated look, the whites of his eyes inverted, and his stitch-patterned mouth looks like those found on rag dolls.

Personality:

A contemporary and former friend of the Sannin, Hiruko wished to become a strong shinobi, yet was born with no natural special abilities. To overcome this disadvantage, he developed the Chimera Technique, a kinjutsu which would allow him to obtain the kekkei genkai of other ninja by fusing their bodies with his own. After the creation of his Chimera technique he became very greedy and evil. He would stop at no end until his goal was complete.

Rank and Chakra Information:

Ninja Rank: Sage

Specialty: Water Release, Earth Release, Taijutsu, Fūinjutsu, Dance of the Bearded Sage

Elements: Water Release, Fire Release, Wind Release, Earth Release, Lightning Release, Mystic Fire Release, Mawscape Release, Alcohol Release, Hot Ice Release

Your Ninjutsu: Ninjutsu, Fūinjutsu, Genjutsu, Taijutsu, Kenjutsu, Chimera Techinque, Dance of the Bearded Sage, Mantis Fist, Black Heaven and Earth, Warrior Monk's Way, Graceful Fist, Ray Summonings

Earth and Water Release Mastery:

Hiruko's elemental mastery manifested itself in Earth Release. Because of his lack of natural skill Hiruko spent countless hours honing his skills in Earth Release enabling him to utilize the element with a single hand seal. Hiruko is also able to utilize Water Release techniques with faster hand seals than normal.

Fūinjutsu:

Hiruko's body is littered with glyphs and tattoos beneath his bandages. These seals and sigils compliment his fighting style and supplement his defenses. On the back of his left hand Hiruko is marked by the Command Seal. He has the Kanji for "Speed" as well as the Kanji for "Eternal" on his back. On his wrist he bears the Mayer's Band, a potent defensive seal. All of these seals are reinforced with an infusion of Fire chakra to supplement their defenses (via Scripture of the Templars). Hiruko also carries with him a scroll for prepared with the Kanji for each basic elemental nature used with the Elemental Sealing Method.

(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle
(Fūinjutsu: Sokuryoku Inmetsu) – Sealing Technique: Virtual Assessment
Type: Supplementary
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: N/A
Description: This is a simple yet effect sealing technique that's composed of a sealing formula of the Kanji letter "力" or in literal meaning "Speed" which is located on the user's right palm, in order for this to work, the user extends his hand forwards while opening his palm, releasing a sealing barrier that contains a mass of the user's chakra, this barrier affects anyone that moves at fast speeds that are not at all traceable with normal eyes, by using chakra as a medium, the barrier forcibly slows down the fast moving body drastically to the point where it becomes barely noticeable by normal eye sight by compressing large amounts of chakra around the bodies of the fast moving person, however, the downside of this technique is that the user can also be affected if he's moving at that speed, this is not a counter attack, but simply a forceful reduction of speed for both parties. This sealing barrier does not work on EIG users, due to the amount of immense chakra pressure released out of their bodies when activating the chakra gates, only works on ninja bodies that move at speeds above the normal eyes tracking abilities.
Note: Can only be used Twice
Note: Lasts for 3 turns once activated.
Note: No Fūinjutsu techniques while the barrier is active.
Note: Barrier spans mid range around its target point and cannot be moved.
(Fuuinjutsu: Chuubuu Gekitai) - Sealing Technique: Paralysis Repulse
Rank: B
Type: Supplementary
Range: Self
Chakra cost: 25
Damage Points: N/A
Description: Chuubuu Gekitai is a special seal located in the users back. The seal automatically activates when the user has been shocked or paralyzed by an electrical current. Upon activation, the seal will start pouring out wind chakra, manifesting wind throughout the users body. Wind having an incredible resistance to electrical currents, will cause the prevention of further spreading. The after effect of this process will be numbness throughout the body for one turn, due to the electrical current straining the body.

Note: Must know Fuuinjutsu.
Note: Must be placed in the users biography.
Note: Each biography can have up to two seals. Meaning this technique can be used twice per battle. One Seal will be located in the upper back and the other will be on the lower back.
Note: The user cannot perform any genjutsu in the same round.
The user cannot perform any summonings for the same and the following 2 turns.
Note: If the electrical current has enough volts to kill, the seal is void.
Note: Can only be used by Mathias.
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes
Mystic Fire Release:

Hiruko possesses the unique elemental nature of Mystic Fire Release, or Shiraton. Formed from the combination of his Fire and Lightning elemental natures and controlled through his mastery of Fūinjutsu; Mystic Fire is an inherently disruptive nature and is capable of taking on many forms ranging from plasma based energy to normal flames. Mystic Fire possesses the unique quality of absolute neutrality with all natures and techniques. As such it competes neutrally with all elemental natures regardless of their abilities. Additionally, in order to seal, absorb, or consume Mystic Fire one must utilize a technique of equivalent rank in strength to the Mystic Fire technique in question. Hiruko's flames generally are teal in the color spectrum, but can vary frequently given his existence as an amalgamation.

History

A contemporary and former friend of the Sannin, Hiruko wished to become a strong shinobi, yet was born with no natural special abilities. To overcome this disadvantage, he developed the Chimera Technique, a kinjutsu which would allow him to obtain the kekkei genkai of other ninja by fusing their bodies with his own. Some time after the Third Shinobi World War, Hiruko's research and findings on the technique were discovered. He claimed the Third Hokage ordered the Sannin to assassinate him, forcing him to leave the village as a missing-nin.

Dozens of years later, ninja possessing kekkei genkai begin disappearing from Kumogakure, Iwagakure, Kirigakure, and Sunagakure, leaving Konohagakure as the suspect and prompting rumours that they are preparing to rebel against the Land of Fire. While on a mission flying over Mount Shami, Sai fell under attack from a mysterious, bird-like monster. Team Kakashi soon arrived to rescue him, but encounter wolf-like monsters, and Naruto was injured in the struggle to escape.

When Konoha Anbu are dispatched to investigate, they encountered Hiruko and his followers, Ichi, Ni, and San. Hiruko reassured his followers that there's nothing to worry about, then quickly dispatched the Anbu squad with his chakra inhaling technique, absorbing their Earth-nature chakra and using it manipulate the mountain itself, crushing them.

With the other nations amassing troops on the borders of the Land of Fire and threatening to invade, Hiruko used a genjutsu to project his image in the skies over Konoha and delivered a message, announcing that he intended to obtain the kekkei genkai of the Land of Fire, becoming immortal, and virtually invincible. With the combined power of kekkei genkai from all Five Great Nations, he planned to start a Fourth Shinobi World War and rule over the world. Knowing that the Chimera Technique cannot fully absorb all of the kekkei genkai, Hiruko revealed (as Kakashi and Tsunade discovered) that he needed to absorb a fifth kekkei genkai: the Sharingan which Kakashi received from his late friend, Obito Uchiha, who he has marked with the Puppet Curse when he met Kakashi during the Third Shinobi World War.

In order to carry out the rest of his goals, Hiruko has been biding time so that he can draw power from the Sun's corona during a solar eclipse, which was then rapidly approaching. This being so, he activated the Puppet Curse and led Kakashi towards Mount Shumisen, where he will conduct the ritual.

Hiruko actually succeeded in assimilating four of the five kekkei genkai from four other shinobi, but while in the process of assimilating Kakashi, the technique used on him by Tsunade activated, and would have destroyed Hiruko if not for Naruto's timely intervention to save and detach Kakashi from him. Hiruko proceeded to fight Naruto and Kakashi, absorbing their techniques and using it against them. Only when Naruto used Wind Release: Rasenshuriken, which Hiruko is unable to replicate, due to its highly complex combination of shape and nature manipulation, Hiruko was defeated. After recovering from that battle he has been plotting his rise once again.

Battles Won: N/A

Battles Lost: N/A



□ Approved □
 
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