Spar (Open)

Xicer

Sannin of the Scrolls 📜
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•Open spar
•Mid range starting
•Unofficial, everything allowed
•Open grass plain, one water source (sufficient for a B-Rank jutsu) mid range behind you, long range in front of me
•I'll be using Sasuke in my sig. Please post your bio and make the first move. If you don't want to make the first move, please don't post.
 

Jᴀʏ

Underdog
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I'll take this.

Theme

Taek had just awoken from his nap, he had heard that there was a shinobi challenging him from the natives of the Land of Grass. Maybe he had heard of Taek, maybe he just wanted to die. Taek walked towards the place the natives said he'd be waiting upon laying his eyes upon the shinobi he realized it was just a boy, Taek began to seeth with rage little boy had come to challenge him was this an insult? "Who sent you here? I'm going to beat the taste out your mouth, and send them your head." Taek said as he entered his Complete Sage Transformation. Taking in incredible amounts of nature energy in order to manipulate his entire body. Suddenly, his hair began to whiten, horns grew from his head, three crimson eyes with black outlines and grey bands along his bicep and foream. Finally white wings grew from his back, although they were incapable of flight they did look pretty ****ing amazing.

Reference
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Immediately after this transformation took place Taek manipulated the flesh just under his wings, creating two holes from which chakra was expelled with incredible force. Taek was propelled forward with blinding speed as he launched himself in an short arc to his opponents left, upon reaching a suitable distance Taek would channel lightning chakra into his fist as he uppercutted the little boy with a lightning infused palm. The sheer speed and power of the technique would break the boy's jaw and launch him upwards and away.

(Kansei Senninka) - Complete Sage Transformation
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A
Description: Sage Transformation (Senninka) is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. The user can fully infuse his body with the gathered natural energy and transform it completely. When he fully transforms, the user gains a massive power boost but loses his mind to his murderous side, signified by a change in his voice. When transforming, the user's body changes color and his sclera turns black. Each member's full transformation appears differently, ranging from different types of horns to stripes across the face. In this full form, the user is incredibly resilient, being able to take Taijutsu attacks up to B-Rank with little damage and being able to function even when severely injured. He can further manipulate his body into suitable weapons and manifest chakra cannons from it to attack with powerful chakra blasts. He can manifest chakra boosters from his extremeties to power his taijutsu moves or to "dash" in speed or even to soften a fall. His physical strength becomes greatly increased, adding +25 to his Taijutsu techniques and his chakra becomes stronger, adding +10 to his elemental chakra. He becomes faster and can regenerate minor wounds easily. His resilience is such that he can take C-Rank Ninjutsu and not suffer hindering damage. Because of his rage and his anger, he becomes unable to use techniques that would otherwise require precise chakra control such as Genjutsu, Fuuinjutsu or similar complex fields/techniques. After its deactivated or deactivates as it times out, the user is left drained of his stamina and unable to use Taijutsu techniques for 2 turns.
Note: Can only be used by Jugo's Clan bio
Note: Lasts 6 turns and can only be used twice

(Senninka: Funsha no Tobikomi) - Sage Transformation: Jet Booster Jump
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage points: N/A
Description: The user reates many jet-like appendages on his back to create a powerful blast which he can use to dash forward at great speed. If used mid air, the user can sustain some control over his "flight". The technique however is only good for a burst of speed and cannot be sustained for flight for example.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.
 

Xicer

Sannin of the Scrolls 📜
Elite
Joined
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Messages
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I'll take this.

Theme

Taek had just awoken from his nap, he had heard that there was a shinobi challenging him from the natives of the Land of Grass. Maybe he had heard of Taek, maybe he just wanted to die. Taek walked towards the place the natives said he'd be waiting upon laying his eyes upon the shinobi he realized it was just a boy, Taek began to seeth with rage little boy had come to challenge him was this an insult? "Who sent you here? I'm going to beat the taste out your mouth, and send them your head." Taek said as he entered his Complete Sage Transformation. Taking in incredible amounts of nature energy in order to manipulate his entire body. Suddenly, his hair began to whiten, horns grew from his head, three crimson eyes with black outlines and grey bands along his bicep and foream. Finally white wings grew from his back, although they were incapable of flight they did look pretty ****ing amazing.

Reference
You must be registered for see images

Immediately after this transformation took place Taek manipulated the flesh just under his wings, creating two holes from which chakra was expelled with incredible force. Taek was propelled forward with blinding speed as he launched himself in an short arc to his opponents left, upon reaching a suitable distance Taek would channel lightning chakra into his fist as he uppercutted the little boy with a lightning infused palm. The sheer speed and power of the technique would break the boy's jaw and launch him upwards and away.

(Kansei Senninka) - Complete Sage Transformation
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A
Description: Sage Transformation (Senninka) is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. The user can fully infuse his body with the gathered natural energy and transform it completely. When he fully transforms, the user gains a massive power boost but loses his mind to his murderous side, signified by a change in his voice. When transforming, the user's body changes color and his sclera turns black. Each member's full transformation appears differently, ranging from different types of horns to stripes across the face. In this full form, the user is incredibly resilient, being able to take Taijutsu attacks up to B-Rank with little damage and being able to function even when severely injured. He can further manipulate his body into suitable weapons and manifest chakra cannons from it to attack with powerful chakra blasts. He can manifest chakra boosters from his extremeties to power his taijutsu moves or to "dash" in speed or even to soften a fall. His physical strength becomes greatly increased, adding +25 to his Taijutsu techniques and his chakra becomes stronger, adding +10 to his elemental chakra. He becomes faster and can regenerate minor wounds easily. His resilience is such that he can take C-Rank Ninjutsu and not suffer hindering damage. Because of his rage and his anger, he becomes unable to use techniques that would otherwise require precise chakra control such as Genjutsu, Fuuinjutsu or similar complex fields/techniques. After its deactivated or deactivates as it times out, the user is left drained of his stamina and unable to use Taijutsu techniques for 2 turns.
Note: Can only be used by Jugo's Clan bio
Note: Lasts 6 turns and can only be used twice

(Senninka: Funsha no Tobikomi) - Sage Transformation: Jet Booster Jump
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage points: N/A
Description: The user reates many jet-like appendages on his back to create a powerful blast which he can use to dash forward at great speed. If used mid air, the user can sustain some control over his "flight". The technique however is only good for a burst of speed and cannot be sustained for flight for example.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

Sasuke stands with a bored expression on his face, arms folded and three-tomoe Sharingan glaring. He had heard that this was the residence of a well known Sage Transformation user. As he knew from his time with Orochimaru, his very own curse mark was based on this transformation. Now was the time to test which was better, Orochimaru's science or Mother Nature's twisted hand.

It is then that the man enters the room. His appearance may be considered daunting to some, but to Sasuke, he may have as well been his own age. He had taken down both bigger and stronger beasts than this. As if reading his mind, the man begins his sage transformation, triggering Sasuke to activates the first level of his curse mark. As Sasuke watches, the man screams about murdering him in some way, like he never had his life threatened before. To which Sasuke simply replies Try me.

It is then that the man grows appendages from his back, prompting Sasuke to concentrate his chakra. He then dashes toward Sasuke in what would be a burst of speed to him, but through Sasuke's Sharingan, would appear to be slow motion. As he begins his dash Sasuke would concentrate his chakra to place him under a Genjutsu, bring sure to not make eye contact, as this would be a desd giveaway of his plan. In this illusion, the man would see his attack play out, just he planned, with Sasuke taking the full force behind his blow. In reality though, Sasuke would take a few steps to his right side and spin around the back of his opponent. Sasuke would end the illusion by spinning to do a round house kick to the man's back. Just as the kick is set to land, Sasuke would coat his leg in a white hot ash that would stick to the man like glue, all the while burning him intensively if contact is made, while also sending him spiralling across the room.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 ( -10 per turn to keep active )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.

Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.

( Doujutsu: Chikan ) Eye Technique: Substitution
Type: Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: A simple technique, usable by Sharingan users through their prowess with illusionary arts, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with Genjutsu, the easier the technique is to use.
Note: This version of the technique is used by Sharingan users
Note: Usable 6 times per match for Primary Genjutsu Specialists, without the need for eye contact; other Sharingan users can use it 3 times and require eye contact for Mid and Long range usage.
Note: Requires 3 Tomoe Sharingan active.
Note: Movement speed is bound by the users rank.

(Katon - Shisan e no hai) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this seal can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by -Vegeta
 

Jᴀʏ

Underdog
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Sasuke stands with a bored expression on his face, arms folded and three-tomoe Sharingan glaring. He had heard that this was the residence of a well known Sage Transformation user. As he knew from his time with Orochimaru, his very own curse mark was based on this transformation. Now was the time to test which was better, Orochimaru's science or Mother Nature's twisted hand.

It is then that the man enters the room. His appearance may be considered daunting to some, but to Sasuke, he may have as well been his own age. He had taken down both bigger and stronger beasts than this. As if reading his mind, the man begins his sage transformation, triggering Sasuke to activates the first level of his curse mark. As Sasuke watches, the man screams about murdering him in some way, like he never had his life threatened before. To which Sasuke simply replies Try me.

It is then that the man grows appendages from his back, prompting Sasuke to concentrate his chakra. He then dashes toward Sasuke in what would be a burst of speed to him, but through Sasuke's Sharingan, would appear to be slow motion. As he begins his dash Sasuke would concentrate his chakra to place him under a Genjutsu, bring sure to not make eye contact, as this would be a desd giveaway of his plan. In this illusion, the man would see his attack play out, just he planned, with Sasuke taking the full force behind his blow. In reality though, Sasuke would take a few steps to his right side and spin around the back of his opponent. Sasuke would end the illusion by spinning to do a round house kick to the man's back. Just as the kick is set to land, Sasuke would coat his leg in a white hot ash that would stick to the man like glue, all the while burning him intensively if contact is made, while also sending him spiralling across the room.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 ( -10 per turn to keep active )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.

Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.

( Doujutsu: Chikan ) Eye Technique: Substitution
Type: Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: A simple technique, usable by Sharingan users through their prowess with illusionary arts, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with Genjutsu, the easier the technique is to use.
Note: This version of the technique is used by Sharingan users
Note: Usable 6 times per match for Primary Genjutsu Specialists, without the need for eye contact; other Sharingan users can use it 3 times and require eye contact for Mid and Long range usage.
Note: Requires 3 Tomoe Sharingan active.
Note: Movement speed is bound by the users rank.

(Katon - Shisan e no hai) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this seal can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by -Vegeta

Taek launched himself towards his opponent who happened to activate some sort of transformation, but stood completley still while Taek boosted himself forwards, quite suspicious.. Suddenly just as his attack "landed", his opponent disappeared. He could hear something behind him and turned his head slightky to see his adversary spinning behind him in his peripheral vision, and as he performed the motions of his round house kick Taek spun back around channeling smoke into his fist and within the smoke would be multiple small shuriken that would block the incoming kick along with Taek's hand, upon coming in contact with the boy's kick Taek would push it upwards by the heel.

(Kuroi Gia) - Black Gear
Type: Attack
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40 + 10 = 50
Description: The user will release smoke from his wrist launchers and manipulate it into spherical spinning cloud of smoke around their hands. Within the smoke the user will have released multiple small shuriken from their hand. The shuriken will move through the smoke, though this would be unknown to the enemy. As the smoke and shuriken are rotating around the users fist the user will then punch the enemy and the spinning shuriken slice the enemy once contact is made.
Note: Courtesy of Omegā.

Taek couldn't even tell that his technique wasn't strong enough to completley counter the ash, with his Complete Sage Transformation being active. As Taek defended against the spinning ash kick he simulatenously kicked his opponent just above his knee in an attempt to knock him off balance. The empowered kick would in fact do much more, bending back the knee and breaking the bone completley.

(Tsumazuki Tātoru) - Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 + 25 = 55
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.

This combination of movement would push the shinobi on to his back with the weight of his foot pushing him down and his broken knee unable to maintain his stance. As his opponent fell backwards Taek would channel wind chakra into the ground, which would engrave a circle into the earth surronding the two combatants. As Taek clapped his hands the wind would launch the two into the air, causing severe damage to the unbalanced and unprepared Sasuke Uchiha.

(Futon: Tengoku no rifuto | Wind Release: Heaven's Lift)
Type: Supplementry/Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A | 60 to an opponent + 10 = 70
Description: The user will chose to draw 1-5 hand-width circles in the ground either by dragging their foot or by focusing their wind-based chakra onto the ground and engraving the circle. The action is so minuscule and natural, the opponent may not even notice depending on how the user integrates it with their movements. The circle or circles can be drawn turns before or during a fight or anytime on the battle field. When the user chooses, they will then activate the chakra circle by stepping on it or clapping their hands together. If the user activates the circle by stepping on the circle, they will be blasted/carried knowingly into the air by a beam of wind. This is great for quickly avoiding techniques by launching into the air. The height at which the user is launched is mid ranged into the air, that way the user may land safely on their feet. This allows them to be able to logically avoid small or large techniques of any nature. In contrast, the user can chose to have these circles act as "mines" for the opponent. Meaning, if the opponent steps on one, they will be unknowingly launched into the air, taking on grave injuries from the surprise impact. The reason why it will hurt the opponent but not the user is because the user is knowing of the mines, being able to stiffen their body and prepare for the launch. As to the enemy, who will be abruptly launched upwards, their joints lose and unaware.
Notes:
- The circles only last up to 3 turns or until they are smudged away somehow
- May only be used up to four times in battle, with a one turn cool down
- Can only be taught by Chihaya

"Is that all??"
 
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