The hunt for the Four-Tails

Klad

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Okay, we're going to do it like this; consider Feitan part of the Akatsuki and he's hunting you down.
Unofficial
All abilities the bio knows may be used
Terrain is a forest clearing which is 50m long and 20m wide, tall trees are dotting the border of this clearing. We stand medium range from each other, and you may pick who goes first.

Things I must post before a battle

(Meiton/Fuuin: Mato no Ibunshi) – Sealing/Dark Release: Mark of the Outsider
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Through his knowledge of Fuuinjutsu and Dark Release, the user will create replicas of the dark marks on their palms and apply them to weapons, tools, objects, scrolls or even their clothes. The dark marks will work exactly the same way as the originals and the user will be capable of using all types of Dark Release techniques from them. The marks can be activated remotely and so the user could throw a kunai with a dark mark applied towards the opponent then activate a technique like 'Inhaling Maw' from a distance. The user will still have to abide by all of the restrictions and limitations of the technique when used in this way. For example, the mark will have to be within short-range of a technique/attack to perform certain absorption-type techniques. As dark marks are essentially "portals" to a separate space/dimension that can contain a virtually infinite amount of energy/chakra, techniques absorbed by these replica marks will enable the user's main body to use release-type techniques. Following this same logic, the user can use release-type technique from any of these replica dark marks after one of them or one of the originals performs an absorption. Similar to Minato's FTG seals, the user can have any number of these seals applied before a battle and they will only cost chakra when the user activates them through the use of Dark Release techniques. These replica dark marks can be distinguished from the originals as they have a different design (see spoiler). The absorption mark is the black inner circle while the release mark is the white outer circle.

Note: Must be stated in the user's bio

Fuuinjutsu: Deddozōn | Sealing Technique: Dead Zone
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: A seal with the word 'Maintain' will be placed somewhere on the users body. The seal will passively drain chakra from the user which it will then redirect into the surroundings so as to detect attempts at manipulating space (affords no other kind of sensory). When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate, passively draining chakra from the user to erect a barrier that will instantly spread outwards and prevent the space time continuum from being manipulated - in effect the seal will serve to neutralize space time techniques such as summoning jutsu, or techniques that utilise portals such as 'Stick Earth Drop' from being utilised as it forcibly maintains the fabric of space and time. The seal activates automatically upon detecting an attempt at space/time manipulation, and is effective against such jutsu up to, and including A rank. However it is wholly ineffective against S ranked space time manipulation (Such as S rank summoning techniques as the jutsu utilises more chakra than this technique to bring a stronger summon to the field, however it will still be effective against lower ranked space time techniques even if the substance that they attempt to bring to the field is higher ranked)

Note:
- The user can start the battle with the seal already placed, in which case it must be posted at either the start of the battle or in the users bio. Otherwise the user will have to manually place the seal, which counts as a move and can only be done twice.
- The seal can only activate once per turn, and the user cannot use Fuinjutsu above A rank the turn after it triggers.
- The seal passively drains 5 chakra from the user per turn
- When triggered, a barrier of the appropriate strength will be set up (i.e A rank to counter A rank S/T) that will prevent the space time technique and last for that turn. An A rank barrier can be set up once, and a B rank barrier can only be set up twice. For C rank and below however, on account of there being virtually no S/T techniques that weak barring the summoning of certain lesser animals, the barrier can be triggered continuously to prevent these critters from taking to the field.
- As activation is passive, (But does count towards move count) the user is free to continue as normal.
- Won't work on 'Flying Thunder God' as it is a S ranked Space-Time technique.
 

Klad

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The sun was at its peak however it wasn't necessarily that hot. Feitan found himself in the middle of a forest's clearing. The Akatsuki intel papers had continuously mentioned the appearance of the Four Tails Jinchuuriki around this area, so lately Feitan had been inspecting this area. And the time had finally come, the red hair jinchuuriki showed. Feitan gave out a small chuckle. How does it feel to have a beast inside of you for all these years? They stood medium range from each other, apprximately 15m. The Dark user knew he had no time to waste so he quickly takes on the offensive. He passively drains some of his own chakra which convers into dark chakra for later purposes. Then he wills the opening of his curse mark located at his neck. The power runs through in the manifestation of patterned red lines which course his body in a continuous manner before they solidify and take black colour. So, shall we begin?

Feitan focuses dark chakra in one of his dark mark located at the sole of his boots and created a vertical dark tube underground. The tip of this tube will pool slightly beneath Roshi's feet in a manner that promotes suction; in other words, the moment the circle appears it covers the whole short range of Roshi and will intent to suck the old man in, trying to push him forcefully in the depths of hell. After that, Feitan hurles three kunais in three directions; one in the left, one in the right and one in the front. The one in the front will land exaclty where Roshi was standing and the other two ones land 5m on his sides respectively.

Tsuindoragonringu - Twin Dragon Rings (reference)
Type: Weapon
Rank: S-rank
Range: Short/Long
Chakra: N/A
Damage: N/A
Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.

The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 5 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".

"Absorption" ring
This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only at a time.

"Release" ring
This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only do one at a time.

Restrictions
- The effects of the rings are passive
- Can only be taught by Klad

Reference
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Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency x2 passive
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad

(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.

Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.

Meiton: Jigoku no Fukami - Dark Release: Depths of Hell
Type: Offensive
Rank: A-rank → S-rank
Range: Short-Long
Chakra: 30 → 40
Damage: 60 → 80 + 15
Description: In order to make this technique work, the user needs to have his dark mark in contact with solid matter (ground, for example) and channel a considerable amount of dark chakra underground. This chakra will take the form of a five meter wide vertical dark circular tunnel (resembling a cylinder) which can extent up to 20m deep underground. The tip of this tunnel will slightly pool beneath the enemy's legs as a dark circular formation. This circle can be as big as the user wants but cannot transcend the distance beyond the short range of a target. The pattern this circle appears is that of an "inhaling" nature; the suction of the circle has enough force to abruptly pull an adult sized male down below the tunnel in a fast process. With the user's mental command, the tunnel will tighten its structure from five meters to a minimum of 50 centimeters. Anything caught in the tunnel will have no way of surviving such a tight environment and will eventually have their organs splashed out of their body, resulting in immediate death.

Note
-The circle has the passive ability to sap -60 chakra from a target once made contact with. If successful, this chakra will passively go to the user for other dark techniques as the whole tunnel is linked to the dark mark of the user. For this reason, the user needs to have his dark mark in contact with a solid matter the entire time. This technique is usable only thrice and has a two-turn cooldown.
-Can only be taught by Klad
 

Inch

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The sun was at its peak however it wasn't necessarily that hot. Feitan found himself in the middle of a forest's clearing. The Akatsuki intel papers had continuously mentioned the appearance of the Four Tails Jinchuuriki around this area, so lately Feitan had been inspecting this area. And the time had finally come, the red hair jinchuuriki showed. Feitan gave out a small chuckle. How does it feel to have a beast inside of you for all these years? They stood medium range from each other, apprximately 15m. The Dark user knew he had no time to waste so he quickly takes on the offensive. He passively drains some of his own chakra which convers into dark chakra for later purposes. Then he wills the opening of his curse mark located at his neck. The power runs through in the manifestation of patterned red lines which course his body in a continuous manner before they solidify and take black colour. So, shall we begin?

Feitan focuses dark chakra in one of his dark mark located at the sole of his boots and created a vertical dark tube underground. The tip of this tube will pool slightly beneath Roshi's feet in a manner that promotes suction; in other words, the moment the circle appears it covers the whole short range of Roshi and will intent to suck the old man in, trying to push him forcefully in the depths of hell. After that, Feitan hurles three kunais in three directions; one in the left, one in the right and one in the front. The one in the front will land exaclty where Roshi was standing and the other two ones land 5m on his sides respectively.

Tsuindoragonringu - Twin Dragon Rings (reference)
Type: Weapon
Rank: S-rank
Range: Short/Long
Chakra: N/A
Damage: N/A
Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.

The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 5 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".

"Absorption" ring
This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only at a time.

"Release" ring
This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only do one at a time.

Restrictions
- The effects of the rings are passive
- Can only be taught by Klad

Reference
You must be registered for see images

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency x2 passive
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad

(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.

Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.

Meiton: Jigoku no Fukami - Dark Release: Depths of Hell
Type: Offensive
Rank: A-rank → S-rank
Range: Short-Long
Chakra: 30 → 40
Damage: 60 → 80 + 15
Description: In order to make this technique work, the user needs to have his dark mark in contact with solid matter (ground, for example) and channel a considerable amount of dark chakra underground. This chakra will take the form of a five meter wide vertical dark circular tunnel (resembling a cylinder) which can extent up to 20m deep underground. The tip of this tunnel will slightly pool beneath the enemy's legs as a dark circular formation. This circle can be as big as the user wants but cannot transcend the distance beyond the short range of a target. The pattern this circle appears is that of an "inhaling" nature; the suction of the circle has enough force to abruptly pull an adult sized male down below the tunnel in a fast process. With the user's mental command, the tunnel will tighten its structure from five meters to a minimum of 50 centimeters. Anything caught in the tunnel will have no way of surviving such a tight environment and will eventually have their organs splashed out of their body, resulting in immediate death.

Note
-The circle has the passive ability to sap -60 chakra from a target once made contact with. If successful, this chakra will passively go to the user for other dark techniques as the whole tunnel is linked to the dark mark of the user. For this reason, the user needs to have his dark mark in contact with a solid matter the entire time. This technique is usable only thrice and has a two-turn cooldown.
-Can only be taught by Klad
Roshi wistfully shakes his head at his challenger. "You think it wise, boy, tangling with a jinchuuriki?"
Roshi stands idly, allowing you to power up, when the battle starts rather unexpectedly.
Suddenly, a maw of inhaling darkness begins opening below Roshi's feet. Thinking quickly, Roshi pulls his own feet out from under himself before he is able to be touched by the initial opening, yet as his body is sucked downward, he barfs out a stone golem who plugs up the hole, effectively neutralizing it, I think.

(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 90
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.
As the large golem plummets into the darkness tube whereupon it will consequently negate its effects, Roshi lowers his feet to the golem's back and pushes off it, moving backward just a bit to land on solid ground with his hands pressed flat against it. Instantly, an enormous golem of earth erupts from the ground beneath Roshi, with Roshi positioned on its shoulder with his hands still pressed against it. From here, he simply observes his opponent and waits for his action.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 110
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
 

Klad

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Roshi used the earth golem to save him from the sucking hole, regardless, Feitan still absorbed the golem's chakra even though it neutralized the hole completely. The golem is now stuck underground and cannot be retrieved by normal means anymore. Though, at the last moment Roshi had pushed off its back and now was aiming to stand on solid ground slightly backwards. Not letting him to make contact with the ground, Feitan takes two simultaneous actions moving; he moves just the tip of his index finger to prolong the route of the kunai which was about to land where Roshi was standing and point his palm forward, releasing a massive chidori blast. Interestingly, this lightning technique gets absorbed by Feitan himself, and in an instant he makes use of the dark mark in the kunai and releases the very same lightning, but with dark properties. This attack is extremely quick as the kunai due to the Manipulated Shuriken Techique got in fact closer to Roshi and from it the dark lightning released. Your time is long up, old man.

OOC: The entire things happen in a timeframe

(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80 + 15 = 95
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

(Meiton: Kousei no Oni) – Dark Release: Rebirth of the Demon
Type: Defensive/Offensive
Rank: S
Range: Short (same range as the absorbed attack)
Chakra Cost: 40
Damage Points: N/A (same as the absorbed attack 95 + 15 + 10 (ring) = 120)
Description: After releasing an energy-based attack of their own, the user will immediately absorb it back into their dark mark before releasing a dark release replica of it. It will be the same size, shape, carry the same rank and possess the same properties as the absorbed technique. It will be emitted in the same form as the absorbed energy, though it will be violet in colour to signify the change into Dark Release (e.g. absorbing a raiton technique would result in purple lightning being released). While this is performed in the same timeframe as the technique which precedes it (the one absorbed), it will still count as a move and so it will effectively be as if the user used two moves. Alternatively, the user can use this as normal against an opponent's attack to send back an exact replica composed of purple flames. The user can only draw in techniques that are within short-range of their dark mark and can only absorb techniques following Dark's elemental S/W (A-Ranks for weaknesses, S-Ranks for neutrals and F-Ranks for elements weak to dark).

Note: Can only be used twice per battle
Note: No A-Rank or above Dark in the user's next turn or same turn
Note: Changes the S/W of the absorbed technique into Meiton's S/W
 

Inch

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Roshi used the earth golem to save him from the sucking hole, regardless, Feitan still absorbed the golem's chakra even though it neutralized the hole completely. The golem is now stuck underground and cannot be retrieved by normal means anymore. Though, at the last moment Roshi had pushed off its back and now was aiming to stand on solid ground slightly backwards. Not letting him to make contact with the ground, Feitan takes two simultaneous actions moving; he moves just the tip of his index finger to prolong the route of the kunai which was about to land where Roshi was standing and point his palm forward, releasing a massive chidori blast. Interestingly, this lightning technique gets absorbed by Feitan himself, and in an instant he makes use of the dark mark in the kunai and releases the very same lightning, but with dark properties. This attack is extremely quick as the kunai due to the Manipulated Shuriken Techique got in fact closer to Roshi and from it the dark lightning released. Your time is long up, old man.

OOC: The entire things happen in a timeframe

(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80 + 15 = 95
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

(Meiton: Kousei no Oni) – Dark Release: Rebirth of the Demon
Type: Defensive/Offensive
Rank: S
Range: Short (same range as the absorbed attack)
Chakra Cost: 40
Damage Points: N/A (same as the absorbed attack 95 + 15 + 10 (ring) = 120)
Description: After releasing an energy-based attack of their own, the user will immediately absorb it back into their dark mark before releasing a dark release replica of it. It will be the same size, shape, carry the same rank and possess the same properties as the absorbed technique. It will be emitted in the same form as the absorbed energy, though it will be violet in colour to signify the change into Dark Release (e.g. absorbing a raiton technique would result in purple lightning being released). While this is performed in the same timeframe as the technique which precedes it (the one absorbed), it will still count as a move and so it will effectively be as if the user used two moves. Alternatively, the user can use this as normal against an opponent's attack to send back an exact replica composed of purple flames. The user can only draw in techniques that are within short-range of their dark mark and can only absorb techniques following Dark's elemental S/W (A-Ranks for weaknesses, S-Ranks for neutrals and F-Ranks for elements weak to dark).

Note: Can only be used twice per battle
Note: No A-Rank or above Dark in the user's next turn or same turn
Note: Changes the S/W of the absorbed technique into Meiton's S/W
Roshi observes his opponent opponent tweaking the wire as he seemingly begins a lightning technique, driving all thoughts of his previous strategy from his head as he prepares to defend, taking a deep gulp of air. And yet, in the next instant the lightning vanishes only to erupt from the kunai which had just been flicked forward a bit, now coated in a deep purple color. Alarmed at the sudden threat, Roshi exhales a boulder of lava and fire which clashes with the purple lightning, barely halting its sudden progress.

Yet due to his proximity to the clash and the varying levels of power between the two techniques, the shock wave which emanates from the clashing techniques favors Roshi's side, and he is blasted backward by the force, taking a certain amount of damage, strain and pain.

(Yōton: Shaku Karyū Gan) - Lava Release: Blazing Boulder Stream

Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60+30=90
Description: After performing the following hand seals Dog → Snake The user takes a deep breath and then expels a large amount of lava, which quickly solidifies into multiple boulders of molten rock that are fired towards the target with a tremendous amount of force. Due to their composition, the boulders can melt through several trees with ease and are difficult to avoid in their entirety, because they're dispersed over an expansive range.

Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.
Alarmed at his opponent's power, Roshi steels himself. He would use the power of the Yonbi.

Even as Roshi is being knocked backward after releasing his lava boulder, he focuses through the pain, and activates another jutsu. In this case, he focuses his chakra to create a great river of lava on the battlefield, dividing it in half. In this case, you will be placed in the middle of it with its edges reaching 10 meters in front of you, and thirty meters behind you.

(Yoton: Yurasu no Kazangan) - Lava Release: Rock to Lava

Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+30=110
Description: A jutsu that helps bring out more substance for magma jutsu, can also add a certain twist to the battlefield by changing a rocky terrain to a fiery terrain of lava. The user will focus his chakra into any earthen substance in his range and heat it up, transforming it into Lava. Its best used on the battle field ground, where large areas and fields of Lava can be created. The lava is incredibly hot and fluid and as such very damaging to the touch. However, it will eventually cool down and harden into rock with time.

Note: Usable once every 4 turns and lasts 3 turns.
Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.
Not again. He wouldn't lose Son a second time. He had been offered a second chance at life, and the lessons he had learned in the afterlife wouldn't be for nothing.

A crimson shroud of chakra envelopes him as he comes crashing to a halt, rolling backwards and landing on all fours with an apish posture as the tail grows from the edge of the shroud. The shroud warps into the silhouette of an ape, yet Roshi's eyes can yet be seen glowing out from the layer of crimson chakra, the bijuu chakra warping his appearance.

( Chakra no Koromo ) - Chakra Shroud
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 100 chakra points )
Damage: N/A ( +10 to Taijutsu, +5 to Ninjutsu )
Description: The jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a high resistance to all C-Rank and below techniques and B-rank and below Taijutsu.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
 
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Klad

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Roshi observes his opponent opponent tweaking the wire as he seemingly begins a lightning technique, driving all thoughts of his previous strategy from his head as he prepares to defend, taking a deep gulp of air. And yet, in the next instant the lightning vanishes only to erupt from the kunai which had just been flicked forward a bit, now coated in a deep purple color. Alarmed at the sudden threat, Roshi exhales a boulder of lava and fire which clashes with the purple lightning, barely halting its sudden progress.

Yet due to his proximity to the clash and the varying levels of power between the two techniques, the shock wave which emanates from the clashing techniques favors Roshi's side, and he is blasted backward by the force, taking a certain amount of damage, strain and pain.

(Yōton: Shaku Karyū Gan) - Lava Release: Blazing Boulder Stream

Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60+30=90
Description: After performing the following hand seals Dog → Snake The user takes a deep breath and then expels a large amount of lava, which quickly solidifies into multiple boulders of molten rock that are fired towards the target with a tremendous amount of force. Due to their composition, the boulders can melt through several trees with ease and are difficult to avoid in their entirety, because they're dispersed over an expansive range.

Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.
Alarmed at his opponent's power, Roshi steels himself. He would use the power of the Yonbi.

Even as Roshi is being knocked backward after releasing his lava boulder, he focuses through the pain, and activates another jutsu. In this case, he focuses his chakra to create a great river of lava on the battlefield, dividing it in half. In this case, you will be placed in the middle of it with its edges reaching 10 meters in front of you, and thirty meters behind you.

(Yoton: Yurasu no Kazangan) - Lava Release: Rock to Lava

Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+30=110
Description: A jutsu that helps bring out more substance for magma jutsu, can also add a certain twist to the battlefield by changing a rocky terrain to a fiery terrain of lava. The user will focus his chakra into any earthen substance in his range and heat it up, transforming it into Lava. Its best used on the battle field ground, where large areas and fields of Lava can be created. The lava is incredibly hot and fluid and as such very damaging to the touch. However, it will eventually cool down and harden into rock with time.

Note: Usable once every 4 turns and lasts 3 turns.
Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.
Not again. He wouldn't lose Son a second time. He had been offered a second chance at life, and the lessons he had learned in the afterlife wouldn't be for nothing.

A crimson shroud of chakra envelopes him as he comes crashing to a halt, rolling backwards and landing on all fours with an apish posture as the tail grows from the edge of the shroud. The shroud warps into the silhouette of an ape, yet Roshi's eyes can yet be seen glowing out from the layer of crimson chakra, the bijuu chakra warping his appearance.

( Chakra no Koromo ) - Chakra Shroud
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 100 chakra points )
Damage: N/A ( +10 to Taijutsu, +5 to Ninjutsu )
Description: The jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a high resistance to all C-Rank and below techniques and B-rank and below Taijutsu.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
The clas of the lava and lightning generated gigantic shockwaves which pushed Roshi even further and fluxed Feitan's clothes as he squinted. Thanks to his rings, he could make out the exact location of the Jinchuuriki, as he was still being sent flying. Approximately a few feet away from the mobile object that was going backwards, Feitan made three handseals and accumulated a lot of wind chakra and manifested it into one gigantic wind mouth. The mouth was opened and stood 7m tall and 3m wide, excessively more than enough to engulf the Jinchuuriki in with ease and bite his flesh and bones down with its sharp fangs. Due to the fact that Roshi was moving backwards and the air would be interefering with his hearing, he would barely be able to hear the wind mouth being created behind him unless he had access to sensing.

(Futon: Vengeant Kiba) Wind Release: Vengeant Fangs
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 + 15 = 55
Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.
~ Can only be taught by Albel
~ Must have a one turn wait before using again

Undergoing another process of three hand seals, Feitan focuses fire chakra beneath Roshi's position. The fire will burst out like a growing tree which goes skyward 15m and burns alive anyone or anything caught in it.

(Katon: Fenikkusu Ki) – Fire Style|Phoenix Tree
Rank: S
Type: Attack
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80 + 15 = 95
Description: Performing the Tiger, Horse, and Rat handseals the user will concentrate a massive amount of fire chakra deep into the ground below the enemy. Like an eruption the fire will burst through the ground and take the form of a rapidly growing tree that expands upwards (up to 15 meters) ripping and scorching through the earth and burning everything near it. After the technique is over, it leaves the area a barren scorched land.
 

Inch

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The clas of the lava and lightning generated gigantic shockwaves which pushed Roshi even further and fluxed Feitan's clothes as he squinted. Thanks to his rings, he could make out the exact location of the Jinchuuriki, as he was still being sent flying. Approximately a few feet away from the mobile object that was going backwards, Feitan made three handseals and accumulated a lot of wind chakra and manifested it into one gigantic wind mouth. The mouth was opened and stood 7m tall and 3m wide, excessively more than enough to engulf the Jinchuuriki in with ease and bite his flesh and bones down with its sharp fangs. Due to the fact that Roshi was moving backwards and the air would be interefering with his hearing, he would barely be able to hear the wind mouth being created behind him unless he had access to sensing.

(Futon: Vengeant Kiba) Wind Release: Vengeant Fangs
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 + 15 = 55
Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.
~ Can only be taught by Albel
~ Must have a one turn wait before using again

Undergoing another process of three hand seals, Feitan focuses fire chakra beneath Roshi's position. The fire will burst out like a growing tree which goes skyward 15m and burns alive anyone or anything caught in it.

(Katon: Fenikkusu Ki) – Fire Style|Phoenix Tree
Rank: S
Type: Attack
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80 + 15 = 95
Description: Performing the Tiger, Horse, and Rat handseals the user will concentrate a massive amount of fire chakra deep into the ground below the enemy. Like an eruption the fire will burst through the ground and take the form of a rapidly growing tree that expands upwards (up to 15 meters) ripping and scorching through the earth and burning everything near it. After the technique is over, it leaves the area a barren scorched land.
As Roshi is barely able to hear the wind forming behind him, he realizes that his opponent has no intentions of giving him a break. In response, he simply creates a layer of earth around his body which protects him from the wind, though he allows it to fall from his body the moment its purpose is served, landing on his feet after tanking the wind.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique

Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
He still needed to activate his Chakra Shroud, though. Just as he was going to do it, he notices the telltale signs of fire being formed from below him. With a burst of speed, he activates his Chakra Shroud and makes use of the enhanced speed to move out of the way of the erupting fire pillars, moving in a clockwise arc to the left, such that he maintains his distance from you. He lobs a few kunai with explosive tags at you while he does this. The explosive tags are timed so that they would explode upon reaching you.

( Chakra no Koromo ) - Chakra Shroud

Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 100 chakra points )
Damage: N/A ( +10 to Taijutsu, +5 to Ninjutsu )
Description: The jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a high resistance to all C-Rank and below techniques and B-rank and below Taijutsu.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
Roshi, observing you for any movement or counter and that knowing he may need to change his plan, continues to circle you at a blazing speed. He makes a single hand seal, causing a portal to open a bit above you which immediately drops a large amount of mud onto you, covering everything within a short-range. The timing of this is such that the mud will drop onto you just as the explosive tags detonate.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 70
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
 

Klad

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As Roshi is barely able to hear the wind forming behind him, he realizes that his opponent has no intentions of giving him a break. In response, he simply creates a layer of earth around his body which protects him from the wind, though he allows it to fall from his body the moment its purpose is served, landing on his feet after tanking the wind.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique

Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
He still needed to activate his Chakra Shroud, though. Just as he was going to do it, he notices the telltale signs of fire being formed from below him. With a burst of speed, he activates his Chakra Shroud and makes use of the enhanced speed to move out of the way of the erupting fire pillars, moving in a clockwise arc to the left, such that he maintains his distance from you. He lobs a few kunai with explosive tags at you while he does this. The explosive tags are timed so that they would explode upon reaching you.

( Chakra no Koromo ) - Chakra Shroud

Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 100 chakra points )
Damage: N/A ( +10 to Taijutsu, +5 to Ninjutsu )
Description: The jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a high resistance to all C-Rank and below techniques and B-rank and below Taijutsu.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
Roshi, observing you for any movement or counter and that knowing he may need to change his plan, continues to circle you at a blazing speed. He makes a single hand seal, causing a portal to open a bit above you which immediately drops a large amount of mud onto you, covering everything within a short-range. The timing of this is such that the mud will drop onto you just as the explosive tags detonate.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 70
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
Seeing the adversary adapting to his kind trademark animalistic stance, he began running in a clockwise fashion as the shroud of his beast's chakra surrounded him. He'd also throw a few kunais heading Feitan's way, who had already taken measurements by doing two simultaneous actions. He took out the same exact amount of Kunai's and focused his dark chakra. He threw the kunais towards the coming ones and ended them preamurely. The speed of the Jinchuuriki would backfire at him because he'd not notice a dark layer of chakra being formed all five meters around him. The moment he takes his next step, two long dark arms will emerge and grab him forcefully by his one arm and his neck. This would freeze him in spot as his chakra shroud is immediately sapped out of his control and absorbed within the dark arms. Though, Roshi would want to worry more about his inability to use hand seals, or even worse, his shortened breath due to the excess strangle put on his neck. With a single handseal, Feitan sets the two hands aflame; creating a sea of blue flames, vaporizing the old man.

Meiton: Mōtaru no naitomea - Dark Release: Nightmare of the Mortal
Type: Offensive
Rank: B-rank → A-rank
Range: Short-Mid
Chakra: 20 → 30
Damage: 40 → 60 + 15 = 75
Description: A technique which is controlled by the user and considered to be very fast in performance, the user activates either dark mark on his palm and sends a near invisible dark layer to reside on the ground. It is 2cm thick and the size of this layer is usually up to the user, but it cannot be larger than the short range radius from any target. The mechanism of this technique lies within any sudden movement done by a target with his feet. Be it a jerking movement in order to run, or simply a foot stomp, the dark layer will trigger and a total of two black, adult-sized and with elongated forearm arms will emerge from the layer and capture the target in mid-movement, restricting their movements. The way the hands emerge is dependant on how the user describes them in his move. These hands have the ability to absorb chakra, and as they start sapping, they gain a slight blue hue, and this will further increase their grip on whatever body part of the target. With the performance of one handseal, the user is able to set these hands aflame; creating a sea of full of blue flames which can cause 2nd degree burns to the target.

- The dark layer can stay only for three turns in the battlefield.
- Usable only thrice per event/conflict
- Can only be taught by Klad

4/5 CM
 

Inch

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Seeing the adversary adapting to his kind trademark animalistic stance, he began running in a clockwise fashion as the shroud of his beast's chakra surrounded him. He'd also throw a few kunais heading Feitan's way, who had already taken measurements by doing two simultaneous actions. He took out the same exact amount of Kunai's and focused his dark chakra. He threw the kunais towards the coming ones and ended them preamurely. The speed of the Jinchuuriki would backfire at him because he'd not notice a dark layer of chakra being formed all five meters around him. The moment he takes his next step, two long dark arms will emerge and grab him forcefully by his one arm and his neck. This would freeze him in spot as his chakra shroud is immediately sapped out of his control and absorbed within the dark arms. Though, Roshi would want to worry more about his inability to use hand seals, or even worse, his shortened breath due to the excess strangle put on his neck. With a single handseal, Feitan sets the two hands aflame; creating a sea of blue flames, vaporizing the old man.

Meiton: Mōtaru no naitomea - Dark Release: Nightmare of the Mortal
Type: Offensive
Rank: B-rank → A-rank
Range: Short-Mid
Chakra: 20 → 30
Damage: 40 → 60 + 15 = 75
Description: A technique which is controlled by the user and considered to be very fast in performance, the user activates either dark mark on his palm and sends a near invisible dark layer to reside on the ground. It is 2cm thick and the size of this layer is usually up to the user, but it cannot be larger than the short range radius from any target. The mechanism of this technique lies within any sudden movement done by a target with his feet. Be it a jerking movement in order to run, or simply a foot stomp, the dark layer will trigger and a total of two black, adult-sized and with elongated forearm arms will emerge from the layer and capture the target in mid-movement, restricting their movements. The way the hands emerge is dependant on how the user describes them in his move. These hands have the ability to absorb chakra, and as they start sapping, they gain a slight blue hue, and this will further increase their grip on whatever body part of the target. With the performance of one handseal, the user is able to set these hands aflame; creating a sea of full of blue flames which can cause 2nd degree burns to the target.

- The dark layer can stay only for three turns in the battlefield.
- Usable only thrice per event/conflict
- Can only be taught by Klad

4/5 CM
Lmao I win
 
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