[SC] Korra teaches me Snakes

Klad

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Yeah sorry about that bro.

As I see my opponent in place, I get within short range and release a barrage of snakes from my sleeve which bind the target and also lift him up in the air. Once done, the snakes will detach from my control and spin around the opponent, attacking and biting him down using their swift body movements and mouth assaults.




Upon hearing the instructions, I take effort and decide to summon the boss summon, Manda. In a swift process, I draw blood in my tattoo and slam my hands against the ground, from which action a large amount of smoke would surround the battlefield. A grand presence stands inside it and as soon as the smoke goes away, Manda showcases its greatness. Once the snake witnesses the lightning jutsu done by Korra towards them both, the snake quickly acts by tanking the lightning attack by shedding its skin afterward and going underground.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
 

Korra.

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Great !

(Hebi Kage Bushin) Snake Clone Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: A jutsu develop for spying and gathering information which involves the user summoning a small snake from his sleeve. The user will then have the snake transform into a pure reflection of themselves. The user is able to know exactly what the clone is doing. The clone is only able to use basic snake ninjutsu and taijutsu up to B rank. The clone is linked to the user and is controlled at a distance through mental commands, unlike normal clones which can act independent from the user.
Note: Counts towards the users clone limit.
Note: Only one can be made at a time.


Summon a small snake from your sleeve and than use your chakra like you are doing the transformation jutsu but have the snake transform into yourself. The snake clone will let you know everything they know and what they are doing while they are still on the field since it is link to you through mental commands (better than shadow clone xD ) and it can do snake ninjutsu and taijutsu only.

(Hebi Risu no Jutsu) – Snake Explosion Technique
Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user turns their hands into a number of huge snakes that hit the opponent upwards. Next, one snake grabs the opponent in its jaws and drags the opponent into the piles of snakes. The user then sends a pulse of chakra into the pile, detonating the snakes.
Note: May only be used once per battle

Using your chakra in both your arms, turn your hands into huge number snakes that hit my clone upwards. have one snake grab my clone with its jaw so it will drag them into a pile of snakes. Then using your chakra send out a pulse of chakra to have all the snakes detonate creating an explosion . *Korra creates a clone* Try it on this clone here!
 

Klad

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(Hebi Kage Bushin) Snake Clone Technique

Concentrating my chakra, I let a snake to come out from my coat's sleeve as it drops to the ground. Focusing chakra into it, the snake grows and changes shape too, imitating my appearance almost perfectly. Through mental commands, I aid the snake around limited distances in order to know what's happening around.
OOC: I like how this clone technique lets you know what is happening in real time, unlike Shadow Clone. For that, this technique is very good. The clone being able to use Snake Ninjutsu and Tai is an extra.

(Hebi Risu no Jutsu) – Snake Explosion Technique

Spotting your clone, I summon a plethora of snakes from my arm which dash through the air. Once they get close to your clone, a versatile snake seperates itself from the rest and intends to grab the clone with its jaw and drag him down to the pile of the snakes. Once this is fulfilled, I send out a chakra pulse which travels swiftly through the body of snakes and detonates them efficently so they can make a huge explosion, damaging the clone.
 

Korra.

Sage of Snakes
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Good almost done U:U

(Mandara no jin) – Myriad Snake Net
Rank: A
Typeffensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them.
Note: Must be able to summon snakes

Channel your chakra into your mouth and release a torrent of snakes to come out your mouth. Have the snakes form a wave that rush towards my clone and having them ending up attacking my clone. Pretty straight forwards jutsu. Its the jutsu Orochimaru used against 4 tail Naruto in the anime. A good thing about this is you have an army of snakes that you can use and the opponent would need a big range jutsu to destroy all the snakes.

(Dakōmō) Snake Steel Net
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: Once the user has used (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes, snakes emerge from the summoned snakes mouths in order of two's and from those ones others are summoned through the mouths in a continuous order in an attempt to capture their target. As the snakes continue to multiply, they become smaller and smaller the farther they are from the epicentre of this technique.
Note: Requires signing of the Snake contract
Note: can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes

So summon the dual headed snake first. Once its summoned use your chakra to have a pair of snakes emerge from the first two snakes mouth. Than using your chakra have the process keep happening so the number of snakes keep increasing so the snakes try and capture my clone. Like the jutsu says but a setback is that the more snakes that come out the smaller they are tho if your creative the smaller the snake might make it hard for an opponent to see them ^^
 

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Focusing my chakra inside my body, I spew out a barrage of countless snakes outside of my mouth. These hungry snakes cover up a huge range both horizontally and vertically, leaving almost no chance for the opponent to avoid them. The wave of snake reaches forth with great speed and conquers its target with ease, drowning them in the sea of snakes.

After summoning the Dual Headed Snake, I perform the technique by focsing my chakra inside their mouths. From the snakes, another two snakes come out in a rushy manner, reaching for the target. This pair of snakes also releases another pair of snakes, this way, forming almost a chain formation of snakes that only becomes smaller as they progress. The final pair of snakes finally grabs a hold of the target and binds them in place, damaging them.
 

Korra.

Sage of Snakes
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Alright last two jutsus in the cannon list which were creations of mine ^^

(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger then Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu, they infuse the elemental chakra into the snakes scales, giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will then go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using these with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red when infused with fire chakra. The scales give off fire, making it where if they bind an opponent, they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white when infused with water chakra. When they bind someone, they can have water form from their scales and have the water injected into the opponent, causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow when infused with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents, they can all give off an electrical discharge at the same time, shocking the opponent to the point that they can become paralyzed. The snakes can also bite down and give off the discharge inside the opponent's bodies, causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks when infused with earth chakra. The scales are as hard as rocks and allows the snakes to be able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green and have a constant windy breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent.
Note: Usable three times a match.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use lasts for three turns.
Note: Once a scale has been changed to one element it can't be changed again.
Note: Courtesy of Korra

The point of this jutsu I created was to give snakes elemental properties and increase their damage properties and give them a lil more defense against elemental jutsus. As you can read each elemental chakra you give gives different effects to snakes scales. This jutsus can be used on any snake ninjutsu or even snake summonings like Manda or a generic snake.

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.
Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down
Note: Courtesy of Korra

A great defensive jutsu I created. You cover your whole body in scales from Manda giving you protection from incoming jutsus. Immune to A rank and able to take 1 S rank. Just cant use this while Manda is on the field since you could just have Manda protect you.
 

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(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements

nice CJ. I got one question; does it count in the same timeframe a snake ninjutsu is used?

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales

Pretty useful technique. Not much to add.
 

Korra.

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(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements

nice CJ. I got one question; does it count in the same timeframe a snake ninjutsu is used?

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales

Pretty useful technique. Not much to add.
Its like using Wave of Inspiration with a water jutsu when it comes to timing very fast ^^
 

Korra.

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Well I do have fuuin, Korra.
Alright than just one more xd

(Hebi o Kyūshū) Chakra Absorbing Snakes
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-50 chakra per turn)
Damage points: N/A
Description: The user restrains the target with snakes that he summons from his sleeves which will wrap around the target and steadily absorbs their chakra. The more the captured target increases their chakra, the tighter the grip from the snakes. The snakes however cannot absorb endless amounts of chakra and will eventually saturate. They are also susceptible to damage from techniques and their binding power is of B-Rank physical strength. While bound, the target will face a stead drain of chakra which will make it increasingly difficult to mold chakra for techniques (1st turn, no S-Ranks or above, 2nd turn, no A-Ranks or above, 3rd turn and onwards, no B-Rank or above). Senjutsu chakra or Bijuu chakra cannot be absorbed and will immediately end the technique, making the snakes either crumble into rocks or disintegrate. The chakra drained is lost.
Note: Binding can last up to 4 turns
Note: Can only be used by Snake Summoners and requires Fuuinjutsu knowledge.

Pretty simple and was shown by Kabuto against Naruto. You summon snakes from your sleeves that when they wrap around an opponent they start draining their chakra. Granted they cannot absorb infinite chakra and cant asborb senchakra or biju chakra.
 

Klad

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Alright than just one more xd

(Hebi o Kyūshū) Chakra Absorbing Snakes
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-50 chakra per turn)
Damage points: N/A
Description: The user restrains the target with snakes that he summons from his sleeves which will wrap around the target and steadily absorbs their chakra. The more the captured target increases their chakra, the tighter the grip from the snakes. The snakes however cannot absorb endless amounts of chakra and will eventually saturate. They are also susceptible to damage from techniques and their binding power is of B-Rank physical strength. While bound, the target will face a stead drain of chakra which will make it increasingly difficult to mold chakra for techniques (1st turn, no S-Ranks or above, 2nd turn, no A-Ranks or above, 3rd turn and onwards, no B-Rank or above). Senjutsu chakra or Bijuu chakra cannot be absorbed and will immediately end the technique, making the snakes either crumble into rocks or disintegrate. The chakra drained is lost.
Note: Binding can last up to 4 turns
Note: Can only be used by Snake Summoners and requires Fuuinjutsu knowledge.

Pretty simple and was shown by Kabuto against Naruto. You summon snakes from your sleeves that when they wrap around an opponent they start draining their chakra. Granted they cannot absorb infinite chakra and cant asborb senchakra or biju chakra.
Truth be told I wasn't aware of this technique, lol. Seems pretty useful in certain cases, and the restrictions they give to the opponents are the cherry on the cake. Dope tech
 
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