[CC] Controlling my hunger

Zaphkiel

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OOC it is then.

So first off, the most iconic trait of the Kureimoa is their insatiable hunger. As an initiate this is the first and most important thing you must focus on. Summarize for me the Claymores' Hunger, what it encompasses, and its usages.
 

Shady Doctor

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The Claymore have a very distinct hunger within them that urges them to consume chakra and flesh at all times. This hunger is a passive trait that is always present, whether it is temporarily "satisfied" to a degree or not. This hunger lingers in their mind and body over everything else, including pain or emotional changes. Of course they still feel pain and emotions and such, but their hunger pushes those things to the side to a degree that they don't pay much mind to them at all. This is something that we grow to live with but in no way can suppress, just becomes a habit to feel the feeling of the intense hunger. Within our saliva and stomachs, we possess unique enzymes that allow us to break down all forms of chakra so that it can be used as a supplement to resupply our chakra levels and attempt to satisfy our ever present hunger. This in no way gives us the ability to feed on an actual technique though. After a technique has been used and is finished being molded, we are able to feed on it and consume the left over (50% of what the technique cost was) chakra that was used in the techniques so that we can metabolize it and form a conversion into our own reserves. In turn, this also formed us into "monsters" per se. We learned to consume the chakra present in the human body, whether they are alive or dead, in order to add it to our own reserves. Even though we gain the chakra of our victims, we don't gain any boosts or perks, simply their chakra. A cool thing is we also learned to simply drain a target by touch, though this isn't really connected to the hunger since we don't gain this chakra. We simply touch them, drain the chakra and waste it altogether. This also allows us to gain access to an target's thoughts and memories through their chakra alone.

Our enzymes basically break down the raw meats and chakra of the targets but through eating specific sections of the body. Specifically there are six sections of the body, each containing 50 points of chakra within them each. These sections are the head, the arms, the legs, and the torso. This means from a single victim we can consume up to 300 chakra from their body, but we don't have to eat/consume that much, we could eat selectively. Meaning we could simply eat an arm and gain 50 chakra, calling it a day. I think that pretty much sums it up tbh.
 

Zaphkiel

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The Claymore have a very distinct hunger within them that urges them to consume chakra and flesh at all times. This hunger is a passive trait that is always present, whether it is temporarily "satisfied" to a degree or not. This hunger lingers in their mind and body over everything else, including pain or emotional changes. Of course they still feel pain and emotions and such, but their hunger pushes those things to the side to a degree that they don't pay much mind to them at all. This is something that we grow to live with but in no way can suppress, just becomes a habit to feel the feeling of the intense hunger. Within our saliva and stomachs, we possess unique enzymes that allow us to break down all forms of chakra so that it can be used as a supplement to resupply our chakra levels and attempt to satisfy our ever present hunger. This in no way gives us the ability to feed on an actual technique though. After a technique has been used and is finished being molded, we are able to feed on it and consume the left over (50% of what the technique cost was) chakra that was used in the techniques so that we can metabolize it and form a conversion into our own reserves. In turn, this also formed us into "monsters" per se. We learned to consume the chakra present in the human body, whether they are alive or dead, in order to add it to our own reserves. Even though we gain the chakra of our victims, we don't gain any boosts or perks, simply their chakra. A cool thing is we also learned to simply drain a target by touch, though this isn't really connected to the hunger since we don't gain this chakra. We simply touch them, drain the chakra and waste it altogether. This also allows us to gain access to an target's thoughts and memories through their chakra alone.

Our enzymes basically break down the raw meats and chakra of the targets but through eating specific sections of the body. Specifically there are six sections of the body, each containing 50 points of chakra within them each. These sections are the head, the arms, the legs, and the torso. This means from a single victim we can consume up to 300 chakra from their body, but we don't have to eat/consume that much, we could eat selectively. Meaning we could simply eat an arm and gain 50 chakra, calling it a day. I think that pretty much sums it up tbh.
Wow, you certainly did your research.

Now I ask this; what if the opponent turns themselves into pure chakra/element. Like the Hozuki water body technique. Would you still gain the 50 per limb?
 

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To put it in the simplest terms possible, it is basically a dark black energy that we possess within our body. It kinda connects to our hunger in a way that it also feeds on chakra and flesh whenever it comes into contact with techniques and humans/living organisms. It gives off a warm, painful feel, as if it was eating at flesh with millions of miniature mouths. And it can be used as a medium for us to siphon chakra from things similar to.how we normally do.
 

Zaphkiel

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To put it in the simplest terms possible, it is basically a dark black energy that we possess within our body. It kinda connects to our hunger in a way that it also feeds on chakra and flesh whenever it comes into contact with techniques and humans/living organisms. It gives off a warm, painful feel, as if it was eating at flesh with millions of miniature mouths. And it can be used as a medium for us to siphon chakra from things similar to.how we normally do.
Fair enough. Though I expected you to delve deeper into the characteristics of Kurochi. The chakra is very malleable in that it can be made as hard as steel one minute and then as ephemeral as fire the next. The texture and behavior of Kurochi can be changed at will without any techniques or taking up slots. For example, I can have a wall of Kurochi flaring like fire before me and then turn it into an actual wall of dense chakra. It is up to you to decide what form you want the energy to adopt.

The next thing about Kurochi is its ability to affect both matter and energy alike. In NB terms, both chakra and objects can be devoured by Kurochi, no matter the kind. Of course, S/W's apply as Kurochi is neutral to elemental chakra, Senjutsu, Tailed Beast chakra, etc, and strong to regular Ninjutsu. For example, there are certain clans about who has the ability to have their chakra phase through matter at will. But it would be impossible to phase through Kurochi as our energy affects chakra of all kinds. Simply because its "intangible" doesn't remove the fact that it is chakra, and so Kurochi can still feed off it.

And lastly, Kurochi can be molded and released within our bodies directly. I'm not talking like molding Suiton chakra and then spitting out water. I'm talking Kurochi running through your veins, under your skin, between your muscles. This is what allows us to undergo rapid healing as well as transformations. For the regular non-Claymore, Kurochi would literally feed on their insides like a living parasite until they have been reduced to nothing. Remember, Kurochi leaves no trace behind other than Spiritual and Physical Energies. In many ways the relentlessness of Kurochi can be compared to Amaterasu. But not in all ways, all the time.

Any Q's?
 
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Shady Doctor

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Man the second and third paragraph was great knowledge to have tbvh. The certain clans like to take advantage of phasing chakra and i never thought of Kurochi like that. Great Frfr. And the Kurochi being manipulate directly in us can be a very useful aspect in its own.

No questions
 

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Moving on then. Next up we have our healing factor. A marvelous ability to have, especially in this immutable meta of the RP. We're the only ones to boast this ability but it has some downsides (a lot, when I think about it. Curse you Scorps!). Tell me what you know of the regenerative abilities of the Claymore and how, if any at all, any other abilities of ours aid in the process.
 

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The healing of the Claymore is pretty straight forward yet intricate in its own way. By feeding or using chakra/flesh we've consumed over time, we gain access to a unique healing factor. This healing ranges from simply closing up a gash, or keeping a wound attached (using Kurochi like threads) for some time, to even fully healing a limb. These healings are near limitless in what it can heal from, but won't work if our head isn't attached to our spine. Due to our body working in this particular way, it makes it impossible for medicines to work on us, along with healing from Medical ninjutsu impossible altogether. I wanna assume this also works for poisons since a poison can be classed with medicines also. But correct me if I'm wrong please. Overall we also lack the ability to use self empowering abilities; Including the eight inner gates and Sage mode and Cursed marks. All leading to our deaths if we ever attempted such things. I think i pretty much covered the basis of our healing factor and what it allows and restricts.
 

Zaphkiel

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Alright, good job. You forgot to mention "Dying Light" though. It's a high ranking ability that allows a Claymore, once per conflict, to remedy any and all injuries in seconds to continue fighting. Of course the only exception is if their head is no longer connected to their body, which you mentioned.

Now before I start tossing the CCJ's at you, I want just one more thing. You faction preference and knowledge of the Awakened/Abyssal ones.

EDIT: On your note about poison immunity, I have to ask LoK. But that is a very nice point to bring up, with Poison being a sub-ability of Medical Ninjutsu. But as for my answer, I won't be sure til I find out.
 
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My personal preference of the factions is The Aegis Core, which my bio Kuria belongs to. I like the tank aspect of them that they hold, especially in free form. The ability to shatter bones with my free form hits and even dismember people by easily ripping off limbs was appealing to me. Really brings out the "monster" in me imo. An Aegis Core member is able to awaken and gain +10 to regular Ninjutsu and Clan techniques while also gaining a +10 to Taijutsu, which further enhances the freeform abilities that i already hold in close combat. My Abyssal form would grant me a +20 to the before mentioned areas, so becomes that much better.

Awakening is our darker side revealing itself. Kurochi leaks out of our body, covering our skin (kinda like a jinchuruki transformation imo) as our body transforms and deforms itself. We gain the ability to rearrange our bodies at will as we transform, gaining an entirely new look, unlike anything placed on this earth. We could end up having 3 arms and one leg, with our head placed on our chest. Lol in this form we gain a boost in speed, power and clan abilities according to our rank and Faction. This includes our hea
ling factor being pushed through the roof, enabling us to regrow multiple limbs and heal great wounds in quick succession. The drawbacks of this (and is also a slight pro) is that we lose our minds completely while also having our chakra network go wild. This means foreign chakra won't affect us and will be eaten away when trying to enter our bodies, making us immune to genjutsu and such. The Abyssal form takes it further, turning us into a legit monster. We can grow to the size of medium sized summon while our Awakened has a limit of 2 meters in size. In Awakened we still keep a humanoid type look, while the Abyssal would be atrocious to say the least. Both have limited times we can stay in it, and uses of them which depends on rank and training etc. Awakened state charges 40 chakra and maintaining it damages the Kureimoa at a rate of -15 in terms of self damage and -15 chakra points per turn active. Upon exiting there is no real penalty to the Kureimoa whereas entering an Abyssal form costs 50 chakra and damages at a rate of -20 in terms of self damage and -20 chakra points per turn active. Abyssal forms can only be used once per battle and while one can return to normal after awakening, if he reaches the abyssal state, he cannot return to normal and will fall unconscious (or die) once the form ends. So even though they are powerful, they also hold major drawbacks, thus are things that shouldn't be used on a whim.


And yeah the poison thing could go either way tbvh.
 

Zaphkiel

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My personal preference of the factions is The Aegis Core, which my bio Kuria belongs to. I like the tank aspect of them that they hold, especially in free form. The ability to shatter bones with my free form hits and even dismember people by easily ripping off limbs was appealing to me. Really brings out the "monster" in me imo. An Aegis Core member is able to awaken and gain +10 to regular Ninjutsu and Clan techniques while also gaining a +10 to Taijutsu, which further enhances the freeform abilities that i already hold in close combat. My Abyssal form would grant me a +20 to the before mentioned areas, so becomes that much better.

Awakening is our darker side revealing itself. Kurochi leaks out of our body, covering our skin (kinda like a jinchuruki transformation imo) as our body transforms and deforms itself. We gain the ability to rearrange our bodies at will as we transform, gaining an entirely new look, unlike anything placed on this earth. We could end up having 3 arms and one leg, with our head placed on our chest. Lol in this form we gain a boost in speed, power and clan abilities according to our rank and Faction. This includes our hea
ling factor being pushed through the roof, enabling us to regrow multiple limbs and heal great wounds in quick succession. The drawbacks of this (and is also a slight pro) is that we lose our minds completely while also having our chakra network go wild. This means foreign chakra won't affect us and will be eaten away when trying to enter our bodies, making us immune to genjutsu and such. The Abyssal form takes it further, turning us into a legit monster. We can grow to the size of medium sized summon while our Awakened has a limit of 2 meters in size. In Awakened we still keep a humanoid type look, while the Abyssal would be atrocious to say the least. Both have limited times we can stay in it, and uses of them which depends on rank and training etc. Awakened state charges 40 chakra and maintaining it damages the Kureimoa at a rate of -15 in terms of self damage and -15 chakra points per turn active. Upon exiting there is no real penalty to the Kureimoa whereas entering an Abyssal form costs 50 chakra and damages at a rate of -20 in terms of self damage and -20 chakra points per turn active. Abyssal forms can only be used once per battle and while one can return to normal after awakening, if he reaches the abyssal state, he cannot return to normal and will fall unconscious (or die) once the form ends. So even though they are powerful, they also hold major drawbacks, thus are things that shouldn't be used on a whim.


And yeah the poison thing could go either way tbvh.
Haha, I'll pretend like you didn't just copy pasta'd that from the CC blurb ;). But yeah, good job nonetheless.

The Aegis Core | イージスコア | Ījisukoa
These were the 'tanks' of the clan, who were able to withstand crushing blows and pressure. They hold impressive strength to their Taijutsu techniques, even in free form they can easily break bones and sever limbs of their opponents. Their Awakened forms grants them +10 to regular Ninjutsu and clan techniques as well as +10 to Taijutsu while their Abyssal forms grants them +20 to regular Ninjutsu and clan techniques as well as +20 to Taijutsu. This faction's Abyssal and Awakened Ones normally have shields, plates, and other formations which usually emphasize on defense instead of mobility.​

Now the Aegis Core actually has the best passive abilities out of the three. With not only your unnatural strength and resilience know that certain techniques affect you much differently than regular shinobi. For example, if someone tries to restrict your movement through force and pressure like Multiple Infinite Embraces, know that you are still able to move (albeit maybe in small increments) similar to how abnormally strong users are slightly resilient such techniques like Tsunade and the Raikage's. What does this mean? Whereas the regular person would be thrown on their stomachs from the force you would be able to remain standing under the pressure and even manage a few hand seals. And secondly, hard knocks, like a LW user's kicks or Strong Fist and Sage Transformation users' punches naturally pack a lot of hurt. But as a member of the Aegis Core you are one of the few people on the Base that can remain standing after getting hit by either of these. Of course you still take damage, but as it relates to flying away from the force or whatever, you have a higher chance of standing your ground and not be blown away.

Use your discretion when it comes to this passive though, and practice through spars and minor fights to determine your limits.

Any Q's?
 

Zaphkiel

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Okay good. Now if you want the in depth, wallie explanation of these you can check the group. But for now this is just me officially teaching them to you.

Genshi Ōkui ♎ Primeval Gluttony
Type: Supplementary/Offensive
Rank: N/A
Range: Short
Chakra Cost: (+50 chakra per limb)
Damage: N/A
Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, unmolded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cooldown between uses. Accessing sentiments and absorbing lingering chakra has no cooldown however.

Note: Must be of at least Ghoul rank to perform
Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body)

Kagirinai no Sonzai ♎ Life Eternal
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost:-(35/70/150)
Damage: N/A
Description: The second half to the Kureimoas' creed to survival, Kagirinai no Sonzai is based on their ability to heal from wounds without the use of medical ninjutsu or machinery. At a cost of 70 chakra for major wounds, a Kureimoa is able to recover from grueling injuries and keep fighting longer. Each human body is divided into six (6) sections to the Kureimoa (head(1), feet (2), hands (2), and torso (1)), and this includes for themselves. This model specifically allows them to target and heal important areas of the body that are deemed too crucial to lose as quickly as possible, seeing as their resistance to pain may sometimes leave them feeling invulnerable. Coming from inside the clansman's body and pouring outward with Kurochi, the healing process is extensive enough to mend deep/shallow cuts, singed, frostbitten, and even necrotic/rotting skin, flush toxins and poisons from the body, and even regerate entire limbs if necessary. When dealing with superficial injuries like the aforementioned singed skin or shallow cuts, setting bones, etc the Kureimoa is able to only spend half of the maximum amount required (35 chakra points) to heal said injuries. Or, at the same time, if chakra proves to be too precious such as when the Kureimoa is in an intensive fight, he can spend half the chakra to cover extensive wounds but not fully heal them. An example of this would be like stitching a massive cut shut with Kurochi, covering an amputated limb to stop bleeding, or hold removed limbs together with Kurochi. Although very flexible, the healing only applies to physical injuries and not mental ones like Genjutsu damage. During the regeration of major parts such as a hand or leg, it takes a move of the three alotted (including this technique's activation). Which means when major healing is performed the Kureimoa is able to renengerate one limb already, and only two more limbs can be regrown with in thst same turn and the obvious downside would sacrificing the ability perform any more techniques until the next turn. The ultimate healing process of the Kureimoa however, is the secret technique dubbed only as "Dying Light" where once per match/event, the body is flooded with copious amounts of chakra and Kurochi as a terrifyingly fast healing process grips the Kureimoa's body. This ultimate healing can mend even the most gruesome of injuries in seconds and bring the Kureimoa back to pristine health. Doing this requires the Kureimoa to be alive and have his head still be attached to his spine/body while it costs a whopping 150 chakra and takes 2 of the 3 allotted slots per turn.


Note: Must be at least Ghoul rank to perform
Note: Minor healing (costing 35 chakra) can only be done once every 3 turns
Note: Major healing (costing 70 chakra) can only be done once every 5 turns
Note: Only one version of healing can be performed in the same turn. That is, the major and minor healing processes cannot take place at the same time
Note: Only Claymores of Heartless rank and above are able to use "Dying Light"

Kurochi ♎ Vile Chakra
Type: Offensive/Supplementary/Defensive
Rank: C/S
Range: Short-Long
Chakra cost: 15/40
Damage: 30/80
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range chakra control and may sustain pre-existing constructs with -10 chakra per turn for up to three turns and cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. All elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).


Note: The S ranked version can only be performed 4x a match
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.

Now these two CCJ's I'm gonna need you to tell me what you understand from them, any drawbacks you can see, as well as any questions about them.

Zankokuna Teikoku ♎ Cruel Hegemony
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.


Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.

Masukumēka No Me ♎ Mask Maker’s Eye
Type: Offensive/ Supplementary/ Defensive
Rank: A-S
Range: Short
Chakra Cost: 30-40 (-X per turn from target, -10 per turn active)
Damage: 60-80
Description: The eye of the mask maker, is one of the developments which the members of the clan made, in order to show proof not to themselves but, rather to the world of them not being the beasts and vicious creatures that they believed them to be, rather, a clan and more so a civilized group of individuals, who were able to along with their gifted abilities to create one of the most advanced and yet again elegant ways of battling. Using the control they had over Kurochi and the ability to manifest it within their body, they would manipulate it under their first layer of skin, creating a sort of flexible, sub-dermal body armor, which does not only stand strong as just an armor, but is the very core principle of this art of battling which they have developed. Due to the very parasitic nature, and potency of the chakra, they will be able to exhibit the properties of the energy from their very bodies by having it seep through various areas of the skin. Along with their ability to eat away chakra at an alarming rate, and strength and weaknesses of the element, to leak through the users skin, allowing them to showcase the usages in a closed quarter combat style of battling. Due to the complicated stances of the technique, it was later separated into 3 distinctive "flows" of battling, which entailed sparring/dueling, defense, and complete annihilation, or as they preferred to call it "Conquest".


Flow of Divinity ♎ – Using the basic control they possess over Kurochi, the properties of the chakra will be able to leak through the skin at strategic moments through will, without much waste happening (that is, unnecessary amounts being released from the user’s body). Considering the chakra was under the first layer of skin, contact with the skin of a Kureimoa during this technique will feel almost as if there were a thousand tiny mouths eating/nibbling not only on the skin, but also the chakra should it be present--according to the normal powers/weaknesses of Kurochi as a chakra type. Another fact is that if they deem it worthy, the Kureimoa has the option to release the Kurochi from their body during free form combat which can obscure vision, helping in close quarters, or simply defend from free form attacks, as well as release Kurochi to cover select parts of their bodies, boosting offensive capabilities (this corresponds with the Flow of Divinity's rank, which is A. Costs 30 chakra, deals 60 damage, and takes a move to manifest and control) which can take any shape or form really, depending on the user's imagination. The only limitation to this is that the Kurochi can only move a few meters from the skin, which means the Kureimoa would have to be close to the target to deal some damage. The Kurochi will have an almost weightlessness appearance as it leaks through the pores of the skin, freely allowing them to create very strong offensive or defense themed forces in close quarter combat, for just one touch with the destructive chakra can have detrimental effects on a normal human’s body.


Flow of Absolution ♎ – Using the very same principle and the rules based on the strengths and weaknesses of a Kureimoa, the Kurochi, will be able to further increase the defensive capabilities, preventing any direct harm to the Kureimoa's organs, bones, or muscle. Considering the skin is one of the easiest organs of the body to regenerate (at least, for the Kureimoas), the Kurochi will be able to serve as a sort of unseen defense, lying directly underneath and protecting the user, following its own S/W of course. In the event of an attack the skin can be easily sacrificed while the Kurochi underneath serves as the true defense. For example a sword cut would slice the skin open but stop short at the defensive layer of chakra underneath. Whenever the skin is removed, the armor of Kurochi is exposed and the user is able to manipulate it in the sake of defense or attack, subjecting the attacker/attack to point blank, pure Kurochi (this corresponds with the rank of the Flow of Absolution, which is A. Costs 30 chakra, deals 60 damage, and takes a move to manipulate) which naturally devours both physical and chakra properties of a target. This would mean, the average "fatal" strike done to a Kureimoa would actually be more deadly to the attacker than the Kureimoa itself. Kurochi in this usage cannot extend 5 meters should it be exposed.


Flow of Conquest ♎ – Is when the Kuremoa is able to establish some form of sustained contact with the body of the enemy. During this "flow" the Kurochi is rushed to the hands (or any other area the Kureimoa wishes) and leaks onto the skin causing the covered body part to become pitch black. When this happens, the Kurochi will be able to show a very characteristic trait of it, which would be siphoning chakra. On the first turn of sustained contact, the Kurochi within the Kureimoa begins to relieve the target of 50 points of chakra, but as the contact is maintained, over time, this value stacks for 3 turns, adding up to 150 points of chakra removed at maximum. Feasting can be done when sustained contact is held either with a Kureimoa's Kurochi infused skin or the Kurochi itself, and can lead to loss of vitality in some areas of the body as the Kurochi literally eats away at their flesh while leeching them dry of chakra. This a like the cruel variant of the Kureimoas' hunger for knowledge where they are able to harness thoughts and memories of their foes. Only difference is that this takes the chakra instead.


Connecting the "flows" given to them by the "Vile Chakra", they were able to incorporate various martial arts (such as free form and non-chakra aided Taijutsu), allowing them a rather strict control over closed quarter combat. The vile chakra also has a property of being able to consume weapons of the Kureimoa, from the inside, or coating them on the outside, especially the cancerous organ of the Kagune. This technique can be used to coat and infuse the Kagune of each Kureimoa with either of the "flows" in order to boost battle prowess--regardless of which state the Kagune is in ( i.e. Rinkaku, Ukaku, etc)


Note: The first two Flows can only be used 2x by Heartless Ones and below while 3x by Phantasmal Ones and above. The last Flow can only be done 3x, regardless of rank.
Note: Each variant lasts 4 turns each, excepting S-Ranked Conquest which lasts 3
Note: Flows of Divinity and Absolution require a two turn cool down upon deactivation
Note: Flow of Conquest requires a three turn cool down upon deactivation.
 
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