[CJ] Whiter than cocaine

Klad

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So, Kryptiic-dono, here's the list.

Fūton: Kakusareta Burēdo| Wind Release: Hidden Blade
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Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user creates a disk of spinning wind in one of their hands, the disk being two meters in diameter. Once it is formed the user slams that hand onto the ground and the disk spins so fast that it can easily slice through the earth, creating slight tremors as it slices. The user directs it to the opponent and when it's close makes the disk shoot out from the ground either in front or behind the opponent. The disk can only travel to mid range while travelling through the ground. When the disk is underground a soft humming sound can be heard and when it re-emerges a loud whizing sound can be heard. When the disk is shot out from the ground it is equivalent to a B rank jutsu.

Restrictions
- Only usable three times per match
- No wind jutsu above A rank in the same turn
- Can only be taught by Kryptiic

Futon: Hakka-Gu | Wind Style: Fire Starter
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Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu.

Restrictions
- Can only be used three times
- Can only be taught by Kryptiic


Doton: Beatorappu | Earth Style: Bear Trap
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Type: Attack
Rank: B
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user focuses chakra beneath the opponent and manipulates the earth around that them. The user makes the earth from two parallel directions quickly pounce up on the opponents leg(s). The two slabs are full of spikes on the inside and moulds to the opponents leg upon clamping to it. The height can range from the top of the thigh to just the ankle. It happens in a quick, surprising action, like a bear trap.

Restrictions
– Can only be taught by Kryptiic
– Can only be used three times per match

Genjutsu: Saizu wa Jūyō | Illusionary Arts: Size Matters
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Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: N/A
Description: To perform this Genjutsu the user just has to have some sort of vision on the opponents body. In the Genjutsu the user can alter the length of their weapons or limbs. This is used to put off the opponent in close combat and can be very useful if doubled up with certain Genjutsu.

Restrictions
– Can only be taught by Kryptiic
– Can only be used 4 times per fight.

You're whiter thou
 

Kryptiic

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Fire starter is full.

The rest are fine. All are super simple.

1st. Disk of wind, put into the ground, eject beneath target.
2nd. Mke teh earth spring up around targets leg/ankles.
3rd. place under a genjutsu and make it seem you can lengthen and shorten your limbs/weapons.

questions?
 

Klad

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Fuuinjutsu: Deddozōn | Sealing Technique: Dead Zone
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: A seal with the word 'Maintain' will be placed somewhere on the users body. The seal will passively drain chakra from the user which it will then redirect into the surroundings so as to detect attempts at manipulating space (affords no other kind of sensory). When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate, passively draining chakra from the user to erect a barrier that will instantly spread outwards and prevent the space time continuum from being manipulated - in effect the seal will serve to neutralize space time techniques such as summoning jutsu, or techniques that utilise portals such as 'Stick Earth Drop' from being utilised as it forcibly maintains the fabric of space and time. The seal activates automatically upon detecting an attempt at space/time manipulation, and is effective against such jutsu up to, and including A rank. However it is wholly ineffective against S ranked space time manipulation (Such as S rank summoning techniques as the jutsu utilises more chakra than this technique to bring a stronger summon to the field, however it will still be effective against lower ranked space time techniques even if the substance that they attempt to bring to the field is higher ranked)

Note:
- The user can start the battle with the seal already placed, in which case it must be posted at either the start of the battle or in the users bio. Otherwise the user will have to manually place the seal, which counts as a move and can only be done twice.
- The seal can only activate once per turn, and the user cannot use Fuinjutsu above A rank the turn after it triggers.
- The seal passively drains 5 chakra from the user per turn
- When triggered, a barrier of the appropriate strength will be set up (i.e A rank to counter A rank S/T) that will prevent the space time technique and last for that turn. An A rank barrier can be set up once, and a B rank barrier can only be set up twice. For C rank and below however, on account of there being virtually no S/T techniques that weak barring the summoning of certain lesser animals, the barrier can be triggered continuously to prevent these critters from taking to the field.
- As activation is passive, (But does count towards move count) the user is free to continue as normal.
- Won't work on 'Flying Thunder God' as it is a S ranked Space-Time technique.

The user places the kanji "Maintain" in their body. This seal will serve to block space time manipulation. Common are summoning techniques, techniques which open up portals and the like. It can block up to A rank said techniques and is ineffective on S-ranks.

The limit of it being used is two times, or did I read it wrong?
 

Kryptiic

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Fuuinjutsu: Deddozōn | Sealing Technique: Dead Zone
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: A seal with the word 'Maintain' will be placed somewhere on the users body. The seal will passively drain chakra from the user which it will then redirect into the surroundings so as to detect attempts at manipulating space (affords no other kind of sensory). When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate, passively draining chakra from the user to erect a barrier that will instantly spread outwards and prevent the space time continuum from being manipulated - in effect the seal will serve to neutralize space time techniques such as summoning jutsu, or techniques that utilise portals such as 'Stick Earth Drop' from being utilised as it forcibly maintains the fabric of space and time. The seal activates automatically upon detecting an attempt at space/time manipulation, and is effective against such jutsu up to, and including A rank. However it is wholly ineffective against S ranked space time manipulation (Such as S rank summoning techniques as the jutsu utilises more chakra than this technique to bring a stronger summon to the field, however it will still be effective against lower ranked space time techniques even if the substance that they attempt to bring to the field is higher ranked)

Note:
- The user can start the battle with the seal already placed, in which case it must be posted at either the start of the battle or in the users bio. Otherwise the user will have to manually place the seal, which counts as a move and can only be done twice.
- The seal can only activate once per turn, and the user cannot use Fuinjutsu above A rank the turn after it triggers.
- The seal passively drains 5 chakra from the user per turn
- When triggered, a barrier of the appropriate strength will be set up (i.e A rank to counter A rank S/T) that will prevent the space time technique and last for that turn. An A rank barrier can be set up once, and a B rank barrier can only be set up twice. For C rank and below however, on account of there being virtually no S/T techniques that weak barring the summoning of certain lesser animals, the barrier can be triggered continuously to prevent these critters from taking to the field.
- As activation is passive, (But does count towards move count) the user is free to continue as normal.
- Won't work on 'Flying Thunder God' as it is a S ranked Space-Time technique.

The user places the kanji "Maintain" in their body. This seal will serve to block space time manipulation. Common are summoning techniques, techniques which open up portals and the like. It can block up to A rank said techniques and is ineffective on S-ranks.

The limit of it being used is two times, or did I read it wrong?
Yes you read it wrong. You can stop an A rank jutsu Once, a B rank jutsu twice, and an infinite amount of jutsu C rank and below.

Make sure you read and properly understand the types of jutsu are able to be stopped too. You can either put it on your bio or place the seal mid battle, but it drains chakra continuously either way. Also take note of this; "When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate". the jutsu has to be summoned in mid range of you for it to work.

Questions?
 

Kryptiic

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Got it. No questions
just realised this in my explanation; "You can either put it on your bio or place the seal mid battle, but it drains chakra continuously either way."

bu this i meant once the seal is applied, it drains chakra. so if its not on your bio, it wont drain chakra until you apply it in battle.
 

Klad

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just realised this in my explanation; "You can either put it on your bio or place the seal mid battle, but it drains chakra continuously either way."

bu this i meant once the seal is applied, it drains chakra. so if its not on your bio, it wont drain chakra until you apply it in battle.
Yeah this makes a whole lot more sense now. I guess having it in your bio counts as applied otherwise right? And thus drains chakra every turn/post.
 
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