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- Nov 14, 2014
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Basic Information
Name ⍨ Luffy
Nickname ⍨ Moofy
Gender ⍨ Male
Age ⍨ 20
Clan ⍨ Hōzuki

Village Info
Village of Birth ⍨ Kirigakure no Sato
Group of Alliance ⍨ Straw Hats
Chakra § Rank Info
Ninja Rank ⍨ Sannin
Specialty ⍨ Water, Sensor, Hōzuki & Taijutsu
Element
..Luffy's Ninjutsu
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Background Info
History ⍨ Not much is known about Luffy except that he was a war orphan that was taken by the Anbu in Kirigakure. Over time, they came to find out Luffy's special ability to utilize the hydrification technique. Over the years, he mastered the ability by training under the guidance of the Anbu, later to join their ranks, skyrocketing his skills and experience over all. At the age of 20, he left the village he served, going rogue to explore the world as he didn't want to be locked up in a single place for the rest of his life. He was much more adventurous than that. During his travels he searched the world until finding the village hidden in the rain. That's where Luffy learned a new method to manipulating his preferred elemental affinity.
To be continued..
Mystified Fist ⍨ Luffy specializes in a special fighting style that incorporates his clan's hydrification technique as a basis in order to turn himself into a source of mist. The style is essentially a modified version of the liquid-version of the clan's popular technique. When fully or partially converted into a mist, the user found himself with the ability to sense any disturbance within natural or self made mist sources like walking, running, release of projectiles or sources of chakra present in said mist. This was very similar to the sensing rain technique in terms of chakra detection. (Chakra detection is not plausible on sources of mist that aren't infused with the user's chakra.) Specialists of this style have their have the ability to pin-point their targets or threats within a mist up to mid range away from him through the extensive training and usage within mist-conditions and environments.
Quincy Arts ⍨
{Cross Pendant} - The Quincy's Cross Pendant is a specially crafted amulet, two inches in diameter made up of an indestructible non-magnetic alloy material that can be hydrified alongside the user if he so wishes. The Pendant contains several small inscribed sealing formulas to utilize the style's sealing attributes. When the pendant is hydrified, the user is unable to utilize the sealing ability of the cross. The Pendant's main sealing ability is to seal away the impurities within the user's Hydrified state. This seal was created as a way to turn the user's body to the purest form possible, disbarring the possibility of being electrocuted through lightning based techniques. Not only does the pendant serve to cleanse the user but also seal away threads that may be headed his way, like projectiles and such. (Techniques to be submitted and the limit of what could be sealed up to the Checker to decide.)
{Quincy Glove} -
Perhaps the most important and dangerous part of the style. Just like the Quincy Pendant, the glove is made of a special malleable material that is able to be hydrified alongside the user if he so wishes. The glove is normally worn in the hand which wields the arrows & make-shift swords. All throughout the glove lays several inscribed sealing formulas pertaining to four elements. (Fire, Lightning, Earth & Wind.) Not only that but that Quincy's Glove can be further customized to include additional seals that the user may possess, like some of the basic sealing techniques. (Needs to be stated in bio.) Unlike the pendant, the Glove does not seal, instead it does the opposite and unseals previously stored elemental attributes in order to enhance the user's arrow(s), including make-shift arrow sword and shield. Just like the Pendant, the Glove is also indestructible. Luffy's Quincy Glove is inscribed with all the seals that he owns and that are already present throughout his body or possession like Abhorrence, Generic and Elemental sealing techniques, etc.
Fūinjutsu & Essentials ⍨ Luffy contains several sealing tattoos throughout his body to utilize the Generic Sealing technique & The Lightning Blade Creation technique. (Wrists, Upper & Lower Arms, Back, Shins. Luffy also carries empty scrolls to be utilized and pre-paired seals as wells scrolls for the Base 5 Sealing Method. A brush with black ink is stored for the creation of new seals in the mist of battle or traveling. Upon the completion of his training he was marked with the Reverse Four Symbols Sealing Technique. Luffy also carries his special Crystalline Mist tags that take over half of the original explosive tags he usually has in his position, having a mixed combination of both handy. Luffy wields a snow-white katana along his left waist area. Aside from his seals Luffy still carries weapon ninja weapons like kunais, shuriken, senbon, explosive tags, flash bombs, smoke bombs and wire etc.
Kenjutsu & Taijutsu ⍨ Luffy's swordplay is quite formidable and go hand in hand with his body techniques, fluidly combining both in battle. His talent proved high enough to be incorporated in stealth squadrons in the Anbu. Luffy mastered using a special Kirigakure blade, also known as "The Mist's Executioner" that had special abilities related to his elemental affinity. His honed reflexes allow for easy prediction of limb and blade trajectory.
Za Kiri's Keiri Katana ⋩ The Mist's Executioner
(Fūinjutsu: Kirigakure Kurisutaru Sagefuda) - Sealing Arts: Hidden Crystalline Mist Tag
(Ninjutsu: Kuchiyose's Kiri) - Ninja Art: Summoning's Mist
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
(Suiton: Hōzuki) - Water Release: Demon Lantern
(Suiton: Hōzuki ll) - Water Release: Demon Lantern ll
(Suiton: Logiku Konjetsu) - Water Release: Logia's Conversion
(Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
Theme Song and Background Music:
Battles
Won: N/A
Lost: N/A
Name ⍨ Luffy
Nickname ⍨ Moofy
Gender ⍨ Male
Age ⍨ 20
Clan ⍨ Hōzuki
Looks ⍨ Luffy sports his infamous strawhat that has a navy blue ribbon wrapped around the base of it. He also wears short, black trousers with cuffs, sandals, and a sleeveless (sometimes sleeved) navy blue vest. Luffy also has a scar with two stitches underneath his left eye (which he earned in the Chuunin Exams) and short, messy black hair. He was severely wounded by an ANBU Blackops during a war, leaving a large X-shaped scar on his chest. Appearing to be scrawny underneath his shirt, he has a surprisingly well-built physique. After going rogue, Luffy began wearing a navy blue cloak with yellow/gold underlining and highlights.
Personality ⍨ Luffy's two dominant traits are his apparent lack of intelligence and his utter fearlessness. Luffy can easily be amazed by the simplest things, such as watermelons, and can be confused by concepts that have no importance. He is seen to strain himself and notes that he is going to feel sick from too much thinking. The same cannot be said when he is on the field of battle, though. It has been stated more than once that Luffy's instinct and behavior is similar to that of a wild animal's, like when he knows who he has to fight before he even gets to the battle. Even his fights show this as he relies on his instincts and counter attacks. This compliments the way he views the world. He is most often seen smiling, except in a fight where he is forced to use all his power (and sometimes even then). Luffy also seems to rarely change personality wise. Because he views the world in a straightforward and simple manner, he is occasionally the only person who can see past events that have taken place and realize the true goal, yet at other times he can fall into the simplest of traps.
Personality ⍨ Luffy's two dominant traits are his apparent lack of intelligence and his utter fearlessness. Luffy can easily be amazed by the simplest things, such as watermelons, and can be confused by concepts that have no importance. He is seen to strain himself and notes that he is going to feel sick from too much thinking. The same cannot be said when he is on the field of battle, though. It has been stated more than once that Luffy's instinct and behavior is similar to that of a wild animal's, like when he knows who he has to fight before he even gets to the battle. Even his fights show this as he relies on his instincts and counter attacks. This compliments the way he views the world. He is most often seen smiling, except in a fight where he is forced to use all his power (and sometimes even then). Luffy also seems to rarely change personality wise. Because he views the world in a straightforward and simple manner, he is occasionally the only person who can see past events that have taken place and realize the true goal, yet at other times he can fall into the simplest of traps.

Village Info
Village of Birth ⍨ Kirigakure no Sato
Group of Alliance ⍨ Straw Hats
Chakra § Rank Info
Ninja Rank ⍨ Sannin
Specialty ⍨ Water, Sensor, Hōzuki & Taijutsu
Element
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Background Info
History ⍨ Not much is known about Luffy except that he was a war orphan that was taken by the Anbu in Kirigakure. Over time, they came to find out Luffy's special ability to utilize the hydrification technique. Over the years, he mastered the ability by training under the guidance of the Anbu, later to join their ranks, skyrocketing his skills and experience over all. At the age of 20, he left the village he served, going rogue to explore the world as he didn't want to be locked up in a single place for the rest of his life. He was much more adventurous than that. During his travels he searched the world until finding the village hidden in the rain. That's where Luffy learned a new method to manipulating his preferred elemental affinity.
To be continued..
Other
Water Release ⍨ Natural for members born into the Hozuki Clan, Luffy' natural elemental affinity is water. With extensive training and usage on the field, Luffy has grown proficient enough in wielding the element to the point of gesturing single hand signs to execute and manipulate his techniques. Not only that but he is able to utilize some high level water-ninjutsu that only specialist can perform and materialize water techniques without a source up to certain ranks.Mystified Fist ⍨ Luffy specializes in a special fighting style that incorporates his clan's hydrification technique as a basis in order to turn himself into a source of mist. The style is essentially a modified version of the liquid-version of the clan's popular technique. When fully or partially converted into a mist, the user found himself with the ability to sense any disturbance within natural or self made mist sources like walking, running, release of projectiles or sources of chakra present in said mist. This was very similar to the sensing rain technique in terms of chakra detection. (Chakra detection is not plausible on sources of mist that aren't infused with the user's chakra.) Specialists of this style have their have the ability to pin-point their targets or threats within a mist up to mid range away from him through the extensive training and usage within mist-conditions and environments.
Quincy Arts ⍨
{Cross Pendant} - The Quincy's Cross Pendant is a specially crafted amulet, two inches in diameter made up of an indestructible non-magnetic alloy material that can be hydrified alongside the user if he so wishes. The Pendant contains several small inscribed sealing formulas to utilize the style's sealing attributes. When the pendant is hydrified, the user is unable to utilize the sealing ability of the cross. The Pendant's main sealing ability is to seal away the impurities within the user's Hydrified state. This seal was created as a way to turn the user's body to the purest form possible, disbarring the possibility of being electrocuted through lightning based techniques. Not only does the pendant serve to cleanse the user but also seal away threads that may be headed his way, like projectiles and such. (Techniques to be submitted and the limit of what could be sealed up to the Checker to decide.){Quincy Glove} -
Perhaps the most important and dangerous part of the style. Just like the Quincy Pendant, the glove is made of a special malleable material that is able to be hydrified alongside the user if he so wishes. The glove is normally worn in the hand which wields the arrows & make-shift swords. All throughout the glove lays several inscribed sealing formulas pertaining to four elements. (Fire, Lightning, Earth & Wind.) Not only that but that Quincy's Glove can be further customized to include additional seals that the user may possess, like some of the basic sealing techniques. (Needs to be stated in bio.) Unlike the pendant, the Glove does not seal, instead it does the opposite and unseals previously stored elemental attributes in order to enhance the user's arrow(s), including make-shift arrow sword and shield. Just like the Pendant, the Glove is also indestructible. Luffy's Quincy Glove is inscribed with all the seals that he owns and that are already present throughout his body or possession like Abhorrence, Generic and Elemental sealing techniques, etc. Fūinjutsu & Essentials ⍨ Luffy contains several sealing tattoos throughout his body to utilize the Generic Sealing technique & The Lightning Blade Creation technique. (Wrists, Upper & Lower Arms, Back, Shins. Luffy also carries empty scrolls to be utilized and pre-paired seals as wells scrolls for the Base 5 Sealing Method. A brush with black ink is stored for the creation of new seals in the mist of battle or traveling. Upon the completion of his training he was marked with the Reverse Four Symbols Sealing Technique. Luffy also carries his special Crystalline Mist tags that take over half of the original explosive tags he usually has in his position, having a mixed combination of both handy. Luffy wields a snow-white katana along his left waist area. Aside from his seals Luffy still carries weapon ninja weapons like kunais, shuriken, senbon, explosive tags, flash bombs, smoke bombs and wire etc.
Kenjutsu & Taijutsu ⍨ Luffy's swordplay is quite formidable and go hand in hand with his body techniques, fluidly combining both in battle. His talent proved high enough to be incorporated in stealth squadrons in the Anbu. Luffy mastered using a special Kirigakure blade, also known as "The Mist's Executioner" that had special abilities related to his elemental affinity. His honed reflexes allow for easy prediction of limb and blade trajectory.
Za Kiri's Keiri Katana ⋩ The Mist's Executioner
Type: Custom Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: ZKKK is a blade crafted out of a very rare and indestructible white alloy, however that does not mean it can defend against anything/everything. The sword itself is eight inches wide, consisting of a single sided sharp edge however the dull side of the blade contains two small curved teeth that stick out two inches. The teeth are evenly spaced apart between a hollow opening the blade has near the lower end, the opening is large enough to fit a human head/neck, designed mostly for decapitations with it's inner sharp edges. The sword's blade is five feet in length, having the one foot handle covered in a layer of rubber which is laced by a bandage to disguise it, this would prevent the conduction of electricity. The end of the handle consists of a small rectangle ring big enough to fit two fingers comfortably. A small chain of six inches in length is attached to the rectangular ring, something that could be used to handle the blade in various acrobatic ways by spinning it. At the end of the chain there is a small crest with the symbol of Water, displaying it's origins. The blade's decapitating core/opening can be fueled with chakra and use the sword itself as a water-natured catalyst in order to fill it with a syrup-like substance that could be manipulated to perform special water related abilities;
Syrup/Liquid/Mist Core - The user is able to shape manipulate the source and extend it to create various constructs, up to the user's imagination and within reason, most in the theme of limbs or whips of water that can extend up to mid range and are no thicker than a human's arm. The constructs can be condensed enough to bind targets or even release as projectiles. up to two whips of Syrup/Liquid/Mist-based water that could be used to deal lashing/blunt/piercing damage or bind a target(s) causing them to be trapped within the technique. With the usage of a single hand seal the user can cause the syrup/liquid/mist to expand upon a captured target(s) in order to bind them in place, this ability is B-Rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.
Elastic String - By focusing chakra through the Water crest, the user can materialize a string of elastic water syrup. The string is long enough to reach up to a long distance and can be used to further enhance the manipulation of the blade in combat or bind a target. The string can be further manipulated to create miniature spikes and similar things to increase it's lethality. This ability is classified as B rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.
Inner Mist - By feeding -5 chakra per turn, the sword is able to produce a mist of water vapor in a short range radius around the user, the vapor would escape from the core of the blade. Just like the Hidden Mist technique, this mist can vary in terms of thickness, being able to manipulate it at will with the influx of chakra released, although it will always remain at -5 no matter how thick or thin the mist is. The mist produced by the blade can be treated the same as the Hidden in the Mist technique and be used as a source for possible attacks. Not only can the sword produce a mist but it can also passively turn itself into mist. This ability is passive and is used in order to avoid certain tangible situations or to retrieve the sword from a distance, using mental commands and chakra manipulation to control the sword in it's mist form back to or away from the wielder. The sword can either turn fully or partially into a mist. If standing within a large enough source or the user has the ability to use water techniques without a source, the mist's range can be increased up to mid.
Mist Manipulation - The mist lingering around the user or the sword itself can be manipulated to form anything within reason that can be imagined by the user, excluding projectile based objects. The manipulated forms can extend up to mid range and are B rank in strength/cost. If fully compressed/manipulated the mist rivals that of a large size bear. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.
⋩ While sustained, the user can only mold Water based techniques along with the Ninja Basics (Nin/Gen/Tai/Ken/Fūin)
⋩ All abilities count as the user's techniques per turn, excluding the sword's mist form manipulation.
⋩ All abilities can be active at the same time
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: ZKKK is a blade crafted out of a very rare and indestructible white alloy, however that does not mean it can defend against anything/everything. The sword itself is eight inches wide, consisting of a single sided sharp edge however the dull side of the blade contains two small curved teeth that stick out two inches. The teeth are evenly spaced apart between a hollow opening the blade has near the lower end, the opening is large enough to fit a human head/neck, designed mostly for decapitations with it's inner sharp edges. The sword's blade is five feet in length, having the one foot handle covered in a layer of rubber which is laced by a bandage to disguise it, this would prevent the conduction of electricity. The end of the handle consists of a small rectangle ring big enough to fit two fingers comfortably. A small chain of six inches in length is attached to the rectangular ring, something that could be used to handle the blade in various acrobatic ways by spinning it. At the end of the chain there is a small crest with the symbol of Water, displaying it's origins. The blade's decapitating core/opening can be fueled with chakra and use the sword itself as a water-natured catalyst in order to fill it with a syrup-like substance that could be manipulated to perform special water related abilities;
Syrup/Liquid/Mist Core - The user is able to shape manipulate the source and extend it to create various constructs, up to the user's imagination and within reason, most in the theme of limbs or whips of water that can extend up to mid range and are no thicker than a human's arm. The constructs can be condensed enough to bind targets or even release as projectiles. up to two whips of Syrup/Liquid/Mist-based water that could be used to deal lashing/blunt/piercing damage or bind a target(s) causing them to be trapped within the technique. With the usage of a single hand seal the user can cause the syrup/liquid/mist to expand upon a captured target(s) in order to bind them in place, this ability is B-Rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.
Elastic String - By focusing chakra through the Water crest, the user can materialize a string of elastic water syrup. The string is long enough to reach up to a long distance and can be used to further enhance the manipulation of the blade in combat or bind a target. The string can be further manipulated to create miniature spikes and similar things to increase it's lethality. This ability is classified as B rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.
Inner Mist - By feeding -5 chakra per turn, the sword is able to produce a mist of water vapor in a short range radius around the user, the vapor would escape from the core of the blade. Just like the Hidden Mist technique, this mist can vary in terms of thickness, being able to manipulate it at will with the influx of chakra released, although it will always remain at -5 no matter how thick or thin the mist is. The mist produced by the blade can be treated the same as the Hidden in the Mist technique and be used as a source for possible attacks. Not only can the sword produce a mist but it can also passively turn itself into mist. This ability is passive and is used in order to avoid certain tangible situations or to retrieve the sword from a distance, using mental commands and chakra manipulation to control the sword in it's mist form back to or away from the wielder. The sword can either turn fully or partially into a mist. If standing within a large enough source or the user has the ability to use water techniques without a source, the mist's range can be increased up to mid.
Mist Manipulation - The mist lingering around the user or the sword itself can be manipulated to form anything within reason that can be imagined by the user, excluding projectile based objects. The manipulated forms can extend up to mid range and are B rank in strength/cost. If fully compressed/manipulated the mist rivals that of a large size bear. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.
⋩ While sustained, the user can only mold Water based techniques along with the Ninja Basics (Nin/Gen/Tai/Ken/Fūin)
⋩ All abilities count as the user's techniques per turn, excluding the sword's mist form manipulation.
⋩ All abilities can be active at the same time
(Fūinjutsu: Kirigakure Kurisutaru Sagefuda) - Sealing Arts: Hidden Crystalline Mist Tag
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: (-10)
Damage: N/A
Description: A paper tag with the symbol for "Crystalline Mist" (晶霧). The tag is sealed with the user's chakra-infused mist which also contains crystalline particles mixed inside. The tag replaces the need for explosive notes and instead, releases mist instead of the ordinary smoke of an explosion. The crystalline water particles inside produce superficial piercing/shredding damage similar to shattering glass. The damage is equal to that of any ordinary explosive tag, barring the burning qualities in exchange for the shredding. These tags can be used in other Ninja Techniques that utilize explosive tags, as it replaces them, if the user wishes. After the explosion settles, the crystalline particles turn back into droplets of water as the mist spreads throughout a mid-range radius.
⋩ Must be posted as a reference when used.
⋩ Mist stays present in the field for four turns
⋩ Technique does not count towards Jutsu Count.
⋩ Technique must be placed in the user's biography(s).
Rank: N/A
Range: N/A
Chakra: (-10)
Damage: N/A
Description: A paper tag with the symbol for "Crystalline Mist" (晶霧). The tag is sealed with the user's chakra-infused mist which also contains crystalline particles mixed inside. The tag replaces the need for explosive notes and instead, releases mist instead of the ordinary smoke of an explosion. The crystalline water particles inside produce superficial piercing/shredding damage similar to shattering glass. The damage is equal to that of any ordinary explosive tag, barring the burning qualities in exchange for the shredding. These tags can be used in other Ninja Techniques that utilize explosive tags, as it replaces them, if the user wishes. After the explosion settles, the crystalline particles turn back into droplets of water as the mist spreads throughout a mid-range radius.
⋩ Must be posted as a reference when used.
⋩ Mist stays present in the field for four turns
⋩ Technique does not count towards Jutsu Count.
⋩ Technique must be placed in the user's biography(s).
(Ninjutsu: Kuchiyose's Kiri) - Ninja Art: Summoning's Mist
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: (+10 Additionally)
Damage: N/A
Description: By studying the properties of the smoke produced by the summoning technique, the user found a way to manipulate the moister in the air around the summoned creature/object/person. This allowed him to exchange the 'smoke' and create a cloud of mist instead by taking advantage of the moister in the air along with chakra manipulation. This allowed the mist to be as big as the animal/object being summoned. The lingering mist resembles Kirigakure's signature technique in the sense that it stays until blown away and is infused with the user's chakra. This technique is a passive ability that is tied to all summoning techniques the user knows, however can be chosen not to be used.
⋩ Must be posted as a reference with the Summoning Technique used.
⋩ Technique must be placed in the user's biography(s).
Rank: N/A
Range: N/A
Chakra: (+10 Additionally)
Damage: N/A
Description: By studying the properties of the smoke produced by the summoning technique, the user found a way to manipulate the moister in the air around the summoned creature/object/person. This allowed him to exchange the 'smoke' and create a cloud of mist instead by taking advantage of the moister in the air along with chakra manipulation. This allowed the mist to be as big as the animal/object being summoned. The lingering mist resembles Kirigakure's signature technique in the sense that it stays until blown away and is infused with the user's chakra. This technique is a passive ability that is tied to all summoning techniques the user knows, however can be chosen not to be used.
⋩ Must be posted as a reference with the Summoning Technique used.
⋩ Technique must be placed in the user's biography(s).
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
List:
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
List:
- Circular Shield 1ft in diameter with kunai tips on it for piercing damage and a strap to hold it.
- Average size Katana(s)
- Wakizake(s)
- Dagger(s)
- Tanto
- Hand Blade(s), Knife(s), Trench Knifes
- Windmill/Fuma Shuriken, Expanded or Retracted
- Shuriken, Senbon, Kunais, Nails, Arrows or Bolts.
- Explosive Tags, Crystalline Mist Tags, Smoke Bombs, Flash Bombs or Combinations of them attached to projectiles either tied or wrapped.
- Spear(s), Maces, Hammers, Spiked Clubs, Chained nun chucks that can be attacked into a pole/staff
- Chained Scythe
- Ninja Wire, Rope
- Makibishi
- Projectiles w/ Ninja Wire attached to them
- Kusarifundo
- Bow
- Lighter
- Prepared sealing scrolls/tags
- Hard leather/metallic bracers to fend of basic weapon slicing attacks or shin guards made of similar material
- Average size Katana(s)
- Wakizake(s)
- Dagger(s)
- Tanto
- Hand Blade(s), Knife(s), Trench Knifes
- Windmill/Fuma Shuriken, Expanded or Retracted
- Shuriken, Senbon, Kunais, Nails, Arrows or Bolts.
- Explosive Tags, Crystalline Mist Tags, Smoke Bombs, Flash Bombs or Combinations of them attached to projectiles either tied or wrapped.
- Spear(s), Maces, Hammers, Spiked Clubs, Chained nun chucks that can be attacked into a pole/staff
- Chained Scythe
- Ninja Wire, Rope
- Makibishi
- Projectiles w/ Ninja Wire attached to them
- Kusarifundo
- Bow
- Lighter
- Prepared sealing scrolls/tags
- Hard leather/metallic bracers to fend of basic weapon slicing attacks or shin guards made of similar material
(Suiton: Hōzuki) - Water Release: Demon Lantern
Type: Supplementary/Defensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Once a member master's the clan's hidden ability, he will tap into the passive and subconscious abilities of the Hydrification Technique(s). It has been proven time and time again that when a Hozuki Clan member is unexpectedly struck/attacked, his body instinctively turns into liquid by activating the Hydrification Technique(s), allowing them to avoid damage. It has also been seen that when a member is knocked unconscious, the body turns into a jell-like state that is also classified under the same category as Hydrification. This leads us to believe that a clansmen can always be in a hydrified state. This latent ability can be forcefully triggered by foreign threats to the user, like techniques that are too fast for them to detect or perceive. The user is so naturally in-tune with the overall moisture both around his body and his surrounding area that the body naturally detects the disturbances within the air's moisture as a threat travels through short-range of them, allowing the body to instantaneously turn into a Hydrified state to avoid the damage. Both the strength and weakness of this technique is that the user has no control over it, as the body is naturally programed for survival, activating on mere instinct. This however can be forcefully prevented so long as the user can perceive the threat himself. This technique will passively activate one of the user's Hydrification Techniques within his arsenal and be in tune with it, thus being performed in the same time-frame. This technique by no means offers any sensing capabilities directly as it is simply a passive & instinctive survival mechanism to ensure the safety of the user. When knocked unconscious or electrocuted, the user's body will turn into a jell-like state, following the hindering restrictions of the inflicting technique that was used upon them.
⋩ Requires a Hōzuki Biography
⋩ Chosen Hydrification Activation must be specified in the user's biography.
⋩ The selected Hydrification Technique will count towards the user's three moves.
(Suiton: Suika no Jutsu) – Water Release: Hydrification technique
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Once a member master's the clan's hidden ability, he will tap into the passive and subconscious abilities of the Hydrification Technique(s). It has been proven time and time again that when a Hozuki Clan member is unexpectedly struck/attacked, his body instinctively turns into liquid by activating the Hydrification Technique(s), allowing them to avoid damage. It has also been seen that when a member is knocked unconscious, the body turns into a jell-like state that is also classified under the same category as Hydrification. This leads us to believe that a clansmen can always be in a hydrified state. This latent ability can be forcefully triggered by foreign threats to the user, like techniques that are too fast for them to detect or perceive. The user is so naturally in-tune with the overall moisture both around his body and his surrounding area that the body naturally detects the disturbances within the air's moisture as a threat travels through short-range of them, allowing the body to instantaneously turn into a Hydrified state to avoid the damage. Both the strength and weakness of this technique is that the user has no control over it, as the body is naturally programed for survival, activating on mere instinct. This however can be forcefully prevented so long as the user can perceive the threat himself. This technique will passively activate one of the user's Hydrification Techniques within his arsenal and be in tune with it, thus being performed in the same time-frame. This technique by no means offers any sensing capabilities directly as it is simply a passive & instinctive survival mechanism to ensure the safety of the user. When knocked unconscious or electrocuted, the user's body will turn into a jell-like state, following the hindering restrictions of the inflicting technique that was used upon them.
⋩ Requires a Hōzuki Biography
⋩ Chosen Hydrification Activation must be specified in the user's biography.
⋩ The selected Hydrification Technique will count towards the user's three moves.
(Suiton: Suika no Jutsu) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.
(Suiton: Hōzuki ll) - Water Release: Demon Lantern ll
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A (Dependent on the chakra necessary to reach desired Rank)
Damage: N/A (+1 Defensive Rank)
Description: The brother technique to the original 'Demon Lantern'. The user is so naturally in-tune with the overall moisture both around his body and his surrounding area that the body naturally detects the disturbances within the air's moisture as a threat travels through short-range of them. Not only that but it allows them to sense the level and severity of the threat that is being carried out when the body is instantaneously turned into a Hydrified state to avoid the damage by the original Demon Lantern Technique. If the threat is of higher value/rank than the Hydrification being applied, this technique will passively feed off more chakra from the user's reserves and effectively increase the original rank of the Hydrification Technique by one. This unconscious thought is an animalistic instinct for survival, avoiding being evaporated, more than anything but can also be applied in different scenarios. Just like the original, this technique will in tune with the Hydrification process, thus being performed in the same time-frame. This technique by no means offers any sensing capabilities directly as it is simply a passive & instinctive survival mechanism to ensure the safety of the user. This technique will count as one of the user's three moves if not used in tandem with the original "Demon Lantern" technique.
⋩ Requires a Hōzuki Biography
⋩ Can be used five times per battle.
⋩ Technique must be tied to the user's biography.
⋩ Must wait two turns before reusing.
⋩ Forbidden-Ranked will count as a move, regardless.
⋩ Forbidden-Ranked Defense can only be reached once per battle.
⋩ Doing so will cause a -15 Damage to the user from chakra strain.
⋩ An additional -5 Chakra per turn will be deducted for sustained hydrification. (-15 for Forbidden)
Rank: N/A
Range: N/A
Chakra: N/A (Dependent on the chakra necessary to reach desired Rank)
Damage: N/A (+1 Defensive Rank)
Description: The brother technique to the original 'Demon Lantern'. The user is so naturally in-tune with the overall moisture both around his body and his surrounding area that the body naturally detects the disturbances within the air's moisture as a threat travels through short-range of them. Not only that but it allows them to sense the level and severity of the threat that is being carried out when the body is instantaneously turned into a Hydrified state to avoid the damage by the original Demon Lantern Technique. If the threat is of higher value/rank than the Hydrification being applied, this technique will passively feed off more chakra from the user's reserves and effectively increase the original rank of the Hydrification Technique by one. This unconscious thought is an animalistic instinct for survival, avoiding being evaporated, more than anything but can also be applied in different scenarios. Just like the original, this technique will in tune with the Hydrification process, thus being performed in the same time-frame. This technique by no means offers any sensing capabilities directly as it is simply a passive & instinctive survival mechanism to ensure the safety of the user. This technique will count as one of the user's three moves if not used in tandem with the original "Demon Lantern" technique.
⋩ Requires a Hōzuki Biography
⋩ Can be used five times per battle.
⋩ Technique must be tied to the user's biography.
⋩ Must wait two turns before reusing.
⋩ Forbidden-Ranked will count as a move, regardless.
⋩ Forbidden-Ranked Defense can only be reached once per battle.
⋩ Doing so will cause a -15 Damage to the user from chakra strain.
⋩ An additional -5 Chakra per turn will be deducted for sustained hydrification. (-15 for Forbidden)
(Suiton: Logiku Konjetsu) - Water Release: Logia's Conversion
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: +5 to Hydrification Activation Utilized
Damage: N/A
Description: This is a passive ability of the Hozuki Clan members that allows them to hydrify their belongings, like clothing and weaponry upon entering a hydrified state. These could range from sealing tags, to projectiles like kunais, or even weaponry like swords or armor, etc etc. The user is able to passively convert the objects back to their original self for strategic use so long as the situation calls for it. This technique is a mere add on to the nature of the Hydrification techniques and its variations, thus allowed to be performed in the same time-frame as aforementioned techniques. The user can willingly choose not to hydrify said belongings if he so chooses.
⋩ Requires a Hōzuki Biography
⋩ Must be placed in the User's Biography
Rank: N/A
Range: N/A
Chakra: +5 to Hydrification Activation Utilized
Damage: N/A
Description: This is a passive ability of the Hozuki Clan members that allows them to hydrify their belongings, like clothing and weaponry upon entering a hydrified state. These could range from sealing tags, to projectiles like kunais, or even weaponry like swords or armor, etc etc. The user is able to passively convert the objects back to their original self for strategic use so long as the situation calls for it. This technique is a mere add on to the nature of the Hydrification techniques and its variations, thus allowed to be performed in the same time-frame as aforementioned techniques. The user can willingly choose not to hydrify said belongings if he so chooses.
⋩ Requires a Hōzuki Biography
⋩ Must be placed in the User's Biography
(Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
Battles
Won: N/A
Lost: N/A
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