Lets get it! I been needing to de-rust but been playing in the ocean, lol.
You should gimmie a run for my money for sure. Just dont stop replying >_>
Kagura in sig.
Hmph...and I am Kagura Demuri of the Uzumaki clan, hehe, otherwise known as the man who's going to kick your ass..! Kagura then activates his own sound jutsu enhancing his senses as the man before him draws and throws a kunai signifying the start of their battle. Kagura wastes no time to move out of the trajectory of the oncoming kunai as he hops backwards at a slight slant in order to create space all the while waving a single hand seal creating a clone 5m in front of him, still mid.range from the Priest, who makes his way into short range of the holy man as soon as he is created.Okay Have fun
I have the lightning spear with me.
My tools and weapons that are metallic, are sacred
Fuinjutsu: Shinsei - Sealing Art: Sacred
I have fortified the seals on my body by infusing them with earth chakra. Also fortified the sealing technique I'll be using next.Type: Supplementary
Rank: A
Range: N/A
Chakra: 30 + 15
Damage: N/A
Description: This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are metallic in nature. Because most of this metals are prone to be manipulated by someone who has affinity for them, e.g: Kunai made of steel or iron would be able to be manipulated by someone who has the iron or steel kg. Thus the sealing formulae inscribed with the kanji "Sacred" only serve to protect the metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object. In other words, the seal blocks and absorbs chakra that is designed to take control of the weapon. The seal is applied to each and every metallic tools/object/weapons the user has which must be posted at the
beginning of the battle and cost a move slot and the seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks A-rank and below foreign infusion.
Note: Would not apply to weapons created by the weapon clone jutsu.
(Fuuinjutsu: Sukuripucha Shussekenteki Kishi) -Sealing
Technique: Scripture of the Templars (Passive)
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: N/A (+15 chakra to all of the user's seals)
Damage: N/A
Description: This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The sealing script of the Fuuinjutsu seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of the chosen element up to their own rank. They will also be infused with 15 more chakra than normal and this chakra cost will be expended whenever
the seals triggered or are activated. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the seals on the user's body/clothes/person harder to tamper with or destroy. If the seal's rank is boosted on activation, the strength of the sealing script will now reflect it's new rank.
Alternatively, this technique can be passively applied to seals created in battle rather than those already placed on the user's biography. By infusing one of the five basic elemental chakras into the seal, the user can enhance and fortify the sealing script in the same way as the seals applied to the user's bio. It will now follow elemental strengths and weaknesses of the chosen element and will possess the power of it up to it's own rank. The seal will also be infused with 15 more chakra than normal, which
is the cost of applying this jutsu to this technique. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the created seal(s)
harder to tamper with or destroy.
In regards to being tampered with it or cancelled, both variants follow the elemental strengths and weaknesses of the chosen element and will require non-elemental techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than the seal in question for it to be successfully corrupted (e.g. S-Rank Fuuinjutsu required to tamper with an A-Rank elemental seal).
Notes:
Can only be taught by Venom
Must be stated in the user's biography
Must be posted at the beginning of a battle
Must be referenced every time the alternative use is used
Cant be used on the opponent
Priest fiddles with his crucifix and also dusting his cassock while applying a dormant seal on the cassock, set to trigger when Yagura is somewhat close to him. The seal would upon sensing his chakra signature(not those in techniques but innate chakra within him) at a close range proximity, release a 360deg explosion of focused lightning chakra outwards up to mid-range.
Fuuinjutsu: Kyō no Yōso Fūin | Sealing Arts: Master Element Seal
Priest would speak to Yagura. I am Priest of the Bartholomew clan while activating his sonar skill. All his actions however, have not been in any way aggressive up to this moment. He would retrieve a small bayonet dagger, not bigger than a kunai, infuse it with wind chakra and hurl it toward your torso.Type: Offensive/Defensive/Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A(30+15)
Damage: N/A(60+15)
Description:
A simple basic sealing technique, this elemental seal is designed to work as an advanced substitute to the normal, basic ninja special weapons such as exploding tags, smoke bombs, flash bombs, etc. In a method similar to that of the Contract Seal or the Thunder God Seal, the user will mark anything through touch with a circular seal, which contains the kanji for the chosen element or elements in the middle, no bigger than his own palm. As he does this, he focuses his chakra inside the seal, varying the amount according to his own needs. The raw chakra is then manipulated by the sealing formula and bound to the medium. The seal will then be charged with the given element and its properties and can then be used for a variety of effects. Different seals can be created depending on the will of the user and can vary in how they trigger, how strong they are, how its
released, their type (destructive, defensive) and even what specific effects they create.
-Trigger: The seal can be set to trigger and release the sealed chakra on command (confrontation handseal), proximity of specific chakra signature, proximity of any foreign chakra, after a set amount of time or a custom set of conditions that might suit the situation.
-Strength: The user can infuse anything from 10 chakra points up to 30, into the seal, giving him freedom in what power he can release when used. This creates a directly proportionate effect in terms of rank, meaning that, for example, 30 chakra points will produce an A-rank damage or effect.
-Release Method: The user can set the seal to release chakra outwards all around, outwards in a localized burst from the seal, directly infusing the medium in which the seal is placed, etc.
-Type: The seal can be destructive in the effect it produces or defensive. Destructive will basically create an explosion or otherwise damaging attack using the seal as the trigger point and using the same element and its given properties. This explosion will be confined in short range around the sealing mark for explosions up to A-Rank, were as A-Rank explosions will trigger an explosion up to mid range in size. Directional blasts can reach mid range if B-Rank or below or long range if A-rank. The user has control over the size, as long as these max sizes are obeyed. Defensive use can be applied in both physical means (like unsealing a large amount of earth chakra creating a large boulder wich will defend from an incoming water attack) or disruptive means (unsealing lightning chakra directly on to an earth technique can be used to cancel its chakra and cancel the technique).
Note: Seal can only be placed in a passive medium (kunai, paper tag, scroll, etc) not on a living medium, but always through direct contact.
Note: The seal itself is A-Rank in strength and follows all normal sealing rules and limitations, meaning that if the medium is destroyed so is the seal.
Note: When placed on the medium, the seal is, like all other seals, undectectable until triggered
Note: Can only be taught by Scorps
Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound. genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
Hmph...and I am Kagura Demuri of the Uzumaki clan, hehe, otherwise known as the man who's going to kick your ass..! Kagura then activates his own sound jutsu enhancing his senses as the man before him draws and throws a kunai signifying the start of their battle. Kagura wastes no time to move out of the trajectory of the oncoming kunai as he hops backwards at a slight slant in order to create space all the while waving a single hand seal creating a clone 5m in front of him, still mid.range from the Priest, who makes his way into short range of the holy man as soon as he is created.
This clone, sharing the same innate chakra as the real Kagura, known as Yagura smirks as he encloses on the Priest creating cover for Kagura who is about 16m away standing perfectly still as he draws in natural energy.
(IS: 1/6)Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound. genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
(Bunshin Bakuha) - Shadow Clone Explosion
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.
I dodged while waving a hand seal so acknowledging one without the other is weird, but ight.Lol. Now I kinda wished I spelled your name wrong on purpose.
As Kagura avoids my kunai, he would immediately be ambushed by 3 portals that rain down stuffs. Hi there Magura san of the Bukumaki clan. I seriously hope you are up to the task as you claim.. The first portal is above and it would rain down countless water spikes than span a 7meter radius with you at the epicenter, leaving no way of escape. The other two on your right and left would release several weapons and wires aimed to bind, maim and crush you altogether.
At the same time as the jutsu, Priest would release his leg weights by unstrapping them while he assaults with the jutsu. He would also yawn to make him seem relaxed that he'd have the time to even re-tie his shoes.
[Manipyureito Yougu/Suiton: Uesokudo Omokasui] - Manipulating tools/Water Release: Overrated Mainstream
(Katai Omori: Doroppu) Leg Weights: DropType: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: Similar to "Earth Release: Sticky Earth Drop" The technique relies on the creation of portals. However, instead of creating a single portal, three portals are created. The first portal is 10 meters above the opponent, the second one is 5 meters to his right and the third one is 5 meters to his left. Once done, the user would use each portal to summon a different object. The user would use the first portal which lies above the user to create hundreds of water spikes that rain down on the opponent as well as two big metal spikes, one on the right side of the water spikes and one on the left side of the water spikes. Simultaneously, the user would use the second and third portals to summon hundreds of different ninja tools (kunais, strings, needles, shurikens, etc..) as well as a lot of wires that the user can manipulate freely to bind or damage the opponent, leaving him at the mercy of the water and ninja tools.
Note: Can only be used twice
Note: Can't use any Water techniques higher than A-Rank in
the user's the next turn
Note: Can only be taught by Kamishiro
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
ISS: 2/6
I dodged while waving a hand seal so acknowledging one without the other is weird, but ight.
Kagura's eyes widened as his basic senses picked up on the impending attack, the distortion of his propagating sound waves also validating his situation, and responded promptly by performing a backflip while twisting in the air as he waves 2 hand seals. The acrobatic movement of the Uzumaki would allow him to turn his body towards the opposite direction in which he was facing, and right before landing he expels a super slicky earthen substance beneath himself that he rides into long range, compared to his attacker, out of danger at fast speeds. At the end of his retreat the Uzumaki shows off his acrobatic skills once again as he performs a front flip with a twist in order to face his opponent once again, all the while waving yet another two hand seal.
Tsch, I hate using earth.... he murmured to himself as the ground starting 5m in front of Kagura begins to soften into a mud substance creating a very large pit with outstanding dimensions. The mud pit has a long range depth, mid.range width, and a long range reach starting from that 5m point in front of the Uzumaki putting the Priest and all of those previous ninja tools released by the portals within the swamps grasps.
Kagura watches how his opponent reacts while gathering in natural energy into his body.
(IS 2/6)(Doton: Tōki sakuhin) Earth Style: Pottery Work
Rank: B
Type: Defense/Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user does 2 hand seal while channeling their doton chakra into their mouth. They then spit out a clay enriched earthen material jet stream that is used to absorb manipulated water attacks. Once the material makes contact with water it swells into a glob of earthen clay and then does a quick glide to the ground due to its added weight. If the globs happen to touch the opponent, it will absorb that body part or ensnare it, holding the opponent in place or slowing their movement down due to the added weight on their bodies. The user can release a succession of quick jet streams if targeted by a water attack that is numerous, but those streams can only travel up to short range of the user. After performing the 2 hand seal and taking a running start, the user can release the stream towards the solid ground where they then use the slippery surface to slide around the battlefield. This is a faster means of movement other than running and the user must follow the path that they make until they stop the jet stream.
NOTES:
-Can be used 3x per battle
-This jutsu cannot work on a large bodies of water or techniques that require a large body of water no matter the rank
-With a cooldown of 1 turn
-Must be taught by ZandaT
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.