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Wakizashi

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LOK R&R's
all out
mid-range
kai/subs Allowed
customs allowed


post bio and turn decision.
 

Pyro NB

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I'll give it a shot. You can o first.
Keji in sig
 

Wakizashi

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oh a hyuga! man that takes me back to the olden days when i wielded a Hyuga bio.



Kotaro stood in the clearing with a mysterious ninja that he has never came across before. He didnt say much to the guy Knowing that he was his opponent He made sure not to underestimate him and stayed aware.

Kotaro activated his chakra sensing to make sure he would have a proper awareness of his opponent at all times. As Kotaro did this, he dashed toward the opponent while throwing a single shuriken and weaving a series of handseals that while molding chckar to cause the one shuriken to multiply into a thousand shuriken that shower upon the opponent. After showering the opponent with shuriken he then appear before the opponent before performing a right mid elbow thrust with his left hand pushing against his right fist to reinforce it. with the strength from the linear momentum from the dash, and the thrust of the elbow and the extra reinforced power from the left hand it would be strong enough to push the opponent a few meters from Kotaro before his back hit's the ground.

you will have to do better than that!
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
 

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ooc: Sry about the wait
Keji
was stretching on the training field in front of his opponent when. After a moment his opponent dashed towards Keji signalling that the battle had begun to which Keji responded by activating his byakugan turning his brown his pure white.
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.


As this happened the man threw a single shuriken and then wove hand seals causing the shuriken to multiply. As the shuriken and the man came closer Keji waited till the last moment to burst chakra from all of his tenketsu repelling his opponent and the shuriken. The shuriken, would fly back into the other man since they were previously in front of him. Names Keji btw.
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown when Kisame's Water Prison Technique trapped Neji that the user can use it to target weak point in the technique that they see with their Byakugan in order to dispel it.

 

Wakizashi

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ooc: Sry about the wait
Keji
was stretching on the training field in front of his opponent when. After a moment his opponent dashed towards Keji signalling that the battle had begun to which Keji responded by activating his byakugan turning his brown his pure white.
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.


As this happened the man threw a single shuriken and then wove hand seals causing the shuriken to multiply. As the shuriken and the man came closer Keji waited till the last moment to burst chakra from all of his tenketsu repelling his opponent and the shuriken. The shuriken, would fly back into the other man since they were previously in front of him. Names Keji btw.
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown when Kisame's Water Prison Technique trapped Neji that the user can use it to target weak point in the technique that they see with their Byakugan in order to dispel it.


As he is repelled the shuriken comes flying to Kotaro. Kotaro uses his chakra to gain control of the shuriken before himself and the few positioned behind the opponent before shooting them to the opponent all before Kotaro was able to place his feet firmly back on the ground.
(Soushuuha) - Manipulate Advancing Blades
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.

As his feet hit the ground, Kotaro weave the boar handseal while his body is infused with swift chakra. As he does that, he moves much faster He moves from his original position to behind the opponent. The moment he appears behind the opponent he makes the a right low forward leg sweep to knock Keiji off his feet into a Tailspin. using the rotational momentum he continues by raising from the ground to perform a right roundhouse kick to the opponent's side. The kick would have enough strength from the build up of rotational momentum and the swing of the hips and the full extension of the leg to send the opponent flying a few meters.
(Hayaton: Takai Hebi no Kamu) Swift Release: High Serpent's Bite
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
In response to an enemy attack, the user will produce both a defense and counter by making one handseal (Boar) and infusing his body with chakra. As he does this, he moves at extremely high speeds in what can be described as virtually instant, out of the way of the technique and behind the opponent. Upon reaching behind the opponent, the user is free to either do a simple, powerful taijutsu attack and take advantage of the speed to a surprise effect or, by losing the surprise effect, produce a weapon or ninjutsu attack.

Im the Soaring Hurricane, Kotaro Fuma! Prepare yourself!
 

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As the shuriken and his opponent were repelled Keji noticed that some if not all stopped mid flight and flew back towards Keji. In response, to this channeled his chakra into his palms and moving his arms rapidly around his body creating a barrier of chakra deflecting all the kunai.
Rank: C
Type: Attack/defense
Range: Close
Chakra Cost: 15
Damage Points: 30
Description: A defense that can block off attacks and an attack that closes 64 tenketsu and limits chakra flow for one turn after the opponent is hit by it.


As Keji finished his defense his opponent seemingly disappeared for a brief second and reappeared behind him. Caught off guard Keji's legs were kicked out from under him causing him to tailspin. This would imediately be followed by a round house knocking Keji back a few meters but upon the round house connecting Keji channeled chakra into his opponents body causing it to weigh 100x more than normal.
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.


Keji would land 5m away from Kotaro in a crouched position with his left hand on the ground You're pretty fast mister Fuma said Keji as he channeled raiton chakra from his hand into the ground creating a spider web of lightning surrounding him.
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect.

 

Wakizashi

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As the shuriken and his opponent were repelled [FONT=&]Keji[/FONT] noticed that some if not all stopped mid flight and flew back towards [FONT=&]Keji[/FONT]. In response, to this channeled his chakra into his palms and moving his arms rapidly around his body creating a barrier of chakra deflecting all the kunai.
Rank: C
Type: Attack/defense
Range: Close
Chakra Cost: 15
Damage Points: 30
Description: A defense that can block off attacks and an attack that closes 64 tenketsu and limits chakra flow for one turn after the opponent is hit by it.


As [FONT=&]Keji[/FONT] finished his defense his opponent seemingly disappeared for a brief second and reappeared behind him. Caught off guard [FONT=&]Keji's[/FONT] legs were kicked out from under him causing him to tailspin. This would [FONT=&]imediately[/FONT] be followed by a round house knocking Keji back a few meters but upon the round house connecting Keji channeled chakra into his opponents body causing it to weigh 100x more than normal.
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.


Keji[FONT=&][/FONT] would land 5m away from Kotaro in a crouched position with his left hand on the ground You're pretty fast mister Fuma said [FONT=&]Keji[/FONT] as he channeled [FONT=&]raiton[/FONT] chakra from his hand into the ground creating a spider web of lightning surrounding him.
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect.


Kotaro noticed that Keiji was using lightning to attack from the ground, and in response he molded wind chakra before releasing it from his body in the form of a gale surge from his body that dispersed the lightning that desintigrated it. Immediately afterwards Kotaro used his chakra to cause a shuriken from behind Keiji's to hover before shooting it to his blindspot which would be the back of his neck. it would be shot at a speed to impale the back of his neck and protrude out of his trachea while at the same time cutting both jugular veins, not only preventing Keiji from breathing but also allowing him to bleed out before drowning in his own pool of blood.
(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.


(Soushuuha) - Manipulate Advancing Blades
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.
 

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As the lightning advanced Keji saw chakra fill the air around Kotaro and then surge towards him nullifying the lightning and pushing Keji back. However, the moment the gale blew Keji back he channeled chakra into the ground around Kotaro condensing and causing four spikes to emerge from his left, right, front, and back aiming to impale him.
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easily avoided by escaping upwards.


Keji would follow this up by weaving two more seals causing a portal to open above Kotaro and begin spewing mud downward as he landed once more on the fringe of mid/long range.
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

 

Wakizashi

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As the lightning advanced Keji saw chakra fill the air around Kotaro and then surge towards him nullifying the lightning and pushing Keji back. However, the moment the gale blew Keji back he channeled chakra into the ground around Kotaro condensing and causing four spikes to emerge from his left, right, front, and back aiming to impale him.
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easily avoided by escaping upwards.


Keji would follow this up by weaving two more seals causing a portal to open above Kotaro and begin spewing mud downward as he landed once more on the fringe of mid/long range.
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.


using his sensory ability he was able to detect the nature of the opponent's next jutsu, while at the same time he felt a small tremor in the ground. In response, simple with his chakra control, Kotaro molded lightning chakra before emitting lightning from his body omnidirectionally preventing the earth spikes to impale him.

Once properly defended, Kotaro then molded swift chakra while weaving the boar handseal. As he does this once again with great speed he repositions himself behind Keiji before molding swift chakra to his left arm before delivering a punch to Keiji's back to the normal eye it would look like one punch but it would be in fact 10 punches with the last one launching him in the sky.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

(Hayaton: Takai Hebi no Kamu) Swift Release: High Serpent's Bite
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
In response to an enemy attack, the user will produce both a defense and counter by making one handseal (Boar) and infusing his body with chakra. As he does this, he moves at extremely high speeds in what can be described as virtually instant, out of the way of the technique and behind the opponent. Upon reaching behind the opponent, the user is free to either do a simple, powerful taijutsu attack and take advantage of the speed to a surprise effect or, by losing the surprise effect, produce a weapon or ninjutsu attack.

Hayaton:Shinsuu Kobushi Panchi) Swift Release: 10 Fist Punch
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user releases swift release chakra into their arms to increase the speed of their arms substantially for a few seconds, allowing them to throw 10 punches but in a burst of speed so that it appears to only look like one punch was thrown.
-Only taught by Professor Sarutobi.
-Can only be used by a swift user bio
-Only useable once per turn
 

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As the spikes rise Kotaro release lightning from his body destroying the spike. Kotaro then proceeds to weave the boar seal yet again channeling chakra throughout his body. Tracking Kotaro with his byakugan as he moves to reposition himself Keji would prepare knowing that he couldn't physically keep up and the moment Kotaro stops Keji mimics his previous move unleashing an omnidirectional surge of lightning paralyzing Kotaro.

Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty


Keji would immediately follow up by channeling chakra into his fingertips and begin to assault all 361 of Kotaro's tenketsu shutting down his chakra network if successful.

Rank: A
Type: Attack
Range: Close
Chakra Cost: 30
Damage Points: 60
Description: Attack that closes 361 tenketsu and seals chakra completely for two turns after the opponent is hit by it.

 

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As the spikes rise Kotaro release lightning from his body destroying the spike. Kotaro then proceeds to weave the boar seal yet again channeling chakra throughout his body. Tracking Kotaro with his byakugan as he moves to reposition himself Keji would prepare knowing that he couldn't physically keep up and the moment Kotaro stops Keji mimics his previous move unleashing an omnidirectional surge of lightning paralyzing Kotaro.

Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty


Keji would immediately follow up by channeling chakra into his fingertips and begin to assault all 361 of Kotaro's tenketsu shutting down his chakra network if successful.

Rank: A
Type: Attack
Range: Close
Chakra Cost: 30
Damage Points: 60
Description: Attack that closes 361 tenketsu and seals chakra completely for two turns after the opponent is hit by it.

Let's get up close and personal!
As Kotaro was going to strike from behind he was able to sense lightning nature emitting from the opponent. in response, with only chakra control he molded wind chakra and released a surge of wind from his body and with wind having the advantage over lightning it would have just enough strength to cancel out the opponent's technique. from there Kotaro continued with a backward summersault kick that shot the opponent in the air.

Im not done yet!

At the same time, Kotaro used the shuriken that were stuck in the ground from his initial attack by causing them to hover with his chakra and shoot them to Keiji as he is sent to the sky, to impale keiji multiple times as he is airborne. Kotaro follows up by appearing above the opponent while holding his Tsurugiken invertedly pointed down as he stabs the opponent thru the chest while descending, crashing back to the ground.

Target Assassinated!

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.


(Soushuuha) - Manipulate Advancing Blades
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.

( Rakkasui ) - Falling Water
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will drop down upon the opponent from mid air pointing their sword downwards and drilling it down into the opponent.
 

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As Keji discharged his lightning he saw Kotaro release chakra into the air again. As the wind canceled out the lightning If you wish said Keji as he was kicked upward. During this kick, Keji saw the shuriken from before would begin to rise and responded by weaving the snake seal and channeling chakra throughout his body darkening it though the majority of it was covered by his attire. As the shuriken hit, they would stick in his clothing but fail to penetrate his body.
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals


As Kotaro appeared above positioned to strike Keji released more chakra from his body sending Kotaro soaring higher into the air. Keji would then follow this up channeling chakra into his left hand and swings it creating a wave of wind that would aim to slash Kotaro's legs.
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown when Kisame's Water Prison Technique trapped Neji that the user can use it to target weak point in the technique that they see with their Byakugan in order to dispel it.


Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.

 

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As Keji discharged his lightning he saw Kotaro release chakra into the air again. As the wind canceled out the lightning If you wish said Keji as he was kicked upward. During this kick, Keji saw the shuriken from before would begin to rise and responded by weaving the snake seal and channeling chakra throughout his body darkening it though the majority of it was covered by his attire. As the shuriken hit, they would stick in his clothing but fail to penetrate his body.
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals


As Kotaro appeared above positioned to strike Keji released more chakra from his body sending Kotaro soaring higher into the air. Keji would then follow this up channeling chakra into his left hand and swings it creating a wave of wind that would aim to slash Kotaro's legs.
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown when Kisame's Water Prison Technique trapped Neji that the user can use it to target weak point in the technique that they see with their Byakugan in order to dispel it.


Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.


Kotaro was going in for the kill, before he was blown back once again but the opponent's chakra. He then sense the opponent releasing wind chakra towards him and in response to it by using the sword he had in hand, with the swing of it he release a wind that vortex around him protecting him from the wind technique before he landed back to the ground.

You have great chakra control, young Hyuga, but lets see how well is your taijutsu.

Kotaro spread his legs shoulder's width, left foot leading, right foot back, left palm extended towards the opponent and his right fist tucked behind his side. Kotaro took his taijutsu stance and waited for the opponent's attack.
Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.
 

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Keji seeing Kotaro land and take a well-balanced stance would listen to what he had to say. Very well. said Keji with a respectful tone because for some reason Keji felt that Kotaro's aura had changed from that of a pure aggressor to that of a mentor. Keji proceeded by taking the standard Hyuga stance by placing his left leg forward, right leg back, with his left palm extended and his right palm close to his chest. Keji would then grab Kotaro's extended left arm flipping him around then followed striking him 3 times in the back sending him flying.
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user grabs the opponents extended arm, flipping them around and then strikes them thrice on the back, sending them flying.

 

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Keji seeing Kotaro land and take a well-balanced stance would listen to what he had to say. Very well. said Keji with a respectful tone because for some reason Keji felt that Kotaro's aura had changed from that of a pure aggressor to that of a mentor. Keji proceeded by taking the standard Hyuga stance by placing his left leg forward, right leg back, with his left palm extended and his right palm close to his chest. Keji would then grab Kotaro's extended left arm flipping him around then followed striking him 3 times in the back sending him flying.
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user grabs the opponents extended arm, flipping them around and then strikes them thrice on the back, sending them flying.


The moment Keiji gripped kotaro's extended arm He delivered a right high palm strike to Keiji's arms causing them to lose their grip, given the strength generated from the thrust of the shoulders, the extention of the elbow and the and the blunt impact of the palm strike.

Kotaro then with his right leg he performs a low round kick to Keiji's forward leg while at the same time using the same right shoulder to thrust at the opponent's chest performed a in single motion to knock unbalance Keiji and knock him on his back.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.

you left yourself open.
 

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As Kotaro sweep up Keji's leg and hit him with his shoulder knocking him off balance Keji would land on his back but would utilize this by kicking upward hitting Kotaro in the chin sending him into the air.
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.


He would then follow this up by releasing a burst fire of air palms towards Kotaro.
Rank: B
Type: Attack
Range: Close-MId
Damage Points: 40(+8 if opponent hits an object)
Description: A burst fire of empty palms that do more damage.

 

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As Kotaro sweep up Keji's leg and hit him with his shoulder knocking him off balance Keji would land on his back but would utilize this by kicking upward hitting Kotaro in the chin sending him into the air.
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.


He would then follow this up by releasing a burst fire of air palms towards Kotaro.
Rank: B
Type: Attack
Range: Close-MId
Damage Points: 40(+8 if opponent hits an object)
Description: A burst fire of empty palms that do more damage.


you could have used stumbling turtle to strike the knee or the back of the knee with your foot. that way you wouldnt have been knocked off balanced. As you know about Timeframe rules you have to either avoid or defend the first move. there is also one more thing you could do. It's sort of an Unwritten rule. you could counterattack. When i say counterattack, it usually consist of a movement of the body that allows you to defend and attack in one fluid movement. This takes great skill to do but i will show you with this next move.



As Kotaro notice Keiji taking the position to preform a very familiar taijutsu technique, Kotaro dipped low to the ground while performing a left rear sweep kick to Keiji's arms and foot planted on the ground, allowing him to avoid the rising spike kick and counterattacking by sending him flying as he is knocked off balance, thus interrupting his following moves.
(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:20
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

Kotaro pursues his opponent by weaving the boar handseal while molding swift chakra. As he does this he beelines behind the opponent at extreme speeds with his hand clasped together before swinging a haymaker at the back of Keiji's head, sending him crashing against the ground.

(Hayaton: Takai Hebi no Kamu) Swift Release: High Serpent's Bite
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
In response to an enemy attack, the user will produce both a defense and counter by making one handseal (Boar) and infusing his body with chakra. As he does this, he moves at extremely high speeds in what can be described as virtually instant, out of the way of the technique and behind the opponent. Upon reaching behind the opponent, the user is free to either do a simple, powerful taijutsu attack and take advantage of the speed to a surprise effect or, by losing the surprise effect, produce a weapon or ninjutsu attack.

 

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OOC: Sorry about the delayed reply. I see what you mean by counter attack also I think my problem with pure tai is that I don't know the moves too well. I used to practice MMA but it's hard for me to think out possible reacts without actually experiencing them in person. I appreciate helping me but if you want we can go back to a regular spar and later do a training one like you originally said. I still want you to have fun in this one.

Sent flying Keji started to feel angry towards his weakness in tai but as he did Kotaro would weave the boar seal once more and run towards Keji. Tracking him with his eyes Keji watches as he positions himself behind him and as his punch was about to make contact Keji creates a thin barrier of chakra that would protect him from the punch and as soon as it hit he would begin to rotate cutting Kotaro repeatedly.
Rank: C
Type: Attack/Defence
Range: Close
Chakra Cost: 15
Damage Points: 30
Description: A rotation where the user makes his/her chakra into razor sharp lines and spins to attack and defend all in one move.


Keji would then finish rotating positioning himself in a manner that he is facing Kotaro and begin an assault on 64 of his tenketsu limiting his chakra flow by half if done correctly(I know it doesn't apply here).
Rank: C
Type: Attack/defense
Range: Close
Chakra Cost: 15
Damage Points: 30
Description: A defense that can block off attacks and an attack that closes 64 tenketsu and limits chakra flow for one turn after the opponent is hit by it.

 

Wakizashi

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OOC: Sorry about the delayed reply. I see what you mean by counter attack also I think my problem with pure tai is that I don't know the moves too well. I used to practice MMA but it's hard for me to think out possible reacts without actually experiencing them in person. I appreciate helping me but if you want we can go back to a regular spar and later do a training one like you originally said. I still want you to have fun in this one.

Sent flying Keji started to feel angry towards his weakness in tai but as he did Kotaro would weave the boar seal once more and run towards Keji. Tracking him with his eyes Keji watches as he positions himself behind him and as his punch was about to make contact Keji creates a thin barrier of chakra that would protect him from the punch and as soon as it hit he would begin to rotate cutting Kotaro repeatedly.
Rank: C
Type: Attack/Defence
Range: Close
Chakra Cost: 15
Damage Points: 30
Description: A rotation where the user makes his/her chakra into razor sharp lines and spins to attack and defend all in one move.


Keji would then finish rotating positioning himself in a manner that he is facing Kotaro and begin an assault on 64 of his tenketsu limiting his chakra flow by half if done correctly(I know it doesn't apply here).
Rank: C
Type: Attack/defense
Range: Close
Chakra Cost: 15
Damage Points: 30
Description: A defense that can block off attacks and an attack that closes 64 tenketsu and limits chakra flow for one turn after the opponent is hit by it.

alright then lets make this just pure fun. I am going to try out some new techniques i said i wouldnt do this unless i have to but i think it would make it more fun.



Kotaro was tricked by the opponent when it came to his attack. the moment he was going to make the Haymaker he emitted razor sharp lines from his body cutting up Kotaro's hands. Kotaro noticed that the opponent was going to use the legendary gentle first technique since he took the 8 trigrams stance before performing the first two palms. In response to the hyuga perfroming the first two palms Kotaro molding swift chakra into his arms before throwing ten punches in a burst of speed that not only counter the two palms from the opponent but also struck the opponent in the face while it looked like it only threw one punch. the punch would send Keiji skipping across the ground.

Let's make this fun, shall we? Gate of Opening: Open!

Kotaro dashed at the opponent at full speed which was a little faster than before but slower than his swift release speed. Kotaro pulled out his kodachi from across his lower back before coming down on the opponent with a falling vertical cut down the opponent's shoulder as a way to cut off the opponent's arm.

Hayaton:Shinsuu Kobushi Panchi) Swift Release: 10 Fist Punch
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user releases swift release chakra into their arms to increase the speed of their arms substantially for a few seconds, allowing them to throw 10 punches but in a burst of speed so that it appears to only look like one punch was thrown.
-Only taught by Professor Sarutobi.
-Can only be used by a swift user bio
-Only useable once per turn

(Hachimon) The Eight Inner Gates
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" (Hachimon Tonkō no Jin). Opening this gate will cause the user's blood to emanate a flaming aura of red steam from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. Unfortunately, the side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster.
Note: The EIG users can only open the gates once per fight, meaning that if he allows the EIG opening to time out, he cannot open the EIGs again during the match. EIG Masters can open EIGs twice per battle if the first use is only up to 6th gate.
Note: Up to 3rd Gate, the damage is neglitable for both EIG Users and EIG Masters, feeling only pain and lack of stamina. However, for openings above that, EIG Masters don't suffer damage from opening up to 6th Gate but EIG users will feel severe pain and damage after the EIG opening times out, being left unable to move correctly for 2 turns and unable to mold chakra above B-rank in the next turn. EIG Masters will feel the same effects for opening 7th Gate.
Note: Opening the 8th Gate kills the user at the end of the 2 turns it reamins opened.
 

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As Keji went to strike he would see Kotaro deflect both of his arms whilst delivering 8 more punches before he could even reach to the first. As he was sent back Keji heard Kotaro speak "Gate of opening?" thought Keji as he regained his balance. He took note of Kotaro's red skin and that one of the chakra points in his head had seemingly opened. Kotaro then dashed towards Keji though Keji noted that it was a little slower than before.

As closed the gap Kotaro drew his blade and went for a vertical slash on
Keji's left shoulder(I just picked one :/). As the blade came down Keji channeled chakra above his shoulder stopping the blade altogether. The moment the blade was stopped
Keji turned his right palm towards Kotaro and thrust releasing pressurized chakra into his solar plexus.
(Jūkenpō: Chou) - Gentle Fist Style: BlockType: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+10 if the opponent makes direct contact)
Description: The user exerts chakra from several tenketsu from a single part of their body, this chakra is gathered roughly ten centimeters away from the user's skin and forms a small shield of chakra, no bigger than twice the size of an average palm conveniently useable as a way to block tai/kenjutsu attacks(upto B-Rank) but is weak to elemental techniques as it's merely raw chakra which does not require advanced chakra manipulation. If the opponent makes physical contact with the shield they will suffer slight damage across the part of their skin which connected with it. The shield itself is no bigger than twice the size of an average palm and can block Tai/Kenjutsu attacks up to B-Rank as well as Elemental attacks up to C-Rank within reason.
Note: Can only be used five times.
Note: Courtesy of Tybone.

(Hakke Kūshō) Eight Trigrams Vacuum Palm
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: This technique is similar in practice to Eight Trigrams Palms Revolving Heaven, but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit.
 
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