Battle Of Lords?

BusinessManTeno

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Unapproved kenpachi bio (somewhere in he bio section)

you can make le rules
 

Klad

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Feitan in sig

Terrain: In middle of sea just for the hecks of it lol (you can change it if u wanna)
 

BusinessManTeno

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lmaoooooooooooooooo

As kenpachi walk out into the middle of the sea. Things being extra weird, for the simple fact he didnt know how he got there. He came across some person in black. Kenpachi not even thinking twice about it

Hey Brat. Shouldnt you be somewhere safe. Its dangerous being out here in the middle of the sea.
 

Klad

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Feitan wasnt sure how he ended up in the middle of a sea, but he could theorize. Maybe his thirst for... uh, water brought him here. Suna sure runs low on it. But then again you can't drink salty water. Giving a displeased face, Feitan noticed a tall looking man appearing and he spoke, suggesting Feitan that he wasn't playing.

"I could say the same for you. But I don't think it's as dangerous as being in a haunted forest or an abandoned building..."
 

BusinessManTeno

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Hmmm? I didnt ask you all that. Seems like you have a bit of mouth on you brat. Why dont you just go home. Something terrible might happen. Hate for people to think I had something to do with a boy running away from home

As kenpachi said this he began to walk pass the boy.
 

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Feitan was relatively getting heated up by this man's character, but he kept his external posture in a very static manner. His hands inside his coat's pockets, Feitan simply listened as Kenpachi continued to spout some unnecessary stuff. Just when the tall ninja was walking past Feitan, the latter almost immediately takes his left hand out of his pocket, accompanied with a kunai which was directed in the man's throat, not letting him pass.

"... And what makes you think that? It's quite funny how you consider things for me like they were true." With his right hand, Feitan strangles the back of Kenpachi's neck, bringing it closer to the kunai. "You should have just remained still and never opened that ugly mouth of yours."
 

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Kenpachi simply let the boy strangle him as he continued to talk. With the kunai close to kenpachis neck. He couldnt help but feel a bit excited. Kenpachi now with a grin growing on his face

This ... or rather you seem a bit exciting. I guess you arent just a little brat. GOOD! I wont feel bad when I kill you!

As Kenpachi said this, he began to slowly release large volumes of chakra from his body that could be felt around the whole sea. Taking a yellow color as the sea began to ripple. His intent becoming very clear as he began to laugh uncontrollably

WELL!! DONT DISAPPOINT ME KID!

Kenpachi said this, with a swift motion taking out his sword from his holster with the intent of freeing the mans grip from kenpachis neck. Now with the sword in kenpachis right hand, roughly 3 meters away from the young boy

(Ninjutsu: oshi kokuou) Ninja Art: Pressure Of A King
Type: Supplementary
Rank: E - S
Range: Short - Long
Chakra: 5 - 40
Damage: N/a
Description: This technique is used as another form of intimidation, by showcasing the amount of chakra the user currently wields/posses. The user will exert chakra from all over their body releasing their chakra causing it to take on a transparent hue but visible to the eye. Resembling a distortion in the air. This chakra due to it being very powerful becomes very dense, meaning others though its not offensive, can feel it. As if their body got slightly heavier then normal. Depending on how much chakra is released, depends on how far the chakra can be felt from a distance.

Note: This jutsu is mainly for rping purposes but the effects of S rank can stun a chounin and genin
Note: The S rank can only be used twice
Note: A-S rank reaches up to long range C-B reaches up to mid range E-D Short range
Note: This is offensive in no way at all. This jutsu though it makes the opponent feel slightly heavier its for cosmetic purposes and does not effect the speed what so ever
 

Klad

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Feitan's eyes went wide as he started to sense intense chakra coming from Kenpachi. The energy started distorting the whole environment, causing the water to furiously rise and splash everywhere. Then the tall man tried to free himself of Feitan's grip by unsheathing his sword. Feitan would quickly retract his arm back.

"Looks like you weren't all talk. I'll have to do something about this, and you're going to regret it."


They were standing short range from each other. As Feitan said that, he makes the water beneath Kenpachi explode upwards sending him in the air. The cold blooded Feitan then jumped above him and applied some sort of whirlpool around his right arm, which he used it to thrust Kenpach down the sea and cause a massive water explosion. Feitan then landed mid range away from his opponent.

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.
 

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As Kenpachi hit the ground, his foe didnt waste any time. Right before kenpachi knew it, he was sky rocketing into the sky. Though the damage wasnt deadly, it did cause a bit of hurting on kenpachi body. If kenpachi didnt love the pain of fighting, this might have actually hindered him.. But it did the exact opposite. The moment you jump right above kenpachi, he swings his sword coated in earth chakra towards your hand wrapped in a whirlpool of water. Kenpachi intention wasnt to dodge the technique but deal damage back. Kenpachi caused his sword technique to clash against your water jutsu, reaching your hand. The strength behind it would launch you upward (but due to your move both techniques would cancel out but i will still be sent flying down and you upwards) As this happen kenpachi body goes plummeting into the ocean, but the momentum from your attack was lost, thus not dealing damage. Slowly reemerging from the sea, he lets out a violent laugh

Yes yes!! make this more exciting for me!! I hope your hand isnt too heavy unless id have to just end you now

(Sakashima Yaiba: Nakigoe Zou) Reverse Blade Style: Weeping Statue
Show
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique dwells in the realms of the earth technique (Earth Style: Added Weight Rock Technique.), and is one of the signature techniques of this sword style The user will coat the sword in earth chakra similar to added weight technique then swing at the opponent (any body part) dealing blunt damage enough to severly bruise said body part and/or send the opponent flying several meters back, but not only that, It increases the weight and hardening the body part that was hit petrifying it, not allowing the opponent to use said body part (due to the body part weight being increased/hardening and immobile similar to a statue) for 1 full turn

Note: Can use only Thrice per battle
Note: Cant use any reverse blade style techniques in the next turn
 

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If it hadn't been for Feitan's hand being covered in a whirlpool, the clash between Kenpachi's technique would have taken Feitan's arm out of the game. Now the ninjas went up and down respectively, as Feitan grimaced at the little pain he received to his arm. By the time Feitan landed short range from Kenpachi, the latter had just emerged from the underwater. Taking advantage of the opponent's wetness all around him, Feitan does 2 hand seals and manifests 4 lightning orbs to levitate around him. He directs two of them in a frontal manner by just waving his hand, and the other two reach their peak to only rain down upon Kenpachi. These lightning orbs are mostly focused on Kenpachi's upper body and mainly his head, in order for him to receive a shock.

(Raiton: Hishou Kyuutai) - Lightning Release: Flying Orbs
Type: Defensive/Supplementary/Offensive
Rank: A-Rank
Range: Short
Chakra: 30 (+5 per turn to sustain)
Damage: 60
Description: The user performs 2 handseals while concentrating raiton chakra around themselves to form 4 orbs of compressed lightning which would then rotate around the user 1 meter away from them. Each orb has the power of C-Rank compressed lightning and is 10 centimeters in diameter. If someone approaches the user and gets hit by one of those lightning orbs, they would receive C-Rank shocking damage while being placed off balance due to being hit and also being slightly shocked the moment they're in contact with said orb. Once an orb lands on a target, it disappears. While opponent is within 5 meters, the user can direct those 4 orbs at the target from whichever direction they wish by a simple waving motion from their hand or weapon they are holding. When doing so, the orbs can either attack simultaneously or in quick succession. This jutsu can be cancelled at will by the user by no longer feeding it with chakra.

~ Twice per battle
~ Lasts for up to 3 turns
~ Must wait 1 turn to use again once the jutsu ends
~ Can only be taught by Klad
 

BusinessManTeno

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Kenpachi seeing the man create orbs. Two of them that went forward, and two of them that went above kenpachi head. Kenpachi was slightly upset. It seemed like his opponent wasnt trying very hard.

HMMM?? AYE! If you are showing me pity then you will regret that! FIGHT!

Kenpachi quickly layered his body with wind chakra, causing the wind chakra to take multiple size blades that formed all around his body. By doing this, not only does it block your lightning but makes it nearly impossible to get close to kenpachi without getting damage dealt to you. As this takes place, kenpachi doesnt worry about your lightning orbs and continue to run towards you with his sword in his hands. He then quickly channels water chakra all around you, causing you to lose focus in your chakra in your feet below. This would cause you to sink into the water.

Fuuton: Tenrai(Wind Style: Tenrai)
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Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 80
Description: The user forms a set of handsigns then releases a layer on wind charka around their body, the user has the ability to manipulate the layer of wind charka an form blades at any part of the body an can increase the size of blades at will, the largest the blade can get varies from what part of the body the it was made at,blades on the arm an legs can get to the size of an Zhanmadao,smaller places like knees elbows etc dont get nearly that large.

Note:Jutsu Lasts for 3 turns
Can only be used twice a battle
Can cut through up to A rank harden materials an block up to S rank lightning

Water Chakra Distubance(Suiton:chakra disuta-bu)
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Rank:C
Type:Supplemantry
Range: Long
Chakra Cost:20
Damage:0
Description:The user sends his chakra through water and the part of the water where the users enemy is standing gets filled with chakra and breaks the enemys chakra which he uses to stand on water. Shortly:the users opponant cant stand on water and falls in the water.
*Can only be used by burakyilan or if thought by burakyilan and also naruto55
*Can only be used 3 times
*Can only be used if both the user and the enemy are standing on water

I will only give you a decent death if you put up a worthy fight.! Show me your skills! you see this eye patch on my eye.. I can never fully go all out unless its removed. Make it to where I have to take it off. Buahahah!
 

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The lightning orbs got quickly dispersed into nothingness as a thick layer of wind was created around Kenpachi's body. Now he was running towards Feitan. Now, unless he had a death wish, he had to stop and not clash with an incoming, narrow fire stream towards him. Done by Feitan, he had to provoke the opponent into not getting closer and threat him to set his whole body ablaze, given the fact that his body had wind around them. The way Feitan shot the fire stream was in a manner that the sheer power of the flames would push Kenpachi into mid range, aside for him getting damage from the explosions.

You kinda talk a lot don't you think?

Feitan was getting tired of this lousy individual. He'd rather get rid of him fast, but he had to think of a plan. Making one handseal, Feitan releases several dragon head shaped fireballs directed at the sky. These fireballs had the ability to change the wheather, making it hot and suitable.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
 

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As his opponent decide to take on the offensive, kenpachi noticed that he wasnt going to be able to get too close to him if he dont act serious. But kenpachi wanted to draw out more strength from this person. He had alot more in him. The moment the fire was coming towards kenpachi, without a moments haste, he cause a huge water wall to arise infront of him and push forward. The fire would be extenguish but the water would also evaporate cancelling both of them out. Kenpachi made sure to quickly jump back to avoid the steam

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

As this happen, kenpachi look at fireball head straight to the sky. Kenpachi wasnt no fool to what was going on, and what he was going to try and attempt. He simply laughed as he summoned out one of his cone snails as he drew blood and clapped his hands. Causing his summon to appear right on his shoulder. Not taking the offensive, but waiting for his opponent to act. Kenpachi wanted to show just how useless last tactics were against him. After this, he was going to take things into his own hands and end it.

(Ensui Katatsumuri Kuchiyose: Mizugameza) Cone Snail Summoning: Aquarius
Show
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: (N/a)
Description: Aquarius is the only cone snail that is a master of an element (water), making her one of the elites among the cone snail family and one of the very few who can use an element freely. Aquarius is even said to be one with nature (Water). Aquarius is 2 feet long and 3 feet tall (The shell is included in the size), Being able to ride or attach herself to the user for mobility. Her regular body is dark blue though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a clear water blue color with white speaks all across it, making it look like glitter all down her shell with the Aquarius symbol (♒) on the side of her shell. Her voice being almost identical to virgos, being as smooth as the ocean but can be distinguished if you been around them long enough. Being able to speak English properly. The shell takes the shape of a cone and is very sturdy but due to her size a disadvantage, giving her immunity to C rank and below elemental techniques and up to B rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense (This is excluding all techniques that came from below as she is vulnerable to all attacks from below due to her shell not covering her bottom half). Just like every cone snail she has a harpoon for a tongue hers being the size of a senbon. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed twice as fast as virgos due to her small body but at such a weaker strength being A rank in strength. The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will only allow the opponent to use two jutsus in their next two moves, and Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart).Aquarius can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. Aquarius isnt normally a fighter summon due to her unique abilities. Due to Aquarius being one with water, she is able to sense water up to 50 meters away allowing her to be alert with water be it from a distance or even below.[/COLOR] Also due to her mastery of water, she is not only able to use the water element up to and including S-Ranks.

Note: Last for 4 turns
Note: Striking with the harpoon or using water jutsus count as one move per turn
Note: The poison stays in the opponent body for 2 turns
Note: No other summons on the field at the same time
Note: Can only be summoned once per battle

Kenpachi-Sama ... It is rare you summon us from the coral cave..
Yeah.. but that guy over there.. is about to attempt kirin.. Im going to need yer help if thats fine
Of course it is. Anything I can help with, ill be pleased to do so.
 

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Feitan wasnt sure whether kenpachi was bluffing or not, to let Feitan go with his plan. Either way, even if he had a counter for Kirin, Feitan was interested in seeing it, so he went with his plan. Due to the clouds being formed by the earlier fire jutsu, the weather turned into a thunderstorm. In order to take advantage of the lightnings above, Feitan makes a handseal and forms a Chidori first. He'd then shape the natural lightning in the form of a red eyed dragon with a simple beckon of his hand upwards.

Not sure what that snail is going to do, but Good luck on showing me your true skill.

As he'd swing his hand downwards, so did the dragon of lightning. Literally in an instant, the dragon struck on Kenpachi and resulted into a great explosion of lightning which had completely eradicated the opponent.


(Raiton: Chidori) - Lightning Release: One Thousand Birds
Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they will then focus lightning chakra into their hand to create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name, and allows the user to perform high grade cutting damage or high penetration piercing thrusts.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.
Note: Uchiha Sasuke and Kakashi Hatake bios can use the technique without handseals
(Raiton: Kirin) - Lightning Release: Kirin
Rank: S
Type: Offense
Range: Mid-Long
Chakra Cost: 70
Damage Points: 120
Description: After using a fire jutsu to heat the atmosphere and create thunderclouds in the sky, the user will use Chidori to take control of the lightning above. They can then make the lightning strike an opponent in the blink of an eye.
Note: Can only be used by Lightning Specialists.
Note: Can only be avoided with time/space techniques or otherwise absolute defenses.
Note: Can only be used once per battle.
Note: In the turn before the use of Kirin, the user must have used at least a B-Rank, Long Range Fire (Katon) technique directed at the sky.
Note: User needs to post Chidori, meaning that in the turn Kirin is used, the user spends 2 moves.
 

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As kenpachi sees what he had expected, the dude formed what seemed to be a chidori in his hands. Without much thought, kenpachi released 2 huge invisible wind wings from his back as he begin to ascend into the sky a bit. The moment you swing your hand down, kenpachi caused the invisible wind wings to wrap around his whole body. Doing this, not only does it negate your technique but the lightning would electrocute the water meaning you would be shocked by your own technique

Wind style:Wings of the Wind God
Show
Rank:S (If added fire forbidden jutsu)
Chakra:100
Damage:100
Range:long
Type:Attack/Defensive
Description:this jutsu litteraly gives the user a pair of invisible wind wings that are able to make him fly and every time the wings stroke down they send C ranked Wind waves upon the opponent that is on the ground if the user wishes they can inflame the wings so then they will be visible but since its a combination the fire will be really hot and will damage the user in his back but when sending the wind waves down upon the opponent they will be B ranked fire waves with every turn the wings send 2 fire waves and the wings cannot be put down without an A rank Water jutsu because its a wind and fire combined. the jutsu will last for 3 turns

Kenpachi san.. that was some quick thinking..
This is far from over. I told him I was going to go all out after this. I am going to deliver my promise. Sit tight please

As Kenpachi said this, he gave off a very violent grin as he grabbed his eye patch. The moment he grabbed his eye patch, his chakra began to raise. The water began to tremble even more, and just like that he took off his eye patch as he landed back on the water. The moment he does this, major waves begin to crash against each other as his chakra violently outburst outward taking a yellow color and shockwave blowing you back with blunt force. He then quickly surrounded himself with a water armor as he looked towards his opponent who was more than likely mildly injured. He then began to jolt towards his opponent with more speed and strength then before

(Chakra Seppaku) Chakra Pressure
Type: Supplementary | Offensive
Rank: S
Range: Self
Chakra: 40
Damage: N/a (40 due to shockwave) (+10 to kenjutsu and taijutsu)
Description: Chakra pressure is not precisely a technique but something that happens once leech (the eye patch) is removed. This can simply happen by the eye patching accidentally being removed by the opponent or willingly by the user. Once the eye patch is removed, the chakra that was calm, and under control will violently burst out from the users body taking a yellowish color. The violent burst (shockwave) is not only powerful enough to bruise the opponents body but it acts as a kai, and can dispel one mental jutsu of this techniques current rank (Meaning it can dispel jutsus up to S rank due to the violent surge) The user due to the eye patch being on him, taught him how to live everyday with the leeching of their chakra to where thats their normal. The removal of this eye patch will push the users body limits, giving the user more physical strength and speed (Simply +2 from the speed chart) This allows the user to increase their strength when using kenjutsu and taijutsu). The way it works is by the patch not feeding off the users chakra, there is even more chakra flooding through the uses body that's not being consumed giving them that extra push though only minor

Note: Can only use once and lasts for 4 turns (after this the new flow of chakra will fade out)
Note: The shockwave reaches up to the end of short range and is strong enough to deal minor bruising (Like a blunt wind technique)
Note: Once this technique is used, the eye patch no longer drains chakra from the user
Note: Once the eye patch is removed, it cant be put back on till the battle ends
Note: Cant control their chakra level right off the back, not allowing them to use jutsus that require major focus (such as genjutsu, and mental techniques) for 2 turns
Note: The physically strength increase is just less that the enhanced tai that hashirama uses.

(Suiton: Suiton aian ryuushi) Water Style: Water Ion Particle
Show
Type: Defense
Rank:A
Range: Short
Chakra:30
Damage:60
Description:last for 3 turns and can be used only 3 times per battle this jutsu makes a layer of water particles in the surfess of the body that is able to deflect any Water,Fire,Wind elemental attacks up to C rank the chakra will be taken fron that jutsu and be added to andys next jutsu with any of his jutsus that he uses goes up by 1 rank the armor lasts for 3 turns

HAHHAA!! I TOLD YOU THAT I WAS GOING TO GO ALL OUT! YOU HAD YOUR CHANCE!
 

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Continuing with the original plan would be an actual suicide, Feitan realized that clearly. The moment Kenpachi shot up in the air, Feitan's hand was let loose and so was his Chidori and the consequent Kirin will not happen. The weather got normal again though you could see lightning bolts here and there generated by the nature. Feitan's original plan was to direct all the natural lightning to a pinpointed location, which was Kenpachi. However if he continued it with no actual target and Kenpachi being air-borne, the entire lightning would be conducted by the water and it would kill Feitan.

The dark dashes of Feitan fell over his eyes as he held his head low. He was fully convinced that Kenpachi was strong enough, but he had to use one final ability of his. As he witnessed his opponent removing his eyepatch and a strong wave of chakra was generated, Feitan quickly jumped in the air before he placed two frisbees beneath each of his legs. Maintaining a solid connection of lightning between his hand and the frisbees, he skillfully swung his hand forward and pushed himself to great heights -- really close to Kenpachi's current position. The water waves wouldn't be able to touch Feitan in the slightest. The way he shot himself up was very high and in an upward position, so when he would stop flying, he'd land right into Kenpachi and surround him. When he was high enough, Feitan stopped fueling the lightning and in the last second he manipulated the lightning in a way that it would shoot the firsbees right into his ninja pouch, so he wouldn't lose time to place them himself. As the Meiton user reached his apex and started rain down upon Kenpachi, he had a clear vision of Kenpachi slight meters below him. This was the moment when Feitan placed him under a genjutsu. By just disrupting the flow of chakra inside his brain, Feitan made Kenpachi so he would feel sleepy and behave like a sleepy person would do. Kenpachi will feel at total peace, relaxation and tranquility. Then he will yawn and lose conentration in the battle. By now, Feitan was rushing down as a human torpedo with his right arm reaching forward. When he was close enough to make physical contact with the sleepy Kenpachi, his dark mark touched and grasped his eye. It was apparently the source where all this power was coming from, so Feitan had to do something about it. Activating one of his dark marks, Feitan absorbs a fair amount of chakra from the eye and makes it his, thus rendering the eye useless and hungry.

Senkai: Furaito | Gyration: Flight
Type: Supplementary
Rank: A rank
Range: Short - Long
Chakra: 30
Damage: N/A
Description: An advanced manipulation of this fighting style. By having one frisbee per foot, the user will apply lightning chakra to all of them. Now the basic principle of the style will apply here. By maintaining a connection through user's palm and the lightning, he will be able to control the frisbees in his own free will. This way, the user can float in mid air, by changing directions or having an easier way to dash towards the opponent.

Restriction:

The usage is limited to three times.

(Genjutsu: Nemui)-Illusionary Technique: Feeling Sleepy
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Descrption: A very simple and extremely quick genjutsu. By sending chakra to the opponent's brain, the user can depress the central nervous system of the human body, placing the opponent into several states such as, tranquility, relaxation, sleepiness, slowed breathing etc. In other words the opponent will feel sleepy and start yawing. The purpose of this jutsu is to steal a very small time from the opponent to prepare an attack (a yawn last for 2 to 4 seconds), and since this jutsu doesn't exatcly hurt the opponent or put him/her to sleep, theres no need to use Kai or inflict pain to him/her self as he won’t be able to realize this is an illiusion (after all a yawn is something very common and simple)
~Can only be used 3 times per battle and the user must wait a turn before reusing.

(Meiton: Dassui Fureru) Dark Release: Draining Touch
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20 (-40 chakra points to the enemy)
Damage: N/A
Description: By activating the absorption mark in one of his hands and touching an enemy, the user is able to absorb up to 40 chakra points on contact. This chakra can then be used to fuel release-type Dark Release techniques.
 

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As All of this happen, Kenpachi was simply let out a yawn. Aquarius thought this was rather weird, maybe kenpachi was getting rather bored with the fight. Either way, being on kenpachi shoulder he saw his opponent come crashing down on kenpachi location. Kenpachi even though he was yawning he gave a crazy smile. He didnt direct Aquarius to do anything, as he already knew she was going to do something. At that very moment Aquarius right before his opponent put his hands on kenpachi he creates a huge hand made from water that quickly grabs you, restricting your movement, while at the very same time kenpachi activate the inner beast derived from the kurama clan that pushes the limit of his genjutsu, causing dark aura to surround him

Water: Giant Hand (suiton:kyojin hando)
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Type:Attack/Supplemantry
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60(+5 with lightning)
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning tecniuqes to make it stronger.
*Can only be used by burakyilan or if thought by burakyilan

(Akuma Shoji no Jutsu) - Demonic Possesion Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-10 per turn activated)
Damage points: N/A (+20 to genjutsu techniques)
Description: The Demonic Possesion technique is unique to the Kurama clan in which it allows them to activate their subconious personality that is created from the power of their Kekkai Genkai. Whilst this is activated the user is capable of increasing genjutsu techniques attack power by +20 and causing genjutsu techniques to affect the victim in real aswell meaning if a victim is stabbed with a weapon in a genjutsu they are afflicted the real damage upon them. The user can only maintain this technique for a period of 5 turns and they cannot perform high level elemental ninjutsu
(S rank techniques) whilst the technique is activated. After the 5 turns have taken place the user then start losing control of the power and begin losing their rationality. They then have 3 turns before they completely lose their mind to a demonic state and lose the match. During the 3 turns they cannot perform genjutsu any further.

The moment this happen, kenpachi quickly turns his sword around to the reverse side of it while channeling earth chakra into it. As he does this he swings his sword towards the ribcage region of his opponent thats trapped in the water hand slightly above him. This would send his opponent flying from left to right dealing bone breaking damage but not enough to take you out the fight.

(Sakashima Yaiba:Enko hagane) Reverse Blade Style: Arc Of Steel
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Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is useful specially against guard weapons (Kunais, Shields, Swords) and even some guard taijutsu/kenjutsu. The user will take and grip the sword in their dominant hand and channel earth chakra into the sword hardening the sword very similar to the earth spear technique. He will then swing it horizontal towards the opponents ribcage sending him flying to the side. This would bruise the opponent harshly. This can be used against a weapon as if they were to clash a regular sword with this technique, this technique would break through the sword due to sheer strength and continue its initial path (to come in contact with the opponents ribcage to do damage)

Note: Can use max of 3 times
Note: Requires a break of at least 2 turns.
Note: This technique can break up to B rank Kenjutsu techniques that are not chakra enhanced
 

Klad

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As the water hand grabs Feitan, he immediately activates his passive Inhaling maw, which with the rings powers he had in possession,would further amplify the power of it and completely absorbing the water hand in process. This would set Feitan free from the bind and start falling below. Simultaneously he sensed Kenpachi being surrounded by a dark aura as he did that. In response to your sword attack, Feitan makes one handseal and manifests four orbs in front of him. Two would act as a shield, and the other two would go respectively towards Kenpachi and his summon. This would happen as Feitan completely loses altitude, so even if he would not naturally dodge the sword attack, the lightning orbs would be there for him. As soon as he safely lands on the water, Feitan tilts his head upwards and releases a big fire ball towards Kenpachi and his summon.

Tsuindoragonringu - Twin Dragon Rings
Type: Weapon
Rank: S-rank
Range: Short/Long
Chakra: N/A
Damage: N/A
Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.

The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 5 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".

"Absorption" ring
This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user will spend less chakra (specifically -10) when performing said techniques without weakening them.

"Release" ring
This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. Regardless, the user will spend less chakra (specifically -10) when performing said techniques without weakening them.

Restrictions
- The effects of the rings are passive
- Can only be taught by Klad

Reference
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(Meiton : Shugo tenshi) - Dark Release : Guardian Angel
Type: Supplementary/Offensive/Defensive
Rank: B-rank
Range: Short
Chakra Cost: 20 (-10)
Damage Points: N/A
Description: The usage of this technique lies with the user activating one of their Dark Marks, on either of his hands. Upon the activation, it will stay active for four turns. The functional Dark Mark will take the manifestation of dark purple chakra surrounding the user's arm, and will serve as an active Inhaling Maw which automatically absorbs Lightning, Wind and Fire up to A rank, (also other elements depending on the Elemental Strengths & Weaknesses of Dark Release Absorption ability) without the user needing to. Simply put, the user won't bother directing his arm outwards to absorb, but the vivid dark chakra around his arm will do the job for him. Should any absorbable technique come within the short range of the user, it will immediately get absorbed by the dark chakra. This ability can also extract the physical and spiritual energy from chakra infused weapons. The user, however, won't be able to use his releasing ability on the chosen Dark Mark, but the other Dark Mark can still be used.

With the sacrifice of chakra each turn, the user will only be able to absorb up to A rank techniques per turn. The technique will not stop once it has absorbed an A rank technique, but it will simply not be able to absorb anymore during that turn. Can be deactivated at will.

Restrictions
-Lasts for four turns
-No Dark techniques used when this is activated
-Can only be taught by Klad

(Raiton: Hishou Kyuutai) - Lightning Release: Flying Orbs
Type: Defensive/Supplementary/Offensive
Rank: A-Rank
Range: Short to mid
Chakra: 30 (self-sustaining but drains -5 per turn)
Damage: 60
Description: The user performs 2 handseals while concentrating raiton chakra around themselves to form 4 orbs of compressed lightning which would then rotate around the user 1 meter away from them. Each orb has the power of C-Rank compressed lightning and is 10 centimeters in diameter. If someone approaches the user and gets hit by one of those lightning orbs, they would receive C-Rank shocking damage while being placed off balance due to being hit and also being slightly shocked the moment they're in contact with said orb. Once an orb lands on a target, it disappears. While opponent is within the medium range radius, the user can direct those 4 orbs at the target from whichever direction they wish by a simple waving motion from their hand or weapon they are holding. When doing so, the orbs can either attack simultaneously or in quick succession. The orbs are self-sustaining so the user is free to use any other techniques when these orbs are active. If the user wants, he can also make the orbs merge together in different circumstances. For example, he can make the orbs merge into one gigantic A ranked orb which glows at a very bright light. This orb can be launched at the enemy at fast speeds. It can cause massive shockings and paralyze and as well as restrict a target's movements for the rest of the turn and the next. This jutsu can be cancelled at will by the user.

~ Twice per battle
~ Lasts for up to 4 turns
~ Must wait 1 turn to use again once the jutsu ends
~ Can only be taught by Klad

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
 

BusinessManTeno

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bro
we not finna sit here and act like u took 2 months to reply to this fight.. WE NOT GONNA SIT HERE AND ACT LIKE THAT FAM! LOL
this shit is dead as my soul towards my ex right now
 

Klad

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bro
we not finna sit here and act like u took 2 months to reply to this fight.. WE NOT GONNA SIT HERE AND ACT LIKE THAT FAM! LOL
this shit is dead as my soul towards my ex right now

lmaoooooooo im ****ing ded
 
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