Hearing a water like sound coming from nearby, i glance over only to see Gengetsu rising and forming into his true body.
Kinda disgusting ya know... But hell, i like it... Anyway, from what I know, our clan is capable of controlling water at a higher degree compared to a non-Hozuki. While others can only control pre-existing sources of water and add nature transformation to their chakra, turning it to suiton chakra, we Hozukis are also capable of manipulating the liquid in our body cells. This unique ability of ours allows us to completely transform the cells in our entire body, or parts of them into liquid (commonly water), I believe we refer to that as the hydrification technique. Furthermore, rather than completely liquefying our cells, we are also capable of altering the quantity of liquid these cells contain. This would allow us to modify some of our limbs to become bigger and stronger mostly for CQC purposes. We can also use our liquid state to become one with another water source, not only enabling us to travel throughout it, but use it as an extension of our own body... That's about all i know for now...
Alright, that's good enough. I'm going to post techniques and you're going to analyzing them.
( Suiton: Dekishi Mizu Burobu no Jutsu ) - Water Release: Drowning Water Blob Technique
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: After liquefying a portion of their body, the user manipulates the resulting water to surround their target's head, preventing them from breathing in order to either render the victim unconscious or ultimately kill them, if the suffocation is sustained.
Note: Can only be used by members of the Hozuki clan.
( Suiton: Akuma no Kikan) - Water Release: Return of the Devil
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user first uses Water Release: Water Dragon Bullet Technique on the opponent, damaging them and leaving them in the air. He then strikes them down, crashing the opponent onto the ground with his sword.
Note: Can only be used by Hozuki clan members
( Suiton: Mizu Shibo no Jutsu ) - Water Release: Water Entrapment Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: Through the use of the Hydrification technique, the user releases water from his hand towards the target that then binds them in a prison of water and restricting their movements.
Note: Can only be used by a member of the Hozuki clan.
( Suiton: Mizu Kendan ) - Water Release: Water Blade Bullet
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will concentrate his water chakra into sword and then releasing it around the sword, he will then shoot it towards his opponent.
Note: Can only be used by Hozuki clan members.
( Suiton: Gōsuiwan no Jutsu ) - Water Release: Great Water Arm Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20 ( -5 per turn )
Damage points: N/A ( +20 to physical attacks )
Description: By putting the Hydration Technique into practical use, the muscles in the user's arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the arm. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This jutsu gives the user superhuman strength, capable of cutting through both rock walls and steel doors.
Note: Must use Hydrification Technique and lasts up to 3 turns. The user can only use Water Release Ninjutsu while it is in use.
Alright, that's good enough. I'm going to post techniques and you're going to analyzing them.
1) ( Suiton: Dekishi Mizu Burobu no Jutsu ) - Water Release: Drowning Water Blob Technique
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: After liquefying a portion of their body, the user manipulates the resulting water to surround their target's head, preventing them from breathing in order to either render the victim unconscious or ultimately kill them, if the suffocation is sustained.
Note: Can only be used by members of the Hozuki clan.
2) ( Suiton: Akuma no Kikan) - Water Release: Return of the Devil
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user first uses Water Release: Water Dragon Bullet Technique on the opponent, damaging them and leaving them in the air. He then strikes them down, crashing the opponent onto the ground with his sword.
Note: Can only be used by Hozuki clan members
3) ( Suiton: Mizu Shibo no Jutsu ) - Water Release: Water Entrapment Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: Through the use of the Hydrification technique, the user releases water from his hand towards the target that then binds them in a prison of water and restricting their movements.
Note: Can only be used by a member of the Hozuki clan.
4) ( Suiton: Mizu Kendan ) - Water Release: Water Blade Bullet
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will concentrate his water chakra into sword and then releasing it around the sword, he will then shoot it towards his opponent.
Note: Can only be used by Hozuki clan members.
5) ( Suiton: Gōsuiwan no Jutsu ) - Water Release: Great Water Arm Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20 ( -5 per turn )
Damage points: N/A ( +20 to physical attacks )
Description: By putting the Hydration Technique into practical use, the muscles in the user's arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the arm. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This jutsu gives the user superhuman strength, capable of cutting through both rock walls and steel doors.
Note: Must use Hydrification Technique and lasts up to 3 turns. The user can only use Water Release Ninjutsu while it is in use.
1) A technique where I'd liquify a given portion of my body and manipulate it to be used as a trap type technique. The liquified portion of water wraps a bubble around the target's head to drown them in time. Pretty savage.
2) I'd basically use water dragon bullet technique to smash the target into the air and leave them vulnerable in the sky. Once that has been accomplished, i jump above them and smash them down to the ground. Pretty much a technique used to kill a target unless they're very resilient.
3) This is simply a Hozuki version of the canon technique Zabuza uses to trap Kakashi. The only difference is it's made directly as a part of the arm and has an extensive range up to 15m away. I guess it's cool.
4) This reminds me of the Canon Kenjutsu technique crimson slash. Instead of shooting a blade of chakra, I'd wrap water around my sword, slash it at a target and release a blade of water as a projectile.
5) This technique is dope af. Aha. Using the inner workings of Hydrification, i can enhance the muscles in a given arm. The arm gets much bigger but as a result it gains a hell of a lot of power. It boosts physical attacks by 20 though it has a simple drawback of only using water style ninjutsu while in use. Not bad at all.
( Suiton: Mizudeppō no Jutsu ) - Water Release: Water Gun Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using the Hydrification Technique, the user fires a single droplet of water at the intended enemy with a tremendous amount of force, from the finger-tip of one of their index fingers, after firstly shaping the respective hand in such a manner that it resembles a gun. The force is enough to pierce rock.
Note: Can only be used by members of the Hozuki Clan
( Suiton: Kyūryū: Suika no Jutsu ) - Water Release: Torrent: Water Transformation Technique
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing the Snake hand seal, the user transforms into a large wave of water, manipulating it to crash into the target before reforming behind him, emerging from the water and attacking the opponent with a powerful sword strike. This is all done by reforming the top half of his body back into a solid form. While performing this, the user is left vulnerable to Lightning jutsu.
Note: Must have a Hozuki bio to use.
( Suiton: Mizudeppō: Nichō no Jutsu ) - Water Release: Two Guns Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: A more lethal version of the Water Gun Technique, this technique is used by members of the Hōzuki clan. After liquifying their hands, the user mimics a gun with their hands and fires two powerful jets of water from their index fingers with enough force to pierce metal. The user can fire these one at a time or both together.
Note: Can only be used by members of the Hozuki Clan.
( Suiton: Suika no Jutsu ) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20 ( -5 per turn )
Damage points: N/A
Description: The Hydrification teachnique is a protean, whole-body technique whereby the user can liquefy their body at will, making it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Capable of manipulating their body in different shapes, the user is able to use their body as a source of water jutsu created up to Mid range from the user. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. The Second Mizukage, when using this technique, has a more oily state, allowing it to enter Sand and nullify it.
Note: Can only be used by members of the Hozuki Clan
( Suiton: Mizudeppō no Jutsu: Katate Magunamu ) - Water Style: Water Gun Technique: One-Hand Magnum
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user jumps and extends his arm towards the opponent, firing several ( up to 8 ) water bullets at the opponent, firing them in quick succession.
( Suiton: Mizudeppō no Jutsu: Nichō Katate Magunamu ) - Water Style: Water Gun Technique: Two-Handed Magnum Jutsu
Rank: S
Type: Offensive
Short: Mid
Chakra cost: 40
Damage points: 80
Description: Derived from the One Handed Magnum jutsu, the user creates a barrage of water bullets that he sends at the opponent. Then he forms one big water bullet and shoots the opponent with it.
( Suiton: Sandan no Jutsu ) - Water Style: Scattering Bullet jutsu
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user sends a wide volley of water bullets at his opponent, delivering several sequential hits at high speeds and power. Alternatively, the user is able to compress the Water Bullets into a single more powerful blast, much akin to a shotgun blast.
( Suiton: Mizudeppō no Jutsu ) - Water Release: Water Gun Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using the Hydrification Technique, the user fires a single droplet of water at the intended enemy with a tremendous amount of force, from the finger-tip of one of their index fingers, after firstly shaping the respective hand in such a manner that it resembles a gun. The force is enough to pierce rock.
Note: Can only be used by members of the Hozuki Clan
( Suiton: Kyūryū: Suika no Jutsu ) - Water Release: Torrent: Water Transformation Technique
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing the Snake hand seal, the user transforms into a large wave of water, manipulating it to crash into the target before reforming behind him, emerging from the water and attacking the opponent with a powerful sword strike. This is all done by reforming the top half of his body back into a solid form. While performing this, the user is left vulnerable to Lightning jutsu.
Note: Must have a Hozuki bio to use.
( Suiton: Mizudeppō: Nichō no Jutsu ) - Water Release: Two Guns Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: A more lethal version of the Water Gun Technique, this technique is used by members of the Hōzuki clan. After liquifying their hands, the user mimics a gun with their hands and fires two powerful jets of water from their index fingers with enough force to pierce metal. The user can fire these one at a time or both together.
Note: Can only be used by members of the Hozuki Clan.
( Suiton: Suika no Jutsu ) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20 ( -5 per turn )
Damage points: N/A
Description: The Hydrification teachnique is a protean, whole-body technique whereby the user can liquefy their body at will, making it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Capable of manipulating their body in different shapes, the user is able to use their body as a source of water jutsu created up to Mid range from the user. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. The Second Mizukage, when using this technique, has a more oily state, allowing it to enter Sand and nullify it.
Note: Can only be used by members of the Hozuki Clan
( Suiton: Mizudeppō no Jutsu: Katate Magunamu ) - Water Style: Water Gun Technique: One-Hand Magnum
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user jumps and extends his arm towards the opponent, firing several ( up to 8 ) water bullets at the opponent, firing them in quick succession.
( Suiton: Mizudeppō no Jutsu: Nichō Katate Magunamu ) - Water Style: Water Gun Technique: Two-Handed Magnum Jutsu
Rank: S
Type: Offensive
Short: Mid
Chakra cost: 40
Damage points: 80
Description: Derived from the One Handed Magnum jutsu, the user creates a barrage of water bullets that he sends at the opponent. Then he forms one big water bullet and shoots the opponent with it.
( Suiton: Sandan no Jutsu ) - Water Style: Scattering Bullet jutsu
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user sends a wide volley of water bullets at his opponent, delivering several sequential hits at high speeds and power. Alternatively, the user is able to compress the Water Bullets into a single more powerful blast, much akin to a shotgun blast.
1) A technique that was badass in the manga/anime purely because it was the closest thing to a gun in the series. The user will point their index finger like a makeshift gun then shoot a single droplet of water like a bullet that can pierce through objects within reason
2) A technique where the user transforms into a large wave of water and crashes into the target while naturally letting some of the water pass them by. Once water is behind the target, the user reshapes and solidifies his upper body in order to do a sword strike to their back.
3) A more advanced and lethal variant of the original water gun technique. This one is directly similar to the original but used with 2 hands to shoot two bullets either consecutively or simultaneously.
4) This is the technique that makes a Hozuki as great as they are. It's a technique that liquefies their entire body though leaving it in their original shape until hit physically or being manipulated to reshape or to be put to use. This let's us use our body as a water source up to mid range by extending our body's water as we perform the techniques. We become "immune" to physical damage, such as being hit with solid rock, sword strikes, weapons etc. I believe fire A-rank and below wouldn't harm us seeing as our body will essentially be A-rank water at all times. Slices of wind, wind bullets and blunt or crushing wind wouldn't do much to us either since we'd just reform after the blow. Our only weaknesses becomes lightning/electricity which would paralyze us and stop us from reforming and such.
Had questions though! When Hydrification is active, can we use other elements or are we limited to only water, element wise?
5) Another variant of the water gun technique, but in a more semi-automatic gun type of way. The user jumps a little and points his finger at the target like the water gun technique but instead of shooting a single bullet, they'd shoot up to 8 bullets in quick succession.
6) Derived from the One handed Magnum technique, this makes use of two hands to shoot consecutive bullets back to back to back. Once the barrage of bullets are shot, the user creates one more larger bullet and shoots it at the target to finish the job.
7) enables me to release a volley of water bullets, similar to a machine gun spraying things up in a very wide area. This limits the opponent's routes of escape due to the large area the numerous bullets cover, so they'd have to use brute force to stop them instead of evasive maneuvers. Alternatively we can compress the Water into one much larger and more powerful blast that is similar to a shotgun and would rip the target apart.