Hashirama Senju

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Basic Information

Name: Hashirama Senju | 千手柱間
Nickname: God of Shinobi
Gender: Male
Age: 29
Clan: Senju

"But one day… In the future… I dream of a time when all shinobi will cooperate with each other… A time when everyone's hearts will be together regardless of their countries. That's my… DREAM OF THE FUTURE!"

Looks

Hashirama was a tall man with tanned skin and dark eyes. He had waist-length black hair typically styled in a centre-parted fringe that framed his face. He often wore the standard shinobi dress of his era, consisting of dark red armour worn over a simple black suit with sandals. This armour was constructed from numerous metal plates, formed into multiple protective guards along his body; each collar of his shoulder guards bore the Senju symbol. Prior to Konoha's formation he wore a white coloured cloth bearing his clan's symbol on his forehead, which he later replaced with the village's forehead protector.

Upon becoming Hokage, Hashirama tended to wear the traditional Kage attire consisting of the customary brown and white hat and haori over a full-length brown and white gown, along with a simple red headband. Otherwise, he wore a light-brown, short-sleeved, kimono shirt with mesh armour underneath, held closed by a red sash, and navy blue pants. In his Hokage portrait, he is seen wearing a kerchief.

As a child, Hashirama's hair was more bowl-cut in style, hanging around his face. His usual attire consisted of a dark kimono shirt, a short light green jacket with darker green linings, a white scarf around his neck, traditional pinstriped kimono pants of his clan, and a dark green sash around his waist.
Personality

Hashirama was an excitable man with a boisterous personality. He loved meeting new people, having friendly competitions, and gambling. Headstrong and often impulsive, it fell to others – such as his brother, Tobirama – to be more responsible or realistic about things that Hashirama had gotten carried away with. When taken down in this way, or even when simply presented with information that troubled him, Hashirama could do a near-immediate about-face, going from a laughing goof to a brooding sulk. These moping periods were typically brief, though, and he'd quickly go back to his usual high-spirited nature. Later generations, upon meeting him, tend to remark that neither extreme of his personality is very fitting for a "God of Shinobi".

Despite the first impression he may give, Hashirama was capable of being serious when it came to matters that were important to him. He spent years opposing the practice of sending children to war and dreamed of a shinobi system where a child could be around others his or her age, never needing to "grow up" prematurely on the battlefield. To that end he became very devoted to Konoha upon its foundation, as it was the realisation of his dream for peaceful childhoods. He wanted the rest of the village to cherish what Konoha represented just as much as he did, encouraging them to regard every villager as part of one large family that should always look out for each other. As Hokage, his job was to protect that family at all costs, even if that cost was his life. This philosophy, known as the "Will of Fire", would become a cornerstone of Konoha teachings for decades after his death.

The Will of Fire is demonstrative of Hashirama's general optimism when it came to other people; he believed a village-first loyalty would naturally break down the mentality that shinobi had to look out for their clans. He always saw the best in others, either trusting that they acted in good faith or that they could, through non-violent means, be reasoned with. He was humble, not above lowering his head to his fellow village heads or claiming inferiority to those he'd never met but whose actions he approved of. If nothing else, Hashirama was kind, placing the needs of others before his own: he was willing take his own life if it would help create a world where his friends and family wouldn't need to die unnecessarily. It was on these points that Tobirama disagreed with Hashirama most ardently, as Tobirama felt that Hashirama should have a greater value of himself and a greater suspicion of others. It was, similarly, on these points that Hashirama was at his most forceful, asserting his views over Tobirama's; though Tobirama did not often agree, he knew better than to oppose his brother.

Hashirama had a lifelong friendship and rivalry with Madara Uchiha, eventually considering him a brother. As children, they would spend much of their free time together, talking, playing, and planning for a future that they weren't sure would ever come. Both were willing to oppose their own fathers by refusing to kill each other, but only Hashirama kept up this refusal into adulthood; even as enemies, Hashirama would go out of his way for Madara, restraining himself (and Tobirama) so as not to hurt him and indulging Madara's desires at his own consequence. When they were able to rekindle their friendship by making Konoha, Hashirama placed a great deal of trust in Madara by desiring him to be Hokage, believing it was the best way for Madara to recover from the loss of his brothers. When this ultimately failed, Hashirama respected Madara's opinions and dissatisfaction with the village, but would not permit him to move against Konoha, killing him in the end with sadness and reluctance in order to protect what they'd made together. Despite everything, Hashirama considered Madara his friend to the very end.
Birth
None Available​
Village Information
Alliance
Kirigakure​
Rank & Chakra Information
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Ninja Rank
Rank
Chakra
Health

Specialties
Elemental Specialties

Jutsu Specialty

Elements
火 Fire Release
風 Wind Release
雷 Lighting Release
土 Earth Release
水 Water Release
木 Wood Release

Ninjutsu
忍 Ninjutsu
幻 Genjutsu
体 Taijutsu
剣 Kenjutsu
封 Fūinjutsu
覚 Sensory
力 CES

Summons
獅 Ligers
— 契 Contract
— 喚 Summonings
— 法 Arts

Other
者 Warrior Monk's Way
ホ Way of the Tomahawk
髭 Dance of the Bearded Sage
関 Customs
Ninja Rank
Sage (Unofficial)
2,800
1,850

Specialties
Earth
Water
Taijutsu

Elements
Mastered
Mastered
Mastered
Mastered
Mastered
Needs Training

Ninjutsu
Mastered
Mastered
Mastered
Mastered
Mastered
Mastered
Mastered

Summons

Signed
Mastered
Mastered

Other
Mastered
Mastered
Mastered
Tools of the Shadows [ ]
Background Information
History

The Life of Hashirama
Hashirama was born during the Warring States Period, the eldest of Butsuma Senju's four sons. Hashirama and his brothers grew up on the battlefield waging constant war with the Senju's rivals: the Uchiha. During his infrequent downtime, Hashirama met a boy his own age named Madara. The two quickly developed a friendly rivalry, be it skipping stones or urinating in rivers, with Hashirama typically winning their contests. Though a gifted shinobi, Hashirama did not approve of this practice of sending children to fight and die, believing it would only increase the bitterness between the Senju and Uchiha, thus causing more deaths.

After the deaths of their brothers, Kawarama and later Itama, Hashirama and his remaining brother, Tobirama, decided a new shinobi system would need to be implemented to end the cycle of child deaths, a system that would require an alliance between the Senju and Uchiha. Like Hashirama, Madara was also a shinobi who had lost brothers on the battlefield. Together they imagined a world where children like themselves wouldn't need to fight and where their brothers would be safe from harm. As a precaution, Hashirama and Madara did not divulge their family names, but nevertheless discovered each other's identities: Hashirama was a Senju, Madara was an Uchiha; it was their duty to kill each other. Hashirama set this duty aside, unwilling to take his friend's life. Madara, however, decided their dreams of a peaceful world were impossible, and therefore ended their friendship so that they could kill each other without reservation.

Over the following years Hashirama and Madara continued to meet in combat. Hashirama could never bring himself to kill someone he still considered a friend, and Madara could never defeat Hashirama's superior abilities. In time, both Madara and Hashirama became leaders of their respective clans, a position Hashirama tried to use to broker peace between them and finally make their childhood dreams a reality. Although some Uchiha found the offer increasingly tempting, Madara was unwilling to accept after Tobirama killed his last remaining brother, Izuna. Wracked with grief, Madara made one final stand against Hashirama and the Senju and was summarily defeated. Tobirama attempted to kill Madara to finally end the fighting, but Hashirama stopped him, knowing that would only renew hostilities between the Senju and Uchiha. At Madara's suggestion, Hashirama offered to kill himself in order to achieve a peaceful resolution. As he was about to end his own life, Madara stopped him, moved by the gesture, and assented to peace.

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The God Of Shinobi

The Senju, the Uchiha, and all their affiliated clans came together to found a village of peace, where children would never need to die in battle. Hashirama and Madara, rekindling their childhood friendship, called that village Konohagakure. Although Hashirama created much of the village's infrastructure with his Wood Release abilities, it was his wish that Madara become Hokage, the village's leader and protector. At Tobirama's insistence, the Hokage position was opened up to a vote by Konoha's villagers, and it was Hashirama that they elected into office. Hashirama wanted Madara to become his adviser so that he could improve his standing among the villagers and someday succeed him as Second Hokage. Madara felt that position would inevitably go to Tobirama, which would in turn end badly for the Uchiha. With his position in Konoha rapidly diminishing, Madara decided the village was a failed experiment and abandoned it, intent on someday returning to face Hashirama in battle yet again.

For a time, things were peaceful: Hashirama helped train one of Tobirama's students, Hiruzen Sarutobi; he got to spoil his first grandchild, Tsunade; he locked away the Scroll of Seals, the kinjutsu it contained no longer necessary in the world he'd made. Konoha's successes led other countries to create their own villages. Eager to form a lasting peace with these new villages, Hashirama convened a Kage Summit so that he could share the tailed beasts Konoha had acquired with them, thus balancing power amongst them. But cooperation would not be so simple as Hashirama intended it to be, first by Tobirama's demand that the other villages pay for the tailed beasts they received, then by the First Kazekage's counter-request of money and territory in lieu of a tailed beast. As unrest began to grow, Hashirama shared his fear that any agreement they made would only be temporary, but also that future generations could forge a lasting unity.

True to his promise, Madara eventually returned to Konoha with the Nine-Tails under his control, challenging Hashirama to one final contest. The Nine-Tails' power, as well as Hashirama's efforts to capture and contain it, devastated the landscape, carving out what would later be called the Valley of the End. Hashirama spent the duration of their battle trying to reason with Madara, but Madara continued fighting until he was too tired to keep even his Sharingan active. This enabled Hashirama to distract him with a wood clone while the real Hashirama stabbed him in the back. Madara collapsed and, before dying, noted how much Hashirama had changed from when they were children.

In the aftermath of the battle, Tobirama hid away Madara's body and Hashirama's wife, Mito, sealed the Nine-Tails within herself in order to contain its great power to Konoha's benefit. But the peace Hashirama had worked so hard for was starting to unravel; at some point Takigakure sent Kakuzu to assassinate him. Although he defeated Kakuzu, other wars began to break out. He would later appoint his brother to become the next Hokage.
Other
Water & Earth Release
Stemming from his own unique Kekkei Genkai, Wood Release, Hashirama is natural master of it's two components, Water and Earth Release. Despite being world renowned for his talents and unique Wood Style, his skill with these elements are not to be underestimated. His talent with Water Style is just ferocious as his younger brother, Tobirama Senju, who was wildly respected and feared for his Water Release prowess. As such, Hashirama is just as capable with Earth Release as he is Water Release, being able to utilize both to tremendous degrees, and to synchronize them perfectly together.

Taijutsu
Hashirama has shown also a high level of taijutsu with prodigious speed and strength, being able to clash and overwhelm Hiruzen Sarutobi alongside his brother despite Hiruzen's considerable taijutsu mastery. In addition, he has shown such incredible stamina and endurance, being able to fight one-on-one with Madara Uchiha non-stop for over the span of 24 hours. As a result, Hashirama was able to enhance his moves with chakra and take his strength to new heights.
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Chakra Enhanced Strength
As a true testament to his incredible prowess and title of God of Shinobi, Hashirama has an incredibly large chakra reserve as well as equally incredible chakra control. With these two in conjunction, Hashirama can effectively focus his chakra to a single point anywhere on his body, creating monstrously devastating attacks. This augmented power alongside his already amazing physical stature and strength makes him a truly terrifying force to deal with.

Fūinjutsu
Hashirama has improved his power to a tremendous degree by learning the Sealing Arts. With these, he now has a set of seals that he can use during battle among several others.
(Han'you Fūin) — Generic Sealing Technique
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu, typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.

Note: Cannot seal an opponent's custom weapons, or the special weapons of a particular character (Example: Samehada or Kubikiribocho).
Note: Can only seal corpses, and not injured people, regardless of the extent of their injury.



(Ura Shishō Fūinjutsu) — Reverse Four Symbols Sealing Technique
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: This is a sealing jutsu that is placed upon the user's body, setting it to activate on the user's death. It seals everything within a large, nearby, sphere into the user's body.

Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.



(Fuuinjutsu: Boukun no Ryoudo) – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 Range to Technique Applied to)
Chakra Cost: N/A (+20 to the Technique Used Prior to This)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one degree (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note: Can only be used three times per battle
Note: Must have a one turn cool down the least between each usage
Note: Seal must be place within user's bio
Note: Can only be taught by Venom



(Fuuin: Hakari no Doragon) — Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: N/A (-40 on Activation)
Damage Points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fūin in that turn or next



(Fuuin: Bachi no Kindachi) — Sealing Technique: Damocles - The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40 (80 Chakra for Double Usage)
Damage Points: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fūinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fūinjutsu techniques can be used in the user's same and next two turns (when double version is used)



(Ho/Mizu/Kaze/Tsuchi/Rai Houin) — Fire/Water/Wind/Earth/Lightning Sealing Method
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.

Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
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Theme Song & Background Music

Won
X​
Battles
Lost
X​
Ending Notes
Dropping
Credits to &

~Approved~
 
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Klad

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Hashirama bios are great, but I had to drop it because I lost interest and don't like Rping as old men. Sensing and amplified Tai is always a plus, beside Wood Release
 

Urda

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Hashirama bios are great, but I had to drop it because I lost interest and don't like RPing as old men. Sensing and amplified Tai is always a plus, besides Wood Release
I agree. I was thinking about making one. His Wood abilities are flexible for battle and more gear towards my style of fighting. Sage Mode is a plus.
 

Punk Hazard

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Hashirama bios are great, but I had to drop it because I lost interest and don't like Rping as old men. Sensing and amplified Tai is always a plus, beside Wood Release
Ikr I was using Wood Release against Chris a while back and I gotta say, the bio's a lot of fun.

Hit me up when it is approved for training. o-o
The real MVP ;-;
 
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Troi

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Whose mans is this?
Ya mama's. Stink upper lip undeserving Nagato faced looking booty nose crab claws steak sausage fingers looking crawfish smelling booty hole sniffing chupacabra looking Man-Ray tickle belt sounding Krusty Krab pizza is the only pizza for me looking self. **** outta here.
 

Drackos

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Ya mama's. Stink upper lip undeserving Nagato faced looking booty nose crab claws steak sausage fingers looking crawfish smelling booty hole sniffing chupacabra looking Man-Ray tickle belt sounding Krusty Krab pizza is the only pizza for me looking self. **** outta here.
What the **** did I just read

Hashirama's neat
 

Punk Hazard

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Ya mama's. Stink upper lip undeserving Nagato faced looking booty nose crab claws steak sausage fingers looking crawfish smelling booty hole sniffing chupacabra looking Man-Ray tickle belt sounding Krusty Krab pizza is the only pizza for me looking self. **** outta here.
Love you too.

What the **** did I just read

Hashirama's neat
Eyyy my ninja
 
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Joker

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Ya mama's. Stink upper lip undeserving Nagato faced looking booty nose crab claws steak sausage fingers looking crawfish smelling booty hole sniffing chupacabra looking Man-Ray tickle belt sounding Krusty Krab pizza is the only pizza for me looking self. **** outta here.
You mean like how you deserved that Akatsuki membership? This why your time with the ring lasted even shorter than Kakashi's perfect Susano'o if you don't getcho bipolar Juugo wanna be ass off my bio with your snaggle-toothed looking ass, mad cuz you wasn't good enough to get into the Hero RP. Idk why you was mad the NB RP was bouta end when you still on the tutorial in it anyways, not even on level one. Come back to me when Jokey ain't writing your roasts for you with these random words jumbled together. Get your first period then talk to me, blood



Eyyy my ninja
Reported.
 

Aino

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How did he die?

Maybe kakuzu killed him.
Or he was injured after madaras fight(? But he has healing powers right?)
Or mito bit his ****?? ( couldve happened)
Or during child birth(??? Wat the fcuk did i just read!!??)
 
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