[CLOSED]Skorm Senpai Please Don't Touch Me There... >.>

Sonnelion

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The water is relatively shallow only about 4 inches thick in most spots with it getting deeper in long-range. The water doesn't require chakra to stand on but does slightly effect speed. The walls are in mid range. Keep this in mind when posting please I would like to incorporate the terrain in rp.
Rules
  • Rei's R&R
  • Mid-Range
  • All Out
  • Unofficial
  • KG Allowed
  • Let's Have Fun.:)

Raijin sits on a rock with his ninken to his immediate right waiting for his friend to appear but not before performing several handseals to make it rain making the battlefield look more dramatic plus give him the heads-up.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Silico

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Can i use my yet unapproved Alucard bio in that case? :p
 

Sonnelion

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Can i use my yet unapproved Alucard bio in that case? :p

Yeah, dude in unofficial matches you can use yet to be approved bios but the things you still can only use the things you know. In official matches you can only use approved bios.

I normally would start this battle off slow but meh let's start it off a little faster than normal.



Seeing a dark figure approaching on the horizon Hawke jumps off of the rock before sniffing the air to confirm his suspicions. Recognizing the scent of his friend he begins to wave his arm excitedly to welcome his friend.

Welcome Alucard long time no see!

He then begins to perform hand seals before releasing a large S-rank dragon composed of water towards Alucard assumably still in mid-range.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
 

Silico

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OOC: You can't do that technique S-ranked. You're not having water as a primary.
(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

Alucard was approaching the sunken lands and found himself into a battle yet again. Hmn.. Seeing a man sitting on a rock, jumping down and waving to him.

Oh you're just a treat..

Alucard then sat himself down as his opponent weaved a trillion handseals. Seeing a large water dragon approaching him, Alucard merely yawned a bit and decided to release a powerful gust of wind from his right hand, using his hellsing gloves. The wind would be formed as a Balrog(if you've seen.. LoTR >_>). The balrog would overcome the water with ease and push Alucards opponent back to the rocks, where he'd be knocked out by the impact force.
(A-ranked, 60+10 dps)
(Herushingu no tebukuro) | Gloves of Hellsing

Type: Weapon/Armor
Rank: S-Rank
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The Gloves of Hellsing are a pair of white, leather gloves, engraved with kanji pentagrams in both the palm and their back. Said to have been demonic in nature, the gloves were actually made by an ancient ninja, known only by some as the "Customs Demon". The gloves are indestructible though they cannot protect the user from kinetic damage due to this. Instead, the user can grab most blades without cutting himself, specially if they don't have any chakra infusion present. The most unique ability of the gloves is that they allow the user to manipulate two elements in a perfected way through them. Wind and Fire. The user can channel their chakra into the kanji inscriptions on the gloves, using them as medium to aid him in shape and nature manipulation of those elements. This allows the user to produce constructs (cubes, shields, swords, hands, walls, spears, kunais, waves, spheres, etc) of Wind or Fire, near his hands or connected to them, that he can wield as weapons or throw as projectiles. The power varies according to how much chakra is put into it, from 10 points to 40, corresponding to constructs or effects that vary from D-Rank to S-Rank.


Note: Can only be used by Skorm
Note: The gloves cannot be used as mediums to use techniques that require handseals; they can only be used for the purposes described in the description.
Note: A-Rank variation and above can only be used once per turn; S-Rank usage requires a full turn of coldown before the gloves' abilities can be used again



C'mon now, i'm sure you haven't seen this crimson ****er in a while
 

Sonnelion

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OOC: You can't do that technique S-ranked. You're not having water as a primary.

Alucard was approaching the sunken lands and found himself into a battle yet again. Hmn.. Seeing a man sitting on a rock, jumping down and waving to him.

Oh you're just a treat..

Alucard then sat himself down as his opponent weaved a trillion handseals. Seeing a large water dragon approaching him, Alucard merely yawned a bit and decided to release a powerful gust of wind from his right hand, using his hellsing gloves. The wind would be formed as a Balrog(if you've seen.. LoTR >_>). The balrog would overcome the water with ease and push Alucards opponent back to the rocks, where he'd be knocked out by the impact force.
(A-ranked, 60+10 dps)
(Herushingu no tebukuro) | Gloves of Hellsing

Type: Weapon/Armor
Rank: S-Rank
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The Gloves of Hellsing are a pair of white, leather gloves, engraved with kanji pentagrams in both the palm and their back. Said to have been demonic in nature, the gloves were actually made by an ancient ninja, known only by some as the "Customs Demon". The gloves are indestructible though they cannot protect the user from kinetic damage due to this. Instead, the user can grab most blades without cutting himself, specially if they don't have any chakra infusion present. The most unique ability of the gloves is that they allow the user to manipulate two elements in a perfected way through them. Wind and Fire. The user can channel their chakra into the kanji inscriptions on the gloves, using them as medium to aid him in shape and nature manipulation of those elements. This allows the user to produce constructs (cubes, shields, swords, hands, walls, spears, kunais, waves, spheres, etc) of Wind or Fire, near his hands or connected to them, that he can wield as weapons or throw as projectiles. The power varies according to how much chakra is put into it, from 10 points to 40, corresponding to constructs or effects that vary from D-Rank to S-Rank.


Note: Can only be used by Skorm
Note: The gloves cannot be used as mediums to use techniques that require handseals; they can only be used for the purposes described in the description.
Note: A-Rank variation and above can only be used once per turn; S-Rank usage requires a full turn of coldown before the gloves' abilities can be used again



C'mon now, i'm sure you haven't seen this crimson ****er in a while

:sweat: Sorry wasn't paying attention....



Of course not that's why I said it. >.> Are you drunk?

While he speaks he performs three hand seals before forming a vortex of water in the palm of his hand that he proceeds to send forward towards the waiting alucard but not before it wipes out the small and extremely weak LoTr's thing in the way. ( Only has 10 hit points left so it would weaken my B-rank by that much.) Following this he pulls out a specially marked fuinjutsu tag meant for containing weapons before slapping it onto his chest. Once done he releases a small amount of chakra causing the seal to activate causing what looks like muscle strings to appear and wrap around his body before hardening rapidly causing the matter to look dark gray in color.

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required


(Jookaa No Sotokokkaku) Joker’s Exoskeleton
Type: Weapon
Rank: S
Range: Short
Chakra: N/a [+5 per turn][+20 per transformation][+10 chakra blade mode]
Damage: N/a [+15 to Kenjutsu][+15 to Inuzuka Techs.][+10 to Elemental Techs.][+20 for CB Mode]
Description: Joker’s Exoskeleton is a dark colored armor that is composed of chakra metals and a light weight Aluminum alloy, thus making it very tough to pierce through and impervious to normal free-form weapons and throwable items. The armor is skin tight and is connected to the user by a Fuinjutsu seal on the inside allowing it to passively absorb chakra for the abilities while at the same time giving the user complete knowledge over his/her chakra network in case they are under Genjutsu, they still must break free of it on their own/the normal way. One of the abilities of the armor is to transform the appearance of the arms allowing the user to be able to either improve the damage of techniques relative to the weapon used for the Jutsu, naturally a knife for Kenjutsu and Claws for Inuzuka techs. The weapons the suit can transform into are a Bladed Whip, Large Sword, and Claws. The whip can be used with some elemental techniques in place of a sword or the users hand but only offers a small boost to damage due to some chakra mixing in from the suit’s supply. The chakra blade form simply increases the cutting power of the weapons that coming from the armor, allowing the ability to cut through free-form weapons as well as do more damage nothing more. Due to the rank of the weapon as well as the materials the armor provides resistances to C-rank elemental jutsu with the exception of Lightning due to the metallic nature it’s resistance is only D-rank. The suit has sharp claws around the finger area to begin with but they are the equivalent to a free-form sword. The suit has a built in filter allowing it to not be effected by normal pathogens as well as flash bangs and the sort due to the dark 2 way screen that covers the eyes.
Notes:
~Chakra Blade Mode (CBM) requires one turn cool downs and lasts 2 turns.
~CBM counts as one of the jutsu allowed per turn.
~CBM can only be used 4 times a battle
~Transforming or changing weapons can be done as long as chakra is available
~Transformations require 1 turn breaks between uses.
~Transformation lasts 2 turns and counts as 1/3 jutsu allowed per turn.
~The sword is 2 ft thick and 3 ft long.
~The claws are 1 ft long and 3 inches thick.
~The whip can stretch to be 20ft long and is covered in blades.


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Claws(enhanced with chakra)
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Sword(Forms on back of right or left arm allowing both hands to be used)
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Bladed Whip(Forms on back of right or left hand allowing both hands to be used)
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Silico

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As the water clashed, Alucards wind was stronger and would force his opponent on the defense again, blasting out more water.

How very dull..

Before his opponent could do anything else, Alucard would form the water around his opponent into a large wave that would strike infront of him. The wave was about 40 meters tall, 100 meters wide and would crush all the stones and constructs as it washed away the broken opponent towards the sea.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 6070
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

 

Sonnelion

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As the water clashed, Alucards wind was stronger and would force his opponent on the defense again, blasting out more water.

How very dull..

Before his opponent could do anything else, Alucard would form the water around his opponent into a large wave that would strike infront of him. The wave was about 40 meters tall, 100 meters wide and would crush all the stones and constructs as it washed away the broken opponent towards the sea.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 6070
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source


I'm getting bored of this little back and forth so here I come.

He begins to charge forward with his ninken behind him towards the wave. Before exhaling a thin pressurized stream of water that he uses to cut the wave in half, perfectly down the middle. Once done he increases inhales deeply before quickly exhaling a large blast of water towards the still waiting Alucard. This water blast is followed by a several(6) shurikens aimed at Alucards stomach and chest.

I accidentally hit spoiler twice and was to lazy to fix it, sorry.:sweat:
(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
 

Silico

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Alucard sees what happens and notices the slashing wave of water coming towards him, heavily weakened due to his own gigantic wave of water. He merely performed one simple handseal and created a large wall made out of rhyūhariton. The wall was able to tank both of the incoming jutsus due to the nature of the obsidian being strong towards water. However, the wall would then collapse. Using the same nature type, Alucard would perform two handseals again and form a greatsword of obsidian that he would hold with both his hands while racing towards his opponent.


(Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Monogatari no Kuro Kanashiki)Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Tales of the Black Anvil
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 70
Description:
Through the Tales of the Black Anvil, one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing one simple handseal (Snake if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.




(Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Tsuyoi Gizō no Chō)ᗛ Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Bowels of the Strong Forge

Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80 90
Description:
Through the Bowels of the Strong Forge (essentially, a stronger version of the Tales of the Black Anvil), one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing two simple handseals (Snake+Rat if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.
Note: Usable 4 times per battle, once every 2 turns



This is not a place for the holy.
 

Sonnelion

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Alucard sees what happens and notices the slashing wave of water coming towards him, heavily weakened due to his own gigantic wave of water. He merely performed one simple handseal and created a large wall made out of rhyūhariton. The wall was able to tank both of the incoming jutsus due to the nature of the obsidian being strong towards water. However, the wall would then collapse. Using the same nature type, Alucard would perform two handseals again and form a greatsword of obsidian that he would hold with both his hands while racing towards his opponent.


(Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Monogatari no Kuro Kanashiki)Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Tales of the Black Anvil
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 70
Description:
Through the Tales of the Black Anvil, one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing one simple handseal (Snake if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.




(Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Tsuyoi Gizō no Chō)ᗛ Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Bowels of the Strong Forge

Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80 90
Description:
Through the Bowels of the Strong Forge (essentially, a stronger version of the Tales of the Black Anvil), one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing two simple handseals (Snake+Rat if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.
Note: Usable 4 times per battle, once every 2 turns



This is not a place for the holy.

Man what happened to you?

Following this he forms a chidori in his hand before swiping his hand releasing a flurry of senbon at the running Alucard. Once done knowing that it is going to be dodged he claps his hands together causing his suit to alternate creating a large sword on the back of his right hand that drags along the waters surface as he runs low to the ground.


(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.


(Jookaa No Sotokokkaku) Joker’s Exoskeleton
Type: Weapon
Rank: S
Range: Short
Chakra: N/a [+5 per turn][+20 per transformation][+10 chakra blade mode]
Damage: N/a [+15 to Kenjutsu][+15 to Inuzuka Techs.][+10 to Elemental Techs.][+20 for CB Mode]
Description: Joker’s Exoskeleton is a dark colored armor that is composed of chakra metals and a light weight Aluminum alloy, thus making it very tough to pierce through and impervious to normal free-form weapons and throwable items. The armor is skin tight and is connected to the user by a Fuinjutsu seal on the inside allowing it to passively absorb chakra for the abilities while at the same time giving the user complete knowledge over his/her chakra network in case they are under Genjutsu, they still must break free of it on their own/the normal way. One of the abilities of the armor is to transform the appearance of the arms allowing the user to be able to either improve the damage of techniques relative to the weapon used for the Jutsu, naturally a knife for Kenjutsu and Claws for Inuzuka techs. The weapons the suit can transform into are a Bladed Whip, Large Sword, and Claws. The whip can be used with some elemental techniques in place of a sword or the users hand but only offers a small boost to damage due to some chakra mixing in from the suit’s supply. The chakra blade form simply increases the cutting power of the weapons that coming from the armor, allowing the ability to cut through free-form weapons as well as do more damage nothing more. Due to the rank of the weapon as well as the materials the armor provides resistances to C-rank elemental jutsu with the exception of Lightning due to the metallic nature it’s resistance is only D-rank. The suit has sharp claws around the finger area to begin with but they are the equivalent to a free-form sword. The suit has a built in filter allowing it to not be effected by normal pathogens as well as flash bangs and the sort due to the dark 2 way screen that covers the eyes.
Notes:
~Chakra Blade Mode (CBM) requires one turn cool downs and lasts 2 turns.
~CBM counts as one of the jutsu allowed per turn.
~CBM can only be used 4 times a battle
~Transforming or changing weapons can be done as long as chakra is available
~Transformations require 1 turn breaks between uses.
~Transformation lasts 2 turns and counts as 1/3 jutsu allowed per turn.
~The sword is 2 ft thick and 3 ft long.
~The claws are 1 ft long and 3 inches thick.
~The whip can stretch to be 20ft long and is covered in blades.


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Claws(enhanced with chakra)
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Sword(Forms on back of right or left arm allowing both hands to be used)
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Bladed Whip(Forms on back of right or left hand allowing both hands to be used)
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[/SPOILER]

 

Silico

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Seeing his opponent channel lightning chakra into his hands, Alucard was still determined to swing the blade of dragonglass. As he faced the lightning, Alucard would channel wind chakra through his hellsing gloves and spread a thin layer of pressurized wind along the blade. As he swung it, the wind would bounce back the lightning senbons, acting as an insulator and thus completely nullifying the effects while making sure the dragon-glass was still intact. Which it was. When the wind was released from the swung, it would create powerful gusts that would make Alucard's opponent lose his balance. The total damage of the combined elements resulted in a swift decapitation of the opponent.

(S-ranked)

(Herushingu no tebukuro) | Gloves of Hellsing

Type: Weapon/Armor
Rank: S-Rank
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The Gloves of Hellsing are a pair of white, leather gloves, engraved with kanji pentagrams in both the palm and their back. Said to have been demonic in nature, the gloves were actually made by an ancient ninja, known only by some as the "Customs Demon". The gloves are indestructible though they cannot protect the user from kinetic damage due to this. Instead, the user can grab most blades without cutting himself, specially if they don't have any chakra infusion present. The most unique ability of the gloves is that they allow the user to manipulate two elements in a perfected way through them. Wind and Fire. The user can channel their chakra into the kanji inscriptions on the gloves, using them as medium to aid him in shape and nature manipulation of those elements. This allows the user to produce constructs (cubes, shields, swords, hands, walls, spears, kunais, waves, spheres, etc) of Wind or Fire, near his hands or connected to them, that he can wield as weapons or throw as projectiles. The power varies according to how much chakra is put into it, from 10 points to 40, corresponding to constructs or effects that vary from D-Rank to S-Rank.


Note: Can only be used by Skorm
Note: The gloves cannot be used as mediums to use techniques that require handseals; they can only be used for the purposes described in the description.
Note: A-Rank variation and above can only be used once per turn; S-Rank usage requires a full turn of coldown before the gloves' abilities can be used again


 
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