Looks go with Castiel, been a long time since I've used him.Unofficial
Range-Mid
Terrain - My inner thoughts jk thats too scary of a terrain lol. You pick or just the Generic grassy Plains
Customs- on
Will be using pharaoh in sig (outdated)
Looks go with Castiel, been a long time since I've used him.
Castiel has been asleep for a long time, almost like he was in a coma of sorts, he had felt that he had been in doors for the past three years, collecting dust, but he's have enough, he decided he wanted to fight someone, or anything. He organised with someone from another village to have a fun little spar with them, he was unaware of what this person looked like, but that wasn't an issue, they decided on a area to met, it was just a little outside Konoha...once reaching the area, a man stood there, A man with some odd looking hair, he made his way to the man and stopped ten meters away from the man. Castiel spoke the following:
My first impressions of you, you have got some...weird looking hair there. But that's fine, hope you don't mind. But I'll be taking this first move, been a long time since I've fought, let's see how you are.
Without moving a muscle, he channels his water and earth chakra into the ground below the weird hair man, and slams his left hand onto the ground to release both his water and earth chakra to create a attack that activates right beneath the man, this attack creates a large deep hole filled with quicksand. Which begins to take the man and sink him into the ground. Once the quicksand is completed, he merely stands to rapidly channel his fire chakra within him to power itself up, to make following up attacks stronger...
Hmm, that wasn't bad on my bad. What is your name, by the way?
Rank: S
Range: 10ft in radius
Type: offensive
Chakra: 40 Damage: 25 per turn
Description: User uses water and earth element and gathers chakra into hand and then strikes the ground and makes quicksand in the desired place which is 10ft in radius. Only alimujtaba786 can teach this jutsu
Rank: S
Type: Supplementary
Chakra: 40
Damage: N/A
Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns . ( only alimujtaba786 can teach this jutsu ).]
Why does everyone make fun of my hair, I think its stylish z.z.
His opponent was unique, blunt but polite. Declaring he would be the first to attack seemed to make no difference to Atemu. He always liked to witness and asses his opponents techniques and skill set before making an attack of his own. Basic rules of battle he was taught in Kirigakure by the Mizukage. Learn to spot your opponents tendencies and use them to your advantage. Of course Atemu was not at the level to where simply witnessing his opponents first move could lead to him understanding the scope of his abilities. However it would allow him to break down the opponent before him from a mental stand point. By the way he spoke, the man was confident in his abilities and his general approach was in a way testing his opponents power then his own. The latter meant that he obviously felt superior in some way shape or form.
The opponent would show his style of combat quickly. Focusing earth and water chakra beneath Atemu's location to transform the earth into a form of quake sand that would be intent on obviously sinking the amazingly good looking Pharaoh. However stealth and deception were rarely effective against Atemu. A master of lightning and the personal apprentice of Zeus's Protégé Atemu had in his possession a weapon said to be mythical. Indra - The God of Thunder said to be graced by Zeus's omnipotence held the ability to sense any technique via sensing the world around the user through the pull of electrons. Equipped with the weapon on his finger in ring form Atemu easily sensed the technique forming and instinctively reacted within mere seconds.
In a moments notice the Thunderous Pharaoh of the Hidden Mist would clad himself in an armor composed of lightning. One with the innate ability to passively release electricity beneath the user neutralizing any earthen based technique regardless of it being an element or even blood line ability. With the attack neutralized Atemu stood there clad in lightning contemplating his opponents attack. Strange using such a technique and not immediately following up with a direct offensive attack. There was more to this man then he initially thought. What did his thinking consist of, a rudimentary technique meant to test Atemu's ability to counter or was it more? Regardless it was now Atemu's move. Always one to get the most out of his cards, Atemu activated another ability of the heavenly armor.
Releasing two whips composed of lightning from the armor, one sprouting from his right side the other his left. They would both be further manipulate to take on the shape of two lightning swords that upon him preforming a single hand seal would be released as a projectile attack towards the opponent directed towards both his right and left sides (releasing them as a projectile costs a move). After their release as a projectile attack, Atemu would deactivate his armor to prevent the amour from restricting him in the future.
You may refer to me as Pharaoh
(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.
Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
Indra - God of Thunder
Type: Weapon
Rank: Forbidden
Range: Short-long
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.
Abilities -
Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)
Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)
Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei