The breeze blow gently and a flurry of pages of scriptures swirls around the destination revealing Priest in his normal priestly coat, a goggle and a crucifix.
I hope I am not late to the party.
He adjust his spectacles as the flying parchments calm themselves to see the person who summoned him standing before him.
However instead of talking, he fiddles with his crucifix.
Interesting, Dean thought. He had fought many an evil before, but not a deranged Priest looking man. His eyes were focused on the man as he fiddled with his crucifix, could he be dangerous? Oh well, shoot first and ask questions later, was the motive of Dean's normal fighting style.
"A priest, huh? Do you even know God?"
Dean asks, as he focuses his Sound chakra to his ears, increasing his hearing and breathing out inaudible Sound waves, which bounce off objects and allow him to sense everything on the battlefield.
"How about a royal fight? Between a demon and a priest?"
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
Interesting, Dean thought. He had fought many an evil before, but not a deranged Priest looking man. His eyes were focused on the man as he fiddled with his crucifix, could he be dangerous? Oh well, shoot first and ask questions later, was the motive of Dean's normal fighting style.
"A priest, huh? Do you even know God?"
Dean asks, as he focuses his Sound chakra to his ears, increasing his hearing and breathing out inaudible Sound waves, which bounce off objects and allow him to sense everything on the battlefield.
"How about a royal fight? Between a demon and a priest?"
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
Priest hears the man asking if he knows God and he is highly offended. He cracked his knuckles while activating his sonar skill.
Me? know God? A sinner like you has no right to ask me that.
Priest is more offended when the man addressed himself as a demon. The moment the man mention the name demon, Priest channels chakra into his feet and darts at immense speed towards you. Though he would only reach your position in a few seconds, the time it would take to reach you would be detrimental to you as you are continously hit by low frequency sound waves that makes you nauseous and in pain.
As he gets close to you, he would halt and perform an axe kick, swinging his right foot upwards to connect to your chin. His body would be lateral to you during this time and the kick is enhanced with wind.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.
He was fast, and he was weird, Dean thought. The man suddenly rushed towards him, and as he started doing so, Dean couldn't help but notice that with every step he took, a surge of vibrations passed through him. He knew it all too well, having been taught the skill recently. Sound release. He also knew its inherent weakness, which was merely severing one's contact with the ground. Doing as such, Dean focused his Water chakra beneath him and causes it to propel him into the air.
As he goes airborne, a single hand seal is formed, and the Priest would find himself falling to the ground with his face first, slamming into the ground. His right leg would suddenly not obey his commands, it would be gone, as a magician would pull a disappearing act. His running would make it difficult for him to react due to the near instant nature of the technique, leaving him either falling to the ground, or losing balance and speed. The technique aimed to happen just as he would use his right leg, to make it more devastating. Dean however, doesn't stop there as he launches an explosive tagged kunai towards his foe from his aerial advantage. Their range remains mid range, despite the man's fast offense and aim to close the distance between them.
"Oh, I'm more than a sinner, I am a goddamn demon, Priest."
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A
Description: The user forms two hand seals, and induces a Genjutsu on the opponent. By the user's choice, the Genjutsu affects the opponent by causing a loss in physical function of one specific limb, albeit, with more precision after choosing a specific limb to affect. The Genjutsu lends from the concept of Somatization, where the victim loses function in a specific area of his body with no apparent organic basis. For example, the user of this Genjutsu can choose to cause the loss of motor movement of the opponent's hand, thus causing the opponent to feel as if he has no hand, although it is unharmed. This would cause the opponent to drop a weapon he might be holding in his hand at that time. However, this Genjutsu is severely limited to only being able to affect a single limb, at a time (counts the same for precision of said limb).
Notes:
-Can only be taught by Detective L.
-Can only be used three times per fight.
-No Genjutsu above A rank in the same turn or the next.
He was fast, and he was weird, Dean thought. The man suddenly rushed towards him, and as he started doing so, Dean couldn't help but notice that with every step he took, a surge of vibrations passed through him. He knew it all too well, having been taught the skill recently. Sound release. He also knew its inherent weakness, which was merely severing one's contact with the ground. Doing as such, Dean focused his Water chakra beneath him and causes it to propel him into the air.
As he goes airborne, a single hand seal is formed, and the Priest would find himself falling to the ground with his face first, slamming into the ground. His right leg would suddenly not obey his commands, it would be gone, as a magician would pull a disappearing act. His running would make it difficult for him to react due to the near instant nature of the technique, leaving him either falling to the ground, or losing balance and speed. The technique aimed to happen just as he would use his right leg, to make it more devastating. Dean however, doesn't stop there as he launches an explosive tagged kunai towards his foe from his aerial advantage. Their range remains mid range, despite the man's fast offense and aim to close the distance between them.
"Oh, I'm more than a sinner, I am a goddamn demon, Priest."
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A
Description: The user forms two hand seals, and induces a Genjutsu on the opponent. By the user's choice, the Genjutsu affects the opponent by causing a loss in physical function of one specific limb, albeit, with more precision after choosing a specific limb to affect. The Genjutsu lends from the concept of Somatization, where the victim loses function in a specific area of his body with no apparent organic basis. For example, the user of this Genjutsu can choose to cause the loss of motor movement of the opponent's hand, thus causing the opponent to feel as if he has no hand, although it is unharmed. This would cause the opponent to drop a weapon he might be holding in his hand at that time. However, this Genjutsu is severely limited to only being able to affect a single limb, at a time (counts the same for precision of said limb).
Notes:
-Can only be taught by Detective L.
-Can only be used three times per fight.
-No Genjutsu above A rank in the same turn or the next.
Priest himself knowing the counter to his own technique realized the one standing before him must probably be a sound user to easily deduce the remedy to his technique though He also has a backup plan. As you propel into the air using water, Priest quickly take control of the water with a single handseals forming several balls to form from it and launch towards you at fast speed. One encapsulate your entire head, each of your four limbs would be trapped in a ball of water too.
By this time, Priest would have stopped in his track and would begin to control the water. Though as the one traping your head drowns you slowly, the other four would begin to assume some weird formations: The two legs would come together while your hands spread out wide like a cross crucifix, then a change in formation, an X-shape crucifix, lastly, an inverted crucifix then you will be forcibly slammed head first into the ground.
Then today, you shall be vanquished.
(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.
Going upwards, Dean easily noticed the water beneath him being used against him. Using his Earth chakra, Dean caused a large amount of rocks to form onto his body, easily protecting him against the water attack and causing the water to be "pushed" from him, and allowing him to drop to the ground, unharmed. Dean then forms two hand seals, and causes a large swamp to form beneath his foe. This swamp merely forms short range around his foe, and would easily entangle him within it. A single explosive tagged kunai is thrown right after doing so.
"Weird ass Priest >_>."
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Going upwards, Dean easily noticed the water beneath him being used against him. Using his Earth chakra, Dean caused a large amount of rocks to form onto his body, easily protecting him against the water attack and causing the water to be "pushed" from him, and allowing him to drop to the ground, unharmed. Dean then forms two hand seals, and causes a large swamp to form beneath his foe. This swamp merely forms short range around his foe, and would easily entangle him within it. A single explosive tagged kunai is thrown right after doing so.
"Weird ass Priest >_>."
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
As you take precautions against the water, I know that I could not succeed with my motive so I put another plan in place, I begin to walk gently towards you while making my move. This allows me to stylishly close the distance little by little even though the fight ensues.
Seeing you clad yourself in earth armor, Pries had no choice but to cage you up. Without the need for handseals, Lighning quickly form into a sphere, encapsulating you completely in a blink of an eye. then they compress to bind you. By this time, I will weave a single handsign and he lightning would electrocute. The earh around your body being a perfect conductor, would aid the lethality of the lightning prison.
3 cobras would silently emerge from my back though coiled and not revealing themselves yet to any eyes infront of me. As they are activated, they become invisble as I continue to walk towards you.
Rank: S
Type: Supplemental/Attack
Range: Short-mid
Chakra Cost: 40
Damage Points:N/A (80 if the user attacks)
Description: The user will send their chakra towards the opponent to create electrical chains about one meter away from the opponent that are to circle the enemy to create a spherical image around the target large enough to trap about one individual inside. Once the chains are fully formed, they will then wrap themselves around the enemy's body within the sphere so that he is unable to escape. The user of this jutsu can perform the ram handseal to proceed to shock the enemy that has become trapped inside if he so chooses to so.
Can only be used twice
Can only be taught by Omega
Cannot be used in consecutive turns
No S rank Raition during or after the turn this is used
† (Bekuta Kobura: Erumesu no Shisha no Tsue) Vector Cobra: Caduceus of Hermes †
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra: 20 (-10 per turn)
Damage: 40
Description: The user activates up to 4 snakes on any part of his body for basic supplementary use. They can extend up to 10m max and can pick up tools, act as extra limbs, aid the user in complex movements and manouvres during taijutsu and perhaps
offensive usages where they can be used to grab, restrain and attack. While using the limbs, the user still moves at average speed.
-Can not be infused with elemental chakra.
-Last for 3 turns
(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.
Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work.
Note: Doujutsu can see through this technique.
Note: Can only make invisible something up to the size of the user.
Note: Useable 4 times.
Noticing the odd shiny color, and sound of Lightning, Dean already knew what this was. He dropped the armor with ease, as he focused his Sound based chakra and simply gained the frequency of the Lightning technique. With a roar, the frequency was matched and the Lightning technique would cease to exist completely, leaving Dean unharmed. Without the need for hand seals, and simply looking at the oncoming Priest, Dean would cause him to see the entire terrain shift left to right, then right to left, erratically, continuously. Except for the terrain, the Priest would see Dean go up and down, the down and up, also in continuous motion. A disrupting technique, which would allow Dean to cause his own chains to come out from his sleeves, mirroring the odd things that emerge from the Priest's back, patiently waiting to see how the Priest would react to his Genjutsu.
"I think you need to calm the hell down."
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: N/A
Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques.
~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.
Rank: A
Type: Supplementary/Defence
Range: Depends on the enemies' genjutsu range.
Chakra Cost: 30
Damage Points: -
Description: Reverspective is the short form of "reverse perspective", that makes the user's image distort, and it's distorted form creates two projections of itself, that in the enemies' eyes they go up and down, while the room/enviroment starts moving from left to right, making the enemy dizzy.
- May be used only through direct eye contact.
- May be used and teached only by Reido Kira.
Noticing the odd shiny color, and sound of Lightning, Dean already knew what this was. He dropped the armor with ease, as he focused his Sound based chakra and simply gained the frequency of the Lightning technique. With a roar, the frequency was matched and the Lightning technique would cease to exist completely, leaving Dean unharmed. Without the need for hand seals, and simply looking at the oncoming Priest, Dean would cause him to see the entire terrain shift left to right, then right to left, erratically, continuously. Except for the terrain, the Priest would see Dean go up and down, the down and up, also in continuous motion. A disrupting technique, which would allow Dean to cause his own chains to come out from his sleeves, mirroring the odd things that emerge from the Priest's back, patiently waiting to see how the Priest would react to his Genjutsu.
"I think you need to calm the hell down."
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: N/A
Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques.
~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.
Rank: A
Type: Supplementary/Defence
Range: Depends on the enemies' genjutsu range.
Chakra Cost: 30
Damage Points: -
Description: Reverspective is the short form of "reverse perspective", that makes the user's image distort, and it's distorted form creates two projections of itself, that in the enemies' eyes they go up and down, while the room/enviroment starts moving from left to right, making the enemy dizzy.
- May be used only through direct eye contact.
- May be used and teached only by Reido Kira.
As my version begin to distort, Its definitely true I had no eye defect even if I'm wearing glasses. There was no jutsu cast or a smoke influence on my eyes that could cause such effect thus easily deducing that a genjutsu is in place.
Before I could go dizzy, I close my eyes, shutting down my own vision and depending solely on my sense of hearing and sonar skill.
I have calmed myself as you have spoken but may it be the calm before the storm.
As soon as I close my eyes I would vanish and immediately appear closely to your right though still facing forward and on motion. My right side facing your right side, and a right horizontal elbow already an inch infront of your face.
with the right arm coated in Harmattan gauntlet, it would smash against your face swiftly and with full force, crushing your face while sending you flying backwards.
Now I'm calm, demon.
Paw Arts: Train Wreck (Nykyujutsu: Tore-n Keigei)
Rank: S
Type: supplementary
Range: short-mig-long
Chakra: 40 (short rang movement=+10 mid range=+20 long range=+40)
Damage: n/a
Description: This is a very complex jutsu the bartholomew clan members use, The jutsu itself has two variates. The first is simpler but harder to use, so hard in fact that only bartholomew clan legends can perform it. The user will place his paw on his own body, using the power of the paws he will literally repel his own body to a desired location. Because of the immense speed of the repelling, it appears that the user is literally teleporting to a desired location. However this is not the case, the user is actually repelling himself, thus moving(not actually walking like the second variate of the jutsu) at extremely fast speeds to the desired location. Almost as fast(but not quite as fast) as madara's teleportation. The second variate of the jutsu is more complex but easier to use, The user will use the powers of the paws and repel the friction in the air. They then simply run without friction. Despite their weight most Bartholomew clan members are surprisingly fast, so if they were to run without friction, in fact if anyone were to run without friction their speeds would be insanely fast.
~both variates of the technique can only be used 2 times per battle (meaning overall 4 times). 2 for the near-teleportation and 2 for running without friction)
~The first variate of the technique can only be used by bartholomew legends
~only one paw arts jutsu in the same turn
~after usage the user must wait 3 turns before he can use it again
~running without friction can only be used in mid range as it requires immense concentration
~no S ranks in the following turn
Karakazeton no Jutsu - Harmattan Release Technique
Type: Offensive/Defensive/Supplementary
Rank: D-A(A)
Range: Short/Mid/Long
Chakra: 10-30
Damage: 20-60
Description: The user makes harmattan crafts of varying sizes and volume for defenses, offensive and supplementary purposes. This ranges from harmmatan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs combining this with shape manipulation, the user can craft out several hammatan constructs up to his own creative imagination which can be spewed from the mouth, shot from the hand or created from surrounding air. The power, size and density of the harmattan construct created depends on the amount of chakra that is being spent to conjure them. However the user needs to make a handseal before fashioning harmattan out of the surrounding air
Suddenly, the Priest vanishes. Having fought insanely fast opponent's, like Galahad and even the old Raikage, Gin, Dean released a mass of Water chakra from all his tenketsu. This releases onto the entire area around him molecules of Water chakra, sticky in nature. As they are released, they immediately attach to the Priest, who in this case, is moving faster than Dean can comprehend. He would be slowed down to 4 times less than what he was moving, allowing Dean to easily see and perceive him. He was now but a snail before him.
Opening a portal aimed at the Priest, Dean releases a powerful blast of Keigoku, hitting the Priest with its full power, in the shape of a Lightning blast, dark in color. The Priest was at this point, merely a few meters from him. Dean's chains remain dormant, and they await his attack once more. This man was good, but Dean was simply better.
"Interesting, Priest."
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Eurybia's Chronosphere is a technique of water release whereas user manipulates water molecules around their surrounding reaching up to mid range radius. With application of processes of both nature and shape manipulation they would cause water molecules to change their properties to a sticky, adhesive like nature. However such process wouldn't quite be visible by a normal eye nor would it deal any damage. The water molecules would stay around both the user and opponent in a four turns span and user won't be able to use them as to directly attack their target however everything that enters radius of the water molecules would have its speed decreased until it completely loses its momentum and collapses. The decrease in speed wouldn't affect the user themselves due to users chakra being infused within the molecules. Same would apply to jutsus user uses. The molecules would immediately converge onto entities which are in motion and which speed is above the one of the user's when this technique was activated. Additionally, the molecules in the surrounding will be able as to be mentally maneuvered by user's will in addition with hand gestures however never as to form shapes and constructs and never to be used offensively. When they attach themselves onto an entity of sorts within their range, user would be able to via mental command control movement of the said entity and even push it towards the one who initially sent it, however following elemental weaknesses and strengths. Additionally this could only be used once during duration of the technique and such would have effects on the technique itself, making it wear off quicker (duration decreases by one turn).. Within the Chronosphere, the speed of an entity moving would be decreased up to four times compared to their original speed. This would apply only to solid entities. The closer they are to the one who performed this technique the greater is reduction of speed due to the more and more molecules attaching themselves onto an entity. Although the movement of user wouldn't be affected within the Chronosphere, movement of those whose chakra signature is differing would (This would also apply to allies of the one who performed the technique due to the difference in chakra signature). Despite not being able as to use the molecules of adhesive liquid as to offend opponent directly, if they attach onto the body of them, their movement capabilities would gradually decrease. However this happens over time, as more and more molecules attach to ones body. Furthermore, user would be able as to use the molecules as to completely stop specific part of the body (joints, hand, leg etc.) they are enveloping by mentally moving molecules once during duration of this technique. This wouldn't make damage to the one within the Chronosphere, however it wouldn't allow them to perform specific movements. Keeping in mind that it would only work on people who are in motion and who's speed is greater than that of the user when this technique was first activated.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40+30 = 70 [Black Knight Rank]
Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn
Suddenly, the Priest vanishes. Having fought insanely fast opponent's, like Galahad and even the old Raikage, Gin, Dean released a mass of Water chakra from all his tenketsu. This releases onto the entire area around him molecules of Water chakra, sticky in nature. As they are released, they immediately attach to the Priest, who in this case, is moving faster than Dean can comprehend. He would be slowed down to 4 times less than what he was moving, allowing Dean to easily see and perceive him. He was now but a snail before him.
Opening a portal aimed at the Priest, Dean releases a powerful blast of Keigoku, hitting the Priest with its full power, in the shape of a Lightning blast, dark in color. The Priest was at this point, merely a few meters from him. Dean's chains remain dormant, and they await his attack once more. This man was good, but Dean was simply better.
"Interesting, Priest."
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Eurybia's Chronosphere is a technique of water release whereas user manipulates water molecules around their surrounding reaching up to mid range radius. With application of processes of both nature and shape manipulation they would cause water molecules to change their properties to a sticky, adhesive like nature. However such process wouldn't quite be visible by a normal eye nor would it deal any damage. The water molecules would stay around both the user and opponent in a four turns span and user won't be able to use them as to directly attack their target however everything that enters radius of the water molecules would have its speed decreased until it completely loses its momentum and collapses. The decrease in speed wouldn't affect the user themselves due to users chakra being infused within the molecules. Same would apply to jutsus user uses. The molecules would immediately converge onto entities which are in motion and which speed is above the one of the user's when this technique was activated. Additionally, the molecules in the surrounding will be able as to be mentally maneuvered by user's will in addition with hand gestures however never as to form shapes and constructs and never to be used offensively. When they attach themselves onto an entity of sorts within their range, user would be able to via mental command control movement of the said entity and even push it towards the one who initially sent it, however following elemental weaknesses and strengths. Additionally this could only be used once during duration of the technique and such would have effects on the technique itself, making it wear off quicker (duration decreases by one turn).. Within the Chronosphere, the speed of an entity moving would be decreased up to four times compared to their original speed. This would apply only to solid entities. The closer they are to the one who performed this technique the greater is reduction of speed due to the more and more molecules attaching themselves onto an entity. Although the movement of user wouldn't be affected within the Chronosphere, movement of those whose chakra signature is differing would (This would also apply to allies of the one who performed the technique due to the difference in chakra signature). Despite not being able as to use the molecules of adhesive liquid as to offend opponent directly, if they attach onto the body of them, their movement capabilities would gradually decrease. However this happens over time, as more and more molecules attach to ones body. Furthermore, user would be able as to use the molecules as to completely stop specific part of the body (joints, hand, leg etc.) they are enveloping by mentally moving molecules once during duration of this technique. This wouldn't make damage to the one within the Chronosphere, however it wouldn't allow them to perform specific movements. Keeping in mind that it would only work on people who are in motion and who's speed is greater than that of the user when this technique was first activated.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40+30 = 70 [Black Knight Rank]
Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn
Halfway to Priest's destination, He senses the surrounding air begin to move against him and his speed drastically reducing. Feeling the nature of the molecules sticking to his body, its wet which makes him know a water jutsu has been used to stop his movement. But how could such miniscle forms of water able to perform such feat?
You are a strong one. Thought it was over for you, Priest acknowledged while stringing 3 handseals. By this time, he would have halted his slugish movement and thus not in motion again thus the water molecules would be inefffective as he is not moving at insane speed again.
At the end of the third handseal, A pipe that looks like a scroll would be summoned onto his back which would immediately activate.
As you fire the chakra beam though, I would sense the disturbance in the air towards me, and even a dense entity approaching me. I would evade by quickly rolling 5 meters to my right. At the same time as the roll though, two of my invisible vectors would unstrap my weights and toss them at you. Should you be hit by the weights, you would received great concussive damage.
With harmattan chakra immediately tainting the entire air, All your water molecules would cease to exist.
Harmattan Summoning: Agony of Agolo - Karakaze Kuchyosei: Kutsuu no Agolo
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30(-30 per turn)
Damage: N/A(+10 to harmattan techs created from the air)
Description: The user after making 3 handseals, summons a large pipe onto the battle field. An appearance like that of Naruto's large scroll strapped on his back when he came back from Myobokuzan. The pipe is not a weapon and would look as if is a tool of sort that belongs to the user as it can be carried on the user's back. The pipe however, has several seal inscriptions and the moment it is being summoned, the seals begins to glow blue, marking their activation. From the seals, emanates a continously generated large amount of pure harmattan that immediately taints the entire air within the battle field. The now harmattan atmosphere poses no threat whatsoever on anybody, but reduces the potency of water jutsu used. Because of this, the power of any water jutsu used is reduced by 1 ranks. Due to the massive amount of harmattan lingering in the air, miniscle forms of water like fog or mist won't be able live long as they become so overly outmatched due to their molecular size. They would sieze to exist during the entire existence of this jutsu. Lastly since the air contains constant and potent amount of harmattan, harmattan jutsu fashioned from the surrounding air while this is active, would mix with the one already in the air during shape manipulation and thus increase a little in size and power. However, harmattan that is molded from within the user is not affected as they have no way of mixing with the harmattan in the air during molding process.
Note
-Last 4 turns
-After completion of the turns, the seals on the pipe become useless and the pipe poofs away. After 3 turns the user can summon a second pipe which effects will last only 3 turns.
-Can only be used 2 times per match.
-The user can't use suiton techniques while maintaining this
Ro-ru | Roll
Type: Supplementary/Defensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
A simple Taijutsu move, Roll pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way. While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on rolls, either back rolls, front rolls or side rolls (also called strifes or strifing rolls). The user will charge his muscles and take a lower stance, while using the strength of his body to either do a lateral roll, a front roll, or a back roll, with or without the use of his hands. The roll can be done on the ground (shorter but faster) or by jumping and rolling at the same time (longer but slightly slower). The speed of the rolls is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Roll technique.
Note: Can only be taught by Scorps
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Dean sees you try and evade the Nekura blasts, and as such, merely laughs. Forming three hand seals, Keigoku from the initial blast, would form into small needles, and be fired from behind you slightly. This happens without making a sound, and happens quite fast. These needles of Keigoku, would inflict the same amount of damage as the initial blast would, despite its smaller size (in this case, its still 70 damage).
Simultaneously, as the Leg Weights are flung towards Dean, he would mentally manipulate the chains from his sleeves, to catch the weights and merely flung them back towards the weird Priest. This happens at the same time as he creates the Keigoku needles, and as such, the Priest would either be hit by his own weights, or the Keigoku, from behind which he couldn't hear in either way. Dean then forms a single hand seal, which casts a subtle dormant Genjutsu within his opponent, who would be unbeknown to its induction.
"People keep saying that, don't let my appearance fool you."
Type: Supplemenary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).
Cannot be used on Keigoku attacks of S-rank and higher
Can only be used four times per battle
Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A (60 if successful)
Description: The technique starts off with forming a single hand seal, which places a Genjutsu on the opponent, however, one of a dormant nature. The Genjutsu stays dormant within the opponent until he uses a technique that forms smoke or any smoke that might occur on the battlefield, like a summoning technique (includes summoning animals, clones, and even weapons) or from an explosion, to the burning of papers. This sets the Genjutsu in motion, where the pearly white smoke of the technique quickly forms into a darker more sinister version which engulfs the opponent. As it takes over the opponent, it enters his eyes, nose, mouth and even ears, causing massive amounts of pain and discomfort as the smoke becomes sharper as it enters the openings. The rest of the smoke would constrict the opponent's body, holding him in place as it enters him. Once inside the body, the smoke expands, and would cause the explosion of inner organs or parts, up to the users creativity. The smoke can be manipulated to be very sharp, or simply be smooth. All of this occurs within the illusion, and has could cause mental stress on the opponent's mind after a single turn if not countered.
Notes:
-Can only be taught by Detective L
-No S rank Genjutsu for the next turn
Dean sees you try and evade the Nekura blasts, and as such, merely laughs. Forming three hand seals, Keigoku from the initial blast, would form into small needles, and be fired from behind you slightly. This happens without making a sound, and happens quite fast. These needles of Keigoku, would inflict the same amount of damage as the initial blast would, despite its smaller size (in this case, its still 70 damage).
Simultaneously, as the Leg Weights are flung towards Dean, he would mentally manipulate the chains from his sleeves, to catch the weights and merely flung them back towards the weird Priest. This happens at the same time as he creates the Keigoku needles, and as such, the Priest would either be hit by his own weights, or the Keigoku, from behind which he couldn't hear in either way. Dean then forms a single hand seal, which casts a subtle dormant Genjutsu within his opponent, who would be unbeknown to its induction.
"People keep saying that, don't let my appearance fool you."
Type: Supplemenary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).
Cannot be used on Keigoku attacks of S-rank and higher
Can only be used four times per battle
Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A (60 if successful)
Description: The technique starts off with forming a single hand seal, which places a Genjutsu on the opponent, however, one of a dormant nature. The Genjutsu stays dormant within the opponent until he uses a technique that forms smoke or any smoke that might occur on the battlefield, like a summoning technique (includes summoning animals, clones, and even weapons) or from an explosion, to the burning of papers. This sets the Genjutsu in motion, where the pearly white smoke of the technique quickly forms into a darker more sinister version which engulfs the opponent. As it takes over the opponent, it enters his eyes, nose, mouth and even ears, causing massive amounts of pain and discomfort as the smoke becomes sharper as it enters the openings. The rest of the smoke would constrict the opponent's body, holding him in place as it enters him. Once inside the body, the smoke expands, and would cause the explosion of inner organs or parts, up to the users creativity. The smoke can be manipulated to be very sharp, or simply be smooth. All of this occurs within the illusion, and has could cause mental stress on the opponent's mind after a single turn if not countered.
Notes:
-Can only be taught by Detective L
-No S rank Genjutsu for the next turn
The man caught his weight and its not a surprise to Priest. He had survived him this long so him die off of that would be too disappointing.
Priest would sense some forms of matter in tiny forms branching from what he jes evaded and towards him from behind. He would do another roll though a short one to his right, though very fast that as soon as he dodged the attack, he vanishes from the vicinity.
Running without his leg weights, he would appear just behind you, slamming a right high kick to your cardiac plexus from behind. The speed is insane you are unable to follow with your eyes. The kick would send a rupturing sound wave outwards and into your body, damaging you to the extreme while blasting you away.
Priest would instantly renew his sonar sensing.
Ro-ru | Roll
Type: Supplementary/Defensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
A simple Taijutsu move, Roll pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way. While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on rolls, either back rolls, front rolls or side rolls (also called strifes or strifing rolls). The user will charge his muscles and take a lower stance, while using the strength of his body to either do a lateral roll, a front roll, or a back roll, with or without the use of his hands. The roll can be done on the ground (shorter but faster) or by jumping and rolling at the same time (longer but slightly slower). The speed of the rolls is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Roll technique.
Note: Can only be taught by Scorps
(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80 + 20
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
As LoK has said many times before, Leg Weights only increase running speed, not overall moving speed. So when you are moving normally, I can still perceive you. Just a heads up.
As his opponent suddenly rolls once more, in order to evade the Keigoku. Dean abandons his plan to induce a Genjutsu, and rather releases a large amount of Wind from his entire body, which would slow down his opponent approach towards him, allowing Dean to act. His chains already extended from his sleeves, Dean would spin his entire body as he focuses his Earth chakra into his chains, and creates a vortex like attack, hitting his opponent continuously with his chains. Due to their close proximity and his opponent's obvious slow down, this attack would be quite difficult to evade, even for a weird Priest.
">_>."
Type:Supplementary
Rank: C
Range:Short
Chakra: 15
Damage:N/A
Description: After channeling chakra throughout his/her body. The user will quickly release the chakra outward short range around all sides of their body, creating a sphere. By doing this, it creates a wall of thick pressurized air that can slow down the movements of incoming projectiles, jutsu, and even opponents that may be attacking the user at a untraceable speed. This jutsu does not block said techniques but it allows the user to easily side step or block against said projectile. In the case of movements made by the opponent within short range of the user, the user will have to use a little more chakra to produce a thicker air around them. This jutsu doesn't significantly slow down all movements made with the sphere, but it does allow the user to become aware of anything entering the sphere because it is basically made out of the users chakra.
-Usable 3 times per battle
-Must be taught by Sir Hoshigaki
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+5 Elemental Chakra)
Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind
Note: Can only be used 3 times per battle.
Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.
Note: Can only be used 5 times per battle
Priest was slowed down and once again, the man before him has defile death. This is becoming pesky and quite annoying as what Priest only need is a touch but the man cunningly kept his distance. Its true the Bartholomews are to be feared in close range but how could the man who called himself a demon have known? He must be a good observer and smart.
The moment Priest sees himself been slowed down by a force though he would be at short range by now, He would quickly at this time activate his sonar skill which was instant and as you begin your spin, one leg would suddenly sink into a pit. Due to you trying to spin your entire body, you would trip badly while painfully spraining/dislocating your ankle. This would also ofcourse abruptly end your intended but already starting rope technique.
By this time, Priest would be short range from you. While dusting off the inhibited speed by braking and doing a simple high kick, a tornado inform a dragon would immediately come into existence and would quickly embrace you into its spinning vortex dealing heavy damage on you.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
Doton Gi Sochi- Earth style deception step
Type: Supplementary
Rank: C Rank
Range: Short
Chakra: 15
Damage: N/A
Description: This jutsu is primarily used in short range and close combat fighting. The user can focus their earth chakra into the ground at any point where the enemy is about to step, and proceed to lower that small portion of earth for that step. The earth section being lowered is very precise to the enemies foot size, and also the exact moment the enemy steps onto the ground. The section of earth will drop down one foot into the ground and will delay an enemies movements and creativity for defending briefly, hopefully causing an opening to attack. This jutsu is fast as it is simply focused on one foot of the enemy while they are in movement.
Restrictions:
+ can only be used on land
+ cannot lift earth in anyway
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 + 20
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
Starting his spin to easily take care of the Priest, Dean noticed slight vibrations from the ground as the Earth was about to drop below him. It was small and slight, however, noticeable. He didn't need to be a genius to figure out that this would end badly for him. Mentally controlling his chains, one slammed into the ground with great force, grinding his body to a halt as the ground dropped his one leg. The other chain would blast towards the Priest and aim to wrap around him, forming ties and knots which he wouldn't be capable of escaping and also constricting his arms in the process. However, since this required no chakra, Dean would merely finish this. It was time to bring out the big guns, or so he thought.
With a mere word, in the same time frame, the Priest would simply cease to matter anymore. Dean would utter the word Avada, which was fueled with Sound chakra and would immediately release hindering Sound waves. These are of high frequency, and low energy. Aimed at his legs, Priest would immediately fall forward, as he loses control of his own legs, hindering his ability to even move as he falls forward to the ground (the chains would obviously be slower than a Sound technique, so it'd grab onto you by the time you are already affected on your legs). However, the technique wasn't done. Dean would utter the next word, Kedavra. This would send a brilliantly bright and powerful wave of Sound from his right hand in a green majestic color. This wave blasts towards the Priest, aimed at hitting his body. As it impacts, Dean would immediately cut his ties with the chains which grabbed Priest, as he is blasted back some great distance. His body would be damaged internally, leaving him as good as dead. Dean smiled.
"Good riddance, weirdo."
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra cost: 50
Damage points: 90 ( -40 to user )
Description: The Avada Kedavra jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Generally considered the most fatal of the three, the Avada Kedavra is the jutsu associated with Death, as that is it's primary effect and objective. Beginning by channeling large amounts of Ototon chakra, the user begins releasing this chakra in two waves; the first wave is released by the uttering of the word "Avada". By speaking this word, the user releases several Hindering Sound waves of high frequencies, but low energy, causing waves to affect the target, causing localized paralyzation of certain parts of the target's body. This is achieved through the sound waves vibrating intensely and causing the targeted body part to be affected by alternating waves, essentially preventing movement ( the chosen body part can be limbs, such as the arm or legs, organs, such as liver or tongue, or even small digits, such as fingers and toes ). This doesn't include the heart nor lungs, however. While this effect is immediate, it's main goal is to prevent the target from moving while the latter, more destructive part of the jutsu is released towards the opponent. Upon speaking the word "Kedavra", a low frequency but high energy sound wave is released from the user's hand or weapon, moving towards the enemy. What is unique about this wave is that it is clearly visible in the form of a bright green wave that appears like a jet of light. Accompanying this bright wave, the sound of rushing wind can be heard, almost as if an invisible force was rushing through the air, though this is just the sound created that occupanies the Ototon jutsu. As the bright green wave travels, it causes no noticeable damage on contact with a foe, it's effect being more internal than external. Upon hitting a sentient, living target, the wave passes through the body of the target, causing high level vibrations in the targeted area, enough to cause minute and cellular destruction of such a level that the area is left unusable, it's cells fractured beyond normal repair ( this does not include high level Medjutsu, like Sakura's Yin Seal ). Upon ripping through a target, the sound wave forces a target backwards 10 meters, causing greater damage. The damage the user takes pertains to mostly the arms, preventing high ranking Taijutsu of A rank and above the same turn.
Note: This jutsu can only be used twice per battle but only once against each opponent
Note: After each usage, the user must wait at least 3 turns before using again.
Note: After using, the user is left unable to use any Ototon jutsu above A rank the rest of that turn and S rank and above next turn.
Starting his spin to easily take care of the Priest, Dean noticed slight vibrations from the ground as the Earth was about to drop below him. It was small and slight, however, noticeable. He didn't need to be a genius to figure out that this would end badly for him. Mentally controlling his chains, one slammed into the ground with great force, grinding his body to a halt as the ground dropped his one leg. The other chain would blast towards the Priest and aim to wrap around him, forming ties and knots which he wouldn't be capable of escaping and also constricting his arms in the process. However, since this required no chakra, Dean would merely finish this. It was time to bring out the big guns, or so he thought.
With a mere word, in the same time frame, the Priest would simply cease to matter anymore. Dean would utter the word Avada, which was fueled with Sound chakra and would immediately release hindering Sound waves. These are of high frequency, and low energy. Aimed at his legs, Priest would immediately fall forward, as he loses control of his own legs, hindering his ability to even move as he falls forward to the ground (the chains would obviously be slower than a Sound technique, so it'd grab onto you by the time you are already affected on your legs). However, the technique wasn't done. Dean would utter the next word, Kedavra. This would send a brilliantly bright and powerful wave of Sound from his right hand in a green majestic color. This wave blasts towards the Priest, aimed at hitting his body. As it impacts, Dean would immediately cut his ties with the chains which grabbed Priest, as he is blasted back some great distance. His body would be damaged internally, leaving him as good as dead. Dean smiled.
"Good riddance, weirdo."
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra cost: 50
Damage points: 90 ( -40 to user )
Description: The Avada Kedavra jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Generally considered the most fatal of the three, the Avada Kedavra is the jutsu associated with Death, as that is it's primary effect and objective. Beginning by channeling large amounts of Ototon chakra, the user begins releasing this chakra in two waves; the first wave is released by the uttering of the word "Avada". By speaking this word, the user releases several Hindering Sound waves of high frequencies, but low energy, causing waves to affect the target, causing localized paralyzation of certain parts of the target's body. This is achieved through the sound waves vibrating intensely and causing the targeted body part to be affected by alternating waves, essentially preventing movement ( the chosen body part can be limbs, such as the arm or legs, organs, such as liver or tongue, or even small digits, such as fingers and toes ). This doesn't include the heart nor lungs, however. While this effect is immediate, it's main goal is to prevent the target from moving while the latter, more destructive part of the jutsu is released towards the opponent. Upon speaking the word "Kedavra", a low frequency but high energy sound wave is released from the user's hand or weapon, moving towards the enemy. What is unique about this wave is that it is clearly visible in the form of a bright green wave that appears like a jet of light. Accompanying this bright wave, the sound of rushing wind can be heard, almost as if an invisible force was rushing through the air, though this is just the sound created that occupanies the Ototon jutsu. As the bright green wave travels, it causes no noticeable damage on contact with a foe, it's effect being more internal than external. Upon hitting a sentient, living target, the wave passes through the body of the target, causing high level vibrations in the targeted area, enough to cause minute and cellular destruction of such a level that the area is left unusable, it's cells fractured beyond normal repair ( this does not include high level Medjutsu, like Sakura's Yin Seal ). Upon ripping through a target, the sound wave forces a target backwards 10 meters, causing greater damage. The damage the user takes pertains to mostly the arms, preventing high ranking Taijutsu of A rank and above the same turn.
Note: This jutsu can only be used twice per battle but only once against each opponent
Note: After each usage, the user must wait at least 3 turns before using again.
Note: After using, the user is left unable to use any Ototon jutsu above A rank the rest of that turn and S rank and above next turn.
is what Priest utters as He reacts the moment he was paralised by a weird wave which He recons to be sound due to the obvious level of vibration cursing through him causing him to be paralysed in the legs.
Harmattan would burst forth from his entity and while pushing you from the close proximity you are, will form into a massive ball. This would happen the moment you utter Avada and though even your kedavra would be coming up close, the Harmattan would push it and with immense force, you yourself back into long range. Becasuse you are situated very close to me, the suddeness of the jutsu, force and immense momentum of a burst would catch you by suprise and would be quite difficult to evade.
Though by the time you land where you are being repeled to, you would be maimed beyond recognition like you are being hit by several hot molecular blades. Though Priet would not stop there, The moment the bball forms, it rolls forward at immense speed and hurls upwards while landing back on you plastering and burying you deep in a massive crater.
Incantations? Magic? Away with you wizard. I rebuke you
Karakazeton: Kelechi, Sono Puransingu Kuriketto - Harmattan Release: Kelechi, The Prancing Cricket
Type: Defense/Offense
Rank: Forbidden
Range: Short-Mid (with long range reach)
Chakra: 50(-30 per turn to keep it active)
Damage: 90(-40 to User)
Description: An advance harmattan manipulation where the user imbues mechanics with shape manipulation thus able to devise a containment within which he can control his own balance using internal wind current just so as to achieve a motor/rotating function without him being affected. The user focuses large amount of harmattan chakra into his core and by releasing it through his whole tenketsus like a large omni-directional burst of harmattan that reaches up to mid range(10meter), he then quickly forms it into a massive ball of blazing harmattan with him at the epicenter, not particularly hovering but he is standing on a flat platform made of wind. With the user's will, the large harmattan ball begins to roll around the user and moves towards any direction along the ground eating through the floor as it proceeds. Depending on the user ball can have a radius upto 10 meters with the user floating in the middle(though it seems he's standing on a platform but this is due to the internal wind current dense enough for him to use as a tangible foothold while the circular body made of harmattan would be the only one rotating). The ball can launch into mid-air while still rolling and land causing a massive crater. The ball would however keep active when not hit by an attack able to completely stop it at once, though in this case, weakened.
NOTE
♦ Usable only once
♦ Last 3 turns
♦ The user can't use any other jutsu while this is active.
♦ The user recieves 40 damage and his speed reduces by a rank for two turns and suffers great chakra drain and overall physical pain
♦ No Harmattan techniques for 2 turns afterwards nor any Jutsu above S-rank in the same and next turn