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❊ The King of Thiefs ❊
The meaning of life is simple; whatever man gains, I taketh away.
● ○ Basic Information ○ ●
Name- Bakura Aburame
Nickname- The King of Thiefs | The Scarab King
Gender- Male ♂
Age- 21
Clan- Aburame
Looks: Bakura has short, gray hair, is dark skinned, and has light indigo colored eyes with 4-stitched scars under his right eye. He almost always wears an opened red flowing robe with a white stripe design, exposing his muscular chest, which is known as his main article of clothing. Underneath his robe the shinobi can wear anything, but his common attire is usually an open coat held around his body with a sash also holding up his kilt topping the outfit off with some slippers. Bakura is sometimes seen wearing gold jewelry around his neck, wrists, and fingers making his casual wear more appealing to the eyes. The color of Bakura's coat, kilt, and sash may change depending on how the shinobi is feeling.
Personality: Bakura is a loud and energetic shinobi who often spews out the content of his mind whether it be affecting the people around him in a good or bad manner, he could care less. He never backs down from a challenge, no matter the stakes, and with his flare for battle Bakura has an emanating upbeat presence when in combat even if the situation isn't in his favor. When the matter at hand doesn't reach the full attention of Bakura he may seem very nonchalant towards others while he constantly makes light of the situation, but he never does anything without knowing he will gain, and so his actions can never be fully trusted. Bakura hates to be embarrassed, whether it be private or public, and he will react obnoxious and hastily in said situations. Overall, Bakura is a lively person who won't hesitate to sacrifice his comrades in order to advance according to his own personal plan, leaving them as good as dead in many cases. He truly is, and in everything he does, the personification of selfishness.
Personality: Bakura is a loud and energetic shinobi who often spews out the content of his mind whether it be affecting the people around him in a good or bad manner, he could care less. He never backs down from a challenge, no matter the stakes, and with his flare for battle Bakura has an emanating upbeat presence when in combat even if the situation isn't in his favor. When the matter at hand doesn't reach the full attention of Bakura he may seem very nonchalant towards others while he constantly makes light of the situation, but he never does anything without knowing he will gain, and so his actions can never be fully trusted. Bakura hates to be embarrassed, whether it be private or public, and he will react obnoxious and hastily in said situations. Overall, Bakura is a lively person who won't hesitate to sacrifice his comrades in order to advance according to his own personal plan, leaving them as good as dead in many cases. He truly is, and in everything he does, the personification of selfishness.
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● ○ Village Information ○ ●
Village of Birth | Konohagakure
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Village of Alliance | Kumogakure
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● ○ Rank//Chakra Information ○ ●
[Ninja Rank: Sage (Unofficial)]Chakra Pool: 1,800
Specialty
Elemental | Water & Wind |
Other | Taijutsu | MSD |

Elements
✘ Lightning → Completed
✘ Water → Specialty
✘ Fire → Completed
✘ Wind → Specialty
✘ Earth → Completed
✘ Sulphur → CE
Bakura's Ninjutsu
✘ Ninjutsu → Completed
✘ Genjutsu → Completed
✘ Taijutsu → Completed
✘ Kenjutsu → Completed
✘ Fūinjutsu → Completed
✘ Aburame S.Techs → (Needs training)
✘
Summonings
✘ Kuchiyose → Toads
✘ Kuchiyose → Orangutans
✘ Lightning → Completed
✘ Water → Specialty
✘ Fire → Completed
✘ Wind → Specialty
✘ Earth → Completed
✘ Sulphur → CE
Bakura's Ninjutsu
✘ Ninjutsu → Completed
✘ Genjutsu → Completed
✘ Taijutsu → Completed
✘ Kenjutsu → Completed
✘ Fūinjutsu → Completed
✘ Aburame S.Techs → (Needs training)
✘
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Summonings
✘ Kuchiyose → Toads
✘ Kuchiyose → Orangutans
Special Abilities
Toad Sage Mode | Aburame S.Techs | Fatal Impact | Misleading Swords Dance
Toad Sage Mode | Aburame S.Techs | Fatal Impact | Misleading Swords Dance
● ○ Background Information ○ ●
The Birth of the King of Thief's
Born to the Aburame clan within Konohagakure, Bakura would often find himself in trouble even when he tried his best to avoid it, labeling him as a bad seed from young by the mass of the village. Instead of inspiring to be a strong and fine shinobi like most children his age, Bakura roamed the village stealing goods, fighting others, and making swift creative ways to escape with the help of his clan's secrete techniques. Although he didn't intend to train his shinobi skills, by performing these acts on a usual he ultimately did, so by the time he matured as an individual and joined the Academy, Bakura had above average skills compared to the rest of his class. As time passed the young shinobi grew and raised through the ranks of Konohagakure until he was recruited to its Root Division, serving as a hidden vessel sworn to protect his village and its inhabitants at all costs, a task he ultimately failed. Active on a mission that exposed the shinobi and his group to a large treasures of foreign territories, Bakura gave into temptation and left his comrades for dead as he selfishly acted with his own personal gain only benefiting the situation, returning as the sole survivor, with time, the higher ups of the Leaf found out and this lead to his banishing from the Village Hidden in the Leaf. Fleeing the village in quick response, also leaving everything and everyone he knew and loved behind in a blood stained past that he cares less about, the young rouge set out to explore the world hoping his could further increase his wealth.
At the age of 19 Bakura had become a widely known bandit who plundered the lands using his advanced skills in the wind and water elements, while rising in notoriety. He grew in strength and skill with time, and his travels even lead him to gain the Goddess of Water, Ame-No-Mi-Kumari, from a very powerful man he hoped to battle with again someday. Coupled with his clan's abilities, Bakura became a force to be reckoned with, but his adventures of an exploring criminal halted as he joined the lands of Kumogakure in exchange for safety within their lands, as dwelling freely became more dangerous as his notoriety grew. It didn't take Bakura long to rise through the ranks of Kumo's military force, gaining the love and trust of its people, also becoming an icon in the land of the Lightning, a place the shinobi now acknowledges as home.
● ○ Other Information ○ ●
⊰Wind Expert⊱
Blessed with an above natural talent as a shinobi, Bakura was fortunate to gain access to the wind element at a very young age allowing the boy to grow along with it. Having a natural affinity for this element, his prowess grew in the field of fuuton and he eventually learned to perform all jutsu of the field with faster hand seals in battle. Talented in this art, Bakura is now a force to be reckoned with when using wind style ninjutsu.
⊰Water Master⊱
As he grew older and stronger, Bakura became more versatility and adept in the use of water style jutsu beyond that of a normal user of the style, allowing him to utilize all water techniques with 1 hand seal. Water style is usually one of the go to elements of Bakura in battle, whether it be in a sticky situation or used in order to gain an advantage over his opponents. This expertise is even further amplified with the use of the Water Goddess, allowing the shinobi to use water with virtually no hand seals when using the sword as a medium.
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Aburame Proficiency
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Aburame clan members are experts in espionage; they can communicate with the bugs, and the bugs specialize in stealth because they make no noise or motion during combat. In addition to utilizing insects in battle, the Aburame clan also studies insects. Bakura's studies have not advanced far enough to have created his own unique strains as of yet.
❋ Toad Sage Mode ❋
-Bakura Aburame: The Aquatic Cane Toad-
After standing perfectly still in a meditative focus, Bakura will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, he gains access to what is called senjutsu chakra. This new chakra allows Bakura to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess. Bakura gains horizontal slit pupils and orange markings around his eyes, reminiscent of Toads and pertain to the users connection with them. His physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on strength, endurance and stamina rather than speed and reflexes. He can even harness the natural energy surrounding them, turning it into an extension of his body, which increases the reach of his attacks through the use of Frog Kata. While sage mode is active, minor wounds heal slowly as time passes and Bakura gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. Unlike other techniques, the user will not feel any depletion in terms of stamina and energy and will feel revitalized and strong while its active. However, once it ends, the exhaustion of sustaining such a delicate chakra balance takes over him until he can recover.
⇎ Fūinjutsu ⇎
Contract Seals
Bakura has a universal toad and orangutan tattoo located on his right, toad, and left, orangutan, forearm which serves the purpose of an alternative summoning ritual for each contract. The toad tattoo resembles a totem designed with several toad faces going down in a line, and the orangutan tattoo is a black tree with a orange primate head in the middle.
Sealed Techniques
Being the Fūinjutsu prodigy that he is, Bakura has many techniques he created himself, and learned from others, that deals with ninja tools, pre written scrolls, and kanji stored on his body or on his persons before battle. When it comes to "Sealing Art: Repulse" Bakura always has the fire version equipped before his 1st battle. There are also two sealing marks for "Summoning: Lightning Blade Creation" located on the bottom of Bakura's wrists, one on each, which store a variety of ninja tools that he has access too ranging from explosive tags, basic ninja tools, explosive tagged things, ninja wire, already wired tools, various types of shuriken, etc. Preventing the lucky shinobi that may one day may defeat Bakura from stealing his body at the end of the match, he had the Reverse Four Symbols Seal placed on his body in order to keep his villages secretes safe from outsiders who may be attempting to capture his body.
Rank: B
Type: Defense
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over.
NOTES
► Seal activates 3x before disappearing.
► User can create another seal outside of battle
► The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra.
►Can only be taught by Zanda
Type: Defense
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over.
NOTES
► Seal activates 3x before disappearing.
► User can create another seal outside of battle
► The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra.
►Can only be taught by Zanda
Rank: B
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this
Type: Offensive/Defensive
Rank: C - A
Range: Short
Chakra: 15 - 30
Damage: 30 - 60
Description: On the user's limbs there are five different colored seals bearing the kanji, 宮, for palace. Each colored seal represents a different element, and four sets are placed on the user's skin (one on each of the arms and legs). When an attack approaches the user, they will focus densely molded chakra over the entirety of the desired limb. This allows the user to make contact with a technique without harming themselves in the process. Upon contact, the user further focuses chakra into one or a combination of seals (up to two), releasing the chakra within. Each seal releases a separate basic elemental chakra, infusing the barrier with said element(s). The chakra transfers from the user arms and rapidly forms around the entirety of the incoming technique, mixing with the released chakra from the seal. The released barrier forms around the whole object all at once, and does not gradually expand to cover the technique. Immediately upon forming around the technique, the barrier is then compressed into the size of a marble and implodes, destroying the technique within it. This can also be used on solid objects with the same effect, such as boulders, structures on the battlefield, etc. The user is also capable of using two separate barriers at the same time (one from each hand at A-rank strength). This could enhance their ability to defend from certain techniques that approach from separate directions. However, this also counts as two usages of the technique.
Note: Usable four times per battle
Note: No other fuinjutsu on the same turn
Note: Each elemental seal can be used once per battle
Rank: C - A
Range: Short
Chakra: 15 - 30
Damage: 30 - 60
Description: On the user's limbs there are five different colored seals bearing the kanji, 宮, for palace. Each colored seal represents a different element, and four sets are placed on the user's skin (one on each of the arms and legs). When an attack approaches the user, they will focus densely molded chakra over the entirety of the desired limb. This allows the user to make contact with a technique without harming themselves in the process. Upon contact, the user further focuses chakra into one or a combination of seals (up to two), releasing the chakra within. Each seal releases a separate basic elemental chakra, infusing the barrier with said element(s). The chakra transfers from the user arms and rapidly forms around the entirety of the incoming technique, mixing with the released chakra from the seal. The released barrier forms around the whole object all at once, and does not gradually expand to cover the technique. Immediately upon forming around the technique, the barrier is then compressed into the size of a marble and implodes, destroying the technique within it. This can also be used on solid objects with the same effect, such as boulders, structures on the battlefield, etc. The user is also capable of using two separate barriers at the same time (one from each hand at A-rank strength). This could enhance their ability to defend from certain techniques that approach from separate directions. However, this also counts as two usages of the technique.
Note: Usable four times per battle
Note: No other fuinjutsu on the same turn
Note: Each elemental seal can be used once per battle
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⍅ Bukijutsu Proficiency ⍆
Being the well prepared shinobi that he is, Bakura has many ninja tools equipped all over his body ready for any battle situation he may face.
Basic Ninja Tools
Gas Mask
Regular Sized Three Sided Metal Boomerangs
Pre-written Sealing Scrolls/Tags
Black Katana | Sheathed and placed diagonally to the left, hilt poking out the right side, placed on the back of Bakura's waist held by his belt
Gold Buckler | Bakura has a gold colored buckler equipped to his belt hanging over the middle of his crossed swords
Goddess of Water | Stated at the beginning of battle Bakura may or may not use the Goddess of Water equipped diagonally to the right, hilt poking out the left side, placed on the back of Bakura's waist held by his belt.
Gas Mask
Regular Sized Three Sided Metal Boomerangs
Pre-written Sealing Scrolls/Tags
Black Katana | Sheathed and placed diagonally to the left, hilt poking out the right side, placed on the back of Bakura's waist held by his belt
Gold Buckler | Bakura has a gold colored buckler equipped to his belt hanging over the middle of his crossed swords
Goddess of Water | Stated at the beginning of battle Bakura may or may not use the Goddess of Water equipped diagonally to the right, hilt poking out the left side, placed on the back of Bakura's waist held by his belt.
MSD: Specialty
Specialists of Misleading Sword Dance have mastered the art of spinning with their body to the point in which they have more control and less exploits than a normal practitioner. Specialists retain awareness of their surroundings while twirling and can twirl at high speeds on the ground and in the air without the effects of vertigo due to the fact that they constantly repeated these movements over their time of training in this art allowing their brain to become use to those movements by the time they become a specialist. With the skill of swift twirls also comes the knowledge of stopping their body. Specialists of this art also has the ability to instantly stop in the midst of high speed twirling.
♆ Ame-No-Mi-Kumari - Goddess of Water ♆
They move like water dancers, bodies gracefully curving and arching and twisting and turning. They are extensions of my arms. I hold them as I would my beloved. A flash of flawless steel. I feel no resistance. Armor, clothes, flesh, bone. None of it matters. They cut another spray of lifeblood in three and paint the grass a shade of red. The sensual curve of their hips. I am mesmerized by their beauty, but every cut, scream and plea for mercy brings about a surety, the knowledge that I am just a medium. My loves are eons-old, always a hairsbreadth away. Never quite in my grasp.I cut, I watch, I yearn. Water dancers in flight, reaching for the sun.
- The user doesn't need to do any handseals for his suiton jutsu's, instead he just needs to swing his sword.
- Gives +15 damage to every suiton jutsu of the user.
- Suiton jutsu's of the opponent loose -10 damage.
- Doton jutsu's of the user loose -10 damage.
- The user doesn't need an already existing water source to use water jutsu's as the swords can get enough water out of the air. Also the blade can release a very thick Hidden Mist Jutsu that covers the entire battlefield.
Pictures
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Theme Song and Background Music: N/A
● ○ Battle Information ○ ●
Won: Some | Lost: Some |
Dropping:
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