[Vex's Sound Tourney Round 2] Korra. vs Shinta

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,851
Reaction score
601
Vex's Sound Tournament Official Rules:
  • Rei's Rules & Regulations
  • Terrain: Up to the person who makes the thread, and first move. (Its Amegkure where Hanzo and the sannin fought with Rain and all that on)
  • CJ's allowed
  • Anything can be used, in terms of CJs, CEs, and CFS'.
  • Battles last for 5 turns. If they aren't completed in a timely manner, I'm disqualifying both parties.
  • In the case of a disagreement, settle the argument over VMs. In the case that you can't come to an arrangement, post in the Conflict and Resolution thread that will be made for the tournament. If I don't get to it myself, I'll have someone else judge it in a timely manner.

SInce Blake isnt approved Korra bio with my CW on ^^
 

Shinta

Kage in the Making 👑
Legendary
Joined
Dec 11, 2010
Messages
19,097
Reaction score
446
bio, sword on his left hip.

I think you get the first move.
 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,851
Reaction score
601
bio, sword on his left hip.

I think you get the first move.

Its been a while Kenshin.

Korra channels her lightning chakra as a long stream of thick chakra threads in the ground below her through her feet. These threads tear the ground, coming out as lightning chains and wrapping both legs of you to shock you and restrict your motion. She also creates an additional chain to stab you when you is fully tied up.

(Raiton: Sono Ikazuchi Tentei Kusari) - Lightning Release: The Chains of lightning God
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: During the battle user channels its lightning chakra as a long stream of thick chakra threads in the ground below him/her through his/her feet. These threads tear the ground, coming out as lightning chains and wrapping both legs of the opponent to shock them or restrict their motion. An additional chain could be manipulated to stab the opponent when he/she is fully tied up.
Note:
~ Can be used twice per battle.
~ No S-Rank or above Lightening jutsu in the next turn.
~ Can only be taught by -Blizzard-

As you are tied up Korra creates 4 shadow clones one on each side of her. C4 takes off with chakra infused in her feet and goes into long range from Korra's position and sits down and starts gathering senchakra. At the same time c1 does the snake sign and creates a source of red sand to use later.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Nirro Suna: Shūkai) Red Sand Release: Gathering
Type: Supplemantary
Rank: C rank
Range: Short - Mid (10 meter radius), Mid Range in depth
Chakra cost: 15
Damage points: N/A
Description: The user will do the snake sign channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality, then use their chakra to make sand/dust in the ground turn into Hydrophobic Sand, in a short to mid range with a 10 meter radius, while also being Mid Range in depth, so the user will have more to use in a battle. This is like when Gaara uses his sand to create more sand from the ground for his use.
Note: Usable 5 times a battle
 

Shinta

Kage in the Making 👑
Legendary
Joined
Dec 11, 2010
Messages
19,097
Reaction score
446
Its been a while Kenshin.

Korra channels her lightning chakra as a long stream of thick chakra threads in the ground below her through her feet. These threads tear the ground, coming out as lightning chains and wrapping both legs of you to shock you and restrict your motion. She also creates an additional chain to stab you when you is fully tied up.

(Raiton: Sono Ikazuchi Tentei Kusari) - Lightning Release: The Chains of lightning God
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: During the battle user channels its lightning chakra as a long stream of thick chakra threads in the ground below him/her through his/her feet. These threads tear the ground, coming out as lightning chains and wrapping both legs of the opponent to shock them or restrict their motion. An additional chain could be manipulated to stab the opponent when he/she is fully tied up.
Note:
~ Can be used twice per battle.
~ No S-Rank or above Lightening jutsu in the next turn.
~ Can only be taught by -Blizzard-

As you are tied up Korra creates 4 shadow clones one on each side of her. C4 takes off with chakra infused in her feet and goes into long range from Korra's position and sits down and starts gathering senchakra. At the same time c1 does the snake sign and creates a source of red sand to use later.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Nirro Suna: Shūkai) Red Sand Release: Gathering
Type: Supplemantary
Rank: C rank
Range: Short - Mid (10 meter radius), Mid Range in depth
Chakra cost: 15
Damage points: N/A
Description: The user will do the snake sign channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality, then use their chakra to make sand/dust in the ground turn into Hydrophobic Sand, in a short to mid range with a 10 meter radius, while also being Mid Range in depth, so the user will have more to use in a battle. This is like when Gaara uses his sand to create more sand from the ground for his use.
Note: Usable 5 times a battle

Yes, I'd day it's almost been too long Korra-san. Kenshin was happy to meet his oldest friend in friendly combat. Well, as friendly as it can get when two powerful shinobi have at it. Sadly, the reminiscing had to stop there as Korra had made her first move. A disturbance in the ground below Korra alerted Kenshin to the presence of an attack, though he could react jutsu yet; not until he knew exactly what he was to counter. Mere moments later, the ground around Kenshin's feet crumbled as two lightning chains erupted around his legs aimed at wrapping around them.
Kenshin wasn't having any of this though as he rapidly charged his natural elemental affinity and released a powerful omni-directional blast of lightning from his body. The blast of lightning would negate the chains in an extravagant show of his ability with the lightning element, leaving a crater around Kenshin with a short-range reach. (I'm using the S-rank version so the chains and Lightning Pulse neutralise each other without harming you...)
Without wasting a moment more, Kenshin notes the creation of Korra's clones. If I don't take them out, he's sure to start piling up abilities to overwhelm me. Stepping forward with his right foot, Kenshin enters a basic fighting stance as he begins to make slight gestures with his outstretched index and middle fingers of both his hands. From these gestures and small motions, powerful blades of wind would assault Korra's clones before they could spring into action, dispersing them while dealing severe cuts to the originals body.
Sorry, can't let you get a numbers advantage over me. Kenshin joked as a gentle smile appeared on his face.
With this, Kenshin expels a large fireball into the air, using this spectacle as a distraction to run in a slight arc towards Korra's left side. After a few steps, Kenshin also tosses an explosive tagged kunai towards Korra's right foot aimed to detonate at the time of impact, which would be just as Kenshin is outside it's blast radius. During this time, embers begin to rain down from the sky, seemingly harmless for the time being.


Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.




Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.




Type: Offensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: the user expels a very large cloud of flame in to the air, however this is merely a distraction, the fire does not disperse but rather condenses into countless tiny embers which very slowly fall to the ground in the target area. When the user performs the Tiger hand seal these embers burst in to flame again, the result is covering the target area an explosion that covers short range from the epicentre of the explosion. This technique also causes large black clouds to form, mimicking the clouds used for Kirin however no lightning is present.
Notes:
- Can only be taught by Shinta,
- Can at most cause three areas of embers to explode although the ember rain covers the entire field,
- The embers do no significant harm until they are detonated,
- Can be used four times per battle,
- The embers can continue raining for up to two turns, after which they become useless. On the turn of detonation, this jutsu must be posted again. The repost does not count as one of the four uses but still counts towards one of the three jutsu for that turn,
- The large black clouds remain on the field for four turns but again serve no purpose for kirin.

 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,851
Reaction score
601
Yes, I'd day it's almost been too long Korra-san. Kenshin was happy to meet his oldest friend in friendly combat. Well, as friendly as it can get when two powerful shinobi have at it. Sadly, the reminiscing had to stop there as Korra had made her first move. A disturbance in the ground below Korra alerted Kenshin to the presence of an attack, though he could react jutsu yet; not until he knew exactly what he was to counter. Mere moments later, the ground around Kenshin's feet crumbled as two lightning chains erupted around his legs aimed at wrapping around them.
Kenshin wasn't having any of this though as he rapidly charged his natural elemental affinity and released a powerful omni-directional blast of lightning from his body. The blast of lightning would negate the chains in an extravagant show of his ability with the lightning element, leaving a crater around Kenshin with a short-range reach. (I'm using the S-rank version so the chains and Lightning Pulse neutralise each other without harming you...)
Without wasting a moment more, Kenshin notes the creation of Korra's clones. If I don't take them out, he's sure to start piling up abilities to overwhelm me. Stepping forward with his right foot, Kenshin enters a basic fighting stance as he begins to make slight gestures with his outstretched index and middle fingers of both his hands. From these gestures and small motions, powerful blades of wind would assault Korra's clones before they could spring into action, dispersing them while dealing severe cuts to the originals body.
Sorry, can't let you get a numbers advantage over me. Kenshin joked as a gentle smile appeared on his face.
With this, Kenshin expels a large fireball into the air, using this spectacle as a distraction to run in a slight arc towards Korra's left side. After a few steps, Kenshin also tosses an explosive tagged kunai towards Korra's right foot aimed to detonate at the time of impact, which would be just as Kenshin is outside it's blast radius. During this time, embers begin to rain down from the sky, seemingly harmless for the time being.


Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.




Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.




Type: Offensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: the user expels a very large cloud of flame in to the air, however this is merely a distraction, the fire does not disperse but rather condenses into countless tiny embers which very slowly fall to the ground in the target area. When the user performs the Tiger hand seal these embers burst in to flame again, the result is covering the target area an explosion that covers short range from the epicentre of the explosion. This technique also causes large black clouds to form, mimicking the clouds used for Kirin however no lightning is present.
Notes:
- Can only be taught by Shinta,
- Can at most cause three areas of embers to explode although the ember rain covers the entire field,
- The embers do no significant harm until they are detonated,
- Can be used four times per battle,
- The embers can continue raining for up to two turns, after which they become useless. On the turn of detonation, this jutsu must be posted again. The repost does not count as one of the four uses but still counts towards one of the three jutsu for that turn,
- The large black clouds remain on the field for four turns but again serve no purpose for kirin.


As Korra creates her clone she notices you get into a fight stance. As you release the wind blades the real Korra creates a wall of earth to rise immediately rise in front of her and the clones protecting them. The wall than breaks down and fires earth bullets at you.

(Ko Kabe-Tama) Great Wall-Bullets:
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by Serpent

With that happening the c4 still goes out and gathers senchakra with Korra and the other clones unharmed. Korra tham summons a snake that has wooden scales and wings. The real Korra gets on it while the clones stay on the ground. Korra and the wood snake keep moving never staying in the same place. The snake than creates a forest that starts to attack you.

(Kuchiyose: Hiraishin Mokuton Hebi) ~ Flying Wood Snake
Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: Orochimaru fused the cells of hashirama senju, as well as the dna of Pein's giant bird summon, into the genes of Manda. The snake is half the size of Manda with wood platelets for scales. It has the ability to use Wood jutsus. And it has wings allowing it to fly. Given its size, it is able to fly with the added weight of 3 people, of Orochimaru's build.
~Wood jutsus require the use of said jutsu, and count toward the maximum 3 jutsus per turn as per Rei's R&R
~Can only be summoned once per battle
~The snake flies at the speed of Pein's giant bird
~The snake can only stay on the field for 5 turns
(Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.

~Can only be summoned by someone who knows wood, or Snakes
 

Vex

Kage in the Making 👑
Legendary
Joined
Jul 18, 2012
Messages
12,545
Reaction score
518
This fight is simply too short to judge based on ability - you both made some cool set up for jutsus, but I'll have to give the win to Korra as he was the latest reply and *technically* had more offense.
 
Top