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- Mar 12, 2013
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With all the future call of duty styles, imagine a medieval one.
A cod/skyrim
Same call of duty first person playstyle and everything except:
Weapons:
Secondaries:
Shield: Would work like riot shield but more kinds ranging in size, speed, and can kill in 4-5 hits with the right stick.
Short range but fastest: Daggers ranging of different kinds, range and speed. Maybe short sword (3 hit kill- 4 hit kill)
Primaries:
Medium range but slower: Swords, axes, maces, ranging in speed and range etc. (2 hit kill - 3 hit kill)
Long range but slowest: Two handed swords and axes/hammers. Spears, bardiches, ranging in you know.(1 hit kill-2 hit kill)
The bows would be the snipers of this game. Ranging in speed and how hard the bow shoots/accuracy. Crossbows could also be used but make movement speed a *****. (1 hit kill - 2 hit kill)
Lethals:
Fireball: launch a fire ball from afar that hurts on impact but doesn't kill you stand in it.
Black hole type thing that sucked you up if you got to close.
Lightning bolt: hard to aim, one hit kill.
Ice breeze: slowly freezes, limited time, would work like a flame thrower I suppose with gas.
Tacticals:
Shock wave that would work like shock charge.
Earth quake that would hurt like stun and disorient.
Invisibility duration effect, etc.
Perks would allow for more Tact's and Lethals, speed, hearing, being quiet, resists to elements, 2 primary's, faster swapping, etc.
Score streaks would consist of armor's: armor you'd wear constantly in combat, with many ranging in speed, how many extra hits you can take.
Opinions?
Edit:
25- killstreaks: Blizzard: slows all enemies.
Meteor: kills everyone and leaves the map wrecked.
Thunder storm: randomly kills enemies for a long duration.
A cod/skyrim
Same call of duty first person playstyle and everything except:
Weapons:
Secondaries:
Shield: Would work like riot shield but more kinds ranging in size, speed, and can kill in 4-5 hits with the right stick.
Short range but fastest: Daggers ranging of different kinds, range and speed. Maybe short sword (3 hit kill- 4 hit kill)
Primaries:
Medium range but slower: Swords, axes, maces, ranging in speed and range etc. (2 hit kill - 3 hit kill)
Long range but slowest: Two handed swords and axes/hammers. Spears, bardiches, ranging in you know.(1 hit kill-2 hit kill)
The bows would be the snipers of this game. Ranging in speed and how hard the bow shoots/accuracy. Crossbows could also be used but make movement speed a *****. (1 hit kill - 2 hit kill)
Lethals:
Fireball: launch a fire ball from afar that hurts on impact but doesn't kill you stand in it.
Black hole type thing that sucked you up if you got to close.
Lightning bolt: hard to aim, one hit kill.
Ice breeze: slowly freezes, limited time, would work like a flame thrower I suppose with gas.
Tacticals:
Shock wave that would work like shock charge.
Earth quake that would hurt like stun and disorient.
Invisibility duration effect, etc.
Perks would allow for more Tact's and Lethals, speed, hearing, being quiet, resists to elements, 2 primary's, faster swapping, etc.
Score streaks would consist of armor's: armor you'd wear constantly in combat, with many ranging in speed, how many extra hits you can take.
Opinions?
Edit:
25- killstreaks: Blizzard: slows all enemies.
Meteor: kills everyone and leaves the map wrecked.
Thunder storm: randomly kills enemies for a long duration.
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