The fight for Oro

Korra.

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We know the rules and we are both using our Oro bios
Terrain: Grassland with lake mid range from us on my right and your left
Mid Range

Oro sword in his mouth

As soon as Oro sees the importer he starts by making the Dog seal, forming storm clouds that quickly deluge the area in rain. As he holds the Dog seal, a wave forms from the massive amount of rain that has fallen, producing a wave that sweep you up and wrap around you trapping you in a spiraling vortex, which would dizzy him as it drained your chakra giving it to Oro.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

Oro performs 5 hand signs then slam hid hand on the ground and summons two snakes (the size of a normal anaconda) that then burrow underground. They will then come out of the ground underneath you and wraps around them. The two snakes will then bite you then will inject a paralyzing venom that will make you numb and finally paralyze you.

(Sunēku no shūen ) -Snake's Demise
Rank: A
Type: Attack/Supplementary
Range: Short- Mid
Chakra Cost:30
Damage Points:60
Description: The user will perform 5 hand signs then slam their hand on the ground that summon two snakes (the size of a normal anaconda) that then burrow underground. They will then come out of the ground underneath the opponent and wraps around them. The two snakes will then bite the opponent then will inject a paralyzing venom that will make the opponent numb and finally paralyze them.
Note: The paralyzing effect kicks in after 1 turn but the numbing effect will start right away.
Note: The snakes must be biting the opponent to keep the effects lasting. If the opponent breaks free the effects wear out in 2 turns.
Note: Must be able to summon snakes.
Note: Usable once. Snakes last 3 turns on the field.
Note: Must be taught by Korra
 

The_Empire

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His signature sword is in his mouth.

Orochimaru notices the fake him in front of him. He smirks as the opponent didn't want to explain himself. With the hand seal he notice it just started raining very hard. Without warning as he notice the raining started he didn't let this man get away with anything, he makes four spikes rise(of course there would be a few shakes before the spikes rise from the ground) from the ground behind the man roughly two feet from his feet aimed at the spinal cord with all four spikes from different directions from his opponent spinal cord.

Whatever the man was doing with the rain he was going to let it happen. He doesn't like people taking his identity. Also another reason behind him starting his move then is that it wasn't raining and right when his opponent did his hand seal it started raining hard. If his opponent didn't stop his jutsu he would be hit and die.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

With the spikes rising up to his opponent back he releases a large amount of wind from his mouth which would require one hand seal which is aimed at the fake Orochimaru. The wind is large enough to rip the fake Orochimaru up.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Right after releasing the sphere of wind he creates three clones behind him.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 
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Korra.

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His signature sword is in his mouth.

Orochimaru notices the fake him in front of him. He smirks as the opponent didn't want to explain himself. With the hand seal he notice it just started raining very hard. Without warning as he notice the raining started he didn't let this man get away with anything, he makes four spikes rise(of course there would be a few shakes before the spikes rise from the ground) from the ground behind the man roughly two feet from his feet aimed at the spinal cord with all four spikes from different directions from his opponent spinal cord.

Whatever the man was doing with the rain he was going to let it happen. He doesn't like people taking his identity. Also another reason behind him starting his move then is that it wasn't raining and right when his opponent did his hand seal it started raining hard. If his opponent didn't stop his jutsu he would be hit and die.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

With the spikes rising up to his opponent back he releases a large amount of wind from his mouth which would require one hand seal which is aimed at the fake Orochimaru. The wind is large enough to rip the fake Orochimaru up.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Right after releasing the sphere of wind he creates three clones behind him.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Kinda thinking you pushing the timeframe since the water jutsu isnt a jutsu that takes two turns where one is for the rain and the another one for wave so you are basically trying to use a jutsu before I fully use the water jusu so Ill just continue xd

As Oro feels the vibration from the ground below him he knows something with the earth is going to happen. He releases non-focused electricity from his body stopping the spikes and destroying them.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

As Oro sees you release the large wind blast, Oro makes the horse sign and releases a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions that over comes your wind and continues on towards you. oro than bites his thumb and summons Manda to help him out.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
 

The_Empire

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_____
Orochimaru and his clones all at the same time notice the surrounding area in front of the wind jutsu is lightning up. It has the signs of fire and the heat that radiates out all another thing that fits to fire element also. With all four of them they counter and attack at the same time. The fire had stop stop once the wind was gone. Orochimaru and his clones all notice the same thing and wonder why did he just use an attack like that just to stop it. The area in front of them clears out and notice Manda and fake Orochimaru together. What was this man up to? How could he summon someone like Manda? These were the questions that were running through all the clones and Orochimaru's head.

The clones all step forward and all stand together with the real Orochimaru. They stand as the following:

C1(Anko), C2(Sasuke), Orochimaru, and C3(Kabuto)

All their attacks are all sync together and happens together on the same frequency.

Kabuto perform two quick hand seals and has the ground from three meters around him(in front, back, and right side; also from Anko's left, front, and back) on out starts to turn into swamp up to 15 range from three meters(so its like three meters all around them is still normal but from there out is swamp also the depth is 10 meters. The ground would take really three to four seconds to transform into .


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Anko on the left side and Sasuke right on her right side all at the same time, she releases out a large compressed sphere of wind. The wind is aimed straight at Manda and Orochimaru. Sasuke on the other hand perform one hand seal slamming his hands onto the ground opening a port above Manda and Orochimaru dropping a lid down on them. The timing is suppose to be that the wind would be under the lid as it finally reaches down to Manda and Orochimaru.

The original Orochimaru stands there doing nothing but watching for any signs of attack or counters. He licks his lips as his clones are attacking.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
_____
Everything happens at the same time just basically so the swamp happens, while the wind sphere is coming at them and the lid is dropping down.
 

Korra.

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_____
Orochimaru and his clones all at the same time notice the surrounding area in front of the wind jutsu is lightning up. It has the signs of fire and the heat that radiates out all another thing that fits to fire element also. With all four of them they counter and attack at the same time. The fire had stop stop once the wind was gone. Orochimaru and his clones all notice the same thing and wonder why did he just use an attack like that just to stop it. The area in front of them clears out and notice Manda and fake Orochimaru together. What was this man up to? How could he summon someone like Manda? These were the questions that were running through all the clones and Orochimaru's head.

The clones all step forward and all stand together with the real Orochimaru. They stand as the following:

C1(Anko), C2(Sasuke), Orochimaru, and C3(Kabuto)

All their attacks are all sync together and happens together on the same frequency.

Kabuto perform two quick hand seals and has the ground from three meters around him(in front, back, and right side; also from Anko's left, front, and back) on out starts to turn into swamp up to 15 range from three meters(so its like three meters all around them is still normal but from there out is swamp also the depth is 10 meters. The ground would take really three to four seconds to transform into .


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Anko on the left side and Sasuke right on her right side all at the same time, she releases out a large compressed sphere of wind. The wind is aimed straight at Manda and Orochimaru. Sasuke on the other hand perform one hand seal slamming his hands onto the ground opening a port above Manda and Orochimaru dropping a lid down on them. The timing is suppose to be that the wind would be under the lid as it finally reaches down to Manda and Orochimaru.

The original Orochimaru stands there doing nothing but watching for any signs of attack or counters. He licks his lips as his clones are attacking.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
_____
Everything happens at the same time just basically so the swamp happens, while the wind sphere is coming at them and the lid is dropping down.

I guess you forget Manda is immune to A rank and that he can burrow the ground even if A rank jutsus effect the ground so the swamp doesn't really do anything to himxd

As the swamp forms Manda immediately starts to burrow into the ground as Oro places an explosive tag on him. As his tail is the last part going in Manda uses his tail to throw Oro backwards and to the right to get him our of range of the swamp and avoiding the wind/lid since his strength would throw him at fast speeds.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once

As Oro lands right at the end of the swamp he does the snake sign and the tags on Manda multiply as he is about to be right under you. As Oro has Manda come out of the ground underneath you and your clones he would be covered in tags and Oro does the ram sign causing all the tags to detonate in a huge explosion in point blank range of you that extends all the way into mid range destroying you and your clones.

(Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish
Type: Offensive
Rank: C-S
Range: Short -Long (for activation) (short - mid for explosion)
Chakra: 15 - 40
Damage: 30 - 80
Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu
 

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Orochimaru notices Manda dropping down into the swamp. He smirks and bites his right thumb whipping the blood onto Kabuto left arm(he marks it by starting at the hand of the clone and his hand(Orochimaru) pushes the clone's sleeve up until the end of the tattoo for snake summoning marking the blood from the hand on up to the end of the tattoo) and then he sinks into the ground. This would be a quick motion just smile and bits his right thumb then marking. He moves quickly and comes up behind the fake Orochimaru as he is facing the direction where he and his clones were. He would be six meters from the fake Orochimaru.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

At the same time Kabuto notice he messed up since the swamp isn't deep enough. Sasuke drops a smoke bomb on the ground as Orochimaru merges and Kabuto starts his next move. He notice what the original did and he performs the hand seals. He summons a large snake with wings. This snake isn't normal at all just based on its appearance. It is summoned right above Kabuto and so he jumps up onto the snake and flies up into the sky roughly 16 meters from where the swamp.

(Kuchiyose: Hiraishin Mokuton Hebi) ~ Flying Wood Snake
Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: Orochimaru fused the cells of hashirama senju, as well as the dna of Pein's giant bird summon, into the genes of Manda. The snake is half the size of Manda with wood platelets for scales. It has the ability to use Wood jutsus. And it has wings allowing it to fly. Given its size, it is able to fly with the added weight of 3 people, of Orochimaru's build.

~Wood jutsus require the use of said jutsu, and count toward the maximum 3 jutsus per turn as per Rei's R&R
~Can only be summoned once per battle
~The snake flies at the speed of Pein's giant bird
~The snake can only stay on the field for 5 turns
~Can only be summoned by someone who knows wood, or Orochimaru

With Orochimaru emerging from the ground he stands and then enters Sage Mode. The remaining clones would die under the explosion. The smoke bomb would help with covering up Orochimarus escape and the attack Manda would land with the thanks to the fake Orochimaru jutsu.

( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 350 chakra points)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells Orochimaru was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the needed natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before or after sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques B-Rank and below and A-Rank and below Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +20 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by Orochimaru bios

Kabuto would be 16 meters from the swamp and 18 meters from the fake Orochimaru while he is on top of his snake summon that is hovering in the air. Kabuto and the summon snake would being watching the fake Orochimaru as he flies in the air to the end of the swamp where the ground has no swamp on it. He would be up in the air at his max height(16) and is ready to counter or attack according.
 
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Korra.

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Orochimaru notices Manda dropping down into the swamp. He smirks and bites his right thumb whipping the blood onto Kabuto left arm(he marks it by starting at the hand of the clone and his hand(Orochimaru) pushes the clone's sleeve up until the end of the tattoo for snake summoning marking the blood from the hand on up to the end of the tattoo) and then he sinks into the ground. This would be a quick motion just smile and bits his right thumb then marking. He moves quickly and comes up behind the fake Orochimaru as he is facing the direction where he and his clones were. He would be six meters from the fake Orochimaru.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

At the same time Kabuto notice he messed up since the swamp isn't deep enough. Sasuke drops a smoke bomb on the ground as Orochimaru merges and Kabuto starts his next move. He notice what the original did and he performs the hand seals. He summons a large snake with wings. This snake isn't normal at all just based on its appearance. It is summoned right above Kabuto and so he jumps up onto the snake and flies up into the sky roughly 16 meters from where the swamp.

(Kuchiyose: Hiraishin Mokuton Hebi) ~ Flying Wood Snake
Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: Orochimaru fused the cells of hashirama senju, as well as the dna of Pein's giant bird summon, into the genes of Manda. The snake is half the size of Manda with wood platelets for scales. It has the ability to use Wood jutsus. And it has wings allowing it to fly. Given its size, it is able to fly with the added weight of 3 people, of Orochimaru's build.

~Wood jutsus require the use of said jutsu, and count toward the maximum 3 jutsus per turn as per Rei's R&R
~Can only be summoned once per battle
~The snake flies at the speed of Pein's giant bird
~The snake can only stay on the field for 5 turns
~Can only be summoned by someone who knows wood, or Orochimaru

With Orochimaru emerging from the ground he stands and then enters Sage Mode. The remaining clones would die under the explosion. The smoke bomb would help with covering up Orochimarus escape and the attack Manda would land with the thanks to the fake Orochimaru jutsu.

( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 350 chakra points)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells Orochimaru was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the needed natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before or after sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques B-Rank and below and A-Rank and below Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +20 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by Orochimaru bios

Kabuto would be 16 meters from the swamp and 18 meters from the fake Orochimaru while he is on top of his snake summon that is hovering in the air. Kabuto and the summon snake would being watching the fake Orochimaru as he flies in the air to the end of the swamp where the ground has no swamp on it. He would be up in the air at his max height(16) and is ready to counter or attack according.

I see this is might turn into a fight with us using Scar's cjs and me using some of Pervys SM jutsus xd
_____________________________________________________________

As Oro sees you drop the smoke bomb he knows something is up. As Manda explodes and Oro vision would be blocked he enters SM to be able to sense your life force. He would be able to sense that the real you is behind him and the other clone that is on a flying snake in the air and that Manda wasnt able to finish it off.

( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 350 chakra points)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells Orochimaru was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the needed natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before or after sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques B-Rank and below and A-Rank and below Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +20 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by Orochimaru bios

Oro than locates the real you and does the snake sign and forms a ball of snake acid/venom infused with senchakra. Than Orol has the ball of venom be in cased with snake scales and has it grow to the size of Chō Ōdama Rasengan. He throws the ball directly at you and when you get hit with it the scale first burst out and cuts you all over the body. The acid/venom will that hit you burning your skin and getting into your cuts. The venom will than get into your body through the cuts and start to cause paralysis to you after being expose to it for 2 turns.

(Hebi Senpo: Sukēru Bakudan) - Snake Sage Arts: Scale Bomb
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user does the snake sign and starts gathering their senchakra into their hands. In their hands the user creates a ball of snake acid/venom infused with senchakra. Than the user will have the ball of venom be in cased with snake scales giving it some protection and adding some blunt force if the opponent gets hit by it. The user will than grow it to the size of Chō Ōdama Rasengan. The user will than either throw it or slam it against the opponent. When the opponent gets hits with it the scale first burst out and cut the opponent all over the body. The acid/venom will that hit the opponent burning their skin and getting into their cuts. The venom will than get into the opponents body through the cuts and start to cause paralysis to the opponent after being expose to it for 2 turns.

Note: Usable 2 times a battle
Note: Must know Snake Sage Mode
Note: Cant use any other SM jutsus the same or next turn

As soon as Oro throws that ball eh looks at the flying snake and creates a chidori in his hand and point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the snake hitting him with a blast of lightning.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80 + 10
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
 

The_Empire

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Everyone notices the fake Orochimaru is in snake sage mode. They smirk as they notice he is forming some kind of orb in his hand and throws the orb. The snake erupts up at a very fast paste a large number of trees all over the battlefield even from the depth of the swamp. The trees would knock the orb up and cause it to burst open and the scales would rub up against the trees around it and the venom would pour out. Fake Orochimaru would be lifted up in the air off balance and his last jutsu wouldn't happen seeing that he would be knocked off balance.

(Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.

Kabuto looks down at the fake Orochimaru and releases a large amount of wind from the skies which were starting to darken up while he is creating his orb. The wind releases down on fake Orochimaru wherever he is at after the trees are growing.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

The original Orochimaru notices the orb forming, he places his right hand into his pouch touching a kunai and placing a tag on it for explosion. The trees would block the orb if he did throw it or it would just make him off balance and lose grip of it. Orochimaru wouldn't be affected by the trees only around him roughly two meters so it would leave a two meter space for him to move. He runs up the tree on his left getting to the top and can see and sense the Fake Orochimaru. He would be ready to counter and attack according also.

( Fūin Wana Bakuhatsu ) – Sealing Trap Explosion
Rank: B-Rank
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user places a seal on a chosen location which when an enemy target draws closer to the seal it will release itself in activation to the enemy’s chakra and cause an explosion.
 
Last edited:

Korra.

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Everyone notices the fake Orochimaru is in snake sage mode. They smirk as they notice he is forming some kind of orb in his hand and throws the orb. The snake erupts up at a very fast paste a large number of trees all over the battlefield even from the depth of the swamp. The trees would knock the orb up and cause it to burst open and the scales would rub up against the trees around it and the venom would pour out. Fake Orochimaru would be lifted up in the air off balance and his last jutsu wouldn't happen seeing that he would be knocked off balance.

(Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.

Kabuto looks down at the fake Orochimaru and releases a large amount of wind from the skies which were starting to darken up while he is creating his orb. The wind releases down on fake Orochimaru wherever he is at after the trees are growing.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

The original Orochimaru notices the orb forming, he places his right hand into his pouch touching a kunai and placing a tag on it for explosion. The trees would block the orb if he did throw it or it would just make him off balance and lose grip of it. Orochimaru wouldn't be affected by the trees only around him roughly two meters so it would leave a two meter space for him to move. He runs up the tree on his left getting to the top and can see and sense the Fake Orochimaru. He would be ready to counter and attack according also.

( Fūin Wana Bakuhatsu ) – Sealing Trap Explosion
Rank: B-Rank
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user places a seal on a chosen location which when an enemy target draws closer to the seal it will release itself in activation to the enemy’s chakra and cause an explosion.

As Oro is thrown into the air and off balance he does the ram sign and releases a large amount of water that covers an entire area, with massive waves that can crush you. Oro uses the waves and rides them to get his balance back and get out of range of the wind jutsu and gets into long range. As he is riding the wave he throws a kunai with an explosive tag at the flying snake. He throws it so that the kunai would just miss the snake but the tag would stick onto the snake.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

As Oro get s to long range he gathers his sage chakra and releases it into the sky around the battlefield. In doing so the he is able to create storm clouds above the battle that he can control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, Oro controls his chakra within the clouds to call down a lightning bolt that is infused with sage chakra on the fake Oro at intense speeds.

(Sennin Arashi) - Sage storm
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will gather there sage chakra while in sage mode and release it into the sky around the battlefield. In doing so the user will be able to create storm clouds above the battle that they control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, the user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speeds. Due to the lightning being infused with sage chakra, wind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough.
Note: Useable twice
Note: Must be in sage mode or hawk mode
Note: Reduces sage/hawk mode by 1 turn
Note: Must be taught by the pervy sage
 

Nathan

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As Oro is thrown into the air and off balance he does the ram sign and releases a large amount of water that covers an entire area, with massive waves that can crush you. Oro uses the waves and rides them to get his balance back and get out of range of the wind jutsu and gets into long range. As he is riding the wave he throws a kunai with an explosive tag at the flying snake. He throws it so that the kunai would just miss the snake but the tag would stick onto the snake.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

As Oro get s to long range he gathers his sage chakra and releases it into the sky around the battlefield. In doing so the he is able to create storm clouds above the battle that he can control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, Oro controls his chakra within the clouds to call down a lightning bolt that is infused with sage chakra on the fake Oro at intense speeds.

(Sennin Arashi) - Sage storm
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will gather there sage chakra while in sage mode and release it into the sky around the battlefield. In doing so the user will be able to create storm clouds above the battle that they control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, the user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speeds. Due to the lightning being infused with sage chakra, wind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough.
Note: Useable twice
Note: Must be in sage mode or hawk mode
Note: Reduces sage/hawk mode by 1 turn
Note: Must be taught by the pervy sage

Was asked to judge by Solf, and only judging these moves as you both let the others go through regardless if they were right or not.

If you are thrown off balance, I honestly doubt you'd be able to perform a handseal so quickly. Your body would be in sight amount of shock due to being thrown up into the air without first expecting it. So, it would have to adjust. But I digress, Korra you got to be a bit more descriptive when you are performing techniques >_> The water technique requires the water to be released via your mouth and thus tilting your head down, which is doubtful while your balance is iffy.

The weird op snake uses the wood technique, and Solf uses the wind technique, you wouldn't have enough time to use the water technique, at best you'd land on the wave and then get hit by the wind. They happen within the same timeframe, as the snake is a summon. It would goes.

Solf's/Wood Snake - Wood & Wind.
Korra - Water technique.

So in short I concur with Solf, you Korra would be hit by the wind, and would be severely hurt, or if not dead. I am not too familiar how much damage SSM can tank.
 

Detective L 🥈

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Basically, by reading the moves, I can concur with Nathan's statement. The way The Riddler describes it, both his Wood technique, and Wind technique happen in the same time frame, thanks to the clone helping him out (and them all reacting at the same time). He says the Wind happens as the trees emerge of the Wood technique, and as Korra does the Water technique, while it would save him from the emerging forest, the Wind would come down upon him from above.
 
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