Bad News for fans of Playstation Portable. Only Nintendo understands handhelds

ANiMUS

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At the EGX video games festival in Birmingham, Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studios, took to the stage and essentially confirmed that there will not be a follow-up to the PlayStation Vita handheld console. “The climate is not healthy for now because of the huge dominance of mobile gaming,” he lamented.

But is this true?

When the smartphone started its inexorable rise as a gaming platform, thanks mostly to the launch of the iPhone in 2007, business pundits were leaping over each other to declare the imminent death of the specialist games console. Why would people pay hundreds of pounds for a dedicated games machine if they were effectively carrying one around in their pockets all day? And then the PlayStation 4 and Xbox One arrived, shifting tens of millions of units, selling faster than their predecessors and generally doing okay.

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As for the handheld gaming sector, the area of gaming surely most at risk from mobile phones ... well, the Nintendo 3DS has now sold over 50m units, putting it within a whisker of the top ten best-selling games platforms of all time. It hasn’t done as well as the Nintendo DS, of course (150m sales), but then, the DS has been on sale for over a decade and the 3DS has only been out for four years – and it arrived in a very different, much more fragmented and diverse, market place. Unlike Vita, however, it ignored most of its competition – from internet-connected consoles, to smartphones and tablets – and did its own thing.

Doing its own thing is something Nintendo has always understood, and why it has utterly dominated the handheld gaming sector. There were certainly other companies vying for a portion of the market when portable electronic games first started appearing in the late seventies, but it was Nintendo – or more specifically legendary industrial designer Gunpei Yokoi – that realised form factor, price, battery life and cuteness were going to be the defining features of a successful product.

A girl playing a Gameboy during an anti-Iraq War demonstration in London
A girl playing a Gameboy during an anti-Iraq War demonstration in London Photograph: Martin Argles/Martin Argles
The Game & Watch games were super simple, based on very cheap LCD screens, but they looked lovely, they were sturdy and they were cheap. When the GameBoy arrived in 1989, its monochrome display looked out of step with the wondrous visuals of the 16bit console era, but again, the tech was inexpensive and sturdy, and the games (Tetris, Super Mario Land, et al) exploited the limitations in an entirely loveable way. The combination of portability and kawaii design sensibilities meant that people actively enjoyed taking these things around with them and showing them to others.

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Nintendo knew almost instinctively that we can think of miniature games as something endearing. There is something about the reduced form factor that allows us to enjoy ostensibly limited and child-like experiences. The industrial design legend Donald Norman talks about how humans project a series of expectations onto objects, and how designers need to understand these in order to make successful products. In short: we kind of want small things to be cute – and Nintendo gets that.

But Nintendo’s rivals have usually made the error of thinking that to compete with Nintendo they had to beat it in terms of technology. The Neo Geo Pocket and Bandai Wonderswan totally understood the appeal of the cute, but they were largely restricted to the Japanese market. In terms of global competitors – from the Sega Game Gear, through the Atari Lynx to the PlayStation Portable and Vita – the philosophy has been “bringing the home console experience to your pocket”. Not only has that proved costly to the consumer in terms of retail price and battery life, it grates against what a lot of people want from a portable experience.

Sometimes, as a race, we allow ourselves to be loveable. It doesn’t happen much and we often have to express it in quite obtuse ways – through novelty socks, or action figure collections, or really liking Pixar movies. Portable games fit into this mode of thinking. The most successful handheld franchises – Pokemon, Animal Crossing, Cooking Mama, Professor Layton – they’re all reasonably complex experiences, but they’re also really, really cute. They fit the form factor – both physically and psychologically.

Animal Crossing
Animal Crossing – Nintendo has always understood that we equate cute form factors with cute games Photograph: Observer
The PlayStation Portable wasn’t cute. Vita isn’t cute. Both tried to compete, in industrial design terms, with home consoles and with smartphones, dropping into an awkward aesthetic space between the two. When gamers first saw Ridge Racer on the Sony PSP they gasped in wonder – a true console experience on the go – but it turned out that not many people wanted that; not just because PSP was more expensive, but because (to a lot of people) it just felt weird to sit on a bus with this ostentatious piece of cold, sleek gaming technology.

The idea of the Vita as a mini PlayStation 3 or 4 has stifled the creativity of developers. Stunted compromised spin-offs of major console titles like Uncharted and Call of Duty have done very little except underline the differences between a home machine and a portable gadget. They didn’t work. It’s no coincidence that the most successful series on Sony’s handheld machines – Monster Hunter – is very much in the Nintendo mould of highly sociable titles with childlike collection systems.

Monster Hunter Hall
Monster Hunter has proved one of the most successful brands on PlayStation handhelds because it is social and sharable. This dedicated Gathering Hall was set up for fans in London in 2009 Photograph: PR
Sony has tried to innovate in hardware terms with OLED screens, proprietary memory card formats, proprietary optical discs and strange touch pads underneath the display. But these have usually been ignored by developers and read by consumers as a way to gouge more money from them. The philosophy of the home console race cannot be applied to the portable market because the consumer mindset is totally different. Sony may have had more success if it had really, really pushed the product as a homebase for offbeat experiments and indie projects – there have certainly been plenty of those along the way. But the marketing attention was often elsewhere.

The GameBoy, the DS and the 3DS haven’t just dominated this sector because they got the basics right – battery life, cost and sturdiness – they dominated because Nintendo understands that small things are cute and that cuteness pervades the whole experience. This is exactly what’s going on in the smartphone sector with Candy Crush, Fruit Ninja and Angry Birds. Bringing a game like Animal Crossing: Happy Home Designer into work or school is a very specific experience that has nothing to do with technology or gadgetry.

The Vita hasn’t really struggled because of mobile games, it has struggled because people don’t want to hug it.


Long story short Sony’s portable dies with the vita
 

loj

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Vita was shit anyways...

Nintendo>Sony in portable consoles.
 

ANiMUS

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Vita was shit anyways...

Nintendo>Sony in portable consoles.

The marketing for the vita wasn't smart anyway. They were pretty just trying to get the ppl who already liked Sony games to buy a smaller cheaper version of their console games. That made it hard on developers and pretty much banked on the chance that those who bought Playstations even wanted a mobile experience.

Nintendo on the other hand was cheaper to develop for and they focused more on what was fun for everyone. Despite the lacking graphics the 3ds had plenty of games for a very broad audience.

They literally had something fun for just about everyone. U may call pokemon cutesy, but ppl know it's fun just like Nintendo’s other first party titles.

And Nintendo keeps getting more franchises
 

Jack Spicer

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Didn't buy a vita. Loved the PSP, but mainly for the Yugioh games. Also, I love my DS. I would buy the newest one, but pokemon isn't worth an entire device for me, you know?

My phone is the only handheld I play, but yeah, Nintendo are boss at handhelds. Shame Sony didn't get it.
 
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The Vita was too powerful.

Game developers don't want to invest time into making high quality mainstream games for it, when they can spend time producing similar quality games for current and next gen consoles. That's what killed the Vita. That's why you'll only find the majority of games to be Third Party Games, made by people who love to experiment with the handheld, not not mainstream developers who are after the money predominantly.

The 3DS has just the right hardware for game developers to be able to bring out mainstream, high quality games for less effort, which are well received and enjoyed.
 

Jazzy Stardust

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To say never when the person running the division won't be there forever is a mistake. What the vita needs is a breakout title, that's all. Someone to really put the work into a game a show what handhelds can be.

The thing about Nintendo is they established the handheld gaming console from the beginning with the Gameboy. The majority of the big franchises and publishers they have on their console roster they've always had. For years handhelds have been huge income for them so they nurture it.

While sony didn't even enter the territory until the PS2 era. I mean as a Vita owner and to anyone I know who has one the only problem is linearity in the games. On the majority of the games all the detail went to graphics and they look nice but the games aren't in depth. Persona 4 Golden doesn't count since that games depth was created on ps2. Other than that maybe Gravity Rush?

But my point is you can't support a consoles without having great games to back it. It's that simple, but since Sony isn't strictly a gaming company they won't put the effort I guess. I'm pretty disappointed with how they've handheld the Vita.
 

Adam Driver

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Don't see the bad news for me. I still have my psp 2000 and enjoy it on a regular basis, hacked to where I can get whichever game pleases me and emulators.
 

BenjerminGaye

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The marketing for the vita wasn't smart anyway. They were pretty just trying to get the ppl who already liked Sony games to buy a smaller cheaper version of their console games. That made it hard on developers and pretty much banked on the chance that those who bought Playstations even wanted a mobile experience.

Nintendo on the other hand was cheaper to develop for and they focused more on what was fun for everyone. Despite the lacking graphics the 3ds had plenty of games for a very broad audience.

They literally had something fun for just about everyone. U may call pokemon cutesy, but ppl know it's fun just like Nintendo’s other first party titles.

And Nintendo keeps getting more franchises

Software pushes hardware. The reason why the Ds/3ds/dsi/ whatever crap nintendo churns on thrives is because its cheap to make games for it and due to its already huge fanbase there's guaranteed money. The vita was far superior from a hardware aspect but the increase in specs mean a increase in cost to make games. Dev's werent taking that risk, since vita's weren't flying off the shelves to begin with( no killer app). Dev dont make games since its too expensive> ppl dont buy since theres nothing to play> rinse repeat. It dies.

To say never when the person running the division won't be there forever is a mistake. What the vita needs is a breakout title, that's all. Someone to really put the work into a game a show what handhelds can be.

The thing about Nintendo is they established the handheld gaming console from the beginning with the Gameboy. The majority of the big franchises and publishers they have on their console roster they've always had. For years handhelds have been huge income for them so they nurture it.

While sony didn't even enter the territory until the PS2 era. I mean as a Vita owner and to anyone I know who has one the only problem is linearity in the games. On the majority of the games all the detail went to graphics and they look nice but the games aren't in depth. Persona 4 Golden doesn't count since that games depth was created on ps2. Other than that maybe Gravity Rush?

But my point is you can't support a consoles without having great games to back it. It's that simple, but since Sony isn't strictly a gaming company they won't put the effort I guess. I'm pretty disappointed with how they've handheld the Vita.


its too late for that. Sony already added it to the legacy collection with the ps2.
 
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