The clap of hands signified the start of the battle, and moments later, a noticeable shaking occured from beneath. This could only mean an earthern jutsu. Trying to avoid it, by sidestepping the singular pillar that emerged, my vision told it was so, yet it the impact told me otherwise. I was thrown off balance. Something had happened? My vision never failed me (#NotEvenUchiha), perhaps...? Leaving the doubts at that, I formed a lone hand sign as I tried to regain my composture. The result would be an omni-directional blast of an earth tsunami into each direction.
Immediately as the tsunami arises I execute a mental command to verify my doubts, a single hair strand would retract itself dealing a non-vital piercing damage enough to break even this illusion. I werent' sure, it had to be tested. But as for now, it seemed okay..
After shooting off a round of bone bullets, Shanks examined Amaimon bring forth a massive wall of earthen material resembling a city leveling tsunami. Their line of sight now broken, Shanks would act rather quickly to string together a strategy. Continuing forth towards the crest of the tsunami, Shanks would place his hands together to create a Terrofairy with a slight green hue (wind). As soon as it was created, Shanks would throw it over the waves peak to slip down on the unsuspecting opponent. After the Terrorfairy was created, Shanks would begin to leech the properties of the ground below him to consummate his body's composition. Darting straight into the wave, Shanks would take on the properties of the earth to travel through the wave unharmed at his normal speed. Instead of running straight through the wave Shanks would angle up so when he erupted through the other side he would be airborne above Amaimon. As quickly as Shanks was free of harm of the wave, a tendril of bones would erupt and he would begin to spin into a human drill to go in for the kill.
(Kowai Oni) - Terrorfairy
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: n/a
Description: A technique developed to nuisance an opposing Shinobi, Terrorfairy revolves around the creation of a small creature designed to annoy and interrupt during combat, or not. The creation will never be larger than a half meter in height and its width would never exceed that of a bloated chimpanzee. The only common trait of a creation would be its speed; capable of moving at speeds starting with the users base speed and never exceeding Rock Lee without weights, the creation would prove difficult to catch and prevent from causing trouble. Of course, the creation would only reach top speeds in a linear path and having to stop to make quick adjustments or maneuvers, however the creature would remain nimble as is its nature. The 'Terrorfairy' would remain sentient during its play, requiring a chakra toll from the user of the technique. Each creation would resemble something like an imp or a crude chimpanzee but it's characteristics would lie in the source it is created from. The creations would never possess the strength to cause any real harm to the target but they were designed to be a nuisance so they are capable of doing things like grabbing hair, opening a pouch, slapping, etc. The nuisance from said creation would be coupled with a trait shared by their source material. The Terrorfairy would always be created within 5m of its maester.
Raw Chakra - The user of the technique will perform two handseals and manifest a Terrorfairy from raw chakra. The Terrorfairy would be a tangible creation and possessed no special trait beyond their basic ones due to Raw Chakra being its source.
Water - Manifesting a Terrorfairy from either a water source or by materializing it from water molecules, the user of the technique will have the option of choosing between a sticky syrup composition or giving the Terrorfairy a very slick composition, making the nuisance like a greased pig or a giant piece of chewed gum.
Earth - Coupled with the action of either stomping or slamming hands on the ground, the user will create a Terrorfairy out of earth. This Terrorfairy would move at the same speed as the user of the technique. This Terrorfairy was extremely heavy however, and could use its weight to act like an anchor.
Fire/Wind/Lightning - By placing their hands together and choosing an elemental nature, the user of the technique would draw his hands apart to reveal a Terrorfairy completely composed of said element. A Terrorfairy made from fire would deliver C ranked burns on contact with the skin, lightning would send out C ranked shocks. A Terrorfairy made of Wind would have the ability of passively changing between a solid tangibility and reforming to avoid physical attacks.
-A Terrorfairy could be used as a source of a technique for its element, but it would end the Terrorfairy (The technique from the Terrorfairy would have to be one that requires a source.)
-Lasts for 3 turns
- Can only be used Twice
(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
(Hasagurama no Mai) – Dance of the Hasagurama
Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: The user appears above the enemy, extending his bones and spins downwards like a giant drill to rip through the opponent’s skull.