[Closed]The Work

Daemon

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Official Fight
All out
Mid Range
Terrain: Plain Field

3-Day Time limit

Sasori of the Red Sand bio

(Ningen Seirigaku)- The Human Physiology
Type: Weapon
Rank: S
Range N/A
Chakra Cost: N/A
Damage Points:N/A
Description: The Human Physiology is a custom weapon made by Akasuna no Sasori. The Human Physiology is a sentient core that replaces Sasori's current core. The core is the same size as Sasori's current core but instead of it being exposed like normal the core is covered with a durable material. The durable material can only be destroyed by A rank and above techniques. This means that widespread techniques won't do the job of destroying it properly. The Human Physiology has unique traits that Sasori can only access. The cores aim is to purge any foreign chakra that is present within Sasori's body. Being a puppet, Sasori is not able to feel pain because he lacks a central nervous system but yet he still finds a way to control his body and that is through his core. As long as chakra remains in Sasori's body he can manipulate it as he pleases. The core works by allowing Sasori to feel pain when foreign chakra enters his body and at that point the core will act as its own to purge it. When under the effects of a genjutsu, The Human Physiology will inflict pain onto Sasori that is enough to release him from the genjutsu. After the genjutsu is released, the core will remain dormant again until it is needed again. Once the genjutsu is released, Sasori will again feel nothing and once again become a puppet without emotion. For that brief moment, Sasori gains somatosensory senses before it fades away. However The Human Physiology can only release S rank or lower genjutsu. The core can release Sasori out of genjutsu once per turn. Much like his common core, Sasori can switch this core into other puppets instantly to swap out bodies. Since this is Sasori's Weapon made for Sasori it can only be used by Sasori bios.

Note: This can only be used by Daemon

Sasori
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40 (if summoning)
Damage: N/A
Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one. Sasori, has many compartments on himself that hold scrolls inside of him that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurou. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another.
Note: Only usable by a Sasori or Kankurou character.

Sasori opens a scroll and reveals one of his strongest puppets while attaching invisible chakra strings to the puppet's body from the chakra thread container within his chest, concealed by his cloak. This is done within the same time frame. Sasori awaits his opponent to appear on the battlefield. It wasn't going to be easy to acquire this material. Both of Sasori's hands are free.

In the mean time, the Kazekage puppet began to leak its classic iron sand from its mouth.

Sandaime Kazekage
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment.
Note: Only usable by a Sasori character.
 
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Black Butler

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Darui stands mid range from his opponent, slightly smirking.
 

Daemon

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The 3rd Kazekage puppet begins to focus his magnetic chakra beneath the entire short range of Darui, from the ground below multiple spikes of Iron Sand protrude from the ground striking Darui all over his body. These Iron Sand spikes are poison tipped and just a scratch would infect Darui with poison. As the spikes rise, the 3rd Kazekage's magnetic apparatus in his chest opens increasing the speed at which the spikes jut out of the ground

(Jiton: Satetsu Supaikumori) Magnetism Release: Iron Sand Spike Forest
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.

Near simultaneously, Sasori focuses water chakra beneath Darui that erupts with the spikes of iron sand to trap Darui in a sphere of water restricting his movements so the iron sand can pierce him easily.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Sasori flicks his fingers forward while focusing wind chakra into them. The wind materializes as a near invisible and intangible long sword that quickly travels towards to Darui. If it hits, it will tear apart Darui's abdomen filling the water dome with blood. The distorted view you would within the dome would conceal the visible effect the wind blade gives off when initially produced.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
 

Black Butler

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The 3rd Kazekage puppet begins to focus his magnetic chakra beneath the entire short range of Darui, from the ground below multiple spikes of Iron Sand protrude from the ground striking Darui all over his body. These Iron Sand spikes are poison tipped and just a scratch would infect Darui with poison. As the spikes rise, the 3rd Kazekage's magnetic apparatus in his chest opens increasing the speed at which the spikes jut out of the ground

(Jiton: Satetsu Supaikumori) Magnetism Release: Iron Sand Spike Forest
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.

Near simultaneously, Sasori focuses water chakra beneath Darui that erupts with the spikes of iron sand to trap Darui in a sphere of water restricting his movements so the iron sand can pierce him easily.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Sasori flicks his fingers forward while focusing wind chakra into them. The wind materializes as a near invisible and intangible long sword that quickly travels towards to Darui. If it hits, it will tear apart Darui's abdomen filling the water dome with blood. The distorted view you would within the dome would conceal the visible effect the wind blade gives off when initially produced.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

As Darui feels the ground below him start to change substance and move unnaturally, he clads his entire body with an amour of black lightning. This armour gives him speed that rivals that of the Raikage. He then quickly darts forward, being untrackable by mere puppets.

(kaminari no Yoroi ) - Black lightning armour
Type: Attack/defence
Rank: S rank
Range: close
Chakra Cost: 40
Damage Points: 80
Description: This armour is very simalar to the 4 raikages lightning armour seen at the kage summit. Darui will wrap his entire body in black lightning by doing this he can electrically stimulate his nervous system and speed up his neural synapses to react faster to danger and push his physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous power. Though he is not as fast or as strong as the raikage. He was tought the key to doing this by the 4th raikage due to being his right hand man. With the armour active, Darui is almost as fast as the raikage and only 3 tomoe sharingan comes close to being able to track his movements. Due to this armour, lightning attacks up A rank dont effect him, and S ranks only deal half the damage they normally would.However the user is weak against wind.

Note: can only be used once
Note: cant use wind or water techniques in this form
Note: lasts 4 turns
Note: Cant use black lightning for 2 turns afterwards
Note: Cant use lightning for 1 turn afterwards


Darting forward, he quickly punches his right hand through the chest of the Kazekage puppet, destroying him on impact. With his hand fully through the puppet, Darui extends if forward, creating a spear of black lightning that is aimed at Sasori. If hit, the lightning would pierce Sasori's right peck and drag him towards Darui in the same motion.

(Raiton: Zeus' Kuroi Yari)- Lightning Release: Zeus' Black Spear
Type:Attack
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80 + 80 = 160
Description: The user gathers black lightning into their hand. They then manipulate it, causing it to become a spear of pure black lightning. The user then throws this spear at the target, on contact it will impale the target, while continuously shocking them. If it doesn't hit a target, it will expand, where it lands, shocking everything nearby.
Note: No black lightning or lightning techniques up to S-Rank the following turn
Note:Usable 2x a match
Note: Must know black lightning, must be taught by McAfeezy
 

Daemon

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Darui disappears before Sasori's eyes and appears in front of the 3rd Kazekage, striking it in the chest. Sasori uses this opening to force the Kazekage's mouth open and quickly expel a poison mist bomb before its complete destruction. Darui would inhale the poison. The lightning spear strikes Sasori in right side of his chest. However, this is in vain because of Sasori's immunity to damage.

Once poisoned, a target will experience loss of stamina and increasing pain 3 turns after exposure. The poison itself acts in the span of 5 turns per exposure, dealing 20 damage per turn and consuming 20 extra chakra points per turn. After the 5 turns, the target may lose conscience if not healed or treated. All of Sasori's puppets and weapons are poisoned and a minor cut with one of them is enough to be poisoned.

(Doku Kemuri) -Poison Smokescreen
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The puppet will open its mouth and shoot out smoke balls that are imbued with poison as well. This can be used to obscure the enemy’s vision and to spread poisonous gas in the area at the same time.

Sasori waves his hand and shoots forward an invisible wind blade. To shoot at an incredible speed toward Darui's chest more specifically his right peck the same place where Darui had struck Sasori. The poison screen set up by Sasori would conceal the travel of the wind blade.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

Sasori focuses his cloud release chakra into the air all over the battlefield causing a thick cloud to form over the battlefield. The cloud is connected to Sasori's chakra system allowing him to know Darui's location the entire time.

(Kumoton: Kumogakure no Jutsu)- Cloud Release: Hidden in Clouds Technique
Type: Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
The user creates a thick cover, like Hidden Mist technique, but made with clouds. This is much thicker, and since it is double elemental, cannot be blown away.
The Sharingan will not be able to function even in the slightest in this technique, but the Byakugan will be able to see through it.
The fact that the cloud cover itself is made of chakra will confuse anyone using any chakra detection ability. However, the user will be able to sense where the opponent is within the clouds.
-Costs 10 chakra per turn to stay active.
-Can only be used twice per battle.
 
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Black Butler

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Darui disappears before Sasori's eyes and appears in front of the 3rd Kazekage, striking it in the chest. Sasori uses this opening to force the Kazekage's mouth open and quickly expel a poison mist bomb before its complete destruction. Darui would inhale the poison. The lightning spear strikes Sasori in right side of his chest. However, this is in vain because of Sasori's immunity to damage.

Once poisoned, a target will experience loss of stamina and increasing pain 3 turns after exposure. The poison itself acts in the span of 5 turns per exposure, dealing 20 damage per turn and consuming 20 extra chakra points per turn. After the 5 turns, the target may lose conscience if not healed or treated. All of Sasori's puppets and weapons are poisoned and a minor cut with one of them is enough to be poisoned.

(Doku Kemuri) -Poison Smokescreen
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The puppet will open its mouth and shoot out smoke balls that are imbued with poison as well. This can be used to obscure the enemy’s vision and to spread poisonous gas in the area at the same time.

Sasori waves his hand and shoots forward an invisible wind blade. To shoot at an incredible speed toward Darui's chest more specifically his right peck the same place where Darui had struck Sasori. The poison screen set up by Sasori would conceal the travel of the wind blade.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

Sasori focuses his cloud release chakra into the air all over the battlefield causing a thick cloud to form over the battlefield. The cloud is connected to Sasori's chakra system allowing him to know Darui's location the entire time.

(Kumoton: Kumogakure no Jutsu)- Cloud Release: Hidden in Clouds Technique
Type: Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
The user creates a thick cover, like Hidden Mist technique, but made with clouds. This is much thicker, and since it is double elemental, cannot be blown away.
The Sharingan will not be able to function even in the slightest in this technique, but the Byakugan will be able to see through it.
The fact that the cloud cover itself is made of chakra will confuse anyone using any chakra detection ability. However, the user will be able to sense where the opponent is within the clouds.
-Costs 10 chakra per turn to stay active.
-Can only be used twice per battle.

Chakra beginning this turn is 1800-80= 1720
________________________________________

As the puppet releases the poison, Darui had not accounted for that attack and was forcefully poisoned.

"Shit!"

Instead of creating the lightning spear, Darui tosses the Kazekage puppet forward towards Sasori as he releases the wind blade. Darui then uses the distraction to quickly sway his body in a way that he forcefully side steps the incoming wind blade, tilting his head and body to his right, allowing the wind blade to be dodged. He then quickly sprints 7 meters to his right, ending up on Sasori's left, mid range now.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.


Appearing to Sasori's left, Darui has already removed a scroll from his back. He opens it, releasing a fire dragon, aimed straight at Sasori.

(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

1720-40= 1680

-Clouds would start to take form-
 
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Daemon

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The wind blade misses Darui by inches and he quickly retreats to a safe range. With Darui's location and the cloud having already formed, Sasori would spot Darui's location due to the cloud being connected to his senses. Darui's sight of me would be hindered but he is still able to know my general location seeing as I haven't moved yet. He reaches for his scroll and releases something from it towards my location.

Sasori focuses Volcanic Ash chakra into his left arm and waves it in the direction of the moving object. The volcanic ash manifests itself into as multiple hardened longswords of volcanic ash. The Longsword races through the cloud and strikes the flame dragon. The heat of the sword over powers the heat of the fire jutsu and quickly dispels it. The dragon is split in half and fades into useless embers. The blades continue on to Darui.

« Kazan Hai: Yougu No Hepaisutosu † - Volcanic Ash: Tools of Hephaestus † »
Rank: S
Type: Offensive
Range: Short - Medium
Chakra cost: 40(-10 per turn)
Damage points: 80
Description: Tools of Hephaestus is a jutsu that uses volcanic ash in its offensive form. The user forms volcanic ash from a selected part of their body. The grains of ash clusters in this formation of ash are, by comparison, larger than the run of the mill volcanic ash jutsu. Making them hardened and reinforced allowing them steel like quality. This is achieved by compacting and compiling the ash on top of each other forming layers to give it a strong and sturdy composure. . By manipulating the shape of the ash, the user can create 3 blades of volcanic ash. These blades are the length of average broadsword( about 3 feet). These swords can be launched towards the opponent at high speeds causing explosions on impact with a handseal performed by the user. For close range applications, these swords can be held on to by the user to be used as a makeshift sword to overcome a for within close range. To constantly supply the swords of ash, the user has to be within direct contact with the swords at all times. This allows me to supply chakra over a duration and manipulate that chakra to keep the structure of the sword strong. These swords can be created 3 times per battle but require a two turn cool down between each use stopping it from being used within quick succession.

Immediately after the blades of volcanic ash are released, Sasori focuses his cloud chakra into the sky. The cloud clouds form and each of their molecules rub together to form a positive charge. The clouds function is to attract all lightning jutsu used by Darui into the sky regardless of rank to avoid hitting Sasori.

(Kumoton:Raibou)- Cloud Release: Lightning Rod
Type: Defense/Supplementary
Rank:A
Range: Short - Long
Chakra Cost:30
Damage Points: N/A
The user creates a swarm of clouds that cover the sky of the battlefield. The water particles in these clouds rub against each other at high speeds, producing a strong positive charge. This attracts all Lightning Techniques performed by the opponent towards it, preventing it from hitting the user.
-Lasts for 3 turns
-Can be used only once

Alright now I have the coverage.

Sasori runs to his right completely changing locations while taking out a scroll summoning another puppet. Sasori produces threads from his chakra thread compartment and suspends the puppet in the sky. It's applications will be used later.

(Keiro) - Path
Type: Puppet
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: Path is a puppet built primarily for supplementary and defensive uses to aid the user and other puppets in battle. Path's design is similar to the design of Sanshouo(Salamander), a hollow puppet with great defensive abilities being able to defend against B rank and lower attacks with ease. Path's chest compartment opens into a hollow chamber littered with puppet parts(such as heads, legs etc) along the wall. where things such as other puppets, seals, or weapons can be stored there. Path also has dozens of arms stored within the walls of his chest that can be easy used on the user's command. With a tug of a chakra thread, the user can command Path to open up its chest and extend these internal arms to latch on to a puppet or target and bring them within the hollow chest of path. The doors are closed and the puppet/target is protected. Path has a secondary function, a more hidden one. With the formation of a boar handseal, the user can command Path once again to extend its internal arms to grab onto a target but in this case the target is a destroyed/dismantled puppet. At this point the user injects their chakra into Path through chakra threads and Path will feverishly rebuild and repair the broken puppet with the spare parts that are contained in its large chest. After finishing, Path ejects the puppet, ready to be used again by the user. However, Path can only repair puppets a select number of times due to a shortage on parts. Path can only repair puppets 3 times per battle. Path is made of oil treated wood for extreme durability and has a light weight steel frame that travels throughout his body. These two materials together are what give its defense against B ranks and below that was mentioned earlier in the puppet description.
 

Black Butler

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The wind blade misses Darui by inches and he quickly retreats to a safe range. With Darui's location and the cloud having already formed, Sasori would spot Darui's location due to the cloud being connected to his senses. Darui's sight of me would be hindered but he is still able to know my general location seeing as I haven't moved yet. He reaches for his scroll and releases something from it towards my location.

Sasori focuses Volcanic Ash chakra into his left arm and waves it in the direction of the moving object. The volcanic ash manifests itself into as multiple hardened longswords of volcanic ash. The Longsword races through the cloud and strikes the flame dragon. The heat of the sword over powers the heat of the fire jutsu and quickly dispels it. The dragon is split in half and fades into useless embers. The blades continue on to Darui.

« Kazan Hai: Yougu No Hepaisutosu † - Volcanic Ash: Tools of Hephaestus † »
Rank: S
Type: Offensive
Range: Short - Medium
Chakra cost: 40(-10 per turn)
Damage points: 80
Description: Tools of Hephaestus is a jutsu that uses volcanic ash in its offensive form. The user forms volcanic ash from a selected part of their body. The grains of ash clusters in this formation of ash are, by comparison, larger than the run of the mill volcanic ash jutsu. Making them hardened and reinforced allowing them steel like quality. This is achieved by compacting and compiling the ash on top of each other forming layers to give it a strong and sturdy composure. . By manipulating the shape of the ash, the user can create 3 blades of volcanic ash. These blades are the length of average broadsword( about 3 feet). These swords can be launched towards the opponent at high speeds causing explosions on impact with a handseal performed by the user. For close range applications, these swords can be held on to by the user to be used as a makeshift sword to overcome a for within close range. To constantly supply the swords of ash, the user has to be within direct contact with the swords at all times. This allows me to supply chakra over a duration and manipulate that chakra to keep the structure of the sword strong. These swords can be created 3 times per battle but require a two turn cool down between each use stopping it from being used within quick succession.

Immediately after the blades of volcanic ash are released, Sasori focuses his cloud chakra into the sky. The cloud clouds form and each of their molecules rub together to form a positive charge. The clouds function is to attract all lightning jutsu used by Darui into the sky regardless of rank to avoid hitting Sasori.

(Kumoton:Raibou)- Cloud Release: Lightning Rod
Type: Defense/Supplementary
Rank:A
Range: Short - Long
Chakra Cost:30
Damage Points: N/A
The user creates a swarm of clouds that cover the sky of the battlefield. The water particles in these clouds rub against each other at high speeds, producing a strong positive charge. This attracts all Lightning Techniques performed by the opponent towards it, preventing it from hitting the user.
-Lasts for 3 turns
-Can be used only once

Alright now I have the coverage.

Sasori runs to his right completely changing locations while taking out a scroll summoning another puppet. Sasori produces threads from his chakra thread compartment and suspends the puppet in the sky. It's applications will be used later.

(Keiro) - Path
Type: Puppet
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: Path is a puppet built primarily for supplementary and defensive uses to aid the user and other puppets in battle. Path's design is similar to the design of Sanshouo(Salamander), a hollow puppet with great defensive abilities being able to defend against B rank and lower attacks with ease. Path's chest compartment opens into a hollow chamber littered with puppet parts(such as heads, legs etc) along the wall. where things such as other puppets, seals, or weapons can be stored there. Path also has dozens of arms stored within the walls of his chest that can be easy used on the user's command. With a tug of a chakra thread, the user can command Path to open up its chest and extend these internal arms to latch on to a puppet or target and bring them within the hollow chest of path. The doors are closed and the puppet/target is protected. Path has a secondary function, a more hidden one. With the formation of a boar handseal, the user can command Path once again to extend its internal arms to grab onto a target but in this case the target is a destroyed/dismantled puppet. At this point the user injects their chakra into Path through chakra threads and Path will feverishly rebuild and repair the broken puppet with the spare parts that are contained in its large chest. After finishing, Path ejects the puppet, ready to be used again by the user. However, Path can only repair puppets a select number of times due to a shortage on parts. Path can only repair puppets 3 times per battle. Path is made of oil treated wood for extreme durability and has a light weight steel frame that travels throughout his body. These two materials together are what give its defense against B ranks and below that was mentioned earlier in the puppet description.

As the clouds start forming and converging, Darui's last sight of action in front of him was some type of swords tearing through his fire dragon. Being the current speedster he his, he takes yet another step, immediately covering a range of 5 meters to his right, ending up to Sasori's 9 o clock.

Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step)
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra: 30
Damage: (60 if used to attack)
Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.

Coming to a halt, Darui charges his right hand with an enormous amount of chakra as he feels his body getting weaker and weaker from the poison. He then releases an enormous amount of lightning forward towards Sasori's former position. The crackling is loud and Darui is sure of his current attack and the power, only to have it sent to the sky.

"****ing Cheater!"

Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)
Rank: Forbidden
Range: Short-Long
Type: Attack
Chakra: 50
Damage: 90 (-25 to user) + 80 = 170
Description: The User will create a Chidori within the palm of his clenched fist. As he opens his hand, the Chidori will burst and scatter into "One Thousand Birds" of lightning. After released the birds barrel towards the opponent striking him like bolts of lightning. This is noted as the Chidori's final and most powerful form.

Realizing that he can't use Lightning straight forward, Darui quickly sends his Storm chakra into the clouds above. In return, he causes 7 beams to rain down in mid range to long range in front of him, aiming to hit Sasori who has now moved to his right but is still in range. The beams would come down a little bit after Sasori summons his puppet.

Ranton: Manako Sono Boufuu Ψ Storm Release: Eye of the Storm
Rank: S
Type: Attack
Range: Mid - Long
Chakra cost: 40
Damage: 80 +80 = 160
Description:
The user will preform a row of 3 handseals then the user will send their water & lightning chakra into the sky. While in the sky Storm cloud will form in a certain point in the sky, from that point clouds will extend in a spiral manner at a very quick pace so if you'd look at the sky you would see a giant cloud that would resemble a sea shell in a sense. However as the storm clouds in the sky grows bigger and bigger it begins to rain down lightning beams that the user can either make rain down one bolt at a time or all at once, the beams at targeted by the user to hit the enemy or an area around the enemy. The cloud can grow up to 2 ranges meaning it can start at long and go into mid. The beams that rain from the sky are rather strong and can puncture into the ground about 10 feet. The beams are controlled by the user. They can either be concentrated onto one area or over a wide range to trap a enemy in a hail of lightning beams. The maximum about of lightning beams that can be rained down during the period the technique is active is a maximum of 7 and anything less than that to form up stronger beams. (The S-Rank power is divided amongst the 7 beams)
Ψ Restrictions ΨUsable once per battle and lasts 2 turns
Unable to use Storm technique in next move
Only usable by "Storm Release" user
Only usable/trainable by Coyote

Darui was now breathing very heavy, not only due to the strain on his body from the jutsu but also the poison. He's start having headaches and such.

"Take that!"

1680-30-50-40= 1560-20 (from poison)= 1540
Also takes -45 damage this turn
2 turns into poison
 
Last edited:

Daemon

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Darui moves to avoid the volcanic ash jutsu using the lightning tech. Sasori forms the boar handseal and commands Path to open up its compartment and spawn arms from its body and collects the remains of the Third Kazekage puppet. The Path puppet puts the Third Kazekage puppet back together and releases him like he was just factory made, pristine condition. Using some of the chakra threads in his compartment to attach to the 3rd Kazekage puppet once again.

(Keiro) - Path
Type: Puppet
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: Path is a puppet built primarily for supplementary and defensive uses to aid the user and other puppets in battle. Path's design is similar to the design of Sanshouo(Salamander), a hollow puppet with great defensive abilities being able to defend against B rank and lower attacks with ease. Path's chest compartment opens into a hollow chamber littered with puppet parts(such as heads, legs etc) along the wall. where things such as other puppets, seals, or weapons can be stored there. Path also has dozens of arms stored within the walls of his chest that can be easy used on the user's command. With a tug of a chakra thread, the user can command Path to open up its chest and extend these internal arms to latch on to a puppet or target and bring them within the hollow chest of path. The doors are closed and the puppet/target is protected. Path has a secondary function, a more hidden one. With the formation of a boar handseal, the user can command Path once again to extend its internal arms to grab onto a target but in this case the target is a destroyed/dismantled puppet. At this point the user injects their chakra into Path through chakra threads and Path will feverishly rebuild and repair the broken puppet with the spare parts that are contained in its large chest. After finishing, Path ejects the puppet, ready to be used again by the user. However, Path can only repair puppets a select number of times due to a shortage on parts. Path can only repair puppets 3 times per battle. Path is made of oil treated wood for extreme durability and has a light weight steel frame that travels throughout his body. These two materials together are what give its defense against B ranks and below that was mentioned earlier in the puppet description.

Sandaime Kazekage Reference - Does not count as move
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment.
Note: Only usable by a Sasori character.

This happens between the time your arrow step happens and start the formation of your second lightning technique.

Sasori senses you focusing your lightning chakra into the center of your palm and prepares himself. He knows his cloud jutsu is active and he is protected against it. Darui releases the jutsu normally as it would work, coming towards me. It heads towards the sky instead. At this moment, Sasori commands his Third Kazekage puppet to completely halt the movements of Darui interrupting his handseal formation for his last jutsu. Unable to defend himself, The Third Kazekage puppet forces iron sand to rise around Darui wrap around his body and crush him.

As this is happening Sasori begins move to his right again with the 3rd Kazekage puppet above him. His Path puppet is long range in the air above him while his 3rd Kazekage puppet is mid range below that. Sasori keeps moving until he makes a full circle and is mid range behind Darui.

(Jishaku Ninpou: Denji Genma) - Magnetic Ninja Art: Demonic Illusions
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.

(Jiton: Satetsu Sousou) - Iron Sand Burial
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This technique encases the enemy with iron sand and then crushes them to a pulp within seconds.

Darui is now 3 turns into his poisoning. His body should begin to be writhing in pain, taking a total of A rank damage over the course of 3 turns as well as the strain the forbidden rank jutsu he used just put on him.
 

Black Butler

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Darui moves to avoid the volcanic ash jutsu using the lightning tech. Sasori forms the boar handseal and commands Path to open up its compartment and spawn arms from its body and collects the remains of the Third Kazekage puppet. The Path puppet puts the Third Kazekage puppet back together and releases him like he was just factory made, pristine condition. Using some of the chakra threads in his compartment to attach to the 3rd Kazekage puppet once again.

(Keiro) - Path
Type: Puppet
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: Path is a puppet built primarily for supplementary and defensive uses to aid the user and other puppets in battle. Path's design is similar to the design of Sanshouo(Salamander), a hollow puppet with great defensive abilities being able to defend against B rank and lower attacks with ease. Path's chest compartment opens into a hollow chamber littered with puppet parts(such as heads, legs etc) along the wall. where things such as other puppets, seals, or weapons can be stored there. Path also has dozens of arms stored within the walls of his chest that can be easy used on the user's command. With a tug of a chakra thread, the user can command Path to open up its chest and extend these internal arms to latch on to a puppet or target and bring them within the hollow chest of path. The doors are closed and the puppet/target is protected. Path has a secondary function, a more hidden one. With the formation of a boar handseal, the user can command Path once again to extend its internal arms to grab onto a target but in this case the target is a destroyed/dismantled puppet. At this point the user injects their chakra into Path through chakra threads and Path will feverishly rebuild and repair the broken puppet with the spare parts that are contained in its large chest. After finishing, Path ejects the puppet, ready to be used again by the user. However, Path can only repair puppets a select number of times due to a shortage on parts. Path can only repair puppets 3 times per battle. Path is made of oil treated wood for extreme durability and has a light weight steel frame that travels throughout his body. These two materials together are what give its defense against B ranks and below that was mentioned earlier in the puppet description.

Sandaime Kazekage Reference - Does not count as move
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment.
Note: Only usable by a Sasori character.

This happens between the time your arrow step happens and start the formation of your second lightning technique.

Sasori senses you focusing your lightning chakra into the center of your palm and prepares himself. He knows his cloud jutsu is active and he is protected against it. Darui releases the jutsu normally as it would work, coming towards me. It heads towards the sky instead. At this moment, Sasori commands his Third Kazekage puppet to completely halt the movements of Darui interrupting his handseal formation for his last jutsu. Unable to defend himself, The Third Kazekage puppet forces iron sand to rise around Darui wrap around his body and crush him.

As this is happening Sasori begins move to his right again with the 3rd Kazekage puppet above him. His Path puppet is long range in the air above him while his 3rd Kazekage puppet is mid range below that. Sasori keeps moving until he makes a full circle and is mid range behind Darui.

(Jishaku Ninpou: Denji Genma) - Magnetic Ninja Art: Demonic Illusions
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.

(Jiton: Satetsu Sousou) - Iron Sand Burial
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This technique encases the enemy with iron sand and then crushes them to a pulp within seconds.

Darui is now 3 turns into his poisoning. His body should begin to be writhing in pain, taking a total of A rank damage over the course of 3 turns as well as the strain the forbidden rank jutsu he used just put on him.

Being drained constantly by the poison, Darui is coughing up blood. As he finds himself preparing the storm jutsu, he gets a mental shock and finds himself paralyzed.

"Must be the iron sand or magnetic...it'll be over soon, what a drag."

Darui simply transverses his mind to a higher state, not minding the minor electrical hindrance. He then uses a pillar of earth to forcefully launch him high enough into the air that he is over the summoned clouds. This allows him to avoid the impending iron sand

(Sempai Oshie: Roku Sacchi) Elder teachings: Sixth Sense
Rank: S
Type: Supplementary
Range: Short
Chakra cost: (-10 per turn to keep active)
Damage points: N/A
Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks.
Note: Can only be used two times
Note: Lasts four turns
(Final jutsu to be restricted)

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

While lifting up into in the air, Darui focused an immense amount of black lightning chakra into an orb. He allows it to float above the battlefield as he descends. He then creates the tiger handseal, making the orb explode into 20 full sized elephants that cover the entire battlefield except where Darui lands, fainted from the the poison and the techniques strain. Needless to say this is my last jutsu.

(Raiton: Kurio Janguru)- Lightning Release: Black Jungle
Type:Supplementary
Rank:Forbidden
Range:Long
Chakra Cost:All
Damage Points:100 +80 = 180
Description:The user will gather black lightning into their hand. They will then compress it, molding it into a ball. The user will then let the ball rise up above the battle field. Then the user will make the tiger handseal, causing the ball to explode, raining several different jungle animals, made of pure black lightning, down upon the battlefield. These animals are giant and seemingly unavoidable. These animals aren't made to move, but to crush and electrocute multiple targets over a large scale. After completed, the user will faint and no longer be able to continue, unless treated.
Note: Usable 1 time a battle
Note: User can't continue after use.
Note: Must know black lightning, must be taught by McAfeezy


Sasori uses Toxin against Darui
It's super effective.
 

Daemon

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Sasori is focused on Darui's location and movements. Darui is able to break free of his hold. He is launched into the sky by an earthen pillar. Sasori releases the control of his human puppets and focuses earth chakra below himself and around his body. Sasori began to dig into the ground as deep and as far as he could away from the surface. At that point Darui's lightning jutsu would hit electrocuting everything on the surface, every living thing would be destroyed.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

Sasori waits for the jutsu to end and makes his way back to the surface. Darui's fainted body makes its way down from the sky and hits the ground in a large thud. No sign of movement. Sasori cancels his Hidden in Clouds technique and throws a poison tipped kunai at Darui's neck and making sure he is dead.

One of the most difficult material I had to capture... Surely didn't disappoint. I might have gained my new favorite.
 

Black Butler

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GG ;-; ***** went underground. Lowkey mad lmao. That poison OP.
 
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