Re: Custom Element's Jutsus
ark Cloud
Type:Supplementary/Offensive/Defensive
Rank: A
Range:Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses volcanic ash chakra into their lungs or into the pores of their body and releases it, spewing out a cloud of hot ash in all directions.The hot ash travels quickly into the surrounding area and moves away from the user. As the ash passes over obstacles it burns them, scorching the earth and anyone who stands in the way of the expanding cloud. The ash's heat is incredibly strong as it is in other volcanic ash jutsu. The heat of the ash is enough to evaporate up to B rank and below water jutsu. When in contact with a human, the ash not only burns their skin but solidifies on the opponent. The ash would pile on and petrify the target(s). Because this jutsu is omnidirectional, it can be used on many targets such as the shadow clone jutsu technique. As the cloud of volcanic ash begins to spread out, it functions like Hidden mist jutsu would. The ash is an extension of the user's chakra therefore Sharingan nor Rinnegan would not be able to see through it but Byakugan would. Because of the user's concealed position, it is easy to conceal a secondary jutsu behind the expanding cloud of ash. This jutsu can only be used 4 times per battle but must have a 1 turn cool down between usages.
‡ Approved ‡
(Kazan Hai: Mukami ) - Volcanic Ash: Sixth God
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Sixth God is based off the parent technique Righteous Minds. By focusing Volcanic Ash into their arm, the user is able to seep volcanic ash out of those pores in their skin and manipulate it towards the opponent or object they choose to encase it in a shell of volcanic ash to stop its movement and petrify it. In this way Sixth God is the same. Sixth God is performed by focusing Volcanic Ash within any localized point of their body and release a cloud of volcanic ash that washes over the battlefield and moves towards the target. The cloud of grey ash moves around the opponent and encases them in ash. Unlike it's parent technique that puts a cast of ash around the opponent, Sixth God systematically incinerates the opponent's insides converting them into ash filled organs etc. This is accomplished by the opponent inhaling the ash itself. The ash incinerates the opponents lungs due to its intense heat. The Ash begins to pile up and petrify the opponent's lungs. The process continues to work throughout the opponent's body until they are reduced into a statue of Volcanic Ash.
This can only be used twice per battle.
No volcanic ash can be used the turn after this jutsu is used.
‡ Declined ‡ I don't see what makes this different from the technique you mentioned.
(Kazan Hai: Yoru no jigoku) - Volcanic Ash: Hell of a Night
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: One of the few volcanic ash jutsu that initially spawn from the ground. Hell of a Night is performed by either slamming your hands on the ground or stomping you feet on the ground. The volcanic ash chakra charged in your hand/leg transfers into the ground in between the opponent and the user. Immediately, the ash rises from beneath the ground as an outgoing wave of ash. The ash within the wave is compacted and nearly hardened. The wave of ash spans high into the air about 10 meters in height and 10 meters in width. The wave of volcanic ash looms over the opponent blocking out the sun above them much like real world Volcanic Ash. The darkness simulates night time. As the wave of ash swallows the opponent whole, the user can detonate the ash resulting in a large explosion.
Can be used 3 times per battle.
‡ Declined ‡ This spans too wide of an area. I can imagine trying to counter this and you would be incapable of dodging/evading this. You would have no choice but to tank it or use something like Great Exploding Colliding Wave since your CE is weak to Water jutsus but only A-Rank and above :|. Also, specify the ground shakes and heats up before this happens.
(Kazan hai|Kurai Kumo)- Volcanic AshUpdate:
(Kazan hai|Kurai Kumo)- Volcanic Ashark Cloud
Type:Supplementary/Offensive/Defensive
Rank: A
Range:Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses volcanic ash chakra into their lungs or into the pores of their body and releases it, spewing out a cloud of hot ash in all directions.The hot ash travels quickly into the surrounding area and moves away from the user. As the ash passes over obstacles it burns them, scorching the earth and anyone who stands in the way of the expanding cloud. The ash's heat is incredibly strong as it is in other volcanic ash jutsu. The heat of the ash easily evaporates B rank and below water jutsu. When in contact with a human, the ash not only burns their skin but solidifies on the opponent. The ash would pile on and petrify the target(s). Because this jutsu is omnidirectional, it can be used on many targets such as the shadow clone jutsu technique. As the cloud of volcanic ash begins to spread out, it functions like Hidden mist jutsu would. The ash is an extension of the user's chakra therefore Sharingan nor Rinnegan would not be able to see through it but Byakugan would. Because of the user's concealed position, it is easy to conceal a secondary jutsu behind the expanding cloud of ash. This jutsu can only be used 4 times per battle but must have a 1 turn cool down between usages.
Update Declined When resubmitting techniques, bold changes.
Type:Supplementary/Offensive/Defensive
Rank: A
Range:Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses volcanic ash chakra into their lungs or into the pores of their body and releases it, spewing out a cloud of hot ash in all directions.The hot ash travels quickly into the surrounding area and moves away from the user. As the ash passes over obstacles it burns them, scorching the earth and anyone who stands in the way of the expanding cloud. The ash's heat is incredibly strong as it is in other volcanic ash jutsu. The heat of the ash is enough to evaporate up to B rank and below water jutsu. When in contact with a human, the ash not only burns their skin but solidifies on the opponent. The ash would pile on and petrify the target(s). Because this jutsu is omnidirectional, it can be used on many targets such as the shadow clone jutsu technique. As the cloud of volcanic ash begins to spread out, it functions like Hidden mist jutsu would. The ash is an extension of the user's chakra therefore Sharingan nor Rinnegan would not be able to see through it but Byakugan would. Because of the user's concealed position, it is easy to conceal a secondary jutsu behind the expanding cloud of ash. This jutsu can only be used 4 times per battle but must have a 1 turn cool down between usages.
‡ Approved ‡
(Kazan Hai: Mukami ) - Volcanic Ash: Sixth God
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Sixth God is based off the parent technique Righteous Minds. By focusing Volcanic Ash into their arm, the user is able to seep volcanic ash out of those pores in their skin and manipulate it towards the opponent or object they choose to encase it in a shell of volcanic ash to stop its movement and petrify it. In this way Sixth God is the same. Sixth God is performed by focusing Volcanic Ash within any localized point of their body and release a cloud of volcanic ash that washes over the battlefield and moves towards the target. The cloud of grey ash moves around the opponent and encases them in ash. Unlike it's parent technique that puts a cast of ash around the opponent, Sixth God systematically incinerates the opponent's insides converting them into ash filled organs etc. This is accomplished by the opponent inhaling the ash itself. The ash incinerates the opponents lungs due to its intense heat. The Ash begins to pile up and petrify the opponent's lungs. The process continues to work throughout the opponent's body until they are reduced into a statue of Volcanic Ash.
This can only be used twice per battle.
No volcanic ash can be used the turn after this jutsu is used.
‡ Declined ‡ I don't see what makes this different from the technique you mentioned.
(Kazan Hai: Seigi no kokoro)- Volcanic Ash: Righteous Minds
Rank: A
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user holds out their hand towards the direction of the target. Streams of volcanic ash are shot out and form a large plume of grey ash. The grey ash covers the target and with a handseal the pyroclastic flow is compacted together tightly on the form of the object, petrifying it. This pretrification is achieved by the volcanic ash hardening forming a cast around the target, leaving the inside locked in. This forms a cast of Volcanic ash that can be detonated into a large explosion. However, the ash can only cover things of small to medium size such as the trunk of a tree and a decent sized boulder but cannot cover targets/objects the size of large summons such as gamabunta or manda.
Usable 3 times per battle.
Approved I like this one.
(Kazan Hai: Yoru no jigoku) - Volcanic Ash: Hell of a Night
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: One of the few volcanic ash jutsu that initially spawn from the ground. Hell of a Night is performed by either slamming your hands on the ground or stomping you feet on the ground. The volcanic ash chakra charged in your hand/leg transfers into the ground in between the opponent and the user. Immediately, the ash rises from beneath the ground as an outgoing wave of ash. The ash within the wave is compacted and nearly hardened. The wave of ash spans high into the air about 10 meters in height and 10 meters in width. The wave of volcanic ash looms over the opponent blocking out the sun above them much like real world Volcanic Ash. The darkness simulates night time. As the wave of ash swallows the opponent whole, the user can detonate the ash resulting in a large explosion.
Can be used 3 times per battle.
‡ Declined ‡ This spans too wide of an area. I can imagine trying to counter this and you would be incapable of dodging/evading this. You would have no choice but to tank it or use something like Great Exploding Colliding Wave since your CE is weak to Water jutsus but only A-Rank and above :|. Also, specify the ground shakes and heats up before this happens.
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