Darui's Rules and Regulations
- You can choose only 3 of the basic 5 elements to compete with
- KGs (Sharingan, Byakugan), KKGs (Dust, Lava, etc.) Custom/CanonClan jutsu are disallowed
- Only A Ranks and below jutsu are usable
- Genjutsu and Fuuinjutsu are forbidden, Ninjutsu(Including Medical), Kenjutsu, and Taijutsu (Not Including EIG)are usable
- Customs are allowed in agreement with the above rules
- Each round lasts a week, meaning from the time the thread is started, 1 week later it will be ended and checked by a sensei or myself and a winner will be picked.
- I won't do any checks unless it's for the winner, so decide among yourselves the outcome, although I will take in mistakes whenever I decide a winner.
- Every 3rd turn elements above B Rank are unusable.
Talos Bio. Post your bio, and i'll take first move.
Also let me know if you want this to be canon only or customs allowed
yea good luck.
Well had to get this going but GoT is on tonight so you will have to bear with this short move. ^____^
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Talos drops a flash bang behind him and forms two handseals opening a large portal in the sky dropping a large amount of mud from it. The properties of the mud are much like the swamp of the underworld tech. The mass of the falling mud would damage the opponent and bind him making it near impossible to move. Overall the sticky mud covers an area about 3 meters around and on the man. The flash bang would blind juicydaime leaving him more susceptible.
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
As the mud begins to fall, Talos throws 3 explosive tagged kunai towards John, 1 directly to his left and one towards the right, while one was aimed at his chest.
Also let me know if you want this to be canon only or customs allowed
yea good luck.
Well had to get this going but GoT is on tonight so you will have to bear with this short move. ^____^
____________
Talos drops a flash bang behind him and forms two handseals opening a large portal in the sky dropping a large amount of mud from it. The properties of the mud are much like the swamp of the underworld tech. The mass of the falling mud would damage the opponent and bind him making it near impossible to move. Overall the sticky mud covers an area about 3 meters around and on the man. The flash bang would blind juicydaime leaving him more susceptible.
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
As the mud begins to fall, Talos throws 3 explosive tagged kunai towards John, 1 directly to his left and one towards the right, while one was aimed at his chest.
Also so just a mention, sound and rain can both be used:
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Did state what range we started at, so default range is mid. Also what is the terrain? Basic plain field?
--
Can't use any of it's abilities (well only one is usable), but I'll post it for reference anyway.
Type: Weapon Rank: S Range: Short Chakra: 40 Damage: N/A Description: Getsushō looks like a katana with an extremely long blade, reminiscent of a nodachi. It sports a red and black coloured, western-looking hand guard and has a traditional yellow and red hilt-wrapping flanked by golden-coloured plates on the hilt, which ends in a very ornate, carved pommel. The sheath belonging to it is lacquered red. Because of its unusually long blade, Getsushō is noted to be difficult to handle, something which is further enhanced due to the hardness of its blade also making it heavier than a normal katana; as such, much training and physical strength are necessary to wield it properly in battle. Getsushō's hardness, however, makes for strong blows and a similarly strong defence.
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Getsushō's primary strength, as shown in the hands of Nathan, is its ability to store large amounts of chakra channelled into it at the start of an battle by its wielder. Utilizing this chakra, the user can lessen the chakra he uses from his own reserves in battle, allowing him to continue fighting for longer periods of time. Particularly, he stores fire natured chakra in Getsushō, and then channels wind chakra into it during a fight, combining these elements for a special form of chakra flow she calls the Wind of the Fire Sword (Hiken no Kaze).
Shottogan Inpakuto | Shotgun Impact - Another one of Getsushō's primary strength is when the blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun. This ability is equal to that of a B-rank technique. This ability can be used without the need of transforming into Wind of the Fire Sword form.
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Hiken no Kaze | Wind of the Fire Sword utilizes Getsushō ability to store chakra over long periods of time, and then combines this stored chakra with chakra. The user flows into the blade during the heat of battle. The user accumulates chakra of the fire nature inside of Getsushō, until the katana possesses a great enough reserve of that chakra, which is necessary for the technique to be used without exhausting the chakra supply. When the user flows his wind chakra into the blade, it works together with the stored chakra; first, flames erupt around it, and then the wind comes forth, taming the flames and condensing them against the blade like another layer of metal, just that this one displays an intense orange glow. This has multiple effects: for one, the wind strengthens the fire, resulting in a super-heated blade which can easily meld rock and cauterize the wounds inflicted with it; it also dramatically increases the cutting potential of Getsushō. This ability is equal to that of a S-rank technique.
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Hiken no Kaze: Mōka Tsujikaze | Wind of the Fire Sword: Roaring Flame Whirlwind - It uses the fire chakra stored inside Getsushō to release a trail of flames around the blade, which then enhances with wind chakra for attacks. In its most basic form, the user just slashes in the direction of the desired target, resulting in the creation of intense flame waves that follow the trajectory of the previous swing. The user can also completely surround an area with the flames, forming something small like simple walls to trap enemies, or even a massive twister which draws opponents in with its winds to burn them to death; the user can also utilizes this ability defensively, engulfing the immediate area around themselves in such fire. This ability is equal to that of an A-rank technique.
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Hiken no Kaze: Subeta Honoo Kuuki | Wind of the Fire Sword: Sword of Flame & of Air - Using the fire chakra stored within Getsushō the user releases it, and while that is happening the user also channels wind chakra into it, the chakras wraps around the sword in a spiral pattern. While the chakras are on the sword, the chakras move at high speeds around the blade. This is the source of the Wind of the Fire Sword: Sword of Flame & of Air power. The user would then preform a powerful stab while simultaneously releasing all of the chakra at once. If an opponent is hit by it, the foe will receive major damage while being launched off their feet. This ability is equal to that of an B-rank technique.
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Notes & Restrictions:
- The storing of the fire chakra ability does not counts as a move, but must be mentioned in the users first turn of the match, and it can be stored there for as long as the user needs. But needs to be filled on the users first turn.
- Shotgun Impact ability may only be used four times per-match, and has a short ranged reach.
- Wind of the Fire Sword transformation lasts a max of four turns. After that the sword reverts back to it's standard form, and will not be able to channel any more fire or wind chakra chakra into it for the rest of the match. Also the user will be unable to use any fire or wind techniques for two turns after the revert.
- Wind of the Fire Sword: Roaring Flame Whirlwind ability may only be used twice per-match and is only usable while in the wind of the fire sword form, and has a long ranged reach.
- Wind of the Fire Sword: Sword of Flame & of Air ability may only be used twice per-match, and is only usable while in the wind of the fire sword form, and has a short range reach.
- May only be wielded by Nathan, and who he chooses.
--
As soon as the flash bangs go off and blind the man. His eyes will take awhile to adjust so to counter the fact of the flashbang, John sends sound chakra to his throat and his ears to make himself like a sonar, more so a human sonar. He'll be able to hear anything around him, and the slightest issue he'll hear. This makes having no sight not an issue. And with that John does end up hearing something, he could hear something oozing above him. He couldn't be sure what type of substance it could be, so to be safe he passively releases wind chakra from his body to push him to the left of the oozing substance, far enough away from it as well. By this time the flashbombs effect has worn off by now, so now being able to see John deactivates the sonar technique, reverting his hearing back to normal (his normal is already enhanced as it is)
As, Talos its been a while. That move of yours, seemed messy and rushed. You know you need more then that to kill me. I guess it is my turn now, you ready?
So with that John begins by performing a set of two hand seals, and releases some chakra towards Talos, what this chakra does isn't directly aimed to injury the man, it is more aimed for the man's clothing, what he is wearing. The chakra begins to tighten Talos clothing to the point where squeeze the life out of him, the chakra is divide to all parts of the man's clothing; the clothes get so tight that it may begin to break Talos' bones, and deal internal damage to him. Breathing right about now would be getting harder and harder as the clothes constrict further.
So, oxygen must be getting more and more precious for you?
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
Reference: (first usage is passive, unless used to change direction)
Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine Arts Dragon: Whisper Origin Thrust!
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
Type: Attack/Supplementary
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs a set of 3 hand seals and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body. In addition to the offensive usage, the user can also use this technique to move the clothes through simple hand movements. By doing this, he sacrifices the offensive damage of the technique but gains more usage versatility.
- wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control
- ninjas with extreme strength such as Tsunade or Raikage may break out from the tech
- can only be taught by Frozenstein
Talos watched keenly as to what his opponent would do, seemingly blinded. The mud was now dropping when suddenly John began moving, in a strafe like manner away from the attack radius. As soon as he witnessed the movement, instantly Talos struck a single seal and formed a clone to his left a meter ahead of him.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
At this point John stood safe, away from falling mud and struck together a set of hand seals. Suddenly Talos felt tight, as if he was being constricted slowly. Now!! Talos roared as he released rocks all over his body pushing away everything from his body and providing a strong armour on his body that would be hard to constrict and harm him. Talos then feeling the force gone released the armour. At the same time the clone understood what was needed to be done. Acting swiftly, the clone formed a single handseal creating 10 golden arrows in the sky that suddenly rain down on John. 5 of the arrows are aimed right on and around john and the rest behind him. As the arrows rain down they detonate creating powerful blasts.
Yep Fast and rushed as ever, the women dont like the bit, but since when did their opinion matter?
(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.
( Ninjutsu: Tatsu Kaze ) Dragon dive
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: The user performs the tiger handseal and starts by concentrating their raw chakra into the air above the opponent. After this, they then use this chakra to form several golden arrows about ten meters above the target that shower upon the ground at the user's command. They will first pierce through the opponent and then finally explode in a small radius upon the area it dropped on This jutsu can't be performed short range of the user so as not to damage themselves.
Note: A maximum of fifteen arrows can be created
Note: Can only be performed 3x in a battle with one turn cooldown
Note: Can only be taught by Hashirhamha
Talos watched keenly as to what his opponent would do, seemingly blinded. The mud was now dropping when suddenly John began moving, in a strafe like manner away from the attack radius. As soon as he witnessed the movement, instantly Talos struck a single seal and formed a clone to his left a meter ahead of him.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
At this point John stood safe, away from falling mud and struck together a set of hand seals. Suddenly Talos felt tight, as if he was being constricted slowly. Now!! Talos roared as he released rocks all over his body pushing away everything from his body and providing a strong armour on his body that would be hard to constrict and harm him. Talos then feeling the force gone released the armour. At the same time the clone understood what was needed to be done. Acting swiftly, the clone formed a single handseal creating 10 golden arrows in the sky that suddenly rain down on John. 5 of the arrows are aimed right on and around john and the rest behind him. As the arrows rain down they detonate creating powerful blasts.
Yep Fast and rushed as ever, the women dont like the bit, but since when did their opinion matter?
(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.
( Ninjutsu: Tatsu Kaze ) Dragon dive
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: The user performs the tiger handseal and starts by concentrating their raw chakra into the air above the opponent. After this, they then use this chakra to form several golden arrows about ten meters above the target that shower upon the ground at the user's command. They will first pierce through the opponent and then finally explode in a small radius upon the area it dropped on This jutsu can't be performed short range of the user so as not to damage themselves.
Note: A maximum of fifteen arrows can be created
Note: Can only be performed 3x in a battle with one turn cooldown
Note: Can only be taught by Hashirhamha
Third turn is up for you. Your move can only consist of B-ranks and below.
--
Talos had countered his move with a mere and boring earth amour. Not a problem, what came next though was interesting to say the least, it had seemed something had been summoned, or created above John, as he could see the shadows of whatever it could be, the sky darkened with what was above him, so the only thing was to look up above him to see a bunch of golden arrows descending down upon him. To begin, John starts to run forward and with a mere burst of wind that he releases from behind him he vanishes, but really he is actually just moving at the speed of sound is un-seeable. He reappears right in front of Talos, just arms length away from him. Being so close, John would doubt that Talos would risk hurting himself with his own arrows, without wasting a single moment, John gathers sound chakra in his right hand which by this time is already made into a fist, and with that John punches the centre of Talos chest releasing sonic vibrations all throughout Talos chest area, creating a situation for him, the punch has enough force behind it to create a shockwave that pushes Talos out of short range, and also has enough force considering where John stuck - broken ribs, among other things.
Eh.
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.
Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra either around their fist, arm, or leg and then charges towards their opponent. Upon utilizing an attack involving the aforementioned limb, it causes a release of sonic vibrations (of a low frequency but with a high amplitude) that act as a secondary strike, making the opponent unable to use the body part that has been hit for 1 turn. This happens because the sound vibrations damage soft tissue by resonating within the water molecules that reside within it. The effect is similar to a localized explosion upon contact that rips through the targeted area and creates a shockwave that blasts the target backwards. The skill is exceptionally useful if used against solid techniques such as those from Earth Release (or similar) which will shatter upon being hit.
Third turn is up for you. Your move can only consist of B-ranks and below.
--
Talos had countered his move with a mere and boring earth amour. Not a problem, what came next though was interesting to say the least, it had seemed something had been summoned, or created above John, as he could see the shadows of whatever it could be, the sky darkened with what was above him, so the only thing was to look up above him to see a bunch of golden arrows descending down upon him. To begin, John starts to run forward and with a mere burst of wind that he releases from behind him he vanishes, but really he is actually just moving at the speed of sound is un-seeable. He reappears right in front of Talos, just arms length away from him. Being so close, John would doubt that Talos would risk hurting himself with his own arrows, without wasting a single moment, John gathers sound chakra in his right hand which by this time is already made into a fist, and with that John punches the centre of Talos chest releasing sonic vibrations all throughout Talos chest area, creating a situation for him, the punch has enough force behind it to create a shockwave that pushes Talos out of short range, and also has enough force considering where John stuck - broken ribs, among other things.
Eh.
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.
Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra either around their fist, arm, or leg and then charges towards their opponent. Upon utilizing an attack involving the aforementioned limb, it causes a release of sonic vibrations (of a low frequency but with a high amplitude) that act as a secondary strike, making the opponent unable to use the body part that has been hit for 1 turn. This happens because the sound vibrations damage soft tissue by resonating within the water molecules that reside within it. The effect is similar to a localized explosion upon contact that rips through the targeted area and creates a shockwave that blasts the target backwards. The skill is exceptionally useful if used against solid techniques such as those from Earth Release (or similar) which will shatter upon being hit.
Yup, B ranks for you too
_____________________________________________
Talos had Just released his rocks as he witnessed John taking a look upwards, a very alert man he was, the element of surprise no longer present. As John began taking his first step towards Talos it was clear he was going to escape the range of the falling arrows, so he prepared himself to follow up to build the pressure with his clone. However suddenly Talos picked up on John blitzing towards him, he couldnt see the movement properly itself but could see the general direction, which was right at him, which he saw as a few flashes, as John appeared right before Talos and also right behind Talo's Clone, a miscalculation he would pay for.
Talos was instantly stricken with a rush of adrenalin, and on edge, driving his knee up instantly as he saw the fist incoming, while bringing his elbow down simultaneously catching the arm in between, the force so strong, it would easily shatter, John's arm. However just as that happened the clone, who was alert, had noticed John right behind him to his right, the clone did a slight movement with his hand, creating a crescent blade of water right against, Johns neck, flowing forward decapitating him (making sure the blade wasnt going to endanger Talos aswell).
Today you fall.
(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.
( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.
Yup, B ranks for you too
_____________________________________________
Talos had Just released his rocks as he witnessed John taking a look upwards, a very alert man he was, the element of surprise no longer present. As John began taking his first step towards Talos it was clear he was going to escape the range of the falling arrows, so he prepared himself to follow up to build the pressure with his clone. However suddenly Talos picked up on John blitzing towards him, he couldnt see the movement properly itself but could see the general direction, which was right at him, which he saw as a few flashes, as John appeared right before Talos and also right behind Talo's Clone, a miscalculation he would pay for.
Talos was instantly stricken with a rush of adrenalin, and on edge, driving his knee up instantly as he saw the fist incoming, while bringing his elbow down simultaneously catching the arm in between, the force so strong, it would easily shatter, John's arm. However just as that happened the clone, who was alert, had noticed John right behind him to his right, the clone did a slight movement with his hand, creating a crescent blade of water right against, Johns neck, flowing forward decapitating him (making sure the blade wasnt going to endanger Talos aswell).
Today you fall.
(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.
( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.
Getting stuck in a situation that he didn't think through, he lost the use of his right arm, has it has been completely shattered. Something that John couldn't worry about now. As he felt something rub against his neck, the rubbing shortly after turned into a cutting like motion, if John didn't move now he would soon be dead, so he passively once more channelled wind chakra into his feet and propelled to the left, out of range of both the clone, and Talos.
As John escapes near death. The pain finally takes over and, he feels the pain from his arm, the right arm which is completely broken. Luckily for John he is a skilled medical ninja is able to repair damage. So to repair his broken arm, he lifts up his left hand, the arm that isn't damaged and channels his medical chakra into said hand, from there he hovers the hand over his right arm, what this does is set the bone back in place back to what it was before; unbroken. This still hurts like all hell, it will take a moment or two for John to be able to move it once more, he starts easy by moving a few fingers around and then goes to bend his arm in. It no longer hurts. John is still losing blood though from the wound from his neck, but he will be able to last for a few more turns before he completely bleeds out.
That hurt, a lot. But not bad. I wonder how much damage you can take though?
At this current time, John is on the far left of both the clone and Talos. John merely whistles a simple tune, a type of tune that mocks Talor to try harder. But unknown to Talos, and the clone, the whistle actually releases a type of sound chakra that goes directly towards the ears of Talos (and the clone), what this sound emits is a sound of bees buzzing but deep within the ears of the inflicted. This creates a situation for both the clone and Talos to having almost zero chance of hearing anything. From that to make it even harder on Talos and the clone, John creates a mist that covers up his location completely and makes both the clone and Talos have a huge time seeing. To add to the fact they can't hear anything par the bees buzzing about in their ears. John remembering where the clones, and Talos locations are simply throws a kunai at the locations, one kunai per-person, each kunai is aimed at a vital point of each person, if they don't move, or see/hear the kunai coming.
(it only counts as a move if I use it twice in a row, to change direction)
Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine Arts Dragon: Whisper Origin Thrust!
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
Type: Medical Ninjutsu
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: When facing a clean and complete bone fracture of a long bone (the bones in the limbs or ribs) and having had manually set the bone in place, the user will focus chakra through his palms and pass them over the fracture, forcing his chakra to influence the osteocytes to start releasing their calcium, which then creates a welded suture between two ends of a broken bone. After that, the stimulated osteocytes lock the calcium back into their structure and the bone is completely healed. Despite not healing any injury to the soft tissues surrounding the fracture, the technique can be very useful when treating simple, clean fractures.
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user gathers Ototon chakra in his vocal chords. He then whistles, releasing a high frequency sound wave, creating a sound similar to a faint buzzing in the target's ear, similar to Ringing Madness. However, instead of causing a foe to become disoriented, it impairs his hearing, making the buzzing the only thing that he can hear, seeming as if the target has bees swimming around his ear. The buzzing drowns any sound out, unless they are exceptionally loud (i.e. great explosions, one yelling directly into the target's ear, etc), making it very difficult for the target to hear incoming jutsus or attacks.
Note: Hearing impairment lasts 3 turns
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.
Well it's honestly quite straightforward that Strawberry won this fight. He made to break Nathan's arm as well as cut his neck. Nathan got no damage on Strawberry.