1st Premium Tournament: Penguin vs Loki

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Penguin

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Darui's Rules and Regulations
- You can choose only 3 of the basic 5 elements to compete with
- KGs (Sharingan, Byakugan), KKGs (Dust, Lava, etc.) Custom/CanonClan jutsu are disallowed
- Only A Ranks and below jutsu are usable
- Genjutsu and Fuuinjutsu are forbidden, Ninjutsu(Including Medical), Kenjutsu, and Taijutsu (Not Including EIG)are usable
- Customs are allowed in agreement with the above rules
- Each round lasts a week, meaning from the time the thread is started, 1 week later it will be ended and checked by a sensei or myself and a winner will be picked.
- I won't do any checks unless it's for the winner, so decide among yourselves the outcome, although I will take in mistakes whenever I decide a winner.

Tobirama bio
 

Akuma

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Iron Fist bio Sora Takeuchi as agreed

My elements were: Lightning, Wind and Earth

Edit: I'm guessing Mid Range. Since the rules don't mention that.
 
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Penguin

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So we meet at last...

After speaking, Tobirama began channeling his suiton chakra underneath his feet as he preformed the tiger hand seal. With shape and nature manipulation, a gigantic dragon head of water began to materialize underneath his feet, with the rest of the body materializing behind his body. As the dragon formed, it took to the air and then charged at a downwards angle towards the man who Tobirama was pitted against, all the while Tobirama was on the beast's head. After the dragon picked up some speed, Tobirama jumped off the dragon's head and landed within five meters of his opponent as he channeled suiton chakra around the man. An orb of water then began to form, trapping his opponent in a gushing imprisonment of water. As this happened, the dragon of water lost it's shape, but not it's momentum or mass that was converging on the trapped opponent.


Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.




Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

 

Akuma

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So we meet at last...

After speaking, Tobirama began channeling his suiton chakra underneath his feet as he preformed the tiger hand seal. With shape and nature manipulation, a gigantic dragon head of water began to materialize underneath his feet, with the rest of the body materializing behind his body. As the dragon formed, it took to the air and then charged at a downwards angle towards the man who Tobirama was pitted against, all the while Tobirama was on the beast's head. After the dragon picked up some speed, Tobirama jumped off the dragon's head and landed within five meters of his opponent as he channeled suiton chakra around the man. An orb of water then began to form, trapping his opponent in a gushing imprisonment of water. As this happened, the dragon of water lost it's shape, but not it's momentum or mass that was converging on the trapped opponent.


Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.




Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Special Round Stipulations: Every 3rd turn elements above B Rank are unusable. (Add this in your thread.)
Space Time is allowed so long as it's A rank and below. Sword on me, your thunder sword is allowed too (I think).


Observing the man summon water beneath him as it begins to take shape, Sora channels his Doton chakra in the area beneath the water dragon causing a gigantic pillar of rock to forcefully emerge from the ground. Only a single one is made, with the purpose of having greater strength than usual the rocky pillar pierces through the dragon's head from below it's jaw and then Tobirama. "What might" whispered Sora.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
The water user would be flung into the air with massive force, much to Sora's pleasure. He crackled a small grin as he then performing the necessary hand seals (3 of them) at a high speed (3/1) exhaling several small blasts of wind chakra in such a manner that they cover a wide range to both sides of Tobirama. Due to the properties of this technique, the expelled blasts are capable of piercing through the water user with ease, much like bullets would.

(FΕ«ton: ShinkΕ«gyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat β†’ Rabbit β†’ Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
Sora's right foot would step forth, as he bagan to walk torwards Tobirama. He held the handles of his swords one in each hand, and with a swing of his arms outwards a white bolt of chakra shot from each blade to both sides. He kept his eyes on you, as two white plates also formed in synch with the white bolts.

The white plates, angled in such manner that the white bolts would bounce from the plate. Elegantly changing paths from going to the sides, now heading directly at Tobirama from his left and right sides in a diagonal manner. The man with the cap would place both swords back into place just as fast as he had swung them, and kept moving torwards the water user, increasing his speed with each step.
"You must be the water user that has gained much fame. It's only natural that i'd come looking for you one day" said the Gyojin as he's white lightning technique arrived ever so swiftly on Tobirama and dealt with him.

(Shiroi Raikou) - White Lightning -
Rank: A
Type: Offensive
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses chakra into Sanada Yukimura. When the user then swings the swords, the chakra is released in the form of a white lightning bolt (only in looks, it's still normal chakra and doesn't numb nor shock the opponent). At the same time the user can make a small, round flat plate of chakra, which can be used to divert the course of the lightning bolt. For instance by aiming the bolt at the sky, but placing the plate above it, it can be redirected back to the ground.

β˜› The user can maximum shoot two lightning bolts and create two white plates
 

Penguin

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I apologize. I copied and pasted Daemon's thread word for word and I guess he didn't have it in there. Thanks for adding it. ^^




Without warning, huge shockwaves began to knock Tobirama backwards as a something huge was coming up through the earth. An earth technique of this magnitude? Tobirama soon found out that his current opponent was not to be toyed with. His quick thinking and calm demeanor sent a chill that ran down his spine. He had not faced an enemy quite like this one since he fought Izuna Uchiha. In an instant, Tobirama channeled a small amount of chakra into the dragon so that a wave of water pushed Tobirama backwards even more to avoid the tip of the rock, but it was not enough to completely evade the technique. As the doton technique emerged with great force, it hit the heels of Tobirama's feet, causing him to do many reverse flips in the air. As he was doing the flips, he did two things almost instantaneously. Firstly, he activated his sensing abilities since the huge rock was in the way of his view on his opponent. Secondly, Tobirama formed the tiger hand seal and made an orb of water behind the huge pillar of rock, about five feet up. Two tendrils of water grasped Tobirama and gently set him down as six tendrils made their way around the rock, three on each side. The tendrils of water would rapidly converge on your chakra signature as Tobirama walked around the rock, beginning to run towards you.


Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.




Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability




Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

 

Akuma

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I apologize. I copied and pasted Daemon's thread word for word and I guess he didn't have it in there. Thanks for adding it. ^^




Without warning, huge shockwaves began to knock Tobirama backwards as a something huge was coming up through the earth. An earth technique of this magnitude? Tobirama soon found out that his current opponent was not to be toyed with. His quick thinking and calm demeanor sent a chill that ran down his spine. He had not faced an enemy quite like this one since he fought Izuna Uchiha. In an instant, Tobirama channeled a small amount of chakra into the dragon so that a wave of water pushed Tobirama backwards even more to avoid the tip of the rock, but it was not enough to completely evade the technique. As the doton technique emerged with great force, it hit the heels of Tobirama's feet, causing him to do many reverse flips in the air. As he was doing the flips, he did two things almost instantaneously. Firstly, he activated his sensing abilities since the huge rock was in the way of his view on his opponent. Secondly, Tobirama formed the tiger hand seal and made an orb of water behind the huge pillar of rock, about five feet up. Two tendrils of water grasped Tobirama and gently set him down as six tendrils made their way around the rock, three on each side. The tendrils of water would rapidly converge on your chakra signature as Tobirama walked around the rock, beginning to run towards you.


Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.




Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability




Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

The man's chakra signal would still be full of energy as expected, without wasting any time Sora dashes forward torwards the pillar and by extension the water user. As the water tendrils/whips come into view around the pillar, Sora channels Fuuton chakra into both swords as he pulls them out.
"You don't die easy, do you?" He says, as he swings both blades forth. Generating a large gust of wind which would effortlessly blow through the water technique.

(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.
Still in motion while placing the swords back into place, Sora emits chakra from his left hand's fingertips and materialises it into an near invisible weapon that assaults the water user. Akin to a virtually unavoidable longsword, the technique aims to carve and slice apart Tobirama's legs/shin region. It would move oddly fast, and given the close proximity of the Sora and his opponent, the technique should arrive at your feet in a small amount of time.

(FΕ«ton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
 

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As Tobirama was beginning to run, his opponent began to bring out two swords. He then slashed them downwards, releasing a gust of wind that broke through the tendrils of water converging upon him. As fast as he could, after running and getting within five meters of his opponent, Tobirama channeled his chakra under his opponent and manifested a pool of water that exploded and sent him upwards as Tobirama jumped in the air, generating a whirlpool of water around his arm. The wind would go under his jump, hitting and knocking down the pillar of earth as Tobirama punched the man with his right hand in the chest, knocking him downwards and causing a huge water explosion to occur.

Enough is enough.


Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

 
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Akuma

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As Tobirama was beginning to run, his opponent began to bring out two swords. He then slashed them downwards, releasing a gust of wind that broke through the tendrils of water converging upon him. As fast as he could, after running and getting within five meters of his opponent, Tobirama channeled his chakra under his opponent and manifested a pool of water that exploded and sent him upwards as Tobirama jumped in the air, generating a whirlpool of water around his arm. The wind would go under his jump, hitting and knocking down the pillar of earth as Tobirama punched the man with his right hand in the chest, knocking him downwards and causing a huge water explosion to occur.

Enough is enough.


Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

If the discussion is still about the use of above B Rank elemental techniques in your third turn, both parties used just that. So continue with the fight, the rule was violated on both sides, so there's no penalty now. Continue with the battle, it's quite enjoyable.
Nah it wasn't about the B rank thing, we both forgot about that one. But since i'm to edit my move for another reason, i'll make it B ranks only. Thanks


Aware of the Suiton chakra pooled beneath him, Sora was wary of the precautions he had to make. When the water source manifested itself, Sora lifted his left arm only a few inches when a whirlwind was ejected from his fist at the ground by his left, while holding a sword's handle with his right after doing so. The sudden wind would propel him to the right a few meters, slightly out of balance because of the water explosion that managed to sway Sora's escape motion.

(FΕ«ton: SenpΕ«ken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
Having lifted off the ground, the whirlwind fist would rapidly be canceled, letting the simple motion of movement carry Sora the rest of the short-lived flight. However, upon subdoing the whirlwind he fully swings the Sword he previously gripped. A basic cresent-shaped slash at Tobirama which would expell a red chakra wave at him.

Upon releasing said wave, Sora would come to a swift landing. Same distance between him and Tobirama, however at his (your) right. Putting back the sword in place.

(Suraisu Shinku no Nami) - Slicing Crimson Wave
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.
Placing his palms against the ground, several boulders of rock emerge from beneath/around the wate user, in a single line pattern of rising; brutally crashing into him further and further to the back.

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

Not the best of moves but B ranks. z.z
 
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Penguin

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If the discussion is still about the use of above B Rank elemental techniques in your third turn, both parties used just that. So continue with the fight, the rule was violated on both sides, so there's no penalty now. Continue with the battle, it's quite enjoyable.

Nah, I don't care about that crap. Although I thought it was every third move, as in for me it would be one in which I used my b-ranks and c-ranks...the third post. Not my third turn. How silly this is. Post #3 = 1st turn, Post #4 = 2nd turn, etc. Again, I apologize.
 
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Black Butler

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If the discussion is still about the use of above B Rank elemental techniques in your third turn, both parties used just that. So continue with the fight, the rule was violated on both sides, so there's no penalty now. Continue with the battle, it's quite enjoyable.
 

Penguin

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Nah it wasn't about the B rank thing, we both forgot about that one. But since i'm to edit my move for another reason, i'll make it B ranks only. Thanks


Aware of the Suiton chakra pooled beneath him, Sora was wary of the precautions he had to make. When the water source manifested itself, Sora lifted his left arm only a few inches when a whirlwind was ejected from his fist at the ground by his left, while holding a sword's handle with his right after doing so. The sudden wind would propel him to the right a few meters, slightly out of balance because of the water explosion that managed to sway Sora's escape motion.

(FΕ«ton: SenpΕ«ken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
Having lifted off the ground, the whirlwind fist would rapidly be canceled, letting the simple motion of movement carry Sora the rest of the short-lived flight. However, upon subdoing the whirlwind he fully swings the Sword he previously gripped. A basic cresent-shaped slash at Tobirama which would expell a red chakra wave at him.

Upon releasing said wave, Sora would come to a swift landing. Same distance between him and Tobirama, however at his (your) right. Putting back the sword in place.

(Suraisu Shinku no Nami) - Slicing Crimson Wave
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.
Placing his palms against the ground, several boulders of rock emerge from beneath/around the wate user, in a single line pattern of rising; brutally crashing into him further and further to the back.

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

Not the best of moves but B ranks. z.z

As Tobirama created his source of water under his opponent, it shot upwards but his opponent was faster than he anticipated. Instead of going straight in the air, it seemed as if his opponent went to the right a couple meters as Tobirama jumped in the air to avoid his opponent's wind attack. Whilst in mid air, he realized a crescent shaped slash of chakra was headed his way. To counter the attack, Tobirama punched the slash with his bladed arm of water, dispersing both techniques in full.

After this was done with, Tobirama could sense his opponent channel his chakra into the ground below Tobirama. In return, the ground below Tobirama started to shake as the earth was beginning to change underneath him. In almost instantaneous reaction, Tobirama channeled chakra to his feet, causing him to ski across the land with water jets as feet. He could still be trackable by the naked eye, but was moving at a very nice pace to avoid the pillars of earth beneath him as he jetted towards his opponent.



Rank: C
Type: Supplementary
Range: Short – Long
Chakra cost: 15
Damage points: N/A
Description: Tobirama using his water mastery will jets towards his opponent at a high rate of speed. Without moving his feet, water forms under them, as if he is skiing across a body of water. (The speed in which this technique uses can be followed by normal sight)
Note: Can only be used by Tobirama biographies.



Tobirama deactivated the technique within three meters of his opponent as he raised his hand, causing a wave of suiton to jet upwards inbetween his opponent's legs, causing him to scare and lose balance. Tobirama then covered the distance in a very short amount of time as he crouched and spun with his right leg extended, using his hands as support on the ground, knocking his foe off his feet.


Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

 

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Although this battle was pretty even in term of events, there were a few mistakes via descriptions, but nothing detrimental or life ending. Both parties violated the jutsu rule but that's cool lol I followed up my initial judgement with another person on here, who I shall not name, and they concurred with my judgement that Loki controlled the flow of the battle more and therefore shall be the one who continues. Might I add, I asked a neutral party to either of the contestants. Loki moves on.
 

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Thanks for a good fight man. ^^
 
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