U_U.
Bolin Inuzuka in sig with Alpha and Beta as companions. A giant warfan on back with two samurai swords in an X fashion. He wears a standard Jounin attire.
Make first move
U_U.
Bolin Inuzuka in sig with Alpha and Beta as companions. A giant warfan on back with two samurai swords in an X fashion. He wears a standard Jounin attire.
Make first move
Hashirama stares at the rather young man alongside his two canine companions. Without a word, he slams his hands down on the ground raising the earth below his opponent to drop quickly by 20 meters, thus causing him to lose balance. With the earth mastery he possesses, Hashi once again manipulates the earth below his opponent creating stone spikes that impale through him as the ground just finishes to drop. Awaiting a response, Hashi decides to use his not-so-spectacular chakra sensing, locating his opponent precisely.
"....."
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability
Staring obviously at the Legendary God of Shinobi, Bolin was over flattered and expressionless thinking that this mud flap is actually named a god among mortals but eh, people are dumb, right?
Carefully studying the man, his sudden movement didn't suprise Bolin so much. Reacting to the hand slam and sudden earth dislodging, the force would throw Bolin up in the air while the earth lowered, a quick handseal would be made as Bolin begins spewing out a large amount of water towards the side of the inner wall lifting him into the air backwards to the edge of the pit but filling up the pit. Landing with his hands first, he would summon a wave of water roughly ten meters above the god to come down crashing into him. As Hashi would be stunned by the water above, Bolin would create a flow of gushing water from beneath Hashirama trapping him in a sphere of water simultaneously drowning him in the process as the wave crashes into his lifeless body.
"So much for being a god, eh?"
(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Staring obviously at the Legendary God of Shinobi, Bolin was over flattered and expressionless thinking that this mud flap is actually named a god among mortals but eh, people are dumb, right?
Carefully studying the man, his sudden movement didn't suprise Bolin so much. Reacting to the hand slam and sudden earth dislodging, the force would throw Bolin up in the air while the earth lowered, a quick handseal would be made as Bolin begins spewing out a large amount of water towards the side of the inner wall lifting him into the air backwards to the edge of the pit but filling up the pit. Landing with his hands first, he would summon a wave of water roughly ten meters above the god to come down crashing into him. As Hashi would be stunned by the water above, Bolin would create a flow of gushing water from beneath Hashirama trapping him in a sphere of water simultaneously drowning him in the process as the wave crashes into his lifeless body.
"So much for being a god, eh?"
(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Observing how easily the strange man used a large scale water technique, Hashirama with his arms still on the ground channels chakra once again to raise the ground beneath him (filled by water) to rise up by 20meters. This would mean the ground returned to its original level before the opponent could do anything else. After his opponent would stumble and fall into his own little water pool, a small yet strong wooden branch would emerge from the ground grabbing both his legs and restricting movement. While getting up from his knees, Hashirama with a flick oh his finger releases a sharp blade of wind aimed at the head of his foe slicing it in half if left undefended.
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.