- Joined
- Apr 7, 2010
- Messages
- 17,506
- Reaction score
- 440
The Rules are simple.
One person comes and throws a move with the aim of one shotting me. If I am able to counter it, then another person tries.
Meaning: If I am able to counter your one and only move on me, then you move on, another person would throw his move.
The game ends when I am actually killed/unable to counter a move.
Rei's RnR
All Out
Mid-range
Grassy Plain
I'll be using Priest Bartholomew
I have enhanced hearing
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
One person comes and throws a move with the aim of one shotting me. If I am able to counter it, then another person tries.
Meaning: If I am able to counter your one and only move on me, then you move on, another person would throw his move.
The game ends when I am actually killed/unable to counter a move.
Rei's RnR
All Out
Mid-range
Grassy Plain
I'll be using Priest Bartholomew
I have enhanced hearing
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound
chakra. Then, by utilizing chakra and
enfacing his lungs, the user will be able to
control the frequency and intensity of the
sound emitted from his simple breathing.
This low frequency, inaudible sound is passively emitted and has no effect other
than emerging from him and bouncing off of
objects. Using the enhanced hearing, the
user is able to know where everything is
around them, effectively creating a sonar
effect through the rebound and reflection of sound waves. The hearing and the sonar
effect is precise enough so that one can
effectively use it to substitute one's vision in
battle if needed. Despite being very
effective, specially if the user has any of his
other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound
attacks which will be much more drastic in its
effects.
Note: Lasts 6 turns
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound
chakra. Then, by utilizing chakra and
enfacing his lungs, the user will be able to
control the frequency and intensity of the
sound emitted from his simple breathing.
This low frequency, inaudible sound is passively emitted and has no effect other
than emerging from him and bouncing off of
objects. Using the enhanced hearing, the
user is able to know where everything is
around them, effectively creating a sonar
effect through the rebound and reflection of sound waves. The hearing and the sonar
effect is precise enough so that one can
effectively use it to substitute one's vision in
battle if needed. Despite being very
effective, specially if the user has any of his
other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound
attacks which will be much more drastic in its
effects.
Note: Lasts 6 turns