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Priest

Kage in the Making 👑
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The Rules are simple.

One person comes and throws a move with the aim of one shotting me. If I am able to counter it, then another person tries.
Meaning: If I am able to counter your one and only move on me, then you move on, another person would throw his move.
The game ends when I am actually killed/unable to counter a move.

Rei's RnR
All Out
Mid-range
Grassy Plain

I'll be using Priest Bartholomew
I have enhanced hearing

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound
chakra. Then, by utilizing chakra and
enfacing his lungs, the user will be able to
control the frequency and intensity of the
sound emitted from his simple breathing.
This low frequency, inaudible sound is passively emitted and has no effect other
than emerging from him and bouncing off of
objects. Using the enhanced hearing, the
user is able to know where everything is
around them, effectively creating a sonar
effect through the rebound and reflection of sound waves. The hearing and the sonar
effect is precise enough so that one can
effectively use it to substitute one's vision in
battle if needed. Despite being very
effective, specially if the user has any of his
other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound
attacks which will be much more drastic in its
effects.
Note: Lasts 6 turns
 

-Quest-

Kage in the Making 👑
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Kanie bio




Kanie channels sound chakra to his hands and smashes them together, creating an high pitched echo. The sound easily affects you with your enchanted hearing, causing paralysis while he manifests about 9 chains with chakra at the highest level. These chakra chains travel to you at immense speed, piercing your body and tearing your limbs apart.

I'll enjoy seeing you get out of this one lol


Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.




Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (Forbidden rank)
Range: Short-Long
Chakra: 15-70
Damage: 30-120
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potencial 120 damage points
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

 

Priest

Kage in the Making 👑
Legendary
Joined
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Kanie bio




Kanie channels sound chakra to his hands and smashes them together, creating an high pitched echo. The sound easily affects you with your enchanted hearing, causing paralysis while he manifests about 9 chains with chakra at the highest level. These chakra chains travel to you at immense speed, piercing your body and tearing your limbs apart.

I'll enjoy seeing you get out of this one lol


Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.




Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (Forbidden rank)
Range: Short-Long
Chakra: 15-70
Damage: 30-120
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potencial 120 damage points
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank


As the sound makes me deaf and bleed from the ears. Painful it is and the worst was that I am paralysed. I could not even use my hands to cover my ears. How excrutiating! However, there is a flaw, I can still use my eyes and can clearly see you ejecting threads from your entity towards me. Guess it could have been over for me if I could not see.
4 vectors would erupt from my back and burrow their fangs on the ground 5meters south-east of me, then as your threads are about a meter from me, I am quickly pulled away backwards and towards my right, completely evading the lethal assault. I pull myself with the vector in such a way that I would pass the pivot and move another 5m down south-east making the distance between me and the point of assault be 10m.

† (Bekuta Kobura: Erumesu no Shisha no Tsue) Vector Cobra: Caduceus of Hermes †
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra: 20 (-10 per turn)
Damage: 40
Description: The user activates up to 4 snakes on any part of his body for basic
supplementary use. They can extend up to
10m max and can pick up tools, act as extra
limbs, aid the user in complex movements
and manouvres during taijutsu and perhaps
offensive usages where they can be used to grab, restrain and attack. While using the
limbs, the user still moves at average speed.
-Can not be infused with elemental chakra.
-Last for 3 turns.


I hope I cheated death. If yes, next person pls.
 

-Quest-

Kage in the Making 👑
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lel "the user still moves at average speed", but good effort nethertheless.

Carry on.
 

Priest

Kage in the Making 👑
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Okay. Next person pls.
 

Awkward Linguist

Legendary Shinobi 🐸
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[sub]Young Kakashi summons a large quantity of water 15 meters above his opponent. As this water comes crashing down he does a few more quick hand-seals and, on the underside of the water a giant wolf-like beast is formed. Upon materialization, this beast like creature launches a very fast and powerful water bullet from its mouth. So at this point the water wave itself, the giant beast and its water bullet would all come crashing down onto his opponent crushing him. Immediately after the beast is formed Kakashi performs a single hand seal due to mastery and causes a column of lightning to erupt beneath his opponent. This would not only paralyse him but kill him after if the water jutsus made contact.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

( Raiton: Denpō Sekka ) – Lightning Release: Telegram Flash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.
[/sub]​
 

Priest

Kage in the Making 👑
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[sub]Young Kakashi summons a large quantity of water 15 meters above his opponent. As this water comes crashing down he does a few more quick hand-seals and, on the underside of the water a giant wolf-like beast is formed. Upon materialization, this beast like creature launches a very fast and powerful water bullet from its mouth. So at this point the water wave itself, the giant beast and its water bullet would all come crashing down onto his opponent crushing him. Immediately after the beast is formed Kakashi performs a single hand seal due to mastery and causes a column of lightning to erupt beneath his opponent. This would not only paralyse him but kill him after if the water jutsus made contact.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

( Raiton: Denpō Sekka ) – Lightning Release: Telegram Flash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.
[/sub]​

Shadow cast over me, I look up to see water and as the wolf forms, A golem erupt from behind me and shield me with his body while punching the hell out the beast and water until they are just mere pool.
I truncate my control of the golem making it just a statute as I see you shoot a jolt of lighning towards me, I quickly spew a large blast of wind that run across the ground tearing the ground as it approaches you. On its way, It'll neutralise the lightning completely.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of
the user with a long range reach)
Chakra cost: 40
Damage points: 80 Description: The user creates a even larger
and stronger version of Earth Release:
Stone Golem Technique. However, unlike the
smaller version, the user creates this stone
golem from the ground solely. The user will
slam his hand on the ground, manipulating it and shaping it into a large warrior of stone
which he can control as long as he keeps his
hand in contact with it or with the ground and
keeps fueling the technique with chakra. The
golem can reach heights of 30 meters and is
quite massive but seems to also be capable of moving quite fast as well.
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra
into his lungs, exhaling a huge blast of wind
that levels anything in its path. Can cause
major damage and requires a sufficient
chakra level to perform. This large wind
blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it
will harm him also.


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