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Priest

Kage in the Making 👑
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Someone OP or very OP.





Reis Rulez
Mid-range
A Beach : Terrain
I'll be using Obito and you may go first so that you one shot me.
 

Erzo

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I'm not OP, but I would like to try and if it doesn't work you can carry on searching for someone who can do it.
 

Priest

Kage in the Making 👑
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I'm not OP, but I would like to try and if it doesn't work you can carry on searching for someone who can do it.

Oh, Its you.

You are OP too.

Kay, go for it. Don't go easy for me. Wanna see how much I'd take and if I'll last.
 

lawman62

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Hell of a title to start a thread though!
 

Erzo

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Oh, Its you.

You are OP too.

Kay, go for it. Don't go easy for me. Wanna see how much I'd take and if I'll last.

I'd perform a single hand seal and without, warning or any signs, the area short range around you would rotate 180 degrees vertically, catching you completely by surprise. The jutsu's speed is so great due to its harmless nature, however, by adding more chakra, I activate a jutsu which allows the spinning Wind to have great cutting damage, slicing your whole body the moment it begins to move you. The power of the jutsu is added on by another jutsu which augments, causing the wind to spiral and spin the sharpened air currents, cutting you faster, deeper and in more places.

Your neck, your arms, hands, face, eyes, ears, nose, every inch of you cut deeply. The activation of the jutsu which allows this to deal damage is instant (as stated in the jutsu), allowing both to be done in conjunction, and the third in succession.

Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20 +10
Damage: N/A 40+20 = 60
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps


Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra cost to techniques this is applied to)
Damage points: N/A
Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects apply to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever.

~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.


Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.

Notes:
~ Can only be used 3x per battle
~ Works on techniques up to A rank.




I wanted to try a Wind only combo. <.>
 

Priest

Kage in the Making 👑
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I'd perform a single hand seal and without, warning or any signs, the area short range around you would rotate 180 degrees vertically, catching you completely by surprise. The jutsu's speed is so great due to its harmless nature, however, by adding more chakra, I activate a jutsu which allows the spinning Wind to have great cutting damage, slicing your whole body the moment it begins to move you. The power of the jutsu is added on by another jutsu which augments, causing the wind to spiral and spin the sharpened air currents, cutting you faster, deeper and in more places.

Your neck, your arms, hands, face, eyes, ears, nose, every inch of you cut deeply. The activation of the jutsu which allows this to deal damage is instant (as stated in the jutsu), allowing both to be done in conjunction, and the third in succession.

Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20 +10
Damage: N/A 40+20 = 60
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps


Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra cost to techniques this is applied to)
Damage points: N/A
Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects apply to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever.

~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.


Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.

Notes:
~ Can only be used 3x per battle
~ Works on techniques up to A rank.




I wanted to try a Wind only combo. <.>

As You raise your hand into a handseal, Obito's eyes passively spirals into 3T sharingan. Through mere instinct and because immediately the sharingan was activated, I could see chakra pooling around me, I would not wait to observe and though ofcos I could still notice the nature. The air before totally pressing against my body, my entire self would be but a mere presence as I am no more in this reality. With that in place and you knowing not of what I did, I dart towards you while the wind mayhem became my past.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye(Passive)
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San
Daidōjutsu), the Sharingan is the kekkei
genkai of the Uchiha clan. Unlike the other
Dōjutsu, not all members of the Uchiha Clan
possess the Sharingan. This great Dōjutsu
seems to awaken only on exceptional Uchiha members and only in times of great stress.
Once awaken, the pupil turns red and a single
tomoe (巴) seal appears around the center
pupil. As the user masters and evolves their
eyes, the tomoe (巴) seals increase, topping 3
per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user
to see the flow of chakra. This ability is
further improved as the Sharingan gives
color to chakra, enabling the user to
differentiate chakras from different people
or from different sources. Although the user can see chakra through matter, he cannot see
beyond dense matter or in long distances.
Coupled with the ability to see chakra,
Sharingan users gain acess to an incredible
clarity of perception that enables them to
read insanely fast movements or minor details, enabling them the ability to foresee
in an easier way, traps, incoming attacks, etc.
This clarity of perception is so great that a
Sharingan user can sometimes start
performing a counter to an attack that is still
being performed, enabling the counter to be launched only a split a second after the
attack. This clarity of perception leaves
Sharingan users able to track high speed
movement easily as well as to read through
handseals. This last ability enables them to
learn techniques much faster and sometimes copy them directly from the enemy, as long
as the user has the necessary chakra
affinities and requirements to perform it.
Finally, the Sharingan is often linked to
Genjutsu and mind-manipulating illusions,
mostly because the user can, mostly through Eye Contact, directly and precisely use his
chakra to manipulate the enemy's chakra
flow. In return, the users clarity of
perception gives him the ability to more
easily decipher visual illusions cast upon him
and see past them. The Sharingan has a great cost to the user though. The chakra
consumption disables its use for long
periods of time and, even when the user
grows stronger, it's still hard to keep it
active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to
spend a move to activate it, although as long
as he has chakra and enough stamina he'll be
able to keep it active until the end of the
match. If the user is Sannin Rank or above
and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to
passively activate it, meaning he'll no longer
spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be
able to focus only on the body movement
below the chin, the opponent needs to have mastered Taijutsu to possess the necessary
skill.
Note: Predicting the nature of a technique or
what it exactly is requires the user to either
know the technique or that its a cannon
technique. Note: Danzo and Kakashi bios activate the
Sharingan by removing the covers in their
respective eyes and suffer a +10 chakra
consumption per turn penalty
Note: The user is bound by the abilities and
limits of the stage of sharingan he possesses, stated in the rules of the KG.
(Dojutsu: Isō Idō) - Eye Technique: Phasing Migration
Rank: S
Type: Supplementary, Defensive
Range: Short
Chakra cost: 40 (-5 per turn)
Damage points: N/A
Description: A variation of his Kamui, using this technique, Obito is also able to render
himself intangible, through the use of his 3
Tomoe Sharingan or MS, to allow other
objects to pass harmlessly through his own
body, which he employs primarily to avoid
incurring injury from incoming attacks. In reality, this is but another extension of his
space–time ninjutsu, where Obito instead
teleports any part of his body that occupies
the same space as another object to a
separate dimension. As the transported
portions of his body are always obscured by the other objects, Obito appears completely
whole to those observing him. By
overlapping his entire body with a
sufficiently large object, such as the ground,
he can not only conceal himself from view,
but also erase all traces of his chakra. Obito often exploits this characteristic to ambush
his opponents from below. Though unable to
establish any physical contact while
intangible, Obito can move while phased at
great speeds and can trigger the technique
on instinct alone, relying on his Sharingan to perceive and calculate attacks and how to
activate the technique in the most precise
manner. He also seemingly possesses the
capability to extend this intangibility to
whatever he's presently touching, as long as
he is able to maintain some form of contact with at least part of the desired item.
Described as a perfect defense, Obito is able
to phase through anything, avoiding damage
completely.
Note: Can only be used 4 times
Note: Can only be used by Obito Uchiha bios and must have the Sharingan active.
Though before I begin to dart towards you, the moment my real body is in the other dimension, I already lock onto your eyes and you are in a genjutsu. Consider this puting you in a genjutsu from the other dimension. The genjutsu makes you see that what you are doing is going on as planned and as I was blown back and begin to bleed all over, a green chakra cocoon clad me and begin to heal all my injuries then I stand and begin to crack my neck as a form of taunt to show I'm immortal. However during the show(which takes time) and since your vision, hearing and sense of smell has been tamed to truncate the real me, I would have covered the distance and at arms reach and tangible once more, I slash your throat using a clawed blade cutting your head clean from your neck.

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Rank: C - S(A)
Type: Supplementary
Range: Short-Mid
Chakra cost: 15 - 40
Damage points: N/A
Description: This technique is simply the use of generic genjutsu used by members of the
Uchiha clan. By simply having their
opponents look into their eyes, the Uchiha
can lock the user within a genjutsu of their
choosing.
Note: Can only be used with 3 tomoe sharingan


I hope you understand my move. If not, I'll be glad to explain better.
 
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