You could have asked me on Skype >_>. But of course c:Amaimon-dono. Can I use Katsuryoku abilities? o-o
With a snap of Amaimon's fingers the sphere of liquid exploded as it came into range of the up-heating ground. An explosion went off and smoke lay dormant on the field after the explosion had died out. In the middle of the explosion, s small spark goes off behind you, on several location, turning into that of several small explosions.You could have asked me on Skype >_>. But of course c:
"Pleasure to finally meet you in battle Lord Amaimon!" Gandalf exclaimed while simply scratching his beard with his left hand and drawing a scroll from his pouch with his right. The scroll, marked with the seal of the coffeehouse of Adachi, would suddenly poof in a small plume of smoke bringing forth a mug of steaming coffee into Gandalf's right hand. Taking a sip while still scratching the lower portion of his beard the effects of the glorious cooled coffee could be immediately felt."To what do I owe the pleasure?" He asked after taking the a long drawn sip of the hot coffee. Leaning back slightly Gandalf would exhale from his mouth a large sphere of pure colorless Alcohol toward Amaimon. To one normal onlooker the colorless fluid would simply appear as water. And then, without any further motions fire chakra would be released from underneath Amaimon's feet causing the earth beneath him to melt and release very damaging heat waves. The heat would suddenly appear in a 5 meter radius around Amaimon and, once the large sphere of Alcohol comes into range of it, would burst into flames engulfing the area in a contained devastation.Type: Supplementary
Rank: E
Range: Short
Chakra: 05
Damage: 10 (to user's health)
Description: The user of this jutsu takes out a scroll within his pouch that was prepared before battle and holds it in one of his hands. By channeling his chakra into it, it will then poof and summon a coffee mug in its place that had been in Adachi's house prior. After downing the coffee, the caffeine will take quick effect upon the user due to the scientific fact that it blocks the receptors that slow down nerve cell activity. As a result, the user will have a slightly faster heartbeat and bloodflow, and thus, will be unaffected by any jutsu that has a potential factor that could put him to sleep. This coffee was pre-prepared by Adachi himself and sits amongst dozens of other mugs that contain anything from lattes to doubleshot espressos, either steaming hot or icy cold. The reserves within the refrigerator or hot vending system are restocked daily so there will never be a shortage of coffee. Ever.
Note: Effect lasts three turns.
Type: Supplementary, Offensive, Defensive
Rank: B-Rank
Range: Short – Long
Chakra: 20
Damage: 40
Description: The user will release alcohol from their body or their mouth or use his chakra to manipulate the moisture in the air to form Alchool and shape it as he wishes. This is the most basic application of Alcohol Release which allows the user to create various basic fluid constructs such as shields, swords, walls, pillars, waves, and spheres. Like all other forms of alcohol it can be ignited to cause a different type of damage or simply used for supplementary purposes. If the alcohol enters the opponent’s blood stream through either wounds, injection, or ingestion the opponent will become temporarily intoxicated shortly after. The intoxication will last for a total of four (4) turns where in the first turn of intoxication the opponent will feel no effects at all. In the second turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). In the third turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques and will be unable to perform B-Rank and above taijutsu. In the fourth turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). Constructs are always created within short range of the user.
Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.
Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha
As the sparks are made audible behind Gandalf instinctively he forms a single Tiger hand seal causing a large vortex of water to suppress the subsequent explosion behind him protecting his body from the devastating blasts produced. Through further manipulation and maintaining of the Tiger seal the water produced directly behind Gandalf would rear overhead as a large cascading vortex of water rushing toward the location of the explosion. Being unable to see the water rush forth while you are trapped within the fiery maelstrom that had been produced just moments before.With a snap of Amaimon's fingers the sphere of liquid exploded as it came into range of the up-heating ground. An explosion went off and smoke lay dormant on the field after the explosion had died out. In the middle of the explosion, s small spark goes off behind you, on several location, turning into that of several small explosions.
Rank: A
Type: Supplementary - Defensive
Range: Short - Self
Chakra cost: 30
Damage points: N/A
Description: The user that knows Water release can use their ability to use technique called Water rejection. The first step to use this is to coat themselves in Water water chakra, making it look as if they were forming an orb of chakra from the Doujutsu user's point of view. Then, as any Water technique comes in contact with the Water chakra orb, it will reject the Water from the technique(s), leaving user dry and unharmed. However it makes the user more weaker to lightning techniques and wont protect them from Forbidden ranked water techniques.
Note:
Can be used only twice per battle.
One of your arms are seperated from the shoulder, and calf and below is removed while your spinal cord have been exposed beneath the burnt and melted flesh.
Rank: B
Type: Offensive/Defensive
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will within any range of this technique, exert his earth chakra into dust particles roaming the battlefield, and through the usage of chakra, cause them to expand seemingly to materlize small sized highly compressed earth spheres, which are floating in the air, where created. A maximum of four spheres can be created per usage. These are barely visible, thus hard to notice at first. Anyway, after they are created the user exerts fire chakra into them by doing the Tiger hand seal, filling them up to the whim. Due the pressure from the fire that have built up over time, will cause the earth spheres to shatter and the highly compressed fire would erupt into an explosion, damaging everything being in their close vicinity (2 Diameters) of the spheres. The only warning given is the little spark (visible and audible) upon detonation, unless spotted of course. Even though this sounds like a tiresome and long procces, it actually is pretty fast.
~Useable 4x
The explosion was only momentarily, which in Amaimon had performed his own offense. The sound of gushing water as the smoke lay dormant on the field was a clear sign that his technique had so been defeated, not only that but your aura was shining bright in the void of his sensing. Unable to exactly measure the water technique's size beside judging from the sound Amaimon acted swiftly.As the sparks are made audible behind Gandalf instinctively he forms a single Tiger hand seal causing a large vortex of water to suppress the subsequent explosion behind him protecting his body from the devastating blasts produced. Through further manipulation and maintaining of the Tiger seal the water produced directly behind Gandalf would rear overhead as a large cascading vortex of water rushing toward the location of the explosion. Being unable to see the water rush forth while you are trapped within the fiery maelstrom that had been produced just moments before.Type: Offensive/Defensive
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 to sustain)
Damage: 80
Description:
After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.
Note: Can only be used by bios with a primary water specialty
The moment Gandalf would spot the earth around him begin to raise he acted quickly. Knowing the water he had just moments before released down to cascade upon his foe would soon be reversed upon him Gandalf took a small bite from his thumb and began weaving a small series of hand seals. Slamming his palm on the earth beneath him a summoning formula would appear followed by a large plume of smoke bringing forth a Ray of the Lake of Antiquity - Blitz Krieg - the fabled Lightning Ray. As he is summoned the clouds begin darkening extinguishing all natural light on the field with the exception of small electrostatic bursts (harmless) in the sky above. As he is brought forth Gandalf mounts himself upon his back while Blitz Krieg releases from the clouds a blast of powerful lightning which would rip through and destroy the rising earth and subsequently, should Amaimon continue with his hand seal, the Abyssal chakra. The lightning would rush forward toward Amaimon, weakened slightly. Simultaneously as the lightning is released Blitz Krieg would levitate in the air somewhat in order to not be struck by the water which would have not been entirely reversed.The explosion was only momentarily, which in Amaimon had performed his own offense. The sound of gushing water as the smoke lay dormant on the field was a clear sign that his technique had so been defeated, not only that but your aura was shining bright in the void of his sensing. Unable to exactly measure the water technique's size beside judging from the sound Amaimon acted swiftly.
With a cosmeticly snap of his fingers much as previously done four walls arise from beneath ground in a square formation about your location, easily pushing up the water, forcing it back and enclosing it within the square formation, as all walls then by high speeds slam against you. This is followed by another four walls in a diamond shape to finish off the work.
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Four walls on each side of the opponent raise swiftly and collide into the foe in order to crush them and then following up with another four walls in a diamond shape slamming into the wreckage of the previous walls.
Note: usable two times per battle
Followed by a hand sign Amaimon forms another square. However this square is quite peculiar compared to the earlier created ones of earth. This is one is firstly outlined by four points of pitch-black darkness. The interior of the walls are then filled out along with a roof ontop. A hundred of black blades pierce from the outside and in, filling the box to the rim.
Rank: S
Type: Attack
Range: Medium-Long
Chakra cost: 40
Damage points: 80
Description: The user will do one handseal as he focuses Abyssal chakra on four points around the user in square formation and, just like in the gif below, they quickly form four walls with a roof, trapping the opponent inside. The user then lets the coffin be pierced on all sides and in different directions by countless of blades made out of Abyssal chakra at the same time, similar to the magician's box trick that gets pierced by swords. After that the box disappears. This size of the coffin is around max 10m by 10m and around 40m high.
✘ Can only be used two times per battle
Cannot use Abyss techniques above A-Rank the next turn
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It happens quite fast, mind you.
As the Ray is brought alife, Amaimon drops a scroll, biting his thumb and performs the necesarry hand signs. Within a smaller plume of smoke, Amaimons most loyal steed is summoned. With a burst of speed the plume of smoke is disorted and a trail follows the Amaimon ontop of his Chocobo. The fires did but lick nothing but air.The moment Gandalf would spot the earth around him begin to raise he acted quickly. Knowing the water he had just moments before released down to cascade upon his foe would soon be reversed upon him Gandalf took a small bite from his thumb and began weaving a small series of hand seals. Slamming his palm on the earth beneath him a summoning formula would appear followed by a large plume of smoke bringing forth a Ray of the Lake of Antiquity - Blitz Krieg - the fabled Lightning Ray. As he is summoned the clouds begin darkening extinguishing all natural light on the field with the exception of small electrostatic bursts (harmless) in the sky above. As he is brought forth Gandalf mounts himself upon his back while Blitz Krieg releases from the clouds a blast of powerful lightning which would rip through and destroy the rising earth and subsequently, should Amaimon continue with his hand seal, the Abyssal chakra. The lightning would rush forward toward Amaimon, weakened slightly. Simultaneously as the lightning is released Blitz Krieg would levitate in the air somewhat in order to not be struck by the water which would have not been entirely reversed.While riding the ray as the burst of lightning is released Gandalf continues his offensive. Releasing Katon chakra around Amaimon four tentacles would form around his being each about a meter in length. Each tentacle would form on each of the cardinal directions surrounding Amaimon and would begin making terribly painful burn lacerations on his being as the weakened lightning would continue to rush toward him.Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Blitz Krieg is one of the three boss summons of the Ray Contract. Blitz Krieg specialises in lightning, and has a pectoral fin span of 7 meters, while being 5 meters long from head to tail base. (Not including tail length.) Blitz Krieg, upon being summoned, passively brings with him dark purple clouds of lightning that settle over the battlefield, at a minimum height of two meters above head height. The clouds greatly reduce lighting, the battlefield only illuminated by the small non hindering static bolts that course throughout the airborne clouds. The true use of the clouds is that they attract the lightning techniques of the opponent, weakening them by one rank as they store some of the oppositions electrical charge within them. Krieg is then capable of taking hold of the stored electrical energy, effectively utilizing the clouds as an electrical source as he uses his chakra to empower the currents, allowing for the release of Lightning attacks from anywhere within the clouds. Fortunately for the enemy, the enhancement and manipulation of the electrical essence within the artificial clouds isn’t necessarily discreet, as a distinct crackling noise can be heard echoing in the nearby vicinity. Utilizing this method, Krieg can release B, A and S rank bolts, waves, blades, blasts and walls of lightning, either through use of the clouds. When Krieg disappears, he is capable of causing the lightning clouds to disperse in a electrostatic discharge which empowers any Lightning jutsu in play by +20, whether it be the users or the opponents. The clouds are both self fuelled and sustained by Krieg, and in turn Krieg also utilises them as a medium for his active electroception while in air, although on the flip side only beings within a 2 meter radius of the clouds can be sensed. Underwater however, Krieg's passive electro-location is unrivalled, spanning out for miles. The clouds can only be removed by a large scaled blowing wind technique of at least A rank, otherwise they would simply reform.
Note:
- Krieg is resistant to B rank and below lightning techniques, however when struck by an enemies lightning technique his electero-location begins to malfunction, rendered unreliable for two turns except at close distances of three meters or less.
- Krieg can only release lightning techniques through use of the clouds and only the generic applications described, not any specific known techniques..
- Krieg can swim at commendable speeds through both water and air.
- Krieg can only be summoned once per battle.
- Krieg stays on the field for four turns.
- Krieg is limited to creating three B ranked lighting attacks, two A rank lightning attacks, and two S rank lightning attacks, overall Krieg can only use five lightning attacks per battle, all of which naturally count as a jutsu.
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Emergence of Kulhu is a technique where user would release katon chakra around their opponent. Now this chakra would emerge from the ground in shape of numerous small participles of fire that when collected into a single structure take form of tentacles. User will be capable of forming up to four tentacles which main purpose would be as to harm opponent by making all different kinds of lashing movements however if user so wishes he can control these tentacles. Their size can be up to five meters in lengt. User will also be capable by performance of a single seal make the small fire particples from which they are formed actually explode forming a maelstorm in which center opponent will be standing.
Note: Can not be used in consequent turns.
Note: Can only be used four times per battle.
Note: Can only be Taught by Akasha.
Mounted upon Blitz Krieg as the great Basilisk is summoned forth and evades the flames Gandalf clasps his hands together forming a single hand seal in an effort to manipulate the weather. As the hand seal is formed the clouds above however remain dark due to the presence of Blitz Krieg. The only noticeable change is the coming of a moderate rain laced with light amounts of chakra.As the Ray is brought alife, Amaimon drops a scroll, biting his thumb and performs the necesarry hand signs. Within a smaller plume of smoke, Amaimons most loyal steed is summoned. With a burst of speed the plume of smoke is disorted and a trail follows the Amaimon ontop of his Chocobo. The fires did but lick nothing but air.
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Chocobo is a basilisk the size of a good sized stallion, with four-toed feet, scaled legs and large webbed wings, and a scaled neck long neck. It carries a long and sharp beak, and beautiful crest head. At every joint, the back side of the legs and the chest, feathers emerge in dull yet calm colours. Running down from head to tail, webbed spikes emit. On the back in between the wings of the beastie, a saddle is designed for the summoner to sit in, along with riding harness. Chocobo is fast and versatile, capable of both high speeds running and flight. With its inherited ability, it's able to spread a venomous poison, however unlike its other family members, Chocobo is capable of unleashing a plume of poison from the pores of each webbed wing. Inhalation of the poison would kick in after two turns, making the affected, incapable of using their maximum power thus restricting affected targets to two jutsus per turn for the rest of the battle. Explusion of venom however can only be used thrice a battle, and stays on the field for two turns(C-rank). While Chocobo carries a poison, its main feat lies in his swiftness, quick on feet and in air(x1.5 the average Kage ranked ninja's base speed on land and twice as fast as the average kage ranked ninja while flying[/B]), easily able to out-maneuvering incoming techniques and projectiles either through quick dashes, or heavy flaps of its large wings. Of course, using this ability would count towards the 3 turns per move. Chocobo stays 4 turns unless dispersed. Chocobo's scales have proven resistent against Taijutsu, being unharmed from A-rank and below, whilst facing Ninjutsu(Elemental or not), they have been shown durable enough to deflect B-rank and below.
~ Visual presentation
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The two companions traversed in a direct line to the left, only to come to an immient halt sliding slightly across the ground as they both turn to face you. Charging directly towards you, an even smaller plume yet comes into existense, revealing a sword in its scabbard for Amaimon to wield in his right hand as the two charge directly at you.
Rank: A
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: The hilt and the blade is skillfully forged of the purest iron.
The design of the blade is a broad guard with wildly flaring ends and a nicely defined D-shaped pommel, the blade also contains a fuller of medium width, making the sword more easier to swing. The sword is capable getting Fuuton Chakra tranfered into it. The Knud is very usefull since when transfered Fuuton Chakra into it's capable of striking through B-Ranked and lower Ranked Doton jutsus, not only that though, fighting against Raiton The Knud is able to Defend ore either attack through S-Ranked and lower Raiton Jutsus.
The sword looks like this:
-Note: Can only be used by Gobi Gobletsson.You must be registered for see links
-Note: When drawing The Knud from it's sheath the user cannot use S-Ranked or above jutsus the same turn.
-Note: Sheathing The Knud results in when you draw it again you can't use S-Ranked or above Jutsus the same turn as drawing it.
Leaving the plume of smoke the rainclouds have gathered and small droplets are starting to fall from the skies. It seemed familiar to a technique he had in his own arsenal, but it might as well just have been due the overall bad weather. With a single flick of hand, two rain droplets becomes like bullets and pierce each of your shoulders from behind, tearing apart the nerves that run out to your arms. Both your arms drop lifelessly to either of your sides. Obviously this was done prior to the web creation.Mounted upon Blitz Krieg as the great Basilisk is summoned forth and evades the flames Gandalf clasps his hands together forming a single hand seal in an effort to manipulate the weather. As the hand seal is formed the clouds above however remain dark due to the presence of Blitz Krieg. The only noticeable change is the coming of a moderate rain laced with light amounts of chakra.As Amaimon and the Basilisk begin their charge to the left Gandalf forms yet another hand seal causing the moisture in the air to condense forming an immense web of very thin, sticky, solid, glue-like water. Despite their small size the web is exceptionally strong and resistant which form around Gandalf as the epicenter forming a 10 meter radius 'spider-web'. The result is that mid-charge toward the left Chocobo's momentum would be suddenly interrupted by the highly resistant webs resulting in almost as if a car had suddenly hit the breaks causing a sudden loss of balance and immediate stop. However, an additional effect of the movement into the web results in numerous webs beginning to propagate on both you and Chocobo which would form an enormous mass of sticky water to drown both summoning and summoner.Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Of course, the web would form in such a way that it would not hinder Blitz Krieg or Gandalf's ability to move who would be both right outside the vicinity of the web. The web would also not form connected to Gandalf in order to protect him from any potential retaliation with a lightning technique channeled through the web. Simultaneously as the web forms Blitz Krieg would unleash from above in the dark clouds an S-Rank bolt of lightning aimed to come down upon into the web electrifying it and anyone in contact with it. The web would form simultaneously as the lightning would occur.Rank: S
Type: Attack/Supplementary/Defence
Range: Short - Long
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
Note: Can only be used 2x
Note: Can only be taught by Erzo
Note: Web lasts until either destroyed, or four turns pass.
Note: No Water jutsus higher than S-rank, in the same turn.
Alexander becomes aware of the change of direction in two lone rain drops. Unaware of the spirit which had infused within the drops Alexander takes precaution against this through his sensory in the rain. Clasping his hands together forming a single hand seal a thin but powerful wall of water forms behind him. The two lone drops of rain would clash against it and disperse helplessly into the water which would then disperse to land on the ground helplessly.Leaving the plume of smoke the rainclouds have gathered and small droplets are starting to fall from the skies. It seemed familiar to a technique he had in his own arsenal, but it might as well just have been due the overall bad weather. With a single flick of hand, two rain droplets becomes like bullets and pierce each of your shoulders from behind, tearing apart the nerves that run out to your arms. Both your arms drop lifelessly to either of your sides. Obviously this was done prior to the web creation.
Rank: C-A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-30 (-10 per turn to sustain)
Damage points: 30-60
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
Meanwhile the other hand had smeared blood across another scroll, once the shoulders had been pierced the Knud is summoned into existense as originally planned. Look above for reference.
The charge had taken place as originally planned as a bolt emerged from above and lit up most and the entirety of the sky, with a raging speed it befell the two companions in their ferocious charge. However, the bolt was only to be met by the blade of The Knud that had been removed from it's scabbard. The wind infused blade parted the lightning have it strike the ground beside Chocobo and him, cracking it apart. The guard was held up in a horizontal manner - The tip pointing your direction.
Nearing you, just before entering short-range you could say the aura of the blade exuded outwards in a piercing manner of high speeds, piercing the ray between it's eyes causing it to poof away beneath you or die a vicious dead.
Rank: A
Type: Attack
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: When slashing with a sword or a Kunai/Shuriken, The distance of its attack increases dramatically using wind element
I'll proceed despite our earlier discussions.Alexander becomes aware of the change of direction in two lone rain drops. Unaware of the spirit which had infused within the drops Alexander takes precaution against this through his sensory in the rain. Clasping his hands together forming a single hand seal a thin but powerful wall of water forms behind him. The two lone drops of rain would clash against it and disperse helplessly into the water which would then disperse to land on the ground helplessly.As you draw your blade to defend properly against the lightning strike the rain droplets above would converge upon a single point forming a sizable pillar of rain water which would fall directly behind the bolt of lightning's path. Upon impact it would shatter your body's bones and cause a shock wave of rain water on Chocobo. This would happen before being able to slice once again with the blade to strike at long distance.Type: Offensive/Defensive
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 to sustain)
Damage: 80
Description:
After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.
Note: Can only be used by bios with a primary water specialty
While the pillar would fall the rain above would begin to condense once again forming two powerful rain spears which would, for the time being, remain suspended above.Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: The user focuses rain to form as a large pillar before high up in the rain, and also focusing on a point on the ground where it should land, the water pillar has a radius of 4 meters and is a powerful jutsu to give an upper advantage against the enemy, the pillar dissolves as it lands on the ground creating a shock wave of water
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: An advanced form of the Rain Spear that uses chakra to condense a large amount of rain water into one place to form spears of water in the clouds. The spears can at any time be called down to strike an opponent with only one hand-seal. Unlike its predecessor, these spears are made of constantly moving water that can actually cut an opponent. They also move in a corkscrew pattern that can be slightly manipulated. By widening or sharpening the turns, you can change where the spear will hit mid-technique. The water will stay in the form of spears for a short amount of time (2 turns). Any spears that are not used by that time it will fall uselessly as rain.
Blitz Krieg: 2 turns till dispersion
I'll proceed despite our earlier discussions.Alexander becomes aware of the change of direction in two lone rain drops. Unaware of the spirit which had infused within the drops Alexander takes precaution against this through his sensory in the rain. Clasping his hands together forming a single hand seal a thin but powerful wall of water forms behind him. The two lone drops of rain would clash against it and disperse helplessly into the water which would then disperse to land on the ground helplessly.As you draw your blade to defend properly against the lightning strike the rain droplets above would converge upon a single point forming a sizable pillar of rain water which would fall directly behind the bolt of lightning's path. Upon impact it would shatter your body's bones and cause a shock wave of rain water on Chocobo. This would happen before being able to slice once again with the blade to strike at long distance.Type: Offensive/Defensive
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 to sustain)
Damage: 80
Description:
After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.
Note: Can only be used by bios with a primary water specialty
While the pillar would fall the rain above would begin to condense once again forming two powerful rain spears which would, for the time being, remain suspended above.Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: The user focuses rain to form as a large pillar before high up in the rain, and also focusing on a point on the ground where it should land, the water pillar has a radius of 4 meters and is a powerful jutsu to give an upper advantage against the enemy, the pillar dissolves as it lands on the ground creating a shock wave of water
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: An advanced form of the Rain Spear that uses chakra to condense a large amount of rain water into one place to form spears of water in the clouds. The spears can at any time be called down to strike an opponent with only one hand-seal. Unlike its predecessor, these spears are made of constantly moving water that can actually cut an opponent. They also move in a corkscrew pattern that can be slightly manipulated. By widening or sharpening the turns, you can change where the spear will hit mid-technique. The water will stay in the form of spears for a short amount of time (2 turns). Any spears that are not used by that time it will fall uselessly as rain.
Blitz Krieg: 2 turns till dispersion
The moment Chocobo would kick off the ground leaving a blast of wind behind him Alexander would clasp his hands together forming two hand seals in quick consecutive action. The first would cause a web of stick water to materialize in the area around him. The web would catch Chocobo and his master as they would attempt to rush into short-range of Alexander and Blitz Krieg. As the web would form Chocobo's momentum would be broken yet again catching him in the web suddenly while simultaneously Amaimon's entity is bound in its downward position. The second hand seal formed by Alexander would cause the web formed to take on an additional trait - one of a dark, sticky oil. The web would, in the vicinity of Amaimon and Chocobo, turn into this dark sticky oil covering both of them in it as it began to propagate and drown them in oil.I'll proceed despite our earlier discussions.
As vigorous Amaimon may had been, his sword was soon to be met by a pillar of water. However, luckily yet unknowingly for Amaimon himself, he had already exuded wind chakra into his sword by that time. They would essentially clash and cancel out eachother while the remaining water would splash upon Amaimon's entity, slamming him against Chocobo in his saddle. Holdning a tight grip, despite loosing his breath, he managed to hold on while Chocobo took the lead.
Considering entering short-range of eachother, and Amaimon have had his wind knocked out, Chocobo kicked off the ground taking flight and past the Ray and Gyojin leaving a powerful wave of wind in it's leave flying straight past you. Essentially without chakra at your feet you might stumble a few meters back. Simualtaneously Chocobo left a trail of poisonous mist in it's wake. Meanwhile Amaimon regained composture ontop of his chocobo and decided to make a stop of this rain. With a singular snap of his finger and vast platform of chakra came into emergence filling the entirety of the sky.
name : giji uraita ( false ceiling )
Type: supplementary
Rank: S
Range: vast area
Chakra Cost: 40
Damage Points: n/a
Description: user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain.
Note : can be used only 3 times in a battle
( only alimujtaba786 can teach this jutsu )
''Return, Chocobo!''The moment Chocobo would kick off the ground leaving a blast of wind behind him Alexander would clasp his hands together forming two hand seals in quick consecutive action. The first would cause a web of stick water to materialize in the area around him. The web would catch Chocobo and his master as they would attempt to rush into short-range of Alexander and Blitz Krieg. As the web would form Chocobo's momentum would be broken yet again catching him in the web suddenly while simultaneously Amaimon's entity is bound in its downward position. The second hand seal formed by Alexander would cause the web formed to take on an additional trait - one of a dark, sticky oil. The web would, in the vicinity of Amaimon and Chocobo, turn into this dark sticky oil covering both of them in it as it began to propagate and drown them in oil.Rank: S
Type: Attack/Supplementary/Defence
Range: Short - Long
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
Note: Can only be used 2x
Note: Can only be taught by Erzo
Note: Web lasts until either destroyed, or four turns pass.
Note: No Water jutsus higher than S-rank, in the same turn.
As the second seal is formed and completed Alexander would follow up by causing a 5 meter radius area under Amaimon and Chocobo to heat up immensely causing the oil based web to ignite in the powerful heat waves and causing an immense firestorm in the area of the master and companion engulfing them both in a devastating oil based explosion.Type: Supplementary
Rank: A rank
Range: Short – Mid range
Chakra: 30
Damage: N/A
Description: The user starts by forming three hand seals, and then manipulating Water within reach (short to mid range). The user will then insert his chakra into the water source, and cause this Water to turn into a dark, black flammable oil. This happens quite fast, and can easily be set ablaze with any fire based jutsu. This technique can be used to change the properties of Water, within reason, basically only allowing the user to change a water source of small size into the dark flammable oil. When used in a large water source, only a small patch will be changed.
-Can only be taught by -L-
-Can only be used twice a fight
-Requires mastery of Water to be used
Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.
Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha
Mhm. This is more like it. *braces self for Forging a New Light lols*''Return, Chocobo!''
Amaimon commanded his stallion as they had been caught alive in a trap of liquid wires! As the entirety suddenly got lit ablaze Amaimon was engulfed in the fiery fires of hell. His skin started to darkened, seemingly from the burn wounds. Obviously, the web would falter as they did turn into the sort of thing we alike of napalm, licking and eating on his entity. Screaming and wittering in pain and agony, Amaimon spurred around.
However all this was but a facade of mystique. At once in a blur of speed, unimaginable for the Gyojin itself, Amaimon had mounted the head of the Ray - His palm thrust against the Fishman's throat. His hand burning with the burning oil. His face carried not traits of pain no more. No, not at all. Infact, it wore the same old nonchalant expression as always. His grip was tight and dreadful, slowly choking the fishman. His other hand was held similiar to Raikage's ''Spear'' hand, held pointed towards your abdomen.
What really happened was that the moment the oil was set ablaze licking away at Amaimon's skin, he used a utterly advanced version of that you would call earth spear, making him ccompletely resistable against the offence. In his dash, his blur of speed he activated a secret technique, enhancing his overall movement speed in order to maximaze his speed and overall prowess.
( Doton: Tanso genshi kumu ) Earth release: Carbon atom Organize
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( + 10 to user when activated due cell re-organizing. )
Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).
Note:
- This can be used once per battle
- It causes 15 damage to user
- User is weaker to lightning attacks
- No earth jutsus for one turn
- Can be only taught by Myartisablast
- Lasts three turns
(Hijutsu: Ningen no Rikigaku Ichi-ji keishiki) - Secret Technique: The art of Human Mechanics Primary Form
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (+15 through power increase)
Description: This technique uses the knowledge of the human body and its hidden mechanics, the joints. By understanding the mechanics of the joints one can use them in various ways to increase performance in battle. The user can increase the power of their physical techniques by using maximum joint movement to deliver great power but at the cost of this the speed isnt particulary great as it takes longer to move a joint fully. The user can increase the speed of motion by short joint movements and thus the increase in speed is increased three times faster than the technique used standardly without the knowledge of such performance this can also be done with the use of multiple joints. For example using the Shoulder joint, the elbow joint and the knee joint one can increase the speed of a swung sword greatly compared to using the single joint fully where they raise their arm completely and bring the arm back down. When the user of this technique fully uses all his joints in his body simultaniously they can increase their speed to the point as fast as rock lee without weights however the reaction of the user depends on the ranking and their mastery of taijutsu. When using this method the user applies carefull chakra control to the joints so that they are not over stressed and thus can continously maintain the effects throught their battle.
Note: This technique once activated will last for the 4 entire turns