[CFS] [Erzo and people?] I don't know the new rules on titles.

McRazor

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New jutsu:

(Tairei: Nuno Bādo Oikoshi) - Oversoul: Cloth Bird Overtake
Rank: B
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra cost: 20 (-5 per turn)
Damage points: 40
Description: The user throws a piece of cloth in the air, before performing a single handseal (Rat), infusing the cloth with chakra. At that point, the cloth will shred and divide itself into multiple pieces, no more than 10, which will then turn into various small sharp-beaked birds, akin a kunai. They have a long neck and a small wingspan, like weird looking flamingos. After the handseal, the cloth shreds, turns to birds and shoots itself towards a target of the users choice. The kunai flamingos can be shot in a converging or a diverging trajectory for focused shots or a more spread out damage output. The low rank of this jutsu allows for an easier manipulation, meaning the user can split the group evenly and send one batch for an attack whilst the other remains active for more instructions (their power would be split in half should this be done). The distinct shape and size of the birds allows them to have great acceleration. Although normally they possess the users base speed, they have reaction abilities much greater, allowing them to track and move opponents who are travelling up to the first gate and lower. When colliding with opponent(s), the birds would latch on, spreading the cloth of which their body is made and covering whichever part of the opponent is 'hit', quickly spreading to all parts of the body, almost as if the opponent was being mummified whilst alive, binding and restricting movement completely, leaving him/her at the users mercy. Alternatively, the birds can keep their shape and aim to deal physical damage by piercing through the opponent using their sharp beaks.
~ This jutsu can only be used three times and lasts a maximum of four turns, assuming the opponent doesn't neutralize the jutsu. After each usage time runs out, or the attack is destroyed, the user must wait 2 turns before being able to use it again.

Wanted it to react to second gate speed, but it got edited down to 1st gate lol.
Anyways, give your opinions, questions and all the rest.

Also, suggestions for other oversoul jutsus if you have ideas.
Hey, this one is awesome. I really like it. Good job. :)
 

Vex

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(Tairei: Nuno Bādo Oikoshi) - Oversoul: Cloth Bird Overtake
Rank: B
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra cost: 20 (-5 per turn)
Damage points: 40
Description: The user throws a piece of cloth in the air, before performing a single handseal (Rat), infusing the cloth with chakra. At that point, the cloth will shred and divide itself into multiple pieces, no more than 10, which will then turn into various small sharp-beaked birds, akin a kunai. They have a long neck and a small wingspan, like weird looking flamingos. After the handseal, the cloth shreds, turns to birds and shoots itself towards a target of the users choice. The kunai flamingos can be shot in a converging or a diverging trajectory for focused shots or a more spread out damage output. The low rank of this jutsu allows for an easier manipulation, meaning the user can split the group evenly and send one batch for an attack whilst the other remains active for more instructions (their power would be split in half should this be done). The distinct shape and size of the birds allows them to have great acceleration. Although normally they possess the users base speed, they have reaction abilities much greater, allowing them to track and move opponents who are travelling up to the first gate and lower. When colliding with opponent(s), the birds would latch on, spreading the cloth of which their body is made and covering whichever part of the opponent is 'hit', quickly spreading to all parts of the body, almost as if the opponent was being mummified whilst alive, binding and restricting movement completely, leaving him/her at the users mercy. Alternatively, the birds can keep their shape and aim to deal physical damage by piercing through the opponent using their sharp beaks.
~ This jutsu can only be used three times and lasts a maximum of four turns, assuming the opponent doesn't neutralize the jutsu. After each usage time runs out, or the attack is destroyed, the user must wait 2 turns before being able to use it again.
Cool jutsu for restraining or binding the opponent instead of killing. Also a good jutsu for keeping up with fast-ish opponents which you normally would not be able to follow.
 

System001

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*Learns it too*

Anyway, I've been thinking about making it so that we have a technique which let's us change the way that cloth looks - specifically changing the way in which people perceive the colours of the cloth. That way we can freely manipulate the way that the cloth looks for X amount of turns. (Change its colours, patterns, etc)
Probably something geared towards optical illusions and perhaps also allowing us to plunge whoever looks upon the cloth into a genjutsu of choice.
So basically a primary effect in which you can screw with the way in which an enemy perceives Oversoul Cloth, perhaps blending it in with scenery or patterning it to induce depth perception skewing optical illusions.
And then an additional effect where you can perhaps, somehow, use the created vibrant colours implanted onto a cloth as a medium for Genjutsu. Not quite sure how, though.

If you guys could give your thoughts and feedback when you see this, that'd be great. :)
 

System001

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Tairei: Kamui | Oversoul: God-Robe
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Self
Chakra: 40
Damage: N/A
Description: An incredible Oversoul technique in which the user animates, empowers and manipulates their clothes to create a powerful suit that's tailored to their liking. This technique is executed by infusing vast amounts of chakra into the users garments to bring them to life, with the users newly animated clothes being both freely manipulable by the user, and also capable of acting in the users interests due to their acquired partial sentience - thus the creation of the users own Kamui - Godrobe. A Kamui can be hard, soft, flexible, rigid, elastic or firm according to the users wishes and is thus capable of freely shifting, morphing and growing in shape and length so as to match desire (This cannot bring a Kamui to beyond 3x it's original size). When the user moves during battle so will the Kamui, the symbiotic clothing moving alongside the user to accentuate their movements, and ultimately resulting in the user being capable of faster, stronger, and tighter movements. Thus a Kamui's ability to shift into and produce cloth based appendages and weapons to attack and defend, as well it's ability to heighten the users physical abilities essentially allows the user to gain supreme close combat prowess - such that the original inventor of this technique, a frail and physically weak little girl, was capable of overwhelming her Ninja Martial Arts instructors through use of this technique.
However a Kamui is not without cost. Each turn the Kamui forcibly drains 20 chakra from the user as, despite being powerful it is unfortunately inefficient. The chakra that the Kamui feeds off uncontrollably seeps outwards to create an colourful aurora that enshrouds the users body. However the aura goes beyond aesthetic purposes as it serves as a chakra flow that enhances the destructive power when a Kamui strikes something.
A Kamui's base form offers some defence to the user as it cannot be burned, shocked or crushed by an inferior technique, however it can be cut by an appropriately focused technique B rank or above (B rank cuts it, A rank+ cuts through it and into the user), and concussive force above B rank can still transmitted to the user. However upon being cut or disfigured a Kamui will quickly restitch itself, thus it can only be completely destroyed by an equally powerful technique of suitable proportions. (This does not apply to its produced offshoots.) (Restitching drains an additional 10 chakra)

Note:
- Lasts for up to four turns once activated.
- Each turn the user can release Kamui/Oversoul based attacks and projectiles that amount to A rank in overall power. This counts as a move and bypasses freeform manipulation in that it does not have a size or quantity limit. (A rank power includes the chakra coating)
- Oversoul techniques created using the cloth of a Kamui gain an additional +20 power due to the excessive chakra infusion and coating.
- The chakra aura alone adds +10 damage to the users physical attacks that involve a Kamui, while a Kamui's actual power is proportional to the users own, even a Kamui's sentience and will is simply a distorted yet real reflection of the users own.
- Once this is over the user is restricted from utilising Oversoul techniques above B rank for the next two turns.
- The users body will also exhibit signs of strain from having worn the Kamui, resulting at them performing below their physical peak for the next two turns. (No Taijutsu above B rank, and speeds decreased to by half.)
- The initial creation of a Kamui generally results in the users clothes rearranging or even morphing to their preferences into something akin to their own superhero suit. (More clothing generally results in a more effective Kamui)


Tairei: Seishin no Sokumen | Oversoul: Aspect of the Spirit
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: Through this technique the user applies the concept practiced in 'Gift of Creation' of expanding and granting sentience unto stuffed toys except with a slight twist. This time the user will expand a stuff toy except that the expansion will be centred on them, and hollowed out, thus they will ultimately be covered in a stuffed suit. Like 'Gift of Creation' the expanded toy suit will exhibit properties according to it's physical traits and the animal qualities that it mimics - i.e a Bunny suit would have rather pronounced haunches that would work in unison with the user so that, when the user jumps, the stuffed yet powerful haunches would sync and boost their movements to allow the user to jump to uncanny heights or distances, likewise for a gorilla suit that could grant stronger punches or greater brute strength, or a hare suit for greater travelling speed and so on. Naturally, additional appendages that the suit carries would adapt to and be utilised by the user to fulfil their nature purpose, i.e tails for added balance, claws that would be incredibly stiff and allow for slicing and dicing, wings for flight and so on. The applications of this exoskeleton like suit would only be limited by the users inventory, imagination and intentions, the suit can be full bodied, cut off at a certain areas, or partial, appendages can also be situated in different areas according to the users desire, and it's size can vary between being slightly larger than the user or even a gigantic body in which the user is housed within. (Maximum of seven meters in size) The created suits are partially sentient and are therefore capable of taking the initiative to act upon the users will. The strength and effectiveness of the appendages are proportionate to what the real life animal counterparts would be capable of if they were scaled to the same size as the suit - i,e a rabbit can jump to 2.5x it's body height, thus a rabbit suit would enable similar such feats, except further augmented by the users own jumping power.

Note:
- This technique can last for up to two turns, the initial expansion creates an outburst of chakra that grants the first set of actions for this technique chakra enhanced power, equivalent to A rank, (That momentarily doubles the physical output and effectiveness of the appendages) however after that the suits display capabilities not that much greater than that of their real life (or imagined in the case of mythical based suits) counterparts, except enhanced in proportion to their size and density of course.
- Can only be used 4x
- Two turn cool down in-between usages.
- No Oversoul techniques above A rank the turn after this ends.
- Cannot be combined with Oversoul: Kamui.

Alright. Two new techniques.
But I won't be teaching them to any of you until I get replies to my previous post. :)
 

Mathias

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*Learns it too*

Anyway, I've been thinking about making it so that we have a technique which let's us change the way that cloth looks - specifically changing the way in which people perceive the colours of the cloth. That way we can freely manipulate the way that the cloth looks for X amount of turns. (Change its colours, patterns, etc)
Probably something geared towards optical illusions and perhaps also allowing us to plunge whoever looks upon the cloth into a genjutsu of choice.
So basically a primary effect in which you can screw with the way in which an enemy perceives Oversoul Cloth, perhaps blending it in with scenery or patterning it to induce depth perception skewing optical illusions.
And then an additional effect where you can perhaps, somehow, use the created vibrant colours implanted onto a cloth as a medium for Genjutsu. Not quite sure how, though.

If you guys could give your thoughts and feedback when you see this, that'd be great. :)
I like the idea, it reminds me of Scarface's custom sleeve outfit or whatever he had on his custom MS bio. They were black and white sleeves that induced the illusion of something or other. Anyways, we could maybe incorporate the bending of light similar to Mu's technique to conceal them from view. As for changing colors, it might seem wasteful for some but it could actually come in handy in some cases. Like a camo technique, changing the color of cloth to the color sand if fighting on the desert, or completely black if fighting at night, etc etc. Allowing the color to match the environment to make it harder to see clearly.
 

System001

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I like the idea, it reminds me of Scarface's custom sleeve outfit or whatever he had on his custom MS bio. They were black and white sleeves that induced the illusion of something or other. Anyways, we could maybe incorporate the bending of light similar to Mu's technique to conceal them from view. As for changing colors, it might seem wasteful for some but it could actually come in handy in some cases. Like a camo technique, changing the color of cloth to the color sand if fighting on the desert, or completely black if fighting at night, etc etc. Allowing the color to match the environment to make it harder to see clearly.
Thanks for your input.
You can learn. u-u
 

Erzo

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*Learns it too*

Anyway, I've been thinking about making it so that we have a technique which let's us change the way that cloth looks - specifically changing the way in which people perceive the colours of the cloth. That way we can freely manipulate the way that the cloth looks for X amount of turns. (Change its colours, patterns, etc)
Probably something geared towards optical illusions and perhaps also allowing us to plunge whoever looks upon the cloth into a genjutsu of choice.
So basically a primary effect in which you can screw with the way in which an enemy perceives Oversoul Cloth, perhaps blending it in with scenery or patterning it to induce depth perception skewing optical illusions.
And then an additional effect where you can perhaps, somehow, use the created vibrant colours implanted onto a cloth as a medium for Genjutsu. Not quite sure how, though.

If you guys could give your thoughts and feedback when you see this, that'd be great. :)
Cool idea, maybe use the elemental infusion to help with the colour change of robes and have a separate tech which induces the illusion? I don't know if that makes sense, it makes sense in my head.

Really like the primary effect.

Tairei: Kamui | Oversoul: God-Robe
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Self
Chakra: 40
Damage: N/A
Description: An incredible Oversoul technique in which the user animates, empowers and manipulates their clothes to create a powerful suit that's tailored to their liking. This technique is executed by infusing vast amounts of chakra into the users garments to bring them to life, with the users newly animated clothes being both freely manipulable by the user, and also capable of acting in the users interests due to their acquired partial sentience - thus the creation of the users own Kamui - Godrobe. A Kamui can be hard, soft, flexible, rigid, elastic or firm according to the users wishes and is thus capable of freely shifting, morphing and growing in shape and length so as to match desire (This cannot bring a Kamui to beyond 3x it's original size). When the user moves during battle so will the Kamui, the symbiotic clothing moving alongside the user to accentuate their movements, and ultimately resulting in the user being capable of faster, stronger, and tighter movements. Thus a Kamui's ability to shift into and produce cloth based appendages and weapons to attack and defend, as well it's ability to heighten the users physical abilities essentially allows the user to gain supreme close combat prowess - such that the original inventor of this technique, a frail and physically weak little girl, was capable of overwhelming her Ninja Martial Arts instructors through use of this technique.
However a Kamui is not without cost. Each turn the Kamui forcibly drains 20 chakra from the user as, despite being powerful it is unfortunately inefficient. The chakra that the Kamui feeds off uncontrollably seeps outwards to create an colourful aurora that enshrouds the users body. However the aura goes beyond aesthetic purposes as it serves as a chakra flow that enhances the destructive power when a Kamui strikes something.
A Kamui's base form offers some defence to the user as it cannot be burned, shocked or crushed by an inferior technique, however it can be cut by an appropriately focused technique B rank or above (B rank cuts it, A rank+ cuts through it and into the user), and concussive force above B rank can still transmitted to the user. However upon being cut or disfigured a Kamui will quickly restitch itself, thus it can only be completely destroyed by an equally powerful technique of suitable proportions. (This does not apply to its produced offshoots.) (Restitching drains an additional 10 chakra)

Note:
- Lasts for up to four turns once activated.
- Each turn the user can release Kamui/Oversoul based attacks and projectiles that amount to A rank in overall power. This counts as a move and bypasses freeform manipulation in that it does not have a size or quantity limit. (A rank power includes the chakra coating)
- Oversoul techniques created using the cloth of a Kamui gain an additional +20 power due to the excessive chakra infusion and coating.
- The chakra aura alone adds +10 damage to the users physical attacks that involve a Kamui, while a Kamui's actual power is proportional to the users own, even a Kamui's sentience and will is simply a distorted yet real reflection of the users own.
- Once this is over the user is restricted from utilising Oversoul techniques above B rank for the next two turns.
- The users body will also exhibit signs of strain from having worn the Kamui, resulting at them performing below their physical peak for the next two turns. (No Taijutsu above B rank, and speeds decreased to by half.)
- The initial creation of a Kamui generally results in the users clothes rearranging or even morphing to their preferences into something akin to their own superhero suit. (More clothing generally results in a more effective Kamui)


Tairei: Seishin no Sokumen | Oversoul: Aspect of the Spirit
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: Through this technique the user applies the concept practiced in 'Gift of Creation' of expanding and granting sentience unto stuffed toys except with a slight twist. This time the user will expand a stuff toy except that the expansion will be centred on them, and hollowed out, thus they will ultimately be covered in a stuffed suit. Like 'Gift of Creation' the expanded toy suit will exhibit properties according to it's physical traits and the animal qualities that it mimics - i.e a Bunny suit would have rather pronounced haunches that would work in unison with the user so that, when the user jumps, the stuffed yet powerful haunches would sync and boost their movements to allow the user to jump to uncanny heights or distances, likewise for a gorilla suit that could grant stronger punches or greater brute strength, or a hare suit for greater travelling speed and so on. Naturally, additional appendages that the suit carries would adapt to and be utilised by the user to fulfil their nature purpose, i.e tails for added balance, claws that would be incredibly stiff and allow for slicing and dicing, wings for flight and so on. The applications of this exoskeleton like suit would only be limited by the users inventory, imagination and intentions, the suit can be full bodied, cut off at a certain areas, or partial, appendages can also be situated in different areas according to the users desire, and it's size can vary between being slightly larger than the user or even a gigantic body in which the user is housed within. (Maximum of seven meters in size) The created suits are partially sentient and are therefore capable of taking the initiative to act upon the users will. The strength and effectiveness of the appendages are proportionate to what the real life animal counterparts would be capable of if they were scaled to the same size as the suit - i,e a rabbit can jump to 2.5x it's body height, thus a rabbit suit would enable similar such feats, except further augmented by the users own jumping power.

Note:
- This technique can last for up to two turns, the initial expansion creates an outburst of chakra that grants the first set of actions for this technique chakra enhanced power, equivalent to A rank, (That momentarily doubles the physical output and effectiveness of the appendages) however after that the suits display capabilities not that much greater than that of their real life (or imagined in the case of mythical based suits) counterparts, except enhanced in proportion to their size and density of course.
- Can only be used 4x
- Two turn cool down in-between usages.
- No Oversoul techniques above A rank the turn after this ends.
- Cannot be combined with Oversoul: Kamui.

Alright. Two new techniques.
But I won't be teaching them to any of you until I get replies to my previous post. :)
Good job. I think I like the second more than Kamui, but these two techs are actually amazing.
 

Lili-Chwan

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Tairei: Kamui | Oversoul: God-Robe
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Self
Chakra: 40
Damage: N/A
Description: An incredible Oversoul technique in which the user animates, empowers and manipulates their clothes to create a powerful suit that's tailored to their liking. This technique is executed by infusing vast amounts of chakra into the users garments to bring them to life, with the users newly animated clothes being both freely manipulable by the user, and also capable of acting in the users interests due to their acquired partial sentience - thus the creation of the users own Kamui - Godrobe. A Kamui can be hard, soft, flexible, rigid, elastic or firm according to the users wishes and is thus capable of freely shifting, morphing and growing in shape and length so as to match desire (This cannot bring a Kamui to beyond 3x it's original size). When the user moves during battle so will the Kamui, the symbiotic clothing moving alongside the user to accentuate their movements, and ultimately resulting in the user being capable of faster, stronger, and tighter movements. Thus a Kamui's ability to shift into and produce cloth based appendages and weapons to attack and defend, as well it's ability to heighten the users physical abilities essentially allows the user to gain supreme close combat prowess - such that the original inventor of this technique, a frail and physically weak little girl, was capable of overwhelming her Ninja Martial Arts instructors through use of this technique.
However a Kamui is not without cost. Each turn the Kamui forcibly drains 20 chakra from the user as, despite being powerful it is unfortunately inefficient. The chakra that the Kamui feeds off uncontrollably seeps outwards to create an colourful aurora that enshrouds the users body. However the aura goes beyond aesthetic purposes as it serves as a chakra flow that enhances the destructive power when a Kamui strikes something.
A Kamui's base form offers some defence to the user as it cannot be burned, shocked or crushed by an inferior technique, however it can be cut by an appropriately focused technique B rank or above (B rank cuts it, A rank+ cuts through it and into the user), and concussive force above B rank can still transmitted to the user. However upon being cut or disfigured a Kamui will quickly restitch itself, thus it can only be completely destroyed by an equally powerful technique of suitable proportions. (This does not apply to its produced offshoots.) (Restitching drains an additional 10 chakra)

Note:
- Lasts for up to four turns once activated.
- Each turn the user can release Kamui/Oversoul based attacks and projectiles that amount to A rank in overall power. This counts as a move and bypasses freeform manipulation in that it does not have a size or quantity limit. (A rank power includes the chakra coating)
- Oversoul techniques created using the cloth of a Kamui gain an additional +20 power due to the excessive chakra infusion and coating.
- The chakra aura alone adds +10 damage to the users physical attacks that involve a Kamui, while a Kamui's actual power is proportional to the users own, even a Kamui's sentience and will is simply a distorted yet real reflection of the users own.
- Once this is over the user is restricted from utilising Oversoul techniques above B rank for the next two turns.
- The users body will also exhibit signs of strain from having worn the Kamui, resulting at them performing below their physical peak for the next two turns. (No Taijutsu above B rank, and speeds decreased to by half.)
- The initial creation of a Kamui generally results in the users clothes rearranging or even morphing to their preferences into something akin to their own superhero suit. (More clothing generally results in a more effective Kamui)


Tairei: Seishin no Sokumen | Oversoul: Aspect of the Spirit
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: Through this technique the user applies the concept practiced in 'Gift of Creation' of expanding and granting sentience unto stuffed toys except with a slight twist. This time the user will expand a stuff toy except that the expansion will be centred on them, and hollowed out, thus they will ultimately be covered in a stuffed suit. Like 'Gift of Creation' the expanded toy suit will exhibit properties according to it's physical traits and the animal qualities that it mimics - i.e a Bunny suit would have rather pronounced haunches that would work in unison with the user so that, when the user jumps, the stuffed yet powerful haunches would sync and boost their movements to allow the user to jump to uncanny heights or distances, likewise for a gorilla suit that could grant stronger punches or greater brute strength, or a hare suit for greater travelling speed and so on. Naturally, additional appendages that the suit carries would adapt to and be utilised by the user to fulfil their nature purpose, i.e tails for added balance, claws that would be incredibly stiff and allow for slicing and dicing, wings for flight and so on. The applications of this exoskeleton like suit would only be limited by the users inventory, imagination and intentions, the suit can be full bodied, cut off at a certain areas, or partial, appendages can also be situated in different areas according to the users desire, and it's size can vary between being slightly larger than the user or even a gigantic body in which the user is housed within. (Maximum of seven meters in size) The created suits are partially sentient and are therefore capable of taking the initiative to act upon the users will. The strength and effectiveness of the appendages are proportionate to what the real life animal counterparts would be capable of if they were scaled to the same size as the suit - i,e a rabbit can jump to 2.5x it's body height, thus a rabbit suit would enable similar such feats, except further augmented by the users own jumping power.

Note:
- This technique can last for up to two turns, the initial expansion creates an outburst of chakra that grants the first set of actions for this technique chakra enhanced power, equivalent to A rank, (That momentarily doubles the physical output and effectiveness of the appendages) however after that the suits display capabilities not that much greater than that of their real life (or imagined in the case of mythical based suits) counterparts, except enhanced in proportion to their size and density of course.
- Can only be used 4x
- Two turn cool down in-between usages.
- No Oversoul techniques above A rank the turn after this ends.
- Cannot be combined with Oversoul: Kamui.

Alright. Two new techniques.
But I won't be teaching them to any of you until I get replies to my previous post. :)
Questions:

1. When we make blades on the first technique, or claws on the second, how sharp are these? Are they equivalent to steel?
2. Can we use this to capture an opponent? Or is it just to empower us?
 

System001

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*Learns it too*

Anyway, I've been thinking about making it so that we have a technique which let's us change the way that cloth looks - specifically changing the way in which people perceive the colours of the cloth. That way we can freely manipulate the way that the cloth looks for X amount of turns. (Change its colours, patterns, etc)
Probably something geared towards optical illusions and perhaps also allowing us to plunge whoever looks upon the cloth into a genjutsu of choice.
So basically a primary effect in which you can screw with the way in which an enemy perceives Oversoul Cloth, perhaps blending it in with scenery or patterning it to induce depth perception skewing optical illusions.
And then an additional effect where you can perhaps, somehow, use the created vibrant colours implanted onto a cloth as a medium for Genjutsu. Not quite sure how, though.

If you guys could give your thoughts and feedback when you see this, that'd be great. :)
You didn't answer the question. ^

Questions:

1. When we make blades on the first technique, or claws on the second, how sharp are these? Are they equivalent to steel?
2. Can we use this to capture an opponent? Or is it just to empower us?
Well, it's chakra enhanced cloth. So yeah, it's going to be really strong, or at least a strong as it's rank allows it to be, and sure you can cut or slice things with it, but at the end of the day it's still cloth, so, uh, yeah....
I don't get it? Capture them how? By transforming their clothes?
 

Lili-Chwan

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What do you mean it's still cloth? Can i slice my opponent's or is it a dull and soft "blade"?

I mean throw something like a gorilla doll towards my opponent and have it expand around him, so that he is inside the hollow center, instead of myself.
 

Erzo

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Whoever is still around can learn this o-o'

(Tairei: Hitobashira ): - Oversoul: Human Sacrifice
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: Through the use of Oversoul, a person is able to use this jutsu to give themselves a defence with speeds comparable to things they could not fathom. The user of this style makes use of cloths, and doll-like creatures, and this jutsu is no different, putting the two aspects together to create a sentient-creature like armour created out of cloths which are wrapped tightly around the user. This armour has the will of the user within it, and moves around their limbs and body simultaneous, almost as if it were just mere clothing. It does this whilst remaining dormant until foreign chakra which the user has not sensed, and/or is unable to react to comes into the area 3 meters all around him, at which it will instantly burst away and take the full brunt of the attack. To an outsider, it'd appear as if the users skin has shed, leaving the body a fresh layer of cloth whilst the top layer deals with the attack, this defence is almost absolute, being able to take the brunt of attacks of any nature as the sentient armour uses the users chakra to coat itself in the element strong against the incoming technique. If not completely destroyed upon the clash with the incoming jutsu, the sentient being is able to remain on the field until destroyed, having use of all cloth techniques up to S rank to survive. Alternatively, the user can release this jutsu as opposed to it coming out in by its own will, using it as a clone to fight alongside him. ~ Taught by Erzo, is able to last four turns regardless of which way it is released and once those four turns are up, the user is not able to use this jutsu for two turns (both voluntarily or as a defence of the armours own will). Each jutsu used by this creature counts towards one of the users, and upon deactivation (through destruction and/or through the users will) the user cannot use any Oversoul techniques higher than S-rank.
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