[CJ] Copping more customs

Joker

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*****, you gotta perform if you want to learn :|
(Doton/Katon: Bāningu ga futtō) - Earth/Fire Release: Burning Boils
Type: Offensive
Rank: A
Range: Short-Long (Made anywhere, with short attack reach)
Chakra: 40
Damage: 80
Description: The user focuses his earth chakra, at a point on a surface, and gathers it to make it form a large boil of mud. The boil itself is just a semi-sphere stuck to whatever surface it was created on. The boil is about a meter in length and because of it being composed of mud it can stick to many different surfaces. Once the boil is made the user then concentrates his katon chakra and channels it through the boil and so that the boil begins to heat up and within seconds the boil explodes from the heat. When the boil suddenly bursts open, boiling hot mud is splattered around the boils short-range. The boil itself can be made anywhere, as long as the mud can stick to that surface, but its effects only reach short range around it.
Note: No Doton above S-rank in the same turn
Note: Can only be used twice
Note: This technique cannot be used directly on the opponent's clones or summons.
Note: Can only be taught by Osmon
 

Osmon

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(Doton/Katon: Bāningu ga futtō) - Earth/Fire Release: Burning Boils
Type: Offensive
Rank: A
Range: Short-Long (Made anywhere, with short attack reach)
Chakra: 40
Damage: 80
Description: The user focuses his earth chakra, at a point on a surface, and gathers it to make it form a large boil of mud. The boil itself is just a semi-sphere stuck to whatever surface it was created on. The boil is about a meter in length and because of it being composed of mud it can stick to many different surfaces. Once the boil is made the user then concentrates his katon chakra and channels it through the boil and so that the boil begins to heat up and within seconds the boil explodes from the heat. When the boil suddenly bursts open, boiling hot mud is splattered around the boils short-range. The boil itself can be made anywhere, as long as the mud can stick to that surface, but its effects only reach short range around it.
Note: No Doton above S-rank in the same turn
Note: Can only be used twice
Note: This technique cannot be used directly on the opponent's clones or summons.
Note: Can only be taught by Osmon
It's yours, now gtfoh and you own me one >_> or naaah i hate saying this since most of the people said this to me and i know how it feels being in pressure to teach another one a cj that you learnt years ago Lol
 

Osmon

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*****, you so good when it comes to learn customs, ninja stalk mode and shit Lol

post and analyze and NO ! YOU WONT ****ING LEARN IT WITHOUT ANALYZING IT LONG DISTANCE SNIPER
 

Joker

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(Fuuton: Yoake no avil) - Wind Release: Anvil of the Dawn
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses their fuuton chakra in their hand and condenses it so that it takes the form of a small war hammer only about 30 cm in size. The hammer is composed of 6 thick layers of wind which are held together by chakra. The hammers layers can be released from the hammer each time the user swings the hammer with a moderate amount of strength. When the hammer is swung the layer is released as a B-rank large wave of wind and the hammer diminishes in size slightly. The hammer itself can break apart objects and jutsus C-rank and below, following elemental strengths and weaknesses, and within reason (so because of the hammers size it wouldn't be able to completely stop a large wave of water for example.) A maximum of two layers can be released in one swing, and the strength of the wave created is increased depending on how many layers are released. If its two layers then an A-rank wave of wind will be given off. The other way that the hammer can be used is when the user drops, slams, throws; anything that means the hammer will be touching the ground. When that happens the remaining layers are all released at once and an A-rank wave of wind is released omnidirectionally and it is capable of pushing the opponent back a range(so if they're in short range they'll be pushed into mid range) and giving them deep cuts. If the user uses this then the hammer is instantly dispersed afterwards

Note: Wind techniques above S-rank cannot be used in same turn as its use.
Note: The hammer can be maintained for 3 turns but it can be dispersed at will or if all the layers are used
Note: Can only be used twice per battle
Note: Can only be taught by Osmon
Note: While the hammer is active other jutsus cannot be used

I can make hammer of wind that's capable of shedding multiple layers of B-rank wind, only two can be released in a swing.
 

Osmon

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(Fuuton: Yoake no avil) - Wind Release: Anvil of the Dawn
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses their fuuton chakra in their hand and condenses it so that it takes the form of a small war hammer only about 30 cm in size. The hammer is composed of 6 thick layers of wind which are held together by chakra. The hammers layers can be released from the hammer each time the user swings the hammer with a moderate amount of strength. When the hammer is swung the layer is released as a B-rank large wave of wind and the hammer diminishes in size slightly. The hammer itself can break apart objects and jutsus C-rank and below, following elemental strengths and weaknesses, and within reason (so because of the hammers size it wouldn't be able to completely stop a large wave of water for example.) A maximum of two layers can be released in one swing, and the strength of the wave created is increased depending on how many layers are released. If its two layers then an A-rank wave of wind will be given off. The other way that the hammer can be used is when the user drops, slams, throws; anything that means the hammer will be touching the ground. When that happens the remaining layers are all released at once and an A-rank wave of wind is released omnidirectionally and it is capable of pushing the opponent back a range(so if they're in short range they'll be pushed into mid range) and giving them deep cuts. If the user uses this then the hammer is instantly dispersed afterwards

Note: Wind techniques above S-rank cannot be used in same turn as its use.
Note: The hammer can be maintained for 3 turns but it can be dispersed at will or if all the layers are used
Note: Can only be used twice per battle
Note: Can only be taught by Osmon
Note: While the hammer is active other jutsus cannot be used

I can make hammer of wind that's capable of shedding multiple layers of B-rank wind, only two can be released in a swing.
You call this analyzing ? ***** pls, you learnt it, get the **** away ;_;
 

Osmon

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I can't copy it, lagging a bit too much. Excuse my mobile problems, do the honors?
(Doton: Kotai Bayloz) - Earth Release: Solidified Bayloz
Type: Offensive/Defensive
Rank: S-rank
Range: Short-Mid (Made in Short-Range)
Chakra: 40
Damage: 80
Description: After doing the neccesary hand seals of Ram > Tiger, the user either claps his hands together or slams them on the ground channeling earth chakra on the ground and creating a Knight like monster with the height of 4 meters composed of solid rock, the creature is named after a medieval brave knight Bayloz who fought with several monsters while he himself being one but helping people, it's said that during his final battle he fought with his own brother and both of them died in that battle, the Bayloz looks exactly like a giant medieval knight with a solidified body and the strength of a monster, the Bayloz has high durability and it follows elemental interactions, the Bayloz is connected to the user by manipulating him and controlling him with his chakra, it's like a earth puppet but it gets manipulated by channeling your own chkara to him, due to the hardness of his body he is quite strong able to shatter through A-rank defenses easily (It follows the elemental weakness and strength of course) with the help of its strong fist or legs though he has the speed of a normal kage rank user, another unique ability of the Bayloz is that when in a water or mud surface he can transform into mud, the Bayloz can turn its body into mud completely or partially helping the user stand in mud or water surfaces without a problem, also when hit with weaker jutsus it heals the damage that is caused by the jutsu easily and if a body part of the Bayloz is his then it can be reformed again but needs to be in contact with either a mud or water source.The Bayloz can also interact with other mud sources, using his ability to turn into mud, Bayloz can create mud balls, mud ropes, spikes etc. from either his hands, legs or a part of his body or a mud source.

Note: It can only be used twice per battle and lasts for four turns.
Note: The user is unable to use S-rank and above Earth jutsus in the following turn.
Note: The Bayloz can use the ability to turn into mud thrice in a battle.

z.z cj master.
 
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