♆ Sanada Yukimura Challenge ♆ - Loki Vs Venom

Venom

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Official Fight for the

  • Rei's R&R
  • Mid Range Starting Distance
  • 3 Day Reply Limit
  • Official Fight [Killing/Stealing Allowed]
  • All form of Customs allowed
  • Plain open field for miles in every direction. Grass to ankle height.

I'll be using for this fight. [Slightly outdated; I don't have snakes again instead I have slugs i think its only that.]

Eustass Kid after hunting down one of the infamous sword owner finally comes across one. The owner of the Sanada Yukimura, finally this was his chance to take this sword. The time was now, he couldn’t fail his mission.

So you’re one of them huh? I know I can’t hold back against you. What is your name?

Eustass asked as he stretch both legs shoulder width apart and began to look around to notice his surroundings. He plans to do this for the entire fight so that nothing would catch him off guard.
 

Akuma

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The swords hang by my sides.

Sora came back from killing the life out of an Akatsuki. The medical toddler was a good brawler, and a stubborn one too. However with with his body back up to full strength, Sora met in the open field with a red hair.

"My, what haste. If you want to know my name you'll have to play a game, and if you lose, you die. Okay ?"

Sora smiled as he looked over the man with a single eye open. Beneath his cap. He taps gently with his hand over Sanada, making sure it was working fine and all it's abilities were active and ready. He reaches into his ninja luggage and holds a kunai which he decreases it's weight drastically as he pulls it out. Many times lighter, he then coats it with wind chakra as he holds it with his right hand, and hurls it at your chest.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.
 

Venom

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The swords hang by my sides.

Sora came back from killing the life out of an Akatsuki. The medical toddler was a good brawler, and a stubborn one too. However with with his body back up to full strength, Sora met in the open field with a red hair.

"My, what haste. If you want to know my name you'll have to play a game, and if you lose, you die. Okay ?"

Sora smiled as he looked over the man with a single eye open. Beneath his cap. He taps gently with his hand over Sanada, making sure it was working fine and all it's abilities were active and ready. He reaches into his ninja luggage and holds a kunai which he decreases it's weight drastically as he pulls it out. Many times lighter, he then coats it with wind chakra as he holds it with his right hand, and hurls it at your chest.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.

Talking doesn't affect timeframe.

I’m not here to play games; I came here for the sole reason of taking your sword. Mark my words I will leave with it one way or the other.

As you take out the kunai, kid smirks thinking you would attempt to come close to stab him with that piece of trash. But to his surprise you throw it, it didn’t travel like any ordinary kunai though. It was obvious that you coated it with your very own chakra and so Kid began to move out of it's path slightly.

During the travel time of the kunai, Kid would begin to channel and call forth for his raw keigoku to form short range in front of him. Moments later, a portal would open which causes the foul keigoku to burst out in a blinding light which temporally blinds you.

It travels directly into the kunai, pushing it off in another direction; to the left then reaching you [since it’s extremely light, even keigoku would be able to brush it off like the wind. Trying to wind blitz me eh? ;p ]

Kid stand guard as the lightning shape keigoku continues forth.

( Fōsurai ) - Force Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 +20 [Due to Rank]
Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn
 

Akuma

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Talking doesn't affect timeframe.

I’m not here to play games; I came here for the sole reason of taking your sword. Mark my words I will leave with it one way or the other.

As you take out the kunai, kid smirks thinking you would attempt to come close to stab him with that piece of trash. But to his surprise you throw it, it didn’t travel like any ordinary kunai though. It was obvious that you coated it with your very own chakra and so Kid began to move out of it's path slightly.

During the travel time of the kunai, Kid would begin to channel and call forth for his raw keigoku to form short range in front of him. Moments later, a portal would open which causes the foul keigoku to burst out in a blinding light which temporally blinds you.

It travels directly into the kunai, pushing it off in another direction; to the left then reaching you [since it’s extremely light, even keigoku would be able to brush it off like the wind. Trying to wind blitz me eh? ;p ]

Kid stand guard as the lightning shape keigoku continues forth.

( Fōsurai ) - Force Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 +20 [Due to Rank]
Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn

I'm no Nekura, but that states it's main purpose is to blind dojutsu with a chakra explosion, it would at most be bright to the naken eye as it cannot detect chakra. Since it's bright chakra but not actual light, I imagine it wouldn't blind the naked eye as much as it would a sharingan. But like I said, I don't even Keigoku.

Also, Wind Blitz. :coffee: Keigoku cannot interact with solid objects, and I confirmed with LoK a senior Nekura. So the kunai passes through the keigoku and into your chest.

At the speed of the kunai, it would reach your chest in a second, and meet your Keigoku in even less than a second. Wary of the bright light, Sora still sees his kunai enter it, whether it struck or not he did not know. But he performed a handseal anyway. When the kunai entered your chest, it blew open and shred it apart. From stomach to shoulder, the entire torso is blown. In a large spear of wind rapidly expanding from within your chest.

"Hasty fighters tend to die in the heat of battle prematurely."

(Fuuton: Kanui Batsu) - Wind Style: Wind Blitz
Type: Offensive/Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction.

May only be used on 1 kunai at a time.
May only be used x4 per battle.
May only be taught by Loki
Once the handseal is performed, the white energy entering Sora's vicinity causes alert. Though he simply tucks into Sanda and causes it to blast two white orbs of chakra to hover around Sora. One directly intercepts the technique, and neutralizes it, the other remains orbiting around him.

(Tenkyuu) - Celestial Spheres -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.

☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends
 
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Venom

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Ik it wouldn't interact normally, but i simply did that since the kunai would be like a feather traveling (due to you making it weigh less) and my keigoku isn't completely intangible so it would work. But meh oh well ~_~

Already moving out of the path of the chakra coated kunai that was coming, Kid’s eyes widen as it burst out with a wind coating spinning around. Before the wind could pierce him he would activate a silent technique and play along as if he was going to die.

The newly spinning spear burst through the right side of kid (under arm pit) and tear through the blob of flesh, that is a slug due to kid changing his body structure. Kid would simply command the slug to reattach itself so that the ‘wound’ is basically healed, then deactivating the technique he turns towards the man once more who created a ball to dissipate his keigoku. Kid would then snap his fingers to make several portals open up all over the battlefield.

The portal would rain Keigoku down on the field that once it hits you, would make you lose focus and be unable to use high ranking jutsu (S rank and above), medjutsu, genjutsu and fuiinjutsu.


(Namekuji Ninpou: Namejuji Bodi) - Slug Arts: Slug Body
Type: Supplementary/Defense
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: After witnessing one of the ability of Katsuyu, Sakura is able to split her body into several different ‘blobs’ of flesh (Appearance of small slugs) to avoid physical damage. This technique doesn’t take long to activate. Sakura have the option to break down her entire body in the blobs of flesh and reform somewhere else (through crawling to the new location only moving at half the speed of the user's own running speed), but the blobs cannot attack in this form but the blobs are coated in a corrosive acid, which is similar to Katsuyu’s saliva which can be hazardous if touch by others. The acid is strong enough to burn through the top layer of a person's skin, but not strong enough to burn through bones, earth etc. She can also break apart a limb or abdomen into this blob of flesh, instead of breaking down her entire body into the slugs. Its usage is quite similar to the Water replacement technique.

Notes:
-Can only be used by Tsunadae and Sakura bios. (Or as long as the bio have the slug contract)
-Can only be used 4x per battle

( Togesuzumebachi no Ame ) - Rain of Stinging Wasps
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.
By sheltering under a suitable defense, the effects of this technique can be avoided.
The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.
 
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Akuma

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Ik it wouldn't interact normally, but i simply did that since the kunai would be like a feather traveling (due to you making it weigh less) and my keigoku isn't completely intangible so it would work. But meh oh well ~_~

Already moving out of the path of the chakra coated kunai that was coming, Kid’s eyes widen as it burst out with a wind coating spinning around. Before the wind could pierce him he would activate a silent technique and play along as if he was going to die.

The newly spinning spear burst through the right side of kid (under arm pit) and tear through the blob of flesh, that is a slug due to kid changing his body structure. Kid would simply command the slug to reattach itself so that the ‘wound’ is basically healed, then deactivating the technique he turns towards the man once more who created a ball to dissipate his keigoku. Kid would then snap his fingers to make several portals open up all over the battlefield.

The portal would rain Keigoku down on the field that once it hits you, would make you lose focus and be unable to use high ranking jutsu (S rank and above), medjutsu, genjutsu and fuiinjutsu.


(Namekuji Ninpou: Namejuji Bodi) - Slug Arts: Slug Body
Type: Supplementary/Defense
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: After witnessing one of the ability of Katsuyu, Sakura is able to split her body into several different ‘blobs’ of flesh (Appearance of small slugs) to avoid physical damage. This technique doesn’t take long to activate. Sakura have the option to break down her entire body in the blobs of flesh and reform somewhere else (through crawling to the new location only moving at half the speed of the user's own running speed), but the blobs cannot attack in this form but the blobs are coated in a corrosive acid, which is similar to Katsuyu’s saliva which can be hazardous if touch by others. The acid is strong enough to burn through the top layer of a person's skin, but not strong enough to burn through bones, earth etc. She can also break apart a limb or abdomen into this blob of flesh, instead of breaking down her entire body into the slugs. Its usage is quite similar to the Water replacement technique.

Notes:
-Can only be used by Tsunadae and Sakura bios. (Or as long as the bio have the slug contract)
-Can only be used 4x per battle

( Togesuzumebachi no Ame ) - Rain of Stinging Wasps
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.
By sheltering under a suitable defense, the effects of this technique can be avoided.
The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.
Analyzing fully the body replacement technique, or whatever it was. Sora then sees the portals open above you, then the entire sky. Black rain began to drip down, unsure of what it was, Sora focused on the target at hand. He swings his right leg backwards high and shoots forth in a kicking motion. Releasing an upward spin kick at which point the wind around Sora quickly becomes like tornado because of the inmense strength in his kicking motion. Forming into a dragon with long whiskers, he remains shielded within the base of the tornado as the outward surface of the dragon is solid enough for the rain to bounce off and be turned away by the spinning wind. The dragon with gapping jaw attacks you virtually as soon as Sora kicks forth. Shredding your body with the razor sharp air currents inside the beast's body.

"Not so chatty now, are we."

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 + 60 = 120
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
 

Venom

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Analyzing fully the body replacement technique, or whatever it was. Sora then sees the portals open above you, then the entire sky. Black rain began to drip down, unsure of what it was, Sora focused on the target at hand. He swings his right leg backwards high and shoots forth in a kicking motion. Releasing an upward spin kick at which point the wind around Sora quickly becomes like tornado because of the inmense strength in his kicking motion. Forming into a dragon with long whiskers, he remains shielded within the base of the tornado as the outward surface of the dragon is solid enough for the rain to bounce off and be turned away by the spinning wind. The dragon with gapping jaw attacks you virtually as soon as Sora kicks forth. Shredding your body with the razor sharp air currents inside the beast's body.

"Not so chatty now, are we."

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 + 60 = 120
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users

Idk why I didn't get your quote notification. Was waiting so long for your reply haha.

After creating the portals over the battlefield to rain down Keigoku, Eustass sees his opponent motion for an upwards kick which causes wind to form into a tornado around him. This man seems to have tremendous physical strength if he could do that with just a simple motion of the body. Kid began to jump back a bit to give him a little space for this next technique he would pull off. He would begin to string some handseals together while progressing backwards. The moment he sees the tornado forms into what seems to be a dragon with gaping mouth, that turn head and begins to go for Kid’s location, kid drops to one knee and slam both hands on the ground.

With that action, he causes two hug slabs of earth to rise. One slab is in front of him and one is behind you to crush you within the tornado. Kid created the slabs to rise at the perfect spot so that you won’t have much room space in between and a distance away from him so that the one in front of us to harm kid.

He would then quickly get up and take out a kunai while releasing his wind nature chakra within the environment, to mix with the air flowing around. Standing his guard, knowing that won’t kill you his eyes motions from corner to corner for any slight indication of you escaping.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice

(Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.
 

Akuma

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Idk why I didn't get your quote notification. Was waiting so long for your reply haha.

After creating the portals over the battlefield to rain down Keigoku, Eustass sees his opponent motion for an upwards kick which causes wind to form into a tornado around him. This man seems to have tremendous physical strength if he could do that with just a simple motion of the body. Kid began to jump back a bit to give him a little space for this next technique he would pull off. He would begin to string some handseals together while progressing backwards. The moment he sees the tornado forms into what seems to be a dragon with gaping mouth, that turn head and begins to go for Kid’s location, kid drops to one knee and slam both hands on the ground.

With that action, he causes two hug slabs of earth to rise. One slab is in front of him and one is behind you to crush you within the tornado. Kid created the slabs to rise at the perfect spot so that you won’t have much room space in between and a distance away from him so that the one in front of us to harm kid.

He would then quickly get up and take out a kunai while releasing his wind nature chakra within the environment, to mix with the air flowing around. Standing his guard, knowing that won’t kill you his eyes motions from corner to corner for any slight indication of you escaping.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice

(Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.
The dragon clashes into the lower part of the rising earth before dispersing. As the formations close in on Sora, he smirks when a sudden headache strikes, he grits in displeasure as he continues with the hard headache. The walls keep closing in when he places his left arm against his head, a useless but instinctive action when mental pain is felt, meanwhile the remaining white orb simply intervenes between the two huge slabs, and disappears them from the field. Completely neutralizing it.

Enduring the mentral stress, at the same time as the walls close in and the white orb moves in command and has stopped them, he performs two handseals (this happens before the wind beeze thingy as the walls requires constant chakra to close) changing the surface beneath you into mud and creating a non flammable swamp, expanding 5 meters into every direction around you. The adhesive, chakra-infused mud ensnares your body, catching you off guard as you cannot see when Sora does the seals. Ten meters in depth, you sink rather fast as Sora looks torwards you, soon to realize the pain begins to fade as so does the rain.

"Guess we're done playin' around then.."

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Reference

(Tenkyuu) - Celestial Spheres -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.

☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends
 

Venom

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Shortly after inserting his doton chakra into the ground below for the earth slab to crush this man, it disappeared. The one that wasn’t destroyed that is. His eyes open wide, but before he could react in time; the ground below turn into mud.

Kid quickly channel wind chakra below him to transport him to the right, out of range of the swamp and to travel about 5ft above the ground. As he was out of range of the swamp, he sent the wind forward then sends wind chakra into the sky to bring down a tornado on you.

[Fuuton: Torune-do Rasen] Wind Release: Tornado Spiral
Type: Supplementary
Rank: A
Range: Short- Long
Chakra Cost: 25
Damage Points: N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note: Can only be taught by ~Drizzy~
Note: Can only be created around the user
Note: Usable only three times per battle
Note: Needs to have Wind Mastered

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
 

Akuma

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Shortly after inserting his doton chakra into the ground below for the earth slab to crush this man, it disappeared. The one that wasn’t destroyed that is. His eyes open wide, but before he could react in time; the ground below turn into mud.

Kid quickly channel wind chakra below him to transport him to the right, out of range of the swamp and to travel about 5ft above the ground. As he was out of range of the swamp, he sent the wind forward then sends wind chakra into the sky to bring down a tornado on you.

[Fuuton: Torune-do Rasen] Wind Release: Tornado Spiral
Type: Supplementary
Rank: A
Range: Short- Long
Chakra Cost: 25
Damage Points: N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note: Can only be taught by ~Drizzy~
Note: Can only be created around the user
Note: Usable only three times per battle
Note: Needs to have Wind Mastered

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

Both are gone yo.

As wind spins rapidly through your rear, moving you quickly torwards outside of the swamp; Sora gathers his katon chakra into his mouth and breaths out a large fireball that travels at you rather fast. As it reaches you - now that you have stepped out of the swamp and sent the wind forward, it would eat through your wind and smash into you. Creating a fire storm on the spot, before you can attempt anything else without getting hit.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
Afterwards performing a quick set of handseals, Sora moves low to place his palms against the ground. His vision would remain locked onto you from beneath his cap, while lightning was channeled beneath you and suddenly sprung upwards 5 meters to every direction. In a frenzy of shooting lightning bolts from beneath, shocking and burning you severely.

(Raiton: Shinme Kyohaku) Lightning Style: Shooting Stars
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user will initiate the technique by doing a set of 3 hand seals, ending with the boar handseal. Slaming their hands on the ground, channeling mass amounts of lightning chakra within the area below the target. The user will then shape and manipulate the lightning underground, causing countless of 10 inch in length lightning bolts to spring up from under the target(s) and the area up to 5 meters around them; resulting in a devastating assault. Ripping through the skin causing lethal damage after several thunderbolts hit the target. The thunderbolts once shot up from the ground spring upwards in such a fast pace they look like shooting stars from a distance. Because of the pace in which they hurl from within the ground and the area they cover, it's dangerous for the user to be six meters or less near the opponent, risking to be caught in the array. Thus, being a technique designed for distances that surpass short range.
Note: Can only be used x2 per battle.
Note: The user cannot use other S rank (or high) lightning in the same and next turn.
Note: Must wait a cooldown of 3 turns before using again.
 

Venom

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The wind around Kid successfully takes him out of the swamp's range, but Kid was face with a ball of flames coming. Changing his original plan which was to send the wind forward; Kid cancel his current ongoing technique to create a special wall of wind at the edge of short range in front of him and the incoming flames. This wall was created to intercept your fire and send it back at you at a stronger and faster pace [Interrupting you from doing your lightning technique].

All this happens while Kid continues to encircle you, moving away from the swamp. Then after the fire travels back towards you, Kid does one hand seal to make the ground around you rise up like a shelter to cover you from all sides/angles. There was a opening in the front, but it wasn't for you to escape, it was for your own fireball to enter and incinerate your body.

Kid then carefully channels Raiton chakra to the kunai still in his hand, and throw it at you. Should you move or relocated, Kid would throw it there instead. Directly after throwing it, he took out another one.

You're quite the stubborn one eh?!

Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)
Rank:S-Rank
Range: Short (front of user)
Chakra: 40
Damage: 80
Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.
 

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The wind around Kid successfully takes him out of the swamp's range, but Kid was face with a ball of flames coming. Changing his original plan which was to send the wind forward; Kid cancel his current ongoing technique to create a special wall of wind at the edge of short range in front of him and the incoming flames. This wall was created to intercept your fire and send it back at you at a stronger and faster pace [Interrupting you from doing your lightning technique].

All this happens while Kid continues to encircle you, moving away from the swamp. Then after the fire travels back towards you, Kid does one hand seal to make the ground around you rise up like a shelter to cover you from all sides/angles. There was a opening in the front, but it wasn't for you to escape, it was for your own fireball to enter and incinerate your body.

Kid then carefully channels Raiton chakra to the kunai still in his hand, and throw it at you. Should you move or relocated, Kid would throw it there instead. Directly after throwing it, he took out another one.

You're quite the stubborn one eh?!

Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)
Rank:S-Rank
Range: Short (front of user)
Chakra: 40
Damage: 80
Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.
Watching as the fire is thrown back at him, like a ping pong ball, Sora quickly makes a handseal coiling some chakra and water in his mouth as he spits out a very large sphere of rotating water that blasts throught he fire technique without much effort. Smashing into you afterwards without giving you much time to react. As it is fired as soon as the fire makes a turn against Sora, thus while the wind wall disperses.
Following the fluid release of the water blast. Appealing to make a more aggresive aproach, Sora begins running forward, as he pulls out a kunai without making much arm movement and infuses it with water, throwing it directly into the center of the Nekura. At this point he makes a turn to the left (your right), in an arc motion still moving torwards you.

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.
 

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Before Kid could finish his other offensive techniques, a water sphere was shot out from the man and easily dwarfed the fire that was sent back. Kid simply stop during his run to **** back his right arm, then with a quick thrust of his arm release a huge water arm that race forward at fast speeds. Kid's own water arm went through the opponent's weaken water sphere towards the man with the ugly cap.

(Suiton: Taikaikamigami Doki) Water Style: Poseidon’s Wrath
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.

*Water Jutsu cannot be used for 2 turns after this jutsu is performed
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout
 

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Before Kid could finish his other offensive techniques, a water sphere was shot out from the man and easily dwarfed the fire that was sent back. Kid simply stop during his run to **** back his right arm, then with a quick thrust of his arm release a huge water arm that race forward at fast speeds. Kid's own water arm went through the opponent's weaken water sphere towards the man with the ugly cap.

(Suiton: Taikaikamigami Doki) Water Style: Poseidon’s Wrath
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.

*Water Jutsu cannot be used for 2 turns after this jutsu is performed
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout
Coming in from your right, Sora see's the water fist plunge through the water blast, however missing entirely, as Sora had positioned himself here rapidly. He stops moving 8 meters apart of you and squats. While the swords release a blunt white light and in a split second the Nekura finds himself in a white void, unable to see anything past his own body. Having already placed himself in position, Sora thrusts with his palms forward twice per hand rather fast. Gathering force to release a shockwave, passing through the water molecules in the air, the already invisible force strikes down the Nekura into the ground with severe weight and pressure.

Once per battle the user can release a white bright light from the swords by focusing chakra into them. This light does not hurt your eyes, but is of the nature that it simply makes the entire battlefield look like a white void for one turn, hence whether you wear sunglasses or not is irrelevant.
(Gyojin Karate: Bakuretsu Hirate Renda) - Fishman Karate: Exploding Palm Barrage
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80 (+40 if used in conjuncture with a water based technique)
Description: The user squats while placing his arms to the side of his body, palms up bent in a 90 degree angle, then thrusts forward so fast that to any onlooker perceives that the user only did it one time with both arms. In reality, the user has actually pushed forward two times per hand, releasing a force that hits their opponent by concentrating on the water molecules around the palms. However unlike its parent jutsu "Jodan Bakusho", Hirate Renda's shock wave has a delayed effect of up to 2 seconds before the opponent feels the blows, leading him to believe it is a simple double palmed thrust barrage. This technique's raw power is so devastatingly powerful that the very earth surrounding the target will be shattered upon impact, leaving a vast crater. Furthermore, since this technique is based on the propagation of waves through water molecule, passing through a body of water before reaching the target will only increase it's destructive power.

Note: May only be used twice per match
Note: No S-rank and above water technique on the following turn
 

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Kid watches your movement keenly as you stop and squat down. It seems that you were preparing to release an attack and Kid wouldn’t allow it. He figured, in that squatting position it would take you a while to move if Kid did a quick attack from underground.

But unfortunately before Kid could attack in time, something happen. His eye sight went away and all that was left was a white plain field for miles around, as if his eyes were trap in a white void. Kid remembered your last location and simply releases earth chakra to attack in that same location quickly.

With his chakra there, he created four spikes to erupt from the ground at an angle to pierce you from all sides on your upper body above waist level. With his eye sight being gone, Kid knew he was at a weak point. He couldn’t afford to lose so filled with rage he activated a silent and hidden technique to increase the frequency of all his ration techniques. He did this while jogging to his right and rubbing his eyes in hopes of regaining his vision.

Resorting to cheap tricks are we? Pft

( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)
 

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Kid watches your movement keenly as you stop and squat down. It seems that you were preparing to release an attack and Kid wouldn’t allow it. He figured, in that squatting position it would take you a while to move if Kid did a quick attack from underground.

But unfortunately before Kid could attack in time, something happen. His eye sight went away and all that was left was a white plain field for miles around, as if his eyes were trap in a white void. Kid remembered your last location and simply releases earth chakra to attack in that same location quickly.

With his chakra there, he created four spikes to erupt from the ground at an angle to pierce you from all sides on your upper body above waist level. With his eye sight being gone, Kid knew he was at a weak point. He couldn’t afford to lose so filled with rage he activated a silent and hidden technique to increase the frequency of all his ration techniques. He did this while jogging to his right and rubbing his eyes in hopes of regaining his vision.

Resorting to cheap tricks are we? Pft

( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)
Sensing the chakra in the ground, that of earth nature, Sora comes to a stop of his plans and immediately runs wind chakra through his body. When the spikes shoot forth at him, he forms the ram hand seal and darts 4 meters forward torwards you, going so fast he bypasses the earth spikes before the perforate his body, through the middle of two or them, thus though a blind spot. Upon stopping he converts his inertia into fuuton chakra to form a pale replica of himself made of wind to ram into you, following Sora's direction. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind and may take some time to perceive as it moves really fast and mows down the Nekura.

(Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of fuuton chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of a very strong gust of wind.
Note: Can only be taught by Zaphkiel
Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.
example

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Having come to a distance of 4 meters from you, Sora moves around the area to approach from your rear. As he darts, clapping both hands together the Gyojin creates a spiralling vortex of water to form around his moving body out of nowhere. The vortex then proceeds to cascade into an wave of water that rampages towards the Nekura, regardless of being hit by the wind clone or not.
Meanwhile, he continues to approach, on ground behind the waves, and on top of them once they flood around.

(Suiton: Suishōha) - Water Style: Water Shock Wave

Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.
 

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Shortly after channelling his Raiton chakra to increase the frequencies of his lightning jutsus, he sees you darting forward then release what seems to be an after image of yourself. Quickly reacting to the situation at hand, Kid drops down on the ground and twerks places both hands on the ground to channel his earth chakra, resulting in the creation of a golem little bit over twice his size to erupt in front of him. The golem has one eye and so does Kid at the moment. Due to the size of the golem, it blocks the wind replica of Kid’s opponent with little to no push back from the kinetic force.

He would then jump on the back of the golem as he sees the water flowing out from you. The position in which kid jump on the golem, was weird. His hands would surely touch the golem first on its shoulder and a way so that Kid could keep an eye on the tricky sword wielder. The moment he touches to golem, he channels chakra through it to lower the ground a foot or two in front of the golem 50m. The result of this would cause most of the water that would flow out to fill the hole.

In one fluid motion of touching the golem, kid leaps on the golem’s head and thrust a large lightning lance downwards after channelling lightning chakra once more. At the angle of the thrust, it would damage the wall furthest from Kid and cause a cave in and also electrify the water.

Earth style:Earth Avatar-Doton Avatar
Supplementary
Range:Short/Self
Rank: S
Chackra cost:40
Description: The user slams the ground and creates a Golem like figure.Then as the user focues his Doton chakra and closing his eyes he is able to control the Golem figure as his own body.
Note:the Golem Avatar is usable once per battle.
Note:The Golem can use only Doton up to B and is immune to fire and wind up to C
Note:The user can create only two avatars.If there are two each will have one eye and if the user opens his real eyes the Avatars will be destroyed.
Note:Taught only by Damon Salvatore.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Raiton: Raikou Ryuu Mori) - Lightning release: Lightning dragon lance
Rank: S
Type: attack
Range: short-long
chakra cost: 40
Damage Points: 80
Description: the user creates a 10 meter hollow lance of lightning energy with the tip as the head of a dragon and they thrust it the wind travels through the lance hollow core and sounds like a dragons raw and strikes the opponent and then crushes on impact and explodes causing electrical burns.

Note: Can only be used 3 times.
Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure
 
Last edited:

Akuma

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I had it typed but the page crashed or something. So here is a basic reply;

Stabilizing my footing over the water as it prevails inside the hole, now being filled by the same water. I perform four handseals in the time it would take to for 2, this being because of Sanada's ability to improve all my elemental affinities. This would naturally be done when I sense the lightning chakra gathered in your mouth and being released. Projecting up and torwards you, several wind blades or large size, all sent as a group and yet placed at diferent angles by moving my head sideways.
Blowing throught the lightning, these then slash you apart in mid air. As you are left hovering after you fire your projectile of lightning, naturally.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
Then, performing two handseals. I manipulate the water around me, to sent up at you, two large and colossal spears of spiralling water. These home torwards you, and will rapidly follow your every direction in order to perforate you. Unless stopped or otherwise blocked, I keep my control over them to constantly be on your movement to reach you regardless of location.

(Suiton: Shiryu Haiwo) - Water Style: Devious Dragon Spears
Type: Offensive
Rank: A
Range Short - Long
Chakra: 30
Damage: 60
Description: In order to activate Shiryu Haiwo, the user will wave a set of two hand seals (rabbit > dragon) infusing chakra into the water below the target. After doing so, either one or up to four rather large and sharp spears of spiralling water to hurl upwards in order to impale the target set by the user. These spears are large enough to even surpass a large boat in height, covering at most up to 20 meters into the air. This technique was developed to assault mainly air bone opponents, or even opponents riding their sumons in the air, sharp enough to impale large summonings (albeit, not as large as gamabunta). However, a water source is required to be located (always) in the area below the target. Thus, it's a technique mostly useful when fighting on open water where both fighters are on water, such as lakes/oceans. Although creating a water source (with another technique) on the area below the target will also work. The spears are so devious, that with constant chakra control, the user is able to make them turn in mid air and attack side ways; useful to keep pressure on the target should they move in mid air. Although, the latter requires constant chakra, so the user cannot use any other techniques when manipulating the spears.
- Can only be used x3 per battle.
 

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lies loki is lying
 

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I'm not in mid air .-.

Watching as his lightning was cancel out by your winds, he sends chakra into the air to start his next technique. Still standing on the head of the golem, your wind gently passes him. By this time he would bring down a gale to encircle you and thrash you around inside the pit. Your body would be thrash around against the walls with wind and some of the water from your technique that filled the hole up.

After, without the use for hand seals once more Kid would open up dozens of portals in the sky to rain down Keigoku then open another portal right in front of him while maintaining his footing on the golem’s head.

(Fuuton: Aeolus Amatsu Iki) Wind Style: Aeolus’s Heavenly Breath
Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage Points: 90
Description: The user sends an enormous amount of Wind Chakra into the sky, which causes a huge gale to come down and encircle the target in a dome of wind, in the wind the target is being rotated in mid-air, and is rapidly increasing in rotation so they cannot focus on hand signs properly and is also getting cut because of the wind. Because the dome is large, occasional gusts of wind are sent at the user.

*Wind Jutsu cannot be used for 2 turns after this jutsu is performed
*Does 15 damage to the User
*Can only be used once per battle

( Nekura Ichizoku Hijutsu: Zokugie ) - Nekura Clan Secret Technique: Unholy Conversion
Type: Supplementary
Rank: A
Range: Self
Chakra: 30 (+10 per turn)
Damage: N/A
Description:
Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them.
Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on.
No Forbidden-rank Nekura techniques may be used while this is active.

( Togesuzumebachi no Ame ) - Rain of Stinging Wasps
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.
By sheltering under a suitable defense, the effects of this technique can be avoided.
The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.
 
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