To do no evil is good, to intend none better. {Closed}

Drackos

Kage in the Making 👑
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Selendrile vs. Edward and Drackos
and vs. and
Rei's R&R
We begin at mid-range.
As per the picture there is a river within mid-range of our location.
All customs allowed
*Jugram is incredibly out of date. His bio stats currently have a mastery in water and specialty in fire as well as usage of A-Rank Rain Release and a bunch of other things. Tobirama has the Sword of the Thunder God.
Senju and Uchiha working in unison to defend Konoha against the unknown invaders. This time the legendary Tobirama Senju rushed to the aid of Konoha. While still allied with the Akatsuki Tobirama would truly an ally of the Hidden Leaf and would sacrifice his life like his brother and fellow Konoha ninja without a second thought for the village. His companion in battle would be Jugram of the Uchiha clan. Naturally Senju and Uchiha were destined to fight but some could move past those difficulties for their village as a whole. This was one of those special cases. Upon seeing their opponents the pair didn't waste anytime. Both knew what they had to do. The lives of those they loved in the village depended on their battle. The weight of that cause rest solely upon them and their partnership. The time had come. Quickly Jugram flicked his eyes closed and reopened them revealing a two tomoe Sharingan. While not fully developed his Sharingan still could pierce through the intentions of those who stood before him. Meanwhile, Tobirama had activated his sensory capabilities at the speed of a thought creating an incredible awareness of chakra and the life around him. Then he would simply swipe his hand casually over five kunai in his ninja tool pouch marking each with the Seal of the Thunder God. "You're transgression ends here, invaders." Jugram would remark calm and collected.

Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.

Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability

Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.





 

Selendrile

Kage in the Making 👑
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Selendrile vs. Edward and Drackos
and vs. and
Rei's R&R
We begin at mid-range.
As per the picture there is a river within mid-range of our location.
All customs allowed
*Jugram is incredibly out of date. His bio stats currently have a mastery in water and specialty in fire as well as usage of A-Rank Rain Release and a bunch of other things. Tobirama has the Sword of the Thunder God.
Senju and Uchiha working in unison to defend Konoha against the unknown invaders. This time the legendary Tobirama Senju rushed to the aid of Konoha. While still allied with the Akatsuki Tobirama would truly an ally of the Hidden Leaf and would sacrifice his life like his brother and fellow Konoha ninja without a second thought for the village. His companion in battle would be Jugram of the Uchiha clan. Naturally Senju and Uchiha were destined to fight but some could move past those difficulties for their village as a whole. This was one of those special cases. Upon seeing their opponents the pair didn't waste anytime. Both knew what they had to do. The lives of those they loved in the village depended on their battle. The weight of that cause rest solely upon them and their partnership. The time had come. Quickly Jugram flicked his eyes closed and reopened them revealing a two tomoe Sharingan. While not fully developed his Sharingan still could pierce through the intentions of those who stood before him. Meanwhile, Tobirama had activated his sensory capabilities at the speed of a thought creating an incredible awareness of chakra and the life around him. Then he would simply swipe his hand casually over five kunai in his ninja tool pouch marking each with the Seal of the Thunder God. "You're transgression ends here, invaders." Jugram would remark calm and collected.

Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.

Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability

Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.


Welp change in plans, it'll be and . Hard has joined my team.
_____

Casshern and Alexander look at each other, smirking. In unison, they both begin to perform seals, draw blood, and slap a hand onto their body. They also run in opposite directions while doing so, Casshern to his direct left, and Alexander to his direct right (short range from each other). They form a triangle shape positioning, with you two as the point. At the same time, the Baron and Bone Crusher are summoned to the field.

Casshern: These men are weak, and soft. I can taste their fear..
Alexander: Stay alert Casshern, it's not the time to play games.

Immediately as he is summoned, the Baron extends its tentacles through the ground, creating a large outburst of tentacles that spans every inch of short range around you, in all directions. These tentacles would also reach long range into the air. Several tentacles grab onto each of your bodies, and inject their deadly venom into you.

Bone Crusher stands behind the duo. Immediately as he is summoned, Bone Crusher begins to run in an arc his left (your right), while he laughs maniacally. This places both of you into a genjutsu where your limbs are bound, completely unable to move. This makes the Baron's attack incredibly successful. Your bound bodies are severely injured by the initial chakra outburst, and then finished off by the venom. Bone Crusher reaches your immediate right (3 o'clock position) side in just a couple strides, still at mid-range and laughing.

(Koukurage Kuchiyose no Jutsu: Taitou Oubochi)- Box Jellyfish Summoning Jutsu: Baron Cimitiére's Accession
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user performs a couple of handseals, summoning a giant jellyfish underground. The jellyfish possesses several dozens of tentacles, instead of 4. After being summoned, Baron Cimitiére rises them above ground, bursting forth with great power and strength, similar to the final dance of the Kaguya, having the same power as it. Afterwards, it can wrap around his opponents to crush them and poison them with it's venom.
*Can stay in the battlefield for 3 turns*
*Can only be summoned twice, if he didn't sustain critical damage*
*Requires two turns in between usage*
*The user must be on the ground or less than 10 meters from it to summon Cemitiére*
*The first outburst is a result of a chakra infused outburst, similar to an S rank, same as the rank of the technique. The initial outburst and the summoning technique count as 1 jutsu. The outburst can't happen any other time*
*Cannot use the chakra outburst if summoned second time*

(Kuchiyose no Jutsu: Hone Assaiki)- Summoning Technique: Bone Crusher
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across their hand, the user summons a huge hyena the size of gamahiro who is said to have the strongest jaws of any living hyena in the world. Like most other hyenas Bone Crusher is able to use A rank genjutsu and his laugh places all opponents on the field in a movement restricting illusion as long as they hear it, twice per battle.
-Bone Crusher can bite through anything up to S rank but can't use any elemental jutsu.
-Genjutsu use counts as one of the 3 moves that turn.
-Due to the hyena's thick hides it takes A rank lightning to harm him
-Must have signed the Hyena contract to use
-Lasts for a maximum of 4 turns.
 

Edward

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The outburst is really vague, and it wasn't explained in your move so I'm assuming it is like a shockwave, or something along those lines. U_U


"Don't get too cocky, kid." Tobirama commented as a response to the man's remarks. Jugram as always maintained his quiet demeanor, as he watched the events unfold. The two summoning rituals are performed, and Jugram takes it upon himself to take care of the Hyena. He does so with a single hand seal, thus manifesting a sea of sticky webs at Alexander's area. The sudden appearance of the web sticks onto Alexander's and the Hyena's body, preventing it from complete movement. It is situated in such a way that the webs cover the entire area, and centralized on the Hyena and Alexander. This prevents the Hyena from laughing thus preventing the illusion, while keeping both immobile. "I got this, 2nd Hokage." Jugram reassures as he detaches the web from his chest to prevent any chakra nature from channeling into the webs and harming him.

(Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation
Rank: S
Type: Attack/Supplementary/Defence
Range: Short - Long
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
Note: Can only be used 2x
Note: Can only be taught by Erzo
Note: Web lasts until either destroyed, or four turns pass.
Note: No Water jutsus higher than S-rank, in the same turn.

Meanwhile, Tobirama was able to sense the energy of the Box Jellyfish from underground. He tossed an FTG kunai to Jugram. Along with that, a foreboding sound was present. From what he deduced, an intangible attack that covered a wide range was fast approaching. In quick response, Tobirama would perform a single hand seal to manifest a mass of water that is shaped into a large dragon-like creature. (kind of like your sig, Selen). The dragon served two purpose: One, to coil around us as it is manifested and keep us safe from the outburst produced when Baron was summoned. And two: To crash into the ground shortly after, thus demolishing the normal land terrain and causing some fractures in the earth. As a result, Tobirama and Jugram would be pushed up in the air and into the opposite side, while the Water Dragon Bullet would proceed to the Jellyfish underground and attacking it from there. The Water Dragon would overpower the multitude of whips due to its size, and the effects of it would push us further from the threat.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

Jugram while mid air would perform a hand seal. In an instant, the web's snap andjoin together to trap the Hyena and Alexander in a bubble of sticky water. Considering its size, mass, and volume, if they chose to stay at a prolonged time, the effects of it would surely be detrimental.
 

Hard

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The outburst is really vague, and it wasn't explained in your move so I'm assuming it is like a shockwave, or something along those lines. U_U


"Don't get too cocky, kid." Tobirama commented as a response to the man's remarks. Jugram as always maintained his quiet demeanor, as he watched the events unfold. The two summoning rituals are performed, and Jugram takes it upon himself to take care of the Hyena. He does so with a single hand seal, thus manifesting a sea of sticky webs at Alexander's area. The sudden appearance of the web sticks onto Alexander's and the Hyena's body, preventing it from complete movement. It is situated in such a way that the webs cover the entire area, and centralized on the Hyena and Alexander. This prevents the Hyena from laughing thus preventing the illusion, while keeping both immobile. "I got this, 2nd Hokage." Jugram reassures as he detaches the web from his chest to prevent any chakra nature from channeling into the webs and harming him.

(Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation
Rank: S
Type: Attack/Supplementary/Defence
Range: Short - Long
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
Note: Can only be used 2x
Note: Can only be taught by Erzo
Note: Web lasts until either destroyed, or four turns pass.
Note: No Water jutsus higher than S-rank, in the same turn.

Meanwhile, Tobirama was able to sense the energy of the Box Jellyfish from underground. He tossed an FTG kunai to Jugram. Along with that, a foreboding sound was present. From what he deduced, an intangible attack that covered a wide range was fast approaching. In quick response, Tobirama would perform a single hand seal to manifest a mass of water that is shaped into a large dragon-like creature. (kind of like your sig, Selen). The dragon served two purpose: One, to coil around us as it is manifested and keep us safe from the outburst produced when Baron was summoned. And two: To crash into the ground shortly after, thus demolishing the normal land terrain and causing some fractures in the earth. As a result, Tobirama and Jugram would be pushed up in the air and into the opposite side, while the Water Dragon Bullet would proceed to the Jellyfish underground and attacking it from there. The Water Dragon would overpower the multitude of whips due to its size, and the effects of it would push us further from the threat.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

Jugram while mid air would perform a hand seal. In an instant, the web's snap andjoin together to trap the Hyena and Alexander in a bubble of sticky water. Considering its size, mass, and volume, if they chose to stay at a prolonged time, the effects of it would surely be detrimental.

Hearing Alexander's advice, Casshern stood alert and ready for anything to unfold. It was then that he began to sense the energy surrounding Bonecrusher & Alexander's location. The energy surrounding them was very similar in nature of one of the individual's standing opposite to them. Upon materialization, Casshern instantly deduced it was a solid-like technique and acted accordingly. After gathering the data on the web's frequency by hearing it out, Casshern instantly clapped his hands. This allowed him to release a wave which vibrated at the same frequency as the sticky-web source, causing it to smash/disperse into pieces. This in turn would free both Alexander and Bonecrusher quite swiftly.

(Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve
Rank: S
Type: Defence/suplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).
Note: Can only be used twice
Note: Can only be taught by Erzo
Note: No other sound jutsu for the same and in the next 2 turns.
Note: Can't be used on humans or any other living beings.
Note: User cannot do any harm to an opponent.

Alexander: Good one Cass...

In combination with Casshern's technique, Alexander begins to channel his earth chakra into the ground. In unison, his Hyena releases it's infamous laugh, placing both opponent's inside of the physically restricting illusion, leaving them immobile as they are in mid-air. Taking advantage of that, Alexander causes five large pillars to rise from the ground beneath them. One is rising directly underneath them while the rest rise on their 12, 3, 6, & 9 o'clock view at an angle, preventing aerial escape. The mere erupting of such devastating pillars would release shock-waves that would further injure their targets should they not defend accordingly. The pillars would be 3 meters in diameter whilst being 10 meters high/long.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Immediately after clapping his hands, Casshern reaches into his pouch and grabs a hold of two explosively tagged kunais with his right hand. In that same motion, he swipes his hand upwards and releases both kunais with their tags already burning. The kunais are aimed to rain down above their target's last known location, timed to explode roughly around their short range. Whilst channeling his earth chakra in order to rise the earthen structures, Alexander began to run towards his right-hand side, circling around his targets entering long range around them and stopping that their 9 o'clock view. While running, Alexander reaches into his pouch and grabs a hold of two explosively wrapped shuriken with his left and right hands. In that same motion, he releases both of them towards his targets by swiping his hands out in front of him. The shuriken are aimed to head towards their target in a circular motion from their left and right, respectively. Due to their constant changing position due to their airborne state, the shuriken are carefully timed and aimed below the taget's location, detonating within short range as well, roughly below them should they not land.
 

Drackos

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Hearing Alexander's advice, Casshern stood alert and ready for anything to unfold. It was then that he began to sense the energy surrounding Bonecrusher & Alexander's location. The energy surrounding them was very similar in nature of one of the individual's standing opposite to them. Upon materialization, Casshern instantly deduced it was a solid-like technique and acted accordingly. After gathering the data on the web's frequency by hearing it out, Casshern instantly clapped his hands. This allowed him to release a wave which vibrated at the same frequency as the sticky-web source, causing it to smash/disperse into pieces. This in turn would free both Alexander and Bonecrusher quite swiftly.

(Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve
Rank: S
Type: Defence/suplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).
Note: Can only be used twice
Note: Can only be taught by Erzo
Note: No other sound jutsu for the same and in the next 2 turns.
Note: Can't be used on humans or any other living beings.
Note: User cannot do any harm to an opponent.

Alexander: Good one Cass...

In combination with Casshern's technique, Alexander begins to channel his earth chakra into the ground. In unison, his Hyena releases it's infamous laugh, placing both opponent's inside of the physically restricting illusion, leaving them immobile as they are in mid-air. Taking advantage of that, Alexander causes five large pillars to rise from the ground beneath them. One is rising directly underneath them while the rest rise on their 12, 3, 6, & 9 o'clock view at an angle, preventing aerial escape. The mere erupting of such devastating pillars would release shock-waves that would further injure their targets should they not defend accordingly. The pillars would be 3 meters in diameter whilst being 10 meters high/long.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Immediately after clapping his hands, Casshern reaches into his pouch and grabs a hold of two explosively tagged kunais with his right hand. In that same motion, he swipes his hand upwards and releases both kunais with their tags already burning. The kunais are aimed to rain down above their target's last known location, timed to explode roughly around their short range. Whilst channeling his earth chakra in order to rise the earthen structures, Alexander began to run towards his right-hand side, circling around his targets entering long range around them and stopping that their 9 o'clock view. While running, Alexander reaches into his pouch and grabs a hold of two explosively wrapped shuriken with his left and right hands. In that same motion, he releases both of them towards his targets by swiping his hands out in front of him. The shuriken are aimed to head towards their target in a circular motion from their left and right, respectively. Due to their constant changing position due to their airborne state, the shuriken are carefully timed and aimed below the taget's location, detonating within short range as well, roughly below them should they not land.
As discussed on Skype the pillar coming from below is neutralized by the dragon. Although it wouldn't matter much as Tobirama and Jugram are sent airborne anyway which would simply evade it.
As the dragon is sent below to destroy the disturbance sending the pair of unlikely allies airborne Tobirama quickly picks up on foreign chakra within their area. However, just as he does he feels his body is unable to be moved as in the distance he can hear the vicious laugh of the hyena that his opponent had just summoned moments before. With his sensory he is easily able to deduce that the hyena had placed both him and Jugram under a genjutsu. However, a more immediate threat was present. With that same sensory he is able to detect earthen chakra emerging from the ground causing four enormous earthen spikes to emerge around their position at various angles to create a sort of cage to trap them and strike them as they flew upwards. Deciding to hit two birds with one stone Tobirama quickly channels suiton chakra throughout his body. With his great mastery over water he is capable of using his Water Cloak without the need of a water source making the technique much faster. As the water cloak forms he is released from the genjutsu granting his body full range of motion. With the water cloak he creates a two tendrils of water tasked with destroying the earthen pillars. Given that each is C-Rank the water arm makes short work of them as it crashes through each of them in a circular motion above Tobirama's head. Once destroyed the water cloak disperses from Tobirama's body. The other tendril is tasked with smacking away the explosive kunai seen flying above the two and the shuriken approaching each of them from the side. Given the great reach of the tendril this is done before they can even come in close proximity. As this is happening he quickly alerts Jugram to the presence of the genjutsu.
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses water to cloak around them, forming some shapes the user wants around them. While cloaked the user can scretch the water around them to attack, (like the kyuubi cloak) and form fists, hands, tendrils, etc.......(its like the kyuubi cloak but with water)
Note: Lasts for 2 turns.
Note: Needs water source to use the jutsu.
Note: Only useable for once per battle.
Note: Only useable by Question.



"Do not falter Jugram. It is a simple genjutsu!" Tobirama exclaimed.

Hearing the second Hokage's words about the genjutsu Jugram scoffs in his mind. Without any hesitation he channeled doton chakra throughout his body releasing it from every single tenketsu forming an incredibly solid defense as well as releasing the heinous genjutsu that the horrible hyena had placed upon him.
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

Using the much heavier earth Jugram would fall much faster to the ground than Tobirama did. As soon as he touched the ground he would shed the earth armor and slam his hands on the ground causing an enormous stone golem to begin rising from the ground. The golem's great emergence could quickly be felt throughout the battlefield as the ground shook violently. As the golem would rise and his arms would form the golem would take use his left arm and bring it forcefully down upon Alexander and moving then to crush the hyena. Simultaneously the golem would use its right arm to cause an enormous upheaval of earth and debris to violently come crashing down upon Casshern. The violent destruction of the earth would leave a noticeable scar on the surface as the Golem stood high guarding the two. By this point Tobirama would have long since landed once again by Jugram's side.
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

 

Selendrile

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As discussed on Skype the pillar coming from below is neutralized by the dragon. Although it wouldn't matter much as Tobirama and Jugram are sent airborne anyway which would simply evade it.
As the dragon is sent below to destroy the disturbance sending the pair of unlikely allies airborne Tobirama quickly picks up on foreign chakra within their area. However, just as he does he feels his body is unable to be moved as in the distance he can hear the vicious laugh of the hyena that his opponent had just summoned moments before. With his sensory he is easily able to deduce that the hyena had placed both him and Jugram under a genjutsu. However, a more immediate threat was present. With that same sensory he is able to detect earthen chakra emerging from the ground causing four enormous earthen spikes to emerge around their position at various angles to create a sort of cage to trap them and strike them as they flew upwards. Deciding to hit two birds with one stone Tobirama quickly channels suiton chakra throughout his body. With his great mastery over water he is capable of using his Water Cloak without the need of a water source making the technique much faster. As the water cloak forms he is released from the genjutsu granting his body full range of motion. With the water cloak he creates a two tendrils of water tasked with destroying the earthen pillars. Given that each is C-Rank the water arm makes short work of them as it crashes through each of them in a circular motion above Tobirama's head. Once destroyed the water cloak disperses from Tobirama's body. The other tendril is tasked with smacking away the explosive kunai seen flying above the two and the shuriken approaching each of them from the side. Given the great reach of the tendril this is done before they can even come in close proximity. As this is happening he quickly alerts Jugram to the presence of the genjutsu.
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses water to cloak around them, forming some shapes the user wants around them. While cloaked the user can scretch the water around them to attack, (like the kyuubi cloak) and form fists, hands, tendrils, etc.......(its like the kyuubi cloak but with water)
Note: Lasts for 2 turns.
Note: Needs water source to use the jutsu.
Note: Only useable for once per battle.
Note: Only useable by Question.



"Do not falter Jugram. It is a simple genjutsu!" Tobirama exclaimed.

Hearing the second Hokage's words about the genjutsu Jugram scoffs in his mind. Without any hesitation he channeled doton chakra throughout his body releasing it from every single tenketsu forming an incredibly solid defense as well as releasing the heinous genjutsu that the horrible hyena had placed upon him.
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

Using the much heavier earth Jugram would fall much faster to the ground than Tobirama did. As soon as he touched the ground he would shed the earth armor and slam his hands on the ground causing an enormous stone golem to begin rising from the ground. The golem's great emergence could quickly be felt throughout the battlefield as the ground shook violently. As the golem would rise and his arms would form the golem would take use his left arm and bring it forcefully down upon Alexander and moving then to crush the hyena. Simultaneously the golem would use its right arm to cause an enormous upheaval of earth and debris to violently come crashing down upon Casshern. The violent destruction of the earth would leave a noticeable scar on the surface as the Golem stood high guarding the two. By this point Tobirama would have long since landed once again by Jugram's side.
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.


Technically, that water tech wouldn't release the genjutsu. It requires an outside source of water. Since Tobirama creates his own water source, that means he materializes it around himself, and does not release it from his body. No biggie though.
_____

Once the pair release themselves from the genjutsu, the pair spring back into action. As you two fall to the ground, Alexander slaps his hands onto the ground, causing a 5x5 meter section of ground under and around you two suddenly bursts upwards. It smashes into Jugram first, before continuing to hit Tobirama while it rises. The section of ground rises 20 meter upwards at full height, pinning you both to the ground (since Jugram did not release the armor until he hit the ground, he would still have it activated. It's up to you whether or not you dispel the technique).

At the same time, Casshern slaps his hands together in order to open up a large portal in the sky. A huge army of foam creatures is released downwards, intent on smashing into the rising ground with you two on it. The rising pillar lessens the time you have to react to the descending foam creatures.

In unison with the rest, Bone Crusher casts a genjutsu on both of you that robs your sense of vision. In summary, the pillar begins to move as your sight fades to nothing. You two are pinned to the ground, blinded, and visually unaware of the incoming foam technique because you two are unable to see it.

After the techniques are executed and strike you both on the pillar, Bone Crusher leaps into the air. He performs almost an "Akimichi bullet tank" type of motion, leaping high into the air and then smashing down on top of the pillar to finish you both if you happen to be alive.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Awaton: Yagiza no Bōsō Mure)- Foam Release: Capricorn's Stampeding Herd
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will clap their hands together, focusing their chakra into the sky in order to open up a large portal similar to that utilized in the “Earth Release: Sticky Earth Drop” technique. From this portal, a large amount of foam creatures spiral downwards from the sky, in the shape of a massive herd of goats with fish tails. These creatures are created with the slippery version of foam, so when they strike the ground, they spray their foam up to short range from the location of their impact. Those creatures that attack the opponent barrel into them from above with incredible force, causing severe blunt-force damage and can leave small craters in the ground from their impact.
- Usable twice per battle
- No Foam techniques above B-rank the same turn

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
___

> Sound/Earth Pillars/Gen
> Water Cloak/Hardening
> Foam/Bringer of Darkness/Earth Moving Core
> ????/????
> Bone Crusher crushes you two
 
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