Detective L vs Skorm

Detective L

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Canon only (I believe you wanted it like this, no?)
We start at Mid Range
Terrain: Plain Grassy Field
Unofficial

I'll be using . Post your biography, and I will begin.
 

Silico

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Aww hell naw.

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Six Paths

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My Sensei vs My Victim....is this even a question?

Go get him L Sensei!!!
 

Detective L

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Nice edit



Dean stands before yet another foe of unknown origins. From the looks of things, one could tell that he was no pushover, but just how strong was this guy really? Dean had made many mistakes in the past to let his opponents get the better of him. This wasn't going to be the case this time. Dean merely squinted his eyes, as he formed a single hand seal causing it to rain. This is no normal rain though, as it its purpose is to sense where his opponent is should he try something funny.

Then, by manipulating his Earth based chakra, Dean causes several spikes of Earth to emerge from behind the man's legs. These are aimed to pierce his Achilles Heel, of both legs. This would be a mere distraction though, as Dean would form a few hand seals and cause the falling rain to become pitch black in color. This would make them invisible to the naked eye.

"Let's see how you can handle that.."


Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.




Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.




Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40(-5 each turn after 3 turns have passed)
Damage Points: N/A
Description: The user forms the necessary handseals and the all the rain drops in the area becomes pitch black, they can be felt pouring down but would not be seen, and they would still be transparent. This is a very strong technique because as soon as this is done every technique the user create using this will be pitch black and the enemy will not see them coming

 

Silico

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Can't we like have a talk first before the fight begins i mean it's so cliche that you just attack me just because you want to :(

Dean. Why are you even here, aren't you like the 21'st century equivalent of the ghostbusters anyway? I'll tell you right now there ain't any spooky with my techs. Just the corpses of the aftermath <_<.

It had started raining all the sudden and the 3rd acted quickly in response to this. He utilized his magnetism chakra and gathered up iron sand from right underneath Dean. The sand would then quickly emerge as razor sharp spikes that would impale Dean. Five big spikes where formed while others where smaller but still able to pierce your foot. The smaller one's where scattered in a circle formation around you, stretching about two meters. Four of the bigger spikes where to surround all your escape ways, one in the front, one in the back, one to the left and one to the right. Last one would emerge right under you and impale you. All spikes where emerged at the same time and very fast. The big spikes would be about two meters.

The third then gathered iron sand from his gourd and created a huge spike of concentrated iron sand that he launched above the big spikes to cover the airspace that the iron sand spikes didn't cover. The spike was pretty huge and would also hit the top of the bigger spikes from previous used jutsu, but it's main purpose was to strike you, should you escape upwards.

Lastly the third stomped on the ground with his right leg and infused it with a pretty big amount of katon chakra. A tunnel between you and the 3rd would be created. As it was, the 3rd then exhaled a blast of fire into the tunnel that would swoop any debris along with it. Making it melt. Finally the molten debris and the fire would erupt under the iron sand spikes which would get superheated by the fire and lose formation but still lie on the ground and being hot. As the eruption took place it would be that of a big explosion that would scatter fire, molten debris and super hot iron sand in all directions.

No, let's see how you dodge this one u-u.


Jutsus used:

(Jiton: Satetsu Supaikumori) Magnetism Release: Iron Sand Spike Forest
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.

(Jiton: Satetsu Supaiku) Magnetism Release: Iron Sand Spike
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Nearby iron sand begins to gather and create a long spike that can easily pierce through an enemy at short range or hurled at a close target at mid-range.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.
 

Detective L

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Nice move, now my next move is based on my menial knowledge on Iron Sand. I believe it has no weakness, and is neutral to all elements, right? If you find something wrong, le VMs :).


Right after forming the hand seal and causing it to rain, Dean noticed a slight vibration from beneath him. This always signaled something was going to emerge, and due to the localization of the disturbance, Dean already knew it would not be extremely large in size, but it had to be defended against. Without the need for a hand seal, Dean focuses his Earth chakra around himself causing it to form into an Earthen armor that covers his whole body, except his eyes etc (stuff needed for breathing and so on). This armor easily takes the brunt of the impact from the spikes, leaving Dean unscathed (basically, the whole technique is a A rank technique, which means it is distributed between the spikes, not all spikes are A rank). Dean keeps the armor active, with the side effect of only being able to use Earthen based techniques.

As he defends against the first onslaught, Dean focuses his chakra and causes several large pillars to emerge from beneath the man. These pillars are big enough to impale a summoning, so that should be taken into account. The pillars emerge from beneath the man, behind him and at both his sides. Due to the power and strength of their emergence, the man would definitely be alerted in the form of vibrations. Should he ignore it and continue with his move (your 2nd move), the pillars would impale him and leave nothing but a mess.

"What is your name, Mr-I-Can-Use-Some-Black-Stuff?!"


Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.




Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

 

Silico

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It's actually debatable. I mean the iron sand itself should be weak towards raiton but the magnetic fields that you use to manipulate is neutral.. It's a tricky question..




The 3rd watched as you would deflect the spikes. However it's uncertain if you can still see me since i made spikes emerge infront of you too. It doesn't really matter to me though, it's a valid defense. No matter, the 3rd released his grip of the iron sand and thus let loose of it only to perform another more devastating attack.

The 3rd gathered up a huge amount of raiton chakra and performed a single handseal:

Snake

He then channeled the chakra into his dominant arm(right arm). A spear was formed when the 3rd used shape manipulation over the focused raiton chakra and so he launched it towards you in extremely high speeds. The spear was never shattered into lesser one's but rather a big concentrated one, just so it could deal enough damage to pierce through that shitty armor you cloaked yourself into.

As the spear would hit and kill you, the 3rd would then gather up his katon chakra. He then stomped the ground and channeled the big amount of katon chakra into it. This would cause three pillars of highly concentrated fire to emerge. One of them would emerge right under you. Two others would act as flame walls, one on your left and one on your right(i don't know if i can make the pillars act as walls around you, but i can make them act as walls around me so i don't see why not i mean..). This would trap you sideways and they'd cause the ground around you to get extremely hot. All the pillars would emerge at the same time and the two one surrounding you would be half a meter from you each. The pillars would be several meters tall.

Lastly the third would then gather up his fuuton chakra. He then performed a single handseal and inhaled. He then kneaded a big amount of fuuton chakra and then exhaled several bullets of wind chakra what would scatter in a 180 degree angle from the 3rd. He would aim some towards the fire pillars that would make the ground around explode due to being fueled by the air bullets.

My name is a question that has an answer. u-u.


Jutsus used:

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

Before you ask, yes wind is my one handseal specialty.
 
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Detective L

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Just as Dean was about to channel his Earth based chakra into the ground, he sees a strong light and a buzzing sound, which usually signaled a Lightning technique. Knowing that he is currently vulnerable in his rock armor, Dean simply drops off his Earthen armor. As he does so, he starts to suck in Wind with great power, which would pull the opponent towards him (interrupting your 2nd move I believe) and then Dean exhales. As he does so, he releases a powerful blast of Wind that would overcome the Lightning projectile (Don't think it will head on towards you after subduing the Lightning projectile). Right as Dean had released the Wind Bullet, he would focus his Rain based chakra into the falling rain around the man and back into long range, to change its properties.

The rain is then changed into an acidic rain, that eats most materials and will cause the man to burn in pain, as the acid touches his skin and causes blisters which dissolves the skin slowly. This would happen extremely fast as it requires no hand seals, and is done right after the first technique. Knowing that his opponent is quite tricky, and might try and stop the Acid Rain technique, Dean forms the Ram hand seal and causes the Earth beneath the man to start spiraling inwards and bury him alive, crushing him with rocks and debris as he screams due to the pain of the acid rain. A fitting end for a weird man.

"You don't say?!"


Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.




Rank: S
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 40(-5 per turn to keep active)
Damage Points: -10 each turn or as long as the user has this jutsu in effect
Description: A powerful ninjutsu that laces the clouds with a large amount of poison elemental chakra to change the structure of the rain. The end result is a storm that does not rain water, but instead rains a powerful acid that can eat through most materials. Unfortunately, skin is not one of those materials. Instead of instantly eating through, it causes skin to instantly blister and slowly dissolve in a most painful way.




Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

 

Silico

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he sees a strong light and a buzzing sound, which usually signaled a Lightning technique

"the sheer speed of the lightning" - From jutsu description. Yeah i don't think you'll ever hear it if it moves in the speed of lightning.. Anyway, first move of every turn gets performed no matter how many handseals i guess ;D.



The 3rd noticed how you exhaled a blast of air to protect yourself from the incoming raiton jutsu i had used. The two techniques canceled eachother out as they bursted into eachother.

Tsk, enough of this. I need to use this jutsu for once..

The 3rd then gathered up a huge amount of chakra and created two extremely powerful magnetic fields that would carry an enormous amount of iron sand. The two magnetic fields where separated from eachother and both created two gigantic spheres of focused iron sand. Each ball would be generated around you, one on your left and one on your right. Both spheres were of opposing polarities of magnetic charge. After the spheres where made, the 3rd then slammed his hands or w/e and made the spheres both accelerate towards you from both directions at the same time. The opposite polarities made them attract eachother and thus making the ultimate iron sand technique. The aftermath would be catastrophic and iron sand would be scattered all over the battlefield due to the enormous blast. The kazekage himself would get minor cuts even if he was further from the explosion. With some minor wounds on his arms the third smiled as you were completely destroyed by the force of the jutsu.

Don't mess with the kazekages..

As the rain continued to fall, the 3rd gathered up a big amount of fuuton chakra and performed a single handseal:

Ram

he then generated a big wind that would generate a tornado right where you had stood to collect debris(iron sand) that was left after the huge explosion. The tornado would get razor sharp due to the iron sand collected and another four tornados where formed around the big one where you had stood. The other four would surround your perimeters. They'd also be razor sharp due to the iron sand being collected into them.

You can cancel your roomservice in the konoha tavern sport.

Jutsus used:


(Jishaku Ninpō:Kaiho) Magnetic Ninja Arts: World Order
Rank: Forbidden
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 50 (- 10 to user)
Damage Points: 90
Description: This technique creates 2 gigantic iron spheres of sand with opposing polarities and collides them together in order to merge and cause the magnetic forces to instantly increase and repel each other. The mass of iron sand then scatters across the entire field, branching out in spikes of irregular patterns which makes evading them almost impossible. The iron sand blocks any escape routes and makes it hard for the opponent to clearly view the user and also serves as a medium for other iron sand techniques.
Note: usable thrice per match




(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

 

Scorps

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Skorm asked me to check this supposed TF break.

Time frame here is very simple:

Lightning
Wind
Iron Sand
Acid Rain

Unless the iron sand technique he used was ridiculously long to use, we never assume someone can do 2 techniques at the same time like you describe. The rain will always need to be spaced from the wind long enough to allow a counter. Also, your rain technique is Mid range btw, you stated it went into long range.
 

Detective L

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Skorm asked me to check this supposed TF break.

Time frame here is very simple:

Lightning
Wind
Iron Sand
Acid Rain

Unless the iron sand technique he used was ridiculously long to use, we never assume someone can do 2 techniques at the same time like you describe. The rain will always need to be spaced from the wind long enough to allow a counter. Also, your rain technique is Mid range btw, you stated it went into long range.

"he would focus his Rain based chakra into the falling rain around the man and back into long range, to change its properties"


Thanks for the check though, will reply with move soon ^^


As Dean had released the Wind bullet towards the Lightning projectile and they cancel each other out, he notices the man create two large entities of that black substance he had used before. Knowing the extreme power of this dark sand that could change from its sand like quality to a solid within mere moments, Dean reacts. As the two balls are forming, Dean would merge with the ground itself. This happens at quite a fast rate and does not require any hand seals. Due to the mass amount of chaos caused by the Iron Sand technique, the man wouldn't know where Dean's body would be as it would possibly be in shreds, or so he would think.

As he had merged, he could fully sense what is going above the ground (in jutsu description). There was a powerful attack, perhaps the two balls or something (Dean doesn't know what's going on exactly). Using this as his chance, Dean could sense where the man was. Making his way to behind the man's position, Dean stealthily emerges from the ground (once again stated in description). Once fully out (short range behind you), he would perform a hand gesture, a simple swipe with his right hand, and emits wind from his fingertips that form into a fast Wind blade that is aimed at the man's neck. This Wind blade travels at great speed and is quite as it does so. Should it be successful, it would severe his head from his body.

"......"


Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible




Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

 
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Silico

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Sure thing. Don't ever doubt me again :rolleyes:.



The 3rds devastating attack didn't lead to any splattering sound or any blood in the event of destruction. The only possible way for the opponent to escape this jutsu is to escape underground since the jutsu covers up all air-space on the entire field.
Merging with the ground usually means stealth assaults, i better be on my guard.

The third then gathered up a decent amount of katon chakra and stomped the ground. He then generated three walls of fire. The walls of fire would be shaped as a square(without a last piece) surrounding the third behind and the sides as the 3rd trusted his vision and didn't need a wall right infront of him. You then emerged and burned yourself on the walls.

Don't take me for a conjurer of cheap tricks :I.


Jutsu used:


( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

 
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