Derusting [Open]

Priest

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[Open] Someone very skilled pls.

Using Priest Bartholomew

Rules:
All Out
Unofficial/Official, Pick
Mid-range
Terrain: on a tropic island
Post your bio and I'll make the first move since I'm the one that needs improvement.
 

Erzo

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I'll go with it, if you allow me?

 

Priest

Kage in the Making 👑
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No problem, Have fun.

Priest on his simple clergy attire. A crucifix on his neck though he looks plain, all his weapon, bayonets, pouch and blades are inside his coat except for his bow which he holds on his hand. He slides the bow on his back straping it with a belt, however he had secretly placed a fuin tag on the bow while he was holding it.
Welcome Young energetic man! Prepare yourself

After speaking those words, Priest makes a confrontation handsign and erects an invisible barrier around himself though he follows the confrontation sign with 6 more handseals making it look as if he made seven handseals in total. At the end of the handseals you are sudden grabbed from behind into a submission hold(like preta path did to Naruto) by an earth elf. Another earthen elf imediately rises infront of you and stab you with his sword making the sword burrow through your heart and through the elf behind you while he leaves the sword stuck in you. In real life however, the earthen elfs are actually elf made of water.

(Bo no Elendil) - Bow of Elendil
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80(-40 if splited)
Description: Bow of Elendil is a 70" metallic chakra bow made of hard lustrous metal alloy of unknown nature but is as hard as diamond with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws 3 different elemental chakras which are earth, water and fire from the users hand thereby forming an arrow made of earth, water or fire as the user pulls it. the arrow that it shoots been mainly pure earth, water or fire chakra (= to A-Rank) is fast and precise and can pierce through B-Rank of its nature but the arrows
still follows their elemental weaknesses.

Picture:
You must be registered for see images

Abilities:
-the spikes can be used to slash and pierce opponent in close range.
-because of the metallic composition of the bow, it is indestructible
-can fire up to 2 arrow at once but the power is halved for each arrow
-1 Arrow = A-Rank, 2 Arrows = Each arrow is B-Rank

Earth
-The user focuses on his earth chakra and the bow responds to this by forming up to 2 arrows of earth as the user pulls it.
-the arrows are thick and has accient markings on their glossy body.
-An arrow can pierce through B-rank earth and 2 arrows can pierce through C-rank earth each

Water
-The user focuses on his water chakra and the bow responds to this by forming up to 2 arrows of water as the user pulls it.
-the arrows are dense and has blunt glowing body.
-An arrow can pierce through B-rank water and 2 arrows can pierce through C-rank water each.

Fire
-The user focuses on his Fire chakra and the bow responds to this by forming up to 2 arrows of fire as the user pulls it.
-the arrows are thick and has golden scripture markings on their fiery body.
-An arrow can pierce through B-rank fire and 2 arrows can pierce through C-rank fire each

Restrictions:
-can't wave handseals when wielding the bow
-Can't use elemental ninjutsus except earth, water or fire when wielding the weapon
-Shooting from the bow counts as one of the 3 moves per turn, regardless of shooting 2 arrows or only 1.
-each elemental version is useable only 5 times per battle making it useable 15 times in total
-only one elemental version can be used per turn
-can only be wield and only listen to Priest
(Kyōkai Kekkai no Jutsu) - Boundary
Barrier Technique
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining
active)
Damage points: N/A
Description: This is a detection type barrier
which is simply a more advanced version of
the (Kekkai: Tengai Hojin) - Barrier: Dome
Method Formation technique and that can
be used to surround an area and allows the
user to monitor a certain area covering from the sky to underneath the ground creating a
sphere. The user will create a tag with the 許
可 (Kyoka) Kanji and place it on the ground,
doing the confrontation hand seal
afterwards to activate it. After the barrier
is erected, the user, if inside it, will be able to detect any enemy inside it, even if he
hiding his presence. After that, anyone who
enters or leaves the barrier is instantly
detected as well as anything that moves
inside it. Techniques that mask the users
presence are ineffective at avoiding detection as the barrier focuses on
movement and displacement of matter, not
solely on chakra detection. The barrier can
also be moved according to the
requirements of the user by moving the tag.
Note: Can only be used twice.
Magen: Rosuto Sorrisu no Garathorne -
Demonic Illusion: Lost Souls of Galathorne
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After making 6 handseals, the user casts a genjutsu upon an opponent
while he immediately follows up with water
manipulation. This is an advance genjutsu/water combination where the opponent immediately sees himself bound from behind(like pretta path holding sage-Naruto while sucking his chakra) by an earthy creature that looks like an elvish golem which becomes stiff immediately leaving the opponent bound and unable to move. At the same time he is bound, another elf would rise 5 meters infront of the opponent holding a katana. This Figure is fully erect split seconds after the oponent is bound, then it pushes forward stabbing the opponent with its earthy katana. The katana would pierce through the opponent and into the first earthy figure binding the opponent and it becomes stiff too leaving the katana hanging through the opponent. In real life as soon as the genjutsu is trigered, the user kneads his
suiton chakra underground, making an elvish humanoid golem made of water to rise from beneath/behind the opponent restricting him just like in the genjutsu. Everything in the genjutsu happens in real life but the only difference now is that both figures are made of water meaning the opponent takes the full damage the katana stab which in real life would be a katana made of water.
++No A-rank Genjutsu and water in the next
turn
++it takes the same time to perform this as it takes to perform 2 techniques and it counts as two techniques
++Useable only twice per match
++Does not require water source
++Must be taught by Priest
 

Erzo

Kage in the Making 👑
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No problem, Have fun.

Priest on his simple clergy attire. A crucifix on his neck though he looks plain, all his weapon, bayonets, pouch and blades are inside his coat except for his bow which he holds on his hand. He slides the bow on his back straping it with a belt, however he had secretly placed a fuin tag on the bow while he was holding it.
Welcome Young energetic man! Prepare yourself

After speaking those words, Priest makes a confrontation handsign and erects an invisible barrier around himself though he follows the confrontation sign with 6 more handseals making it look as if he made seven handseals in total. At the end of the handseals you are sudden grabbed from behind into a submission hold(like preta path did to Naruto) by an earth elf. Another earthen elf imediately rises infront of you and stab you with his sword making the sword burrow through your heart and through the elf behind you while he leaves the sword stuck in you. In real life however, the earthen elfs are actually elf made of water.

(Bo no Elendil) - Bow of Elendil
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80(-40 if splited)
Description: Bow of Elendil is a 70" metallic chakra bow made of hard lustrous metal alloy of unknown nature but is as hard as diamond with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws 3 different elemental chakras which are earth, water and fire from the users hand thereby forming an arrow made of earth, water or fire as the user pulls it. the arrow that it shoots been mainly pure earth, water or fire chakra (= to A-Rank) is fast and precise and can pierce through B-Rank of its nature but the arrows
still follows their elemental weaknesses.

Picture:
You must be registered for see images

Abilities:
-the spikes can be used to slash and pierce opponent in close range.
-because of the metallic composition of the bow, it is indestructible
-can fire up to 2 arrow at once but the power is halved for each arrow
-1 Arrow = A-Rank, 2 Arrows = Each arrow is B-Rank

Earth
-The user focuses on his earth chakra and the bow responds to this by forming up to 2 arrows of earth as the user pulls it.
-the arrows are thick and has accient markings on their glossy body.
-An arrow can pierce through B-rank earth and 2 arrows can pierce through C-rank earth each

Water
-The user focuses on his water chakra and the bow responds to this by forming up to 2 arrows of water as the user pulls it.
-the arrows are dense and has blunt glowing body.
-An arrow can pierce through B-rank water and 2 arrows can pierce through C-rank water each.

Fire
-The user focuses on his Fire chakra and the bow responds to this by forming up to 2 arrows of fire as the user pulls it.
-the arrows are thick and has golden scripture markings on their fiery body.
-An arrow can pierce through B-rank fire and 2 arrows can pierce through C-rank fire each

Restrictions:
-can't wave handseals when wielding the bow
-Can't use elemental ninjutsus except earth, water or fire when wielding the weapon
-Shooting from the bow counts as one of the 3 moves per turn, regardless of shooting 2 arrows or only 1.
-each elemental version is useable only 5 times per battle making it useable 15 times in total
-only one elemental version can be used per turn
-can only be wield and only listen to Priest
(Kyōkai Kekkai no Jutsu) - Boundary
Barrier Technique
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining
active)
Damage points: N/A
Description: This is a detection type barrier
which is simply a more advanced version of
the (Kekkai: Tengai Hojin) - Barrier: Dome
Method Formation technique and that can
be used to surround an area and allows the
user to monitor a certain area covering from the sky to underneath the ground creating a
sphere. The user will create a tag with the 許
可 (Kyoka) Kanji and place it on the ground,
doing the confrontation hand seal
afterwards to activate it. After the barrier
is erected, the user, if inside it, will be able to detect any enemy inside it, even if he
hiding his presence. After that, anyone who
enters or leaves the barrier is instantly
detected as well as anything that moves
inside it. Techniques that mask the users
presence are ineffective at avoiding detection as the barrier focuses on
movement and displacement of matter, not
solely on chakra detection. The barrier can
also be moved according to the
requirements of the user by moving the tag.
Note: Can only be used twice.
Magen: Rosuto Sorrisu no Garathorne -
Demonic Illusion: Lost Souls of Galathorne
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After making 6 handseals, the user casts a genjutsu upon an opponent
while he immediately follows up with water
manipulation. This is an advance genjutsu/water combination where the opponent immediately sees himself bound from behind(like pretta path holding sage-Naruto while sucking his chakra) by an earthy creature that looks like an elvish golem which becomes stiff immediately leaving the opponent bound and unable to move. At the same time he is bound, another elf would rise 5 meters infront of the opponent holding a katana. This Figure is fully erect split seconds after the oponent is bound, then it pushes forward stabbing the opponent with its earthy katana. The katana would pierce through the opponent and into the first earthy figure binding the opponent and it becomes stiff too leaving the katana hanging through the opponent. In real life as soon as the genjutsu is trigered, the user kneads his
suiton chakra underground, making an elvish humanoid golem made of water to rise from beneath/behind the opponent restricting him just like in the genjutsu. Everything in the genjutsu happens in real life but the only difference now is that both figures are made of water meaning the opponent takes the full damage the katana stab which in real life would be a katana made of water.
++No A-rank Genjutsu and water in the next
turn
++it takes the same time to perform this as it takes to perform 2 techniques and it counts as two techniques
++Useable only twice per match
++Does not require water source
++Must be taught by Priest

As you performed a handseal and released a chakra barrier, Roy would be able to notice it expand all around to mid range. You would attempt to make it appear as if you were going to use one long jutsu by carrying on with your hand seals, but the chakra released made it obvious.

Old tricks from an old dog, I guess.

Roy would use his wind affinity to release chakra from his finger tips, materializing it into a near invisible weapon which comes at you as a gust of wind. The gust of wind would appear to attack you in the form of a longsword. Even reaching the area around you the jutsu would begin to cause minor bodily cuts, showing it's power.

Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.



Roy was feeling a little cockier than usual, couldn't explain why but it was going well for him. The thought of scaring his opponent into thinking nothing he could was going to surprise Roy was amusing. Of course by performing this jutsu, Roy had interrupted the genjutsu.

Simple trickery won't work on me. I'll tell you why if you live long enough.
 

Priest

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As soon as the barrier is made covering all over the terrain 1km radius with Priest at the epicenter, also while Priest attempts to continue with his handseals, he realised you have seen through his deception and as you released the wind, he would ofcourse not conitnue with his genjutsu technique. Instead, he makes a tiger handseal and spew 3 large fire dragons that would consume the wind attack and Priest won't leave a breathing space and as the fire proceed towards you, he continues with another 2 handseals, opening a portal 3m above you. The portal pours adhesive mud upon you, restricting your movement and crushing you in its wieght.
Trick? How are you sure you have not fallen for it already? hehe

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount
of chakra built up inside their body, before
instead expelling it in the form of a number
of dragon head-shaped fireballs. The user
then skilfully manipulates that great fire,
and attacks their opponent. The temperature of the created flames is so
great that, even with the briefest of contact,
they are capable of easily burning human
flesh and the fireballs are dense enough to
behave almost as solid, being able to deliver
impact damage in adition to the fire damage. However, this also means that they can be
deflected as a solid projectiles.
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening
within the sky, which drips down onto the
opponent a large amount of sticky mud (in all
similar to that of Swamp of the Underworld
Technique), covering them. The mud is very
heavy and thick as well as adhesive, making it impossible to move if caught and easily
crushing an enemy underneath. It’s normally
followed up by Lightning release: sixteen
pillar bind to create a giant oven around the
opponent and then using Fire release: Firing
biscuit technique to ignite the oven, hardening the mud and immobilizing the
enemy target.
 

Erzo

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As soon as the barrier is made covering all over the terrain 1km radius with Priest at the epicenter, also while Priest attempts to continue with his handseals, he realised you have seen through his deception and as you released the wind, he would ofcourse not conitnue with his genjutsu technique. Instead, he makes a tiger handseal and spew 3 large fire dragons that would consume the wind attack and Priest won't leave a breathing space and as the fire proceed towards you, he continues with another 2 handseals, opening a portal 3m above you. The portal pours adhesive mud upon you, restricting your movement and crushing you in its wieght.
Trick? How are you sure you have not fallen for it already? hehe

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount
of chakra built up inside their body, before
instead expelling it in the form of a number
of dragon head-shaped fireballs. The user
then skilfully manipulates that great fire,
and attacks their opponent. The temperature of the created flames is so
great that, even with the briefest of contact,
they are capable of easily burning human
flesh and the fireballs are dense enough to
behave almost as solid, being able to deliver
impact damage in adition to the fire damage. However, this also means that they can be
deflected as a solid projectiles.
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening
within the sky, which drips down onto the
opponent a large amount of sticky mud (in all
similar to that of Swamp of the Underworld
Technique), covering them. The mud is very
heavy and thick as well as adhesive, making it impossible to move if caught and easily
crushing an enemy underneath. It’s normally
followed up by Lightning release: sixteen
pillar bind to create a giant oven around the
opponent and then using Fire release: Firing
biscuit technique to ignite the oven, hardening the mud and immobilizing the
enemy target.

As you release the Fire, Roy performs a quick sequence of hand seals which catch you in a genjutsu. You'd be unaware of this, of course and all you'd see is Roy performing hand seals only to be interrupted by the Fire and struck, sending him flying back a couple of meter due to the solid Fire. Parts of his clothes burned, showing bare skin which looks blackened due to the intense heat of the Fire.

He'd scream out in pain as he had failed to complete his sequence of hand seals and been struck by the jutsu which overpowered his own. As he screamed, your Earth portal would open, leaving him to drown in mud as he struggles to fight against the viscous mud which had now consumed him. Roy was dead.

Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user makes three handseals, casting an illusion on a single target. The user, if under attack from another technique, causes the target to believe that the user has been struck by the technique, and is feeling its effects. The illusion is sophisticated enough to fool the target's sense of touch if he is attacking the user physically. This allows the user to then counterattack as a surprise. However, after casting this illusion, the user must further use some other technique to actually avoid the target's technique in reality. Since this might take a while, it is advisable not to use this illusion when under attack by a speedy technique.



In reality, he had succeeded in performing the genjutsu and used a jutsu of immense speed to avoid the attack. The jutsu was a water one which was released from the sole of his feet, releasing a burst of water which moved him to his right but at an angle so that he's now at the edge of mid range but slightly your left.

As he's travelling, Roy would throw a Kunai at your neck. This would happen around the same time you're performing or just finished performing the Earth jutsu. The sound of his movement and everything around you would remain the same, as if everything was going to plan. The single Kunai aims to rip through your neck. Herp.

Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note: Can only be taught by BluePhenix.
Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.


 

Priest

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Something seems not right as Priest fire clashes with you. Priest senses a shift of matter away from your location like something elopes very quickly towards his left but he could not see it. All he could hear is your scream. It is too good to be true. An only feasible explanation to the anomaly would be genjutsu. He also senses something flying towards him. That something was coming from the entity that just relocated. Hmpf!
Priest instead of continuing with the earth jutsu, makes a single handseal and releases from the center of his core, a 360 blast of wind while also droping a flash bomb behind him to take away your vision. Priest quickly makes the terrain be completely covered in mist so that by the time you regain vision, the entire area is covered in mist. Now that you are surround by my chakra, Priest tosses a single kunai towards your stomach. I see you have a trick of your own.

(Fuuton: Meimei Bakuha no Jutsu) - Wind Style: Divine Blast Jutsu
Rank: S
Type: Offense/defense
Range: short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user makes a snake handseal and releases a strong 360 degrees wind blast from his/her body, that flattens every thing at mid- range to the him/her.
-can only be use 2 time per battle
-No A-ranked wind jutsu next turn
(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting
up some water from either a pre-existing
source or expelled from their mouth, then
goes in and out of sight at will from within
the pearly-white realm. The mist's thickness
is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan,
but, due to the mist being created with the
user's chakra, any Sharingan and Rinnegan-
user will see the mist coloured by their
opponent's chakra, which will effectively hide
the user from the dōjutsu. Note: Can be created through releasing from mouth or manipulating a nearby water source.
 
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