[Open] - Un-official Spar

Hard

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Rei's Rules & Regulations
Unofficial Open Spar
Customs? Sure
Medium Range
Plain grass field with a five meter radius water source, twenty meters deep between us.
You may go first ^_^



is seen at a distance standing with his arms closed, looking into the mountain range with Kamisama on his back.

Kamisama かみさま God's Sacrifice
Type: Weapon
Rank: A
Range: Short - Medium
Chakra: 30
Damage: N/A (+10 Wind Combinations)
Description: Kamisama is a weapon which was crafted by Alexander himself, after reading and analyzing information throughout the years about Madara Uchiha's infamous weapon. Kamisama is a medium sized war-fan rivaling the height of an average shionbi when placed along side with one another. The light brown fins decorated with a strange symbol on each end of the war-fan are made of a very lightweight and durable material that does not conduct electricity, nor is it able to be engulfed in flames. The core of the war-fan is a nearly indestructible pole with a thin rubber layer to avoid conductivity that is bandaged up from the bottom end all the way to the middle of the poll. At the very bottom of the pole lays a very lightweight, thin, and durable chain link which appears to have metallic spheres evenly spaced every three inches which ensures enhanced gripping. The other end of the chain-link is connected to a medium sized nearly indestructible scythe which was rumored to be one of Madara's deadliest weapons in combination with the war-fan. Just like the pole, the scythe's hand is also laced in a thin layer of rubber with bandages covering the entire thing up to the blade itself. The chain-link is long enough to allow Alexander to throw his scythe up to medium range distance similar to Hidan's scythe. Both the war-fan and scythe are strapped in the center of his back in an "X" manner. The unique ability of the war fan is to coat elemental projectile-type techniques with wind chakra. When the user releases an elemental projectile type technique, he will swing the fan and coat the technique with wind chakra, causing the technique in question to be turned into a XX/wind combination. Meaning that if the user releases a fireball and swings the fan, it would turn into a fire/wind combination. Although it does not boost the rank nor size of the technique in question, it does boost them by ten damage points. In order to release the projectile techniques successfully and coat them in wind, Alexander found out a way to exchange hand signs for fan swings. Meaning that for every two hand seals required in a projectile type technique, the user is required to swing his fan once. (ex: If I release a fire technique that requires four hand seals, I would need to swing the fan twice as I then release the fire and coat it in wind, increasing its damage while it maintains the same rank.) The wind enhancement would not be effective against lightning techniques because the lightning technique in question would disperse. Kamisama is chakra reactive, which if channeled with expansion chakra it will expand at the users will. Expanding it refers to using any variation of the Akimichi clan's expansion techniques and so leading to count towards the user's jutsu per turn. When releasing a wind style technique from Kamisama, the technique in question would automatically receive the ten damage boost due to the fact that is not physically possible to create a wind/wind combination. The user is also able to release physical projectiles like kunais, shuriken, senbons etc and coat them in wind chakra for increased speed and damage. This is accomplished in the same manner that the elemental projectile techniques are enhanced into combinations.

▵ Utilizing the expansion ability requires an Akimichi biography
▵ Can only be wielded by Hard
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Hard

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Harry Hyuuga bio byakugan active ^^

I'm sorry but I will have to respectfully decline your offer. It seems as though you are not quite into it as I am. First, you did not actually link me your biography, nor is it located in your signature. This means you are telling me to go fetch it myself? That is very disrespectful. I also noticed you activated your Byakugan without posting the specified technique? I've been gone a while but I think, last time I RP'd, you were required to post the technique. This also indirectly shows you are not quite into RPing against me, as I am at the moment. Oh, and I kindly asked that my opponent made the first move which you did not bother doing either ={

I would like to apologize if what I said above sounded rude or anything related to it, I did not mean to. Although I did not find your response to my thread very pleasing.
 

Shady Doctor

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Hey I'll fight you. I'll use Jio Ōtsutsuki in my Sig. If you accept I'll make my move.
 

Hard

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Hey I'll fight you. I'll use Jio Ōtsutsuki in my Sig. If you accept I'll make my move.

First, I'd like to praise your biography a little bit. It looks truly beautiful, the character that is. It seems to capture the essence of "Nekura" perfectly. At least what I would imagine them to be, specially with all those ancient looking sealing tattoos/markings. That being said, it seems Greed is currently busy and unable to post to this fight so I will take your challenge.

It seems like in due time I will be a perfect Nekura fighting machine, seeing as I am fighting another one in a different thread xD
 

Shady Doctor

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First, I'd like to praise your biography a little bit. It looks truly beautiful, the character that is. It seems to capture the essence of "Nekura" perfectly. At least what I would imagine them to be, specially with all those ancient looking sealing tattoos/markings. That being said, it seems Greed is currently busy and unable to post to this fight so I will take your challenge.

It seems like in due time I will be a perfect Nekura fighting machine, seeing as I am fighting another one in a different thread xD
Thanks man. Is actually a character made by kishimoto's younger brother. ^^
Ohh should be fun fighting you though. Only other Akamichi I've fought is my boy Zanda.




I was finally on his trail, the Iwa shinobi I had found in the bingo book of Amegakure when I last visited. They say he was quite a warrior in the past but was missing for a while, but the war casualties he caused in his youth gained a price in his head. Luckily Amegakure found the lone nekura who would accept their "gifts" in exchange for the iwarian's head. I had spent numerous weeks picking up traces of him, and to my surprise, as I stepped into an open field I see a recognizable figure. I swiftly take out my bingo book and flip to the page where he was on. A smirk quickly grew on my face as I called over to the man, our reflections shining in the ripples of the water the lies between us.

Alexander of the Akamichi?

I bring my hands together for a single hand seal whilst stomping my foot on the ground, thus causing a powerful, yet harmless torrent of wind to blast up from underneath you quickly and suddenly without warning, ensnaring your body in wind. The wind near instantly forms a solid dome of wind around your body, forcing you into the sitting position before starting to shrink in as if it was gradually imploding upon itself. The orb being so condensed of wind, stops outside wind and oxygen from getting in thus making it to where you'd lose air and suffocate in the tight space within mere moments and lose your consciousness. The moment the dome starts to form around you, I throw two explosive tagged kunai at you, hoping that in close range they detonate and ensnares the orb of wind with flames that burn you alive In a split second.

(Fuuton: Haha shikyū) Wind Style: Mother's Womb
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
NOTES
►Can be used once per battle
►No wind over A rank next turn
►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen
 

Hard

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Thanks man. Is actually a character made by kishimoto's younger brother. ^^
Ohh should be fun fighting you though. Only other Akamichi I've fought is my boy Zanda.




I was finally on his trail, the Iwa shinobi I had found in the bingo book of Amegakure when I last visited. They say he was quite a warrior in the past but was missing for a while, but the war casualties he caused in his youth gained a price in his head. Luckily Amegakure found the lone nekura who would accept their "gifts" in exchange for the iwarian's head. I had spent numerous weeks picking up traces of him, and to my surprise, as I stepped into an open field I see a recognizable figure. I swiftly take out my bingo book and flip to the page where he was on. A smirk quickly grew on my face as I called over to the man, our reflections shining in the ripples of the water the lies between us.

Alexander of the Akamichi?

I bring my hands together for a single hand seal whilst stomping my foot on the ground, thus causing a powerful, yet harmless torrent of wind to blast up from underneath you quickly and suddenly without warning, ensnaring your body in wind. The wind near instantly forms a solid dome of wind around your body, forcing you into the sitting position before starting to shrink in as if it was gradually imploding upon itself. The orb being so condensed of wind, stops outside wind and oxygen from getting in thus making it to where you'd lose air and suffocate in the tight space within mere moments and lose your consciousness. The moment the dome starts to form around you, I throw two explosive tagged kunai at you, hoping that in close range they detonate and ensnares the orb of wind with flames that burn you alive In a split second.

(Fuuton: Haha shikyū) Wind Style: Mother's Womb
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
NOTES
►Can be used once per battle
►No wind over A rank next turn
►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen
Really? That sounds very interesting and unique. =}
As for the Akimichi thing, hopefully I won't disappoint the clan ={


How did you come to know of my name?

After having my name questioned, I feel a sudden surge of wind blasting beneath me, the wind quickly begins to confine around my body. Feeling my body being trapped, I instantly think of a solution; out growing the problem. I swiftly begin to enlarge my body to that of the size of the Gedo Mazo. I soon come to find out my expansion is being halted as the confines of the sphere are preventing me from going any further.

(Chou Baika No Jutsu) - Super Multi-size Tehnique
Rank: A
Type: Supplementary
Range: Short-MId
Chakra Cost: 30
Damage Points: N/A (+ 16 damage to taijutsu moves)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. When Chōji first used this technique.This juts lasts for 3 turns.

In that same motion as I began to expand, I channeled earthen chakra throughout my expansion, allowing me to turn my entire body into steel-like quality, both protecting my body from the confines and overpowering it. This allowed me to grow into my full sized form.

(Akimichi Ninpou: Kouseitan'i Okami) - Akimichi Ninja Arts: Elemental Emperor
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra cost: 30 (-10 per turn)
Damage points: +20 to Akimichi Techniques
Description: The Elemental Emperor can only be utilized after activating or performing one of the Akimichi Clan's related expansion techniques. After expansion, the user will coat that entire limb(s) and or body part(s) with one of the basic five elemental affinities for offensive and defensive purposes.

Doton: Similar to the 'Earth Spear Technique', the user will channel his/her earth chakra throughout the expanded limb(s) and or body part(s) and harden it to a steel-like quality for enhanced blunt force.

Suiton: The user will channel his/her water chakra throughout the expanded limb(s) and or body part(s) and materialize from the moister in the air a water source in which it is shape manipulated into vortex of water type drill around the expanded area.

Fūton: The user will channel his/her wind chakra throughout the expanded limb(s) and or body part(s) and manipulate the air currents around the coated area to manifest a cutting-edge tornado around it.

Raiton: The user will channel his/her lightning chakra throughout the expanded limb(s) and or body part(s) and coat the area with highly concentrated lightning having the piercing and numbing properties of chidori.

▵ Requires an Akimichi Biography
▵ The user is restricted to only using the channeled affinity while this technique is active
▵ The technique will stay active as long as the expansion technique which was used or a maximum of 2 turns per use
▵ Only one elemental affinity can be used per turn
▵ Can be used five times per battle
▵ Must be taught by Hard

In the same motion of my expansion, I reached over my back and grabbed a hold of my war-fan with my left hand. I quickly swung it over me in a downwards manner, allowing me to cast a vicious current of wind that would most surely force you to smash against the ground due to my enlarged proportions, creating a natural wind attack. The fan is enlarged to such an extent that the natural wind currents pushing downwards would surely extend out towards long range on all sides of you, successfully preventing any aerial escape. Due to the size of the fan itself, it would also act as a pseudo version of a dropping lid, having it be completely above you should you try to escape the overpowering currents of wind.

Upon completing my expansion, which should only be a few seconds, I channel my earth chakra into the ground and forcefully cause gigantic pillars to erupt from the ground all around your range, stretching to long range behind and to the sides of you as well. The mere size of the pillars would release shock-like waves, further enhancing the the dangerous potential of this technique. In unison with the rise of the pillars, I would also stomp the ground with my right foot, causing yet another natural occurrence, however this time being that of an earth quake, aiming to knock you off balance as well as further "conceal" the emergence of my technique as the entire field shakes and not only the dimensions mentioned for my pillars.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

Shady Doctor

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Really? That sounds very interesting and unique. =}
As for the Akimichi thing, hopefully I won't disappoint the clan ={


How did you come to know of my name?

After having my name questioned, I feel a sudden surge of wind blasting beneath me, the wind quickly begins to confine around my body. Feeling my body being trapped, I instantly think of a solution; out growing the problem. I swiftly begin to enlarge my body to that of the size of the Gedo Mazo. I soon come to find out my expansion is being halted as the confines of the sphere are preventing me from going any further.

(Chou Baika No Jutsu) - Super Multi-size Tehnique
Rank: A
Type: Supplementary
Range: Short-MId
Chakra Cost: 30
Damage Points: N/A (+ 16 damage to taijutsu moves)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. When Chōji first used this technique.This juts lasts for 3 turns.

In that same motion as I began to expand, I channeled earthen chakra throughout my expansion, allowing me to turn my entire body into steel-like quality, both protecting my body from the confines and overpowering it. This allowed me to grow into my full sized form.

(Akimichi Ninpou: Kouseitan'i Okami) - Akimichi Ninja Arts: Elemental Emperor
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra cost: 30 (-10 per turn)
Damage points: +20 to Akimichi Techniques
Description: The Elemental Emperor can only be utilized after activating or performing one of the Akimichi Clan's related expansion techniques. After expansion, the user will coat that entire limb(s) and or body part(s) with one of the basic five elemental affinities for offensive and defensive purposes.

Doton: Similar to the 'Earth Spear Technique', the user will channel his/her earth chakra throughout the expanded limb(s) and or body part(s) and harden it to a steel-like quality for enhanced blunt force.

Suiton: The user will channel his/her water chakra throughout the expanded limb(s) and or body part(s) and materialize from the moister in the air a water source in which it is shape manipulated into vortex of water type drill around the expanded area.

Fūton: The user will channel his/her wind chakra throughout the expanded limb(s) and or body part(s) and manipulate the air currents around the coated area to manifest a cutting-edge tornado around it.

Raiton: The user will channel his/her lightning chakra throughout the expanded limb(s) and or body part(s) and coat the area with highly concentrated lightning having the piercing and numbing properties of chidori.

▵ Requires an Akimichi Biography
▵ The user is restricted to only using the channeled affinity while this technique is active
▵ The technique will stay active as long as the expansion technique which was used or a maximum of 2 turns per use
▵ Only one elemental affinity can be used per turn
▵ Can be used five times per battle
▵ Must be taught by Hard

In the same motion of my expansion, I reached over my back and grabbed a hold of my war-fan with my left hand. I quickly swung it over me in a downwards manner, allowing me to cast a vicious current of wind that would most surely force you to smash against the ground due to my enlarged proportions, creating a natural wind attack. The fan is enlarged to such an extent that the natural wind currents pushing downwards would surely extend out towards long range on all sides of you, successfully preventing any aerial escape. Due to the size of the fan itself, it would also act as a pseudo version of a dropping lid, having it be completely above you should you try to escape the overpowering currents of wind.

Upon completing my expansion, which should only be a few seconds, I channel my earth chakra into the ground and forcefully cause gigantic pillars to erupt from the ground all around your range, stretching to long range behind and to the sides of you as well. The mere size of the pillars would release shock-like waves, further enhancing the the dangerous potential of this technique. In unison with the rise of the pillars, I would also stomp the ground with my right foot, causing yet another natural occurrence, however this time being that of an earth quake, aiming to knock you off balance as well as further "conceal" the emergence of my technique as the entire field shakes and not only the dimensions mentioned for my pillars.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

As my wind dome forms around you, I watch you start to suddenly grow, but it seemed as if my wind contained you. To my surprise you continued to grow and bursted out of the wind whilst extending your hand backwards to grab a war fan that was also expanding. It immediately reminded me of Ieyusa, a child hood friend that sparred with me on many occasions. Was this the same as Ieyusa's Akamichi abilities? If so it could get dangerous.

Before I knew it the war fan was overshadowing my entire presence, casting down immense winds that forcefully starts pushing me on to the ground. Instinctively reacting, I open four portals on all sides of me, releasing Keigoku from them to converge on my body; swiftly turning me into a living being of Keigoku. My eyes glowed crimson, my body was blackish purple; very identical to naruto in his chakra mode. I was now a true monster of evil and darkness. Now being made of nothing but Keigoku, no longer having humanity, I open one more portal beneath me in order to slip into it and escape the incoming fan. Due to the sheer size of the fan it would obscure your sight of me, thus destroying any chances of witnessing my escape. As I slip away from your assault I open another portal 10m above your massive head, quietly sliding out of the portal to freefall down.

Portals:
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( Dark Convergence ) - Kuro Shuusoku
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 50 (+10 per turn active)
Damage Points: N/A (+15 to opponent for every taijutsu blow landed)
Description: The user will focus and open 4 human sized portals, one on each side of his body and a metre away from him, allowing massive amounts of Keigoku to pass through the portals and flow onto him. This large influx of chakra reacts with the symbol that every clansman has branded on them and causes it to go haywire, so to speak. Instead of projecting and guiding Keigoku, it causes the Keigoku to travel inwards, filling the user's tenketsu with keigoku, warping it's usage and causing the chakra to flow inwards, preventing Ninjutsu or genjutsu usage as long as it is active as the chakra cannot be molded correctly. As the Keigoku flows inwards, it corrupts the user at the very core, literally turning him into a solid manifestation of Keigoku, causing building damage to the user over a series of turns. Taijutsu attacks are augmented through the usage of this, adding properties of being exposed to Keigoku with each strike that lands.
Unfortunately, there are more drawbacks than benefits; the longer the user has this jutsu active, the more at risk he is of fatally harming himself from the reverted flow of chakra. If active for longer than two turns, upon deactivation the user can only use taijutsu attacks for two turns as it takes time for the user's tenketsu to start it's correct flow. The user also can not use any Keigoku techniques of S-rank and higher while this is active. While this is active, the user is vulnerable to sealing jutsus that seal away elements and/or jutsus.
The Nekura requires special training and must be Black Knight or above to utilize this jutsu. To add to this, this jutsu can only be used twice, lasting at a maximum of 3 three turns each turn with a build up period of at least 2 turns in between usage.

The moment I appear behind you, which would happen quickly, you'd be performing the earth pillar technique so u decide to take advantage and assault you as you did that. I'd open a portal right on my chest that shoots out a blast of Keigoku quietly at your giant back, though I wasn't going to go with a simple attack. As the Keigoku leaves the portal with haste, I open two more portals. One right in front of the blast for the blast to enter, and one, about an inch away from your back for it to exit out. The Keigoku would near instantly hit you and incapacitate you for a while (1turn).

( Fōsurai ) - Force Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn

As you knock out, I free fall downwards still watching you to see what happens.




Timeframe:
- wind
- Growing out of it
- swing the gunbai down
- I transform and teleport
- you do rock pillars
- I attack you

On a side note. I can passively open portals, and Keigoku can teleport through portals; hence how I teleported passively after transforming.
 
Last edited:

Hard

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As my wind dome forms around you, I watch you start to suddenly grow, but it seemed as if my wind contained you. To my surprise you continued to grow and bursted out of the wind whilst extending your hand backwards to grab a war fan that was also expanding. It immediately reminded me of Ieyusa, a child hood friend that sparred with me on many occasions. Was this the same as Ieyusa's Akamichi abilities? If so it could get dangerous.

Before I knew it the war fan was overshadowing my entire presence, casting down immense winds that forcefully starts pushing me on to the ground. Instinctively reacting, I open four portals on all sides of me, releasing Keigoku from them to converge on my body; swiftly turning me into a living being of Keigoku. My eyes glowed crimson, my body was blackish purple; very identical to naruto in his chakra mode. I was now a true monster of evil and darkness. Now being made of nothing but Keigoku, no longer having humanity, I open one more portal beneath me in order to slip into it and escape the incoming fan. Due to the sheer size of the fan it would obscure your sight of me, thus destroying any chances of witnessing my escape. As I slip away from your assault I open another portal 10m above your massive head, quietly sliding out of the portal to freefall down.

Portals:
You must be registered for see images

( Dark Convergence ) - Kuro Shuusoku
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 50 (+10 per turn active)
Damage Points: N/A (+15 to opponent for every taijutsu blow landed)
Description: The user will focus and open 4 human sized portals, one on each side of his body and a metre away from him, allowing massive amounts of Keigoku to pass through the portals and flow onto him. This large influx of chakra reacts with the symbol that every clansman has branded on them and causes it to go haywire, so to speak. Instead of projecting and guiding Keigoku, it causes the Keigoku to travel inwards, filling the user's tenketsu with keigoku, warping it's usage and causing the chakra to flow inwards, preventing Ninjutsu or genjutsu usage as long as it is active as the chakra cannot be molded correctly. As the Keigoku flows inwards, it corrupts the user at the very core, literally turning him into a solid manifestation of Keigoku, causing building damage to the user over a series of turns. Taijutsu attacks are augmented through the usage of this, adding properties of being exposed to Keigoku with each strike that lands.
Unfortunately, there are more drawbacks than benefits; the longer the user has this jutsu active, the more at risk he is of fatally harming himself from the reverted flow of chakra. If active for longer than two turns, upon deactivation the user can only use taijutsu attacks for two turns as it takes time for the user's tenketsu to start it's correct flow. The user also can not use any Keigoku techniques of S-rank and higher while this is active. While this is active, the user is vulnerable to sealing jutsus that seal away elements and/or jutsus.
The Nekura requires special training and must be Black Knight or above to utilize this jutsu. To add to this, this jutsu can only be used twice, lasting at a maximum of 3 three turns each turn with a build up period of at least 2 turns in between usage.

The moment I appear behind you, which would happen quickly, you'd be performing the earth pillar technique so u decide to take advantage and assault you as you did that. I'd open a portal right on my chest that shoots out a blast of Keigoku quietly at your giant back, though I wasn't going to go with a simple attack. As the Keigoku leaves the portal with haste, I open two more portals. One right in front of the blast for the blast to enter, and one, about an inch away from your back for it to exit out. The Keigoku would near instantly hit you and incapacitate you for a while (1turn).

( Fōsurai ) - Force Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn

As you knock out, I free fall downwards still watching you to see what happens.




Timeframe:
- wind
- Growing out of it
- swing the gunbai down
- I transform and teleport
- you do rock pillars
- I attack you

On a side note. I can passively open portals, and Keigoku can teleport through portals; hence how I teleported passively after transforming.

As I raise my pillars I am suddenly pierced through the back, later following a massive source of pain that caused my body to malfunction. This in turn would cause me to lose concentration on my highly complex expansion, thus slowly withering away as I return to my normal size and fall to the ground, now laying upon it, managing to turn over as my back lays upon the surface of the ground. Without much strength to physically move as pain clouds my senses, I begin to look around for my target, quickly noticing free falling from above. My attention was drawn as his appearance had completely changed, now enveloped in a very dark and evil etherial nature.

"Tsk... I didn't see that coming.."
 

Shady Doctor

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As I raise my pillars I am suddenly pierced through the back, later following a massive source of pain that caused my body to malfunction. This in turn would cause me to lose concentration on my highly complex expansion, thus slowly withering away as I return to my normal size and fall to the ground, now laying upon it, managing to turn over as my back lays upon the surface of the ground. Without much strength to physically move as pain clouds my senses, I begin to look around for my target, quickly noticing free falling from above. My attention was drawn as his appearance had completely changed, now enveloped in a very dark and evil etherial nature.

"Tsk... I didn't see that coming.."

As the man lays on the floor after being hit with the force lightning, I land gently on the floor, deactivating my form and regaining my original appearance. With you laying there, I take the large steel boomerang from off of my back and throw it at you, allowing it to spin vertically, cutting your left arm off like a sword going through your limb. The boomerang then arcs upwards and returns to me.. I'd catch it in my right hand and hold it over my right shoulder as I speak to you.

Hmm, that's but a flesh wound.. Rise...
 

Hard

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As the man lays on the floor after being hit with the force lightning, I land gently on the floor, deactivating my form and regaining my original appearance. With you laying there, I take the large steel boomerang from off of my back and throw it at you, allowing it to spin vertically, cutting your left arm off like a sword going through your limb. The boomerang then arcs upwards and returns to me.. I'd catch it in my right hand and hold it over my right shoulder as I speak to you.

Hmm, that's but a flesh wound.. Rise...

Noticing the boomerang being released towards me, I attempt to mold my earth chakra in order to rise a small pillar beneath my back in order to launch me away from the assault. However, much to my surprise my body was currently unable to function normally as it usually does. Aside from being physically unable to move, it seems as though molding basic chakra also proved to be quite troublesome.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

Having very little time left, I attempted to channel earth chakra beneath me once again, allowing me to raise a psuedo small pillar of earth, very weak and small in size, not strong enough to even propel my body. It was however, strong enough to slice rise from beneath my left shoulder and flip my body on it's side, performing a full clock-wise spin that would leave me facing upwards once more. Due to the first failed attempt and fast execution of the boomerang, my arm was bruised and slightly burned as the boomerang graced throughout it's side, grinding past my arm and away from me.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth



My counter is based upon my "version" of what incapacitation means. Which would be; "Preventing from functioning in a normal way" creds to my Mac computer U_U

Anyways, although physically unable to do much, I think I would still be able to mold chakra for very basic techniques. In the real world, humans can't use chakra or anything of the sort, so it is very vague and kind of a gray zone to judge from real life weather or not we are able to mold chakra while being in such a state. I'd like to think we can.
 

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Noticing the boomerang being released towards me, I attempt to mold my earth chakra in order to rise a small pillar beneath my back in order to launch me away from the assault. However, much to my surprise my body was currently unable to function normally as it usually does. Aside from being physically unable to move, it seems as though molding basic chakra also proved to be quite troublesome.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

Having very little time left, I attempted to channel earth chakra beneath me once again, allowing me to raise a psuedo small pillar of earth, very weak and small in size, not strong enough to even propel my body. It was however, strong enough to slice rise from beneath my left shoulder and flip my body on it's side, performing a full clock-wise spin that would leave me facing upwards once more. Due to the first failed attempt and fast execution of the boomerang, my arm was bruised and slightly burned as the boomerang graced throughout it's side, grinding past my arm and away from me.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth



My counter is based upon my "version" of what incapacitation means. Which would be; "Preventing from functioning in a normal way" creds to my Mac computer U_U

Anyways, although physically unable to do much, I think I would still be able to mold chakra for very basic techniques. In the real world, humans can't use chakra or anything of the sort, so it is very vague and kind of a gray zone to judge from real life weather or not we are able to mold chakra while being in such a state. I'd like to think we can.

I simply smirk as I weave in two hand seals right before catching my boomerang and placing it on my back. I didn't think you'd move out of the using the earth beneath you, guess sacrificing a little pain and bruising will due over losing an entire arm. Ooo. The Will of the Rock truly exists. Interesting. The two hand seals placed the laying Akamichi into a layered Genjutsu; one that took an instant affect and one that lies dormant until the first is broken. As you roll over and face upwards, you feel a chilling breeze fall over your body, throwing your body through multiple affects. Your limbs ranging from your toes to your head start to wrinkle up, turning your physique into that of an elderly version of yourself. Your muscles becomes cripplingly feeble, forcing your body to shake as if you had nerve weakness. This leaves you unable to move an inch from the laying position you're in, open to become part of my research of skill. Hmm, my age defying techniques are a successful make... Guess you'll never know youth again.

Genjutsu : Yotounheimu Kara Chiru No Kaze | Illusionary Arts : Chill breeze from Jotunheim
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:
A double layered genjutsu. The user will perform a sequence of two hand seals and trap the opponent in a double layered genjutsu. As soon as the opponent is trapped in the genjutsu, he will suddenly feel a chill breeze blowing towards him. As the breeze is blowin, the opponent's leg, hand and whole body muscles start to shrink and he starts to grow old and feeble suddenly. His hands and legs starts to shake continuously like a person who has nerve weakness. His body suddenly loses his strength such that he won't even be able to raise up his hands nor make any hand seals. He won't be able to take more than a step from his current position due to his feeble legs. He is made believe that he has aged up rapidly and his entire body has become weak. If by any means the opponent snaps out of the genjutsu, the second genjutsu kick's in. In the second genjutsu the opponent will feel a severe cold air surrounding him(around 5o C). Once again the opponent's hands and leg start to shiver rapidly due to the coldness of the air surrounding him. If the user uses any water technique against the opponent now , due to the opponent being trapped in a genjutsu where he is made to believe that severe cold air surrounds him, the water jutsu will hit the opponent as a very cold water( around 5o C since 0 Deg will turn it to ice. ) . The part of the body of the opponent that gets hit by the water technique B rank and above will go numb as cold water has the property to make the body go numb. Numbness only lasts for a turn. While traditional methods (normal releases) will release only one genjutsu at a time, strong enough pain or an external chakra source will release both at the same time. A strong armour like a S rank Earth armour can protect the opponent from the severe cold air since he won't be able to feel the coldness. Both the genjutsus lasts as long as the opponent releases it.
Restrictions :
♣ Can only be used three times per battle.
♣ No genjutsu above A rank while this genjutsu is in play.
♣ Each Genjutsu is of B rank in strength.
♣ Two turn gap before using this genjutsu again.
♣ Both the Genjutsu are casted at the same time.
♣ Can only be taught by -Best-

With the Genjutsu casted on you and I'm talking, I put my hands together to do a single hand seal whilst fueling wind chakra around my immediate area. A cherub appears above me, which you wouldn't see yet due to you being stuck looking at the sky. The Cherub suddenly vanishes into thin air, carrying a light breeze over your body. The cherub materializes right above you about a meter, looking you directly in the face with an emotionless look. Being placed above you within the matter of moments, the cherub looks at you and explodes. The explosion is omnidirectional and destroys everything within 5m of it, completing crushing your body and leaving a small crater due to its close proximity to the ground and its explosive power.

( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub
Rank: A-Rank
Type: Attack
Range: Short-long
Chakra Cost: 30
Damage Points: 60
Description:
The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning.

• Usable 3x per battle
• No wind techniques over A-rank next turn
• Only taught by Shady doctor
 

Hard

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I simply smirk as I weave in two hand seals right before catching my boomerang and placing it on my back. I didn't think you'd move out of the using the earth beneath you, guess sacrificing a little pain and bruising will due over losing an entire arm. Ooo. The Will of the Rock truly exists. Interesting. The two hand seals placed the laying Akamichi into a layered Genjutsu; one that took an instant affect and one that lies dormant until the first is broken. As you roll over and face upwards, you feel a chilling breeze fall over your body, throwing your body through multiple affects. Your limbs ranging from your toes to your head start to wrinkle up, turning your physique into that of an elderly version of yourself. Your muscles becomes cripplingly feeble, forcing your body to shake as if you had nerve weakness. This leaves you unable to move an inch from the laying position you're in, open to become part of my research of skill. Hmm, my age defying techniques are a successful make... Guess you'll never know youth again.

Genjutsu : Yotounheimu Kara Chiru No Kaze | Illusionary Arts : Chill breeze from Jotunheim
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:
A double layered genjutsu. The user will perform a sequence of two hand seals and trap the opponent in a double layered genjutsu. As soon as the opponent is trapped in the genjutsu, he will suddenly feel a chill breeze blowing towards him. As the breeze is blowin, the opponent's leg, hand and whole body muscles start to shrink and he starts to grow old and feeble suddenly. His hands and legs starts to shake continuously like a person who has nerve weakness. His body suddenly loses his strength such that he won't even be able to raise up his hands nor make any hand seals. He won't be able to take more than a step from his current position due to his feeble legs. He is made believe that he has aged up rapidly and his entire body has become weak. If by any means the opponent snaps out of the genjutsu, the second genjutsu kick's in. In the second genjutsu the opponent will feel a severe cold air surrounding him(around 5o C). Once again the opponent's hands and leg start to shiver rapidly due to the coldness of the air surrounding him. If the user uses any water technique against the opponent now , due to the opponent being trapped in a genjutsu where he is made to believe that severe cold air surrounds him, the water jutsu will hit the opponent as a very cold water( around 5o C since 0 Deg will turn it to ice. ) . The part of the body of the opponent that gets hit by the water technique B rank and above will go numb as cold water has the property to make the body go numb. Numbness only lasts for a turn. While traditional methods (normal releases) will release only one genjutsu at a time, strong enough pain or an external chakra source will release both at the same time. A strong armour like a S rank Earth armour can protect the opponent from the severe cold air since he won't be able to feel the coldness. Both the genjutsus lasts as long as the opponent releases it.
Restrictions :
♣ Can only be used three times per battle.
♣ No genjutsu above A rank while this genjutsu is in play.
♣ Each Genjutsu is of B rank in strength.
♣ Two turn gap before using this genjutsu again.
♣ Both the Genjutsu are casted at the same time.
♣ Can only be taught by -Best-

With the Genjutsu casted on you and I'm talking, I put my hands together to do a single hand seal whilst fueling wind chakra around my immediate area. A cherub appears above me, which you wouldn't see yet due to you being stuck looking at the sky. The Cherub suddenly vanishes into thin air, carrying a light breeze over your body. The cherub materializes right above you about a meter, looking you directly in the face with an emotionless look. Being placed above you within the matter of moments, the cherub looks at you and explodes. The explosion is omnidirectional and destroys everything within 5m of it, completing crushing your body and leaving a small crater due to its close proximity to the ground and its explosive power.

( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub
Rank: A-Rank
Type: Attack
Range: Short-long
Chakra Cost: 30
Damage Points: 60
Description:
The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning.

• Usable 3x per battle
• No wind techniques over A-rank next turn
• Only taught by Shady doctor

As I lay on the ground, my body suddenly begins to feel very weak. I look down upon myself as I then see my skin as well as muscles shrinking, growing old in the process.

"Hmm, my age defying techniques are a successful make... Guess you'll never know youth again. "

"Could there really be such a powerful technique?" I asked myself as I couldn't believe someone had the power to easily age someone's body without even physical touch. I then began to question whether or not this was reality or an illusion. Without actually being certain, whether I liked it or not, I had absolutely no strength to move that much was clear. At an attempt to kill two birds with one stone, I swiftly activated my curse mark, allowing it to spread throughout my body as the foreign source of chakra released me from the double layered illusion. Should have this been reality, the boost in strength from the curse mark would have made my old wrinkly body a bit more usable as well as durable. Much to my believe, as my curse mark is activated, my skin begins to return to it's original state as well as my muscles and anything that had been affected previously.

(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.

Knowing full-well that the illusion would not go unaswered in a combination type-assault, I released a stream of water beneath my body that propelled me into the air diagonally into long range away from the fight. This in turn allowed me to gain some altitude, roughly ten meters, as I readjusted my body and pin-pointed my opponent once more. This would allow me to very randomly and spontaneously change locations as the "light breeze" attempts to position itself above my previous location before detonation.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
 

Shady Doctor

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As I lay on the ground, my body suddenly begins to feel very weak. I look down upon myself as I then see my skin as well as muscles shrinking, growing old in the process.

"Hmm, my age defying techniques are a successful make... Guess you'll never know youth again. "

"Could there really be such a powerful technique?" I asked myself as I couldn't believe someone had the power to easily age someone's body without even physical touch. I then began to question whether or not this was reality or an illusion. Without actually being certain, whether I liked it or not, I had absolutely no strength to move that much was clear. At an attempt to kill two birds with one stone, I swiftly activated my curse mark, allowing it to spread throughout my body as the foreign source of chakra released me from the double layered illusion. Should have this been reality, the boost in strength from the curse mark would have made my old wrinkly body a bit more usable as well as durable. Much to my believe, as my curse mark is activated, my skin begins to return to it's original state as well as my muscles and anything that had been affected previously.

(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.

Knowing full-well that the illusion would not go unaswered in a combination type-assault, I released a stream of water beneath my body that propelled me into the air diagonally into long range away from the fight. This in turn allowed me to gain some altitude, roughly ten meters, as I readjusted my body and pin-pointed my opponent once more. This would allow me to very randomly and spontaneously change locations as the "light breeze" attempts to position itself above my previous location before detonation.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

As the water thrusts you in an angle backwards to escape the explosion of the Cherub, I simply smirk an pull my hands together to perform two hand seals while you're in mid air.. Suddenly Raiton chakra from within my body caused a flicker of light to appear from it. The flicker flashed quickly and continuously, making you temporarily blinded if you look at me and it would seem as if I'm simply teleporting in and out of reality. Upon the lightning starting to flash from my body, I start dashing in an arc like manner to your left whilst grabbing a kunai, infusing it with lightning and launching it at you in a bee line, aiming to Pierce through your abdominal area. Due to the light coming from my body, it would be near impossible to catch enough focus on the surroundings to see the kunai, though due to the flicker affect if you happened to see the kunai it would be flashing also (since the light from me would flicker across the field).

(Raiton: Burikka no Jutsu) -
Lightning Release: Flicker Technique
Rank: B
Range: Short
Type: Supplementary
Chakra: 20( 10 per turn)
Damage: N/A
Description: A technique where the user does a small sequence of 2 hand seals and release raiton chakra to make himself flicker like a pulsating light rapidly turning on/off/on/off repeatedly. Others will literally see the user appear and disappear as he flickers and their eyes will find it very difficult to follow the user.If they focus their eyes to see the user,their eyes could suffer making it harder for them to concentrate their eyes on the user.A more pronounced eye damage from the bright flickering is temporary blindness which lasts for a few seconds,if not careful. The result is a confused opponent having difficulty tracking and following the user's movements, his position or his actions.This technique is very effective when used in conjunction with Taijutsu.This technique does not work against Doujutsu.
♦Lasts for 4 turns
♦Usable 2 times per battle
♦Can only use lightning techniques while active otherwise the technique ends.
♦Doesn't affect doujutsu.
♦Can only be used/taught by Igneel

While doing the arc to the left, I maintain a 10m distance from you as I perform a single hand seal and focusing raw chakra about 10m above you. The raw chakra quickly takes on a golden solidified state, forming 15 arrows of condensed chakra. As my body stops flashing, the arrows dive down at several angels from above to pierce your body. After hitting you/the ground, they explode throughout a close range proximity of where they are. Due to the light from my body just now ending, the arrows should be hard to track since you'd have to readjust your eyesight from the light.

( Ninjutsu: Tatsu Kaze ) Dragon dive
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: The user performs the tiger handseal and starts by concentrating their raw chakra into the air above the opponent. After this, they then use this chakra to form several golden arrows about ten meters above the target that shower upon the ground at the user's command. They will first pierce through the opponent and then finally explode in a small radius upon the area it dropped on This jutsu can't be performed short range of the user so as not to damage themselves.
Note: A maximum of fifteen arrows can be created
Note: Can only be performed 3x in a battle with one turn cooldown
Note: Can only be taught by Hashirhamha
 

Hard

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As the water thrusts you in an angle backwards to escape the explosion of the Cherub, I simply smirk an pull my hands together to perform two hand seals while you're in mid air.. Suddenly Raiton chakra from within my body caused a flicker of light to appear from it. The flicker flashed quickly and continuously, making you temporarily blinded if you look at me and it would seem as if I'm simply teleporting in and out of reality. Upon the lightning starting to flash from my body, I start dashing in an arc like manner to your left whilst grabbing a kunai, infusing it with lightning and launching it at you in a bee line, aiming to Pierce through your abdominal area. Due to the light coming from my body, it would be near impossible to catch enough focus on the surroundings to see the kunai, though due to the flicker affect if you happened to see the kunai it would be flashing also (since the light from me would flicker across the field).

(Raiton: Burikka no Jutsu) -
Lightning Release: Flicker Technique
Rank: B
Range: Short
Type: Supplementary
Chakra: 20( 10 per turn)
Damage: N/A
Description: A technique where the user does a small sequence of 2 hand seals and release raiton chakra to make himself flicker like a pulsating light rapidly turning on/off/on/off repeatedly. Others will literally see the user appear and disappear as he flickers and their eyes will find it very difficult to follow the user.If they focus their eyes to see the user,their eyes could suffer making it harder for them to concentrate their eyes on the user.A more pronounced eye damage from the bright flickering is temporary blindness which lasts for a few seconds,if not careful. The result is a confused opponent having difficulty tracking and following the user's movements, his position or his actions.This technique is very effective when used in conjunction with Taijutsu.This technique does not work against Doujutsu.
♦Lasts for 4 turns
♦Usable 2 times per battle
♦Can only use lightning techniques while active otherwise the technique ends.
♦Doesn't affect doujutsu.
♦Can only be used/taught by Igneel

While doing the arc to the left, I maintain a 10m distance from you as I perform a single hand seal and focusing raw chakra about 10m above you. The raw chakra quickly takes on a golden solidified state, forming 15 arrows of condensed chakra. As my body stops flashing, the arrows dive down at several angels from above to pierce your body. After hitting you/the ground, they explode throughout a close range proximity of where they are. Due to the light from my body just now ending, the arrows should be hard to track since you'd have to readjust your eyesight from the light.

( Ninjutsu: Tatsu Kaze ) Dragon dive
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: The user performs the tiger handseal and starts by concentrating their raw chakra into the air above the opponent. After this, they then use this chakra to form several golden arrows about ten meters above the target that shower upon the ground at the user's command. They will first pierce through the opponent and then finally explode in a small radius upon the area it dropped on This jutsu can't be performed short range of the user so as not to damage themselves.
Note: A maximum of fifteen arrows can be created
Note: Can only be performed 3x in a battle with one turn cooldown
Note: Can only be taught by Hashirhamha

I've bolded a section in which I don't necessarily agree with, though it does not really impact the outcome of the move, nor my counter. You describe myself having difficulty seeing the thrown kunai because you are flashing and said light is being released throughout the field? Judging from the technique you posted, the usage of the jutsu as well as it's flashing stays within a short range radius from your body. From what I could gather, that technique was created for short range, taijutsu usage not a distanced range use like you just intended to do. Nonetheless, if I look at you from a distance I'd still see you flicking in and out of "reality" I believe anyways. But as I mentioned, unless you are short range away from me (You are 10m away as you yourself described) I don't think your blinding light can spread across the field to impact the rest of your moves. I do agree with the kunai to a certain extent because I would be looking in your direction, which is the direction in which the kunai is thrown from. ANYWAYS enough babbling haha, all I wanted to say is that I don't think that light can spread throughout the field as you described doing.


As I am flying throughout the air and descending back down towards the ground I notice my target begin to flash like a fire alarm, this quickly starting to mess with my vision. Instinctively, I decide to cover my eyes while at the same time attack my target. In order to do so, I simply thrust my right hand forward and release a large barrage of medium sized snakes that rush towards my target in a wave, aiming to physically bind him as they wrap around the body and bite him. I make sure to raise my arm slightly in front of me, allowing the snakes to act as a shield of sorts, allowing my sight to be shortly resorted. In theory, my snakes would also be blinded, however they'd still be able to follow their intended path by utilizing their heat-sensing capabilities to pint-point your location. Naturally, due to their individuality, the snakes would follow you as you begin to run in an arc, as one random and unlucky snake is pierced by your thrown kunai.

(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note: Must be able to summon snakes

In unison with my right hand being thrusted forward, I reach over my back with my left hand and grab a hold of my war-fan. The split second I activate the summoning technique to release my snakes, I inhale whilst swinging my fan twice above me, aimed at the sky. This in turn allows me to release eight fire balls from my mouth that are coated with wind-chakra, increasing their potency. Due to the excessive senjutsu chakra coursing through my body the fireball's strength would be increased even further as their size would naturally increase as well. The chain of fireballs would quickly rain down from above as the snakes begin to make their way towards you. The position of the fireballs would go as follows;

#1 - Dropping from your 12 o'clock
#2 - Dropping from your 3 o'clock
#3 - Dropping from your 6 o'clock
#4 - Dropping from your 9 o'clock
#5 - Dropping directly above you
#6 - In front of my 12 o'clock
#7 - In front of my 1 o'clock
#8 - In front of my 11 o'clock

6-8 would be dropping between us in a barrier-like manner in order to stop any potential techniques released towards me, allowing me to create a make-shift protective wall with the destructive fireballs. Due to the positioning and size of the rest of the fire balls you'd be surrounding and unable to change locations to escape, causing for a devastating bombardment as the fireballs aim to explode against the ground creating countless craters, completely re-shaping the terrain around you. Should my combination succeed, you'd be completely burned to a crisp by the falling mini-meteors of fire as my poor snakes suffer the same outcome.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80 +10 (Wind CW) + 10 (CM Activation) = 100
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
 

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I've bolded a section in which I don't necessarily agree with, though it does not really impact the outcome of the move, nor my counter. You describe myself having difficulty seeing the thrown kunai because you are flashing and said light is being released throughout the field? Judging from the technique you posted, the usage of the jutsu as well as it's flashing stays within a short range radius from your body. From what I could gather, that technique was created for short range, taijutsu usage not a distanced range use like you just intended to do. Nonetheless, if I look at you from a distance I'd still see you flicking in and out of "reality" I believe anyways. But as I mentioned, unless you are short range away from me (You are 10m away as you yourself described) I don't think your blinding light can spread across the field to impact the rest of your moves. I do agree with the kunai to a certain extent because I would be looking in your direction, which is the direction in which the kunai is thrown from. ANYWAYS enough babbling haha, all I wanted to say is that I don't think that light can spread throughout the field as you described doing.


As I am flying throughout the air and descending back down towards the ground I notice my target begin to flash like a fire alarm, this quickly starting to mess with my vision. Instinctively, I decide to cover my eyes while at the same time attack my target. In order to do so, I simply thrust my right hand forward and release a large barrage of medium sized snakes that rush towards my target in a wave, aiming to physically bind him as they wrap around the body and bite him. I make sure to raise my arm slightly in front of me, allowing the snakes to act as a shield of sorts, allowing my sight to be shortly resorted. In theory, my snakes would also be blinded, however they'd still be able to follow their intended path by utilizing their heat-sensing capabilities to pint-point your location. Naturally, due to their individuality, the snakes would follow you as you begin to run in an arc, as one random and unlucky snake is pierced by your thrown kunai.

(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note: Must be able to summon snakes

In unison with my right hand being thrusted forward, I reach over my back with my left hand and grab a hold of my war-fan. The split second I activate the summoning technique to release my snakes, I inhale whilst swinging my fan twice above me, aimed at the sky. This in turn allows me to release eight fire balls from my mouth that are coated with wind-chakra, increasing their potency. Due to the excessive senjutsu chakra coursing through my body the fireball's strength would be increased even further as their size would naturally increase as well. The chain of fireballs would quickly rain down from above as the snakes begin to make their way towards you. The position of the fireballs would go as follows;

#1 - Dropping from your 12 o'clock
#2 - Dropping from your 3 o'clock
#3 - Dropping from your 6 o'clock
#4 - Dropping from your 9 o'clock
#5 - Dropping directly above you
#6 - In front of my 12 o'clock
#7 - In front of my 1 o'clock
#8 - In front of my 11 o'clock

6-8 would be dropping between us in a barrier-like manner in order to stop any potential techniques released towards me, allowing me to create a make-shift protective wall with the destructive fireballs. Due to the positioning and size of the rest of the fire balls you'd be surrounding and unable to change locations to escape, causing for a devastating bombardment as the fireballs aim to explode against the ground creating countless craters, completely re-shaping the terrain around you. Should my combination succeed, you'd be completely burned to a crisp by the falling mini-meteors of fire as my poor snakes suffer the same outcome.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80 +10 (Wind CW) + 10 (CM Activation) = 100
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Hmm makes sense. And again, sorry about that delay. ^^




As I see the abundance of snakes heading at me I simply smirk at you and also take note of you doing a few hand seals. I'd suddenly do a single hand seal, and as the snakes come at me and you expel fireballs into the sky I simply use my wind mastery to create revolving wind around the entirety of my body. The wind creates a barrier of wind that would easily fend off the snakes if they got into range, though as I activate the technique I control the wind to allow myself to fly upwards away from the snakes. While I go up I calculate the trajectory of the falling fireballs, knowing my wind technique would be weak to it so I'd have to use evasive maneuvers. I'd weave through the gaps between the fireballs, making sure I don't get hit while I make my way into the sky.

(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long (made at short range)
Chakra: 40 (+5 per turn to sustain)
Damage: N/A (80 when/if used offensively)
Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.

Note: Lasts for 3 turns
Note: Can only be used twice
Note: Once used offensively, the jutsu ends
Note: The user is vulnerable to Fire based techniques
Note: No wind techniques above A rank while the jutsu is active
Note: Two turns cooldown in order to use again after this jutsu ends
Note: No wind techniques above A rank the following turn this jutsu ends
Note: No fire or lightning techniques that originate from the body while active.

While making it past the fireballs and still heading upwards, I exhale a bow of solid wind in my left hand, aiming it at you as I create a single arrow of wind in my right hand. I'd simply aim at you (since I'm already in the sky I'm guessing I can shoot from the sky) and release the singular arrow. It would suddenly multiply into a thousand sharp arrows aimed to rain down on your position, destroying the area in mid range around you as it destroys you.

Wind Release: 1000 Shooting Arrows
Rank:A
Typeffense
Rang:Long
Chakra Cost:30
Damage:60
Description: The user exhales a bow created by fuuton chakra. By using shape manipulation and fuuton chakra, the user makes a arrow and shoots it in the air. While in the air, the arrow multiplies to 1000 arrows and can hit multiple targets.

Note-To make this attack stronger, the user can combine it with fire.
Note- Can only be taught by ~Jellal.F~
Note- Can only be used 3 times in battle
Note- Need to have A rank or higher training in futon

After blasting the arrows at you I simply floated in mid air, being about 40-50m in the air looking down on your position.
 

Hard

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Hmm makes sense. And again, sorry about that delay. ^^




As I see the abundance of snakes heading at me I simply smirk at you and also take note of you doing a few hand seals. I'd suddenly do a single hand seal, and as the snakes come at me and you expel fireballs into the sky I simply use my wind mastery to create revolving wind around the entirety of my body. The wind creates a barrier of wind that would easily fend off the snakes if they got into range, though as I activate the technique I control the wind to allow myself to fly upwards away from the snakes. While I go up I calculate the trajectory of the falling fireballs, knowing my wind technique would be weak to it so I'd have to use evasive maneuvers. I'd weave through the gaps between the fireballs, making sure I don't get hit while I make my way into the sky.

(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long (made at short range)
Chakra: 40 (+5 per turn to sustain)
Damage: N/A (80 when/if used offensively)
Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.

Note: Lasts for 3 turns
Note: Can only be used twice
Note: Once used offensively, the jutsu ends
Note: The user is vulnerable to Fire based techniques
Note: No wind techniques above A rank while the jutsu is active
Note: Two turns cooldown in order to use again after this jutsu ends
Note: No wind techniques above A rank the following turn this jutsu ends
Note: No fire or lightning techniques that originate from the body while active.

While making it past the fireballs and still heading upwards, I exhale a bow of solid wind in my left hand, aiming it at you as I create a single arrow of wind in my right hand. I'd simply aim at you (since I'm already in the sky I'm guessing I can shoot from the sky) and release the singular arrow. It would suddenly multiply into a thousand sharp arrows aimed to rain down on your position, destroying the area in mid range around you as it destroys you.

Wind Release: 1000 Shooting Arrows
Rank:A
Typeffense
Rang:Long
Chakra Cost:30
Damage:60
Description: The user exhales a bow created by fuuton chakra. By using shape manipulation and fuuton chakra, the user makes a arrow and shoots it in the air. While in the air, the arrow multiplies to 1000 arrows and can hit multiple targets.

Note-To make this attack stronger, the user can combine it with fire.
Note- Can only be taught by ~Jellal.F~
Note- Can only be used 3 times in battle
Note- Need to have A rank or higher training in futon

After blasting the arrows at you I simply floated in mid air, being about 40-50m in the air looking down on your position.

As I see a large of wave projectiles heading my way I place my fan over my back and chain together a few hand seals as I also channel chakra into the ground. This allows me to shape manipulate the ground and create a small two meter wide tunnel that I quickly slip into. The tunnel stretches all the way towards long range behind your last known location, only being roughly ten meters deep underground. Due to the large wave of projectiles, I believe your view of me would be blocked as well as mine from yourself. This in turn would allow me to successfully escape as your barrage of arrows destroy the terrain before me.

(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.

As the barrage of arrows are raining down upon my previous location. (1,000 is quite a lot, they wouldn't be an instant drop/strike xD) I slide through the tunnel in order to be fully underground and naturally covered from the attack. As I am sliding down the tunnel, I proceed to wave the snake hand seal. I then proceed to slam my hands on the surface in which I am standing on. This allows me to open up a portal in your last known location that releases a giant boar-shaped solid lid of earth. The Lid is made large enough to even dwarf Gamabunta, this means that your entire medium range is overtaken by the size of the lid.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

Immediately after opening the portal, I chain together three hand seals. This allows me to raise two enormous rock formations that inscribed with the symbols of Iwagakure No Sato. These rock formations are able to even dwarf the demonic state in size, meaning they would be more than enough to still reach your altitude. My hands would be maintained on the ground as I aim to complete the mountain smash. The mountains are aimed to crush you in between as the lid falls from above, drawing your attention from the raising mountains. (Although I'm sure you'd still notice them shortly after creation.)

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice

"I'm sorry Tsuchikage-Sama, but I had to use that technique.."
 

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As I see a large of wave projectiles heading my way I place my fan over my back and chain together a few hand seals as I also channel chakra into the ground. This allows me to shape manipulate the ground and create a small two meter wide tunnel that I quickly slip into. The tunnel stretches all the way towards long range behind your last known location, only being roughly ten meters deep underground. Due to the large wave of projectiles, I believe your view of me would be blocked as well as mine from yourself. This in turn would allow me to successfully escape as your barrage of arrows destroy the terrain before me.

(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.

As the barrage of arrows are raining down upon my previous location. (1,000 is quite a lot, they wouldn't be an instant drop/strike xD) I slide through the tunnel in order to be fully underground and naturally covered from the attack. As I am sliding down the tunnel, I proceed to wave the snake hand seal. I then proceed to slam my hands on the surface in which I am standing on. This allows me to open up a portal in your last known location that releases a giant boar-shaped solid lid of earth. The Lid is made large enough to even dwarf Gamabunta, this means that your entire medium range is overtaken by the size of the lid.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

Immediately after opening the portal, I chain together three hand seals. This allows me to raise two enormous rock formations that inscribed with the symbols of Iwagakure No Sato. These rock formations are able to even dwarf the demonic state in size, meaning they would be more than enough to still reach your altitude. My hands would be maintained on the ground as I aim to complete the mountain smash. The mountains are aimed to crush you in between as the lid falls from above, drawing your attention from the raising mountains. (Although I'm sure you'd still notice them shortly after creation.)

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice

"I'm sorry Tsuchikage-Sama, but I had to use that technique.."

As I'm in mid air and the arrows were shot off and multiplied, I awaited a reaction from the Akamichi man, wondering how he'd fair against the assault. Within a moments notice a portal opened up above me, casting a massive shadow over my position as a giant, solid lid was created right above me. I quickly react to the situation with quick and agile movements as I channeled wind chakra throughout my body. I'd use my flight ability to reposition my body in mid air, forcing my body to be lying in a horizontal fashion, parallel to the ground. Being in the horizontal position which took no Time at all I also rotate my body to Start spinning while simultaneously doing a single hand seal and spewing out wind from my mouth. The wind instantly compresses into a solitary blade of wind that surrounds me like a ring around a planet, expanding out to mid range within a blink of an eye. The blade cuts through the lid as it falls, leaving both pieces to fall to the sides of me and leaving me unharmed.

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.

While the two hunks of the lid fall to my sides I instantly took notice of the massive walls that had suddenly erected on either side of me. My eyes widened in shock for just a fraction of a second before I snapped back into reality and reacted to the mass attack accordingly. What kind of massive techniques does he possess?! I'd position my body back upright and fly at full speeds towards the wall to my right (I'm honestly not sure where the walls would be positioned, where you are yet etc,). As I close in on the wall I mold the swirling wind around me to blast it directly at the wall, destroying it with the concentrated blast of wind. I'd shoot it at sort of a downwards angle so when it hit and smash through the rock, it would continue downwards through more of it, thus successfully forcing the wall to collapse into massive pieces.
The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area.
Due to the fact I was flying full speed towards the wall before blasting the wind that carried me, as the wall crumbles I'd still be launched forwards towards the debris due to my momentum from flying. Passively using chakra in the soles of my feet I use a childhood training ability in order to safely land on a massive piece of debris, using the chakra to keep my balance as if I was running on a wall or walking on water.

(Ki Nobori no Shugyō) - Tree Climbing Practice Passive
Rank: E
Type: Supplementary
Range: Short
Chakra cost: 5
Damage points: N/A
Description: This is a training method used to gain the basic skills of chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the bark of the tree to break around the point of contact and the user to fall. This technique becomes second nature to shinobi with more practice.
Note: Technique only for use of training methods.

With the debris falling at a fast rate from so high, I jumped from rock to rock whilst doing a few hand seals to create rain across the terrain. The rain not only gives me access to more water but its core use is to sense everything it touches, affectively making me a Psuedo chakra sensor. This should let me quickly pin point you as I'm making my way from rock to rock, getting ever so closer to the earth's surface again.

(Suiton: Ukojizai no Jutsu)
- Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

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As I'm in mid air and the arrows were shot off and multiplied, I awaited a reaction from the Akamichi man, wondering how he'd fair against the assault. Within a moments notice a portal opened up above me, casting a massive shadow over my position as a giant, solid lid was created right above me. I quickly react to the situation with quick and agile movements as I channeled wind chakra throughout my body. I'd use my flight ability to reposition my body in mid air, forcing my body to be lying in a horizontal fashion, parallel to the ground. Being in the horizontal position which took no Time at all I also rotate my body to Start spinning while simultaneously doing a single hand seal and spewing out wind from my mouth. The wind instantly compresses into a solitary blade of wind that surrounds me like a ring around a planet, expanding out to mid range within a blink of an eye. The blade cuts through the lid as it falls, leaving both pieces to fall to the sides of me and leaving me unharmed.

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.

While the two hunks of the lid fall to my sides I instantly took notice of the massive walls that had suddenly erected on either side of me. My eyes widened in shock for just a fraction of a second before I snapped back into reality and reacted to the mass attack accordingly. What kind of massive techniques does he possess?! I'd position my body back upright and fly at full speeds towards the wall to my right (I'm honestly not sure where the walls would be positioned, where you are yet etc,). As I close in on the wall I mold the swirling wind around me to blast it directly at the wall, destroying it with the concentrated blast of wind. I'd shoot it at sort of a downwards angle so when it hit and smash through the rock, it would continue downwards through more of it, thus successfully forcing the wall to collapse into massive pieces.

Due to the fact I was flying full speed towards the wall before blasting the wind that carried me, as the wall crumbles I'd still be launched forwards towards the debris due to my momentum from flying. Passively using chakra in the soles of my feet I use a childhood training ability in order to safely land on a massive piece of debris, using the chakra to keep my balance as if I was running on a wall or walking on water.

(Ki Nobori no Shugyō) - Tree Climbing Practice Passive
Rank: E
Type: Supplementary
Range: Short
Chakra cost: 5
Damage points: N/A
Description: This is a training method used to gain the basic skills of chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the bark of the tree to break around the point of contact and the user to fall. This technique becomes second nature to shinobi with more practice.
Note: Technique only for use of training methods.

With the debris falling at a fast rate from so high, I jumped from rock to rock whilst doing a few hand seals to create rain across the terrain. The rain not only gives me access to more water but its core use is to sense everything it touches, affectively making me a Psuedo chakra sensor. This should let me quickly pin point you as I'm making my way from rock to rock, getting ever so closer to the earth's surface again.

(Suiton: Ukojizai no Jutsu)
- Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

With my hands stationed on the ground to continuously fuel my mountain smash, I suddenly hear an explosion of sorts, followed by the sound of collapsing earth, something I was well too familiar with, even if I was ten meters underground, the large scale desecration was too noticeable. "Did he destroy my technique already?" without answering my own question, I immediately stopped fueling my technique and began to sprint full force through the tunnel I had created, making my way over to long range behind my target's last known location as he would now be jumping from debris to debris, beginning the chain for his rain technique. As I near the end of the tunnel long range behind my target's last known location (still underground), I begin to notice the weather patters changing as the sky turns dark and stormy. "Rain?" Without much further ado, I send my wind chakra into the sky and further intensify the darkness of the stormy clouds, allowing me to overpower and create my own stormy environment. I then shape manipulate the chakra within the clouds to bring down a cutting edge F-5 tornado with slicing winds that begins to suck in all the rain clouds, effectively ending the technique all together. As the rain clouds begin to be sucked by my tornado, I quickly jump out of my tunnel and land on level ground, quickly pin-pointing my target's location, roughly medium range to my right-hand side. (Where you destroyed my half mountain.) With my target in sight, I manipulate the tornado and bring it down directly towards you, having you completely unaware of my current location.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60 +10 = 70
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

I then follow up my combination by emitting wind chakra from my right fingertips as I swipe them across me and allow me to materialize a near invisible blade of wind that heads towards your location, aiming to slice you in half by the mid-section. Due to our current positioning, the wind blade would cut you from the back, then making its way through your abdominal section. (Safe to say I am roughly mid range at your eight or so clock view.)

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 +10 = 70
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.


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