Re: Custom Jutsu Submission
[Raition: Redi-baggu un za Yabun] - Lightning Release: Lady Bugs of the Night
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A (+10 to lightning base techniques)
Description: The user release small microscopic ‘lightning particles’ into the environment and with precise chakra control can move the electrons found present at a rapid rate. (The lightning particles seems to look like small glittering bugs floating around, but to a doujutsu user it could affect his sight since chakra would be all around [Similar to how the Allied Shinobi Force use the massive amount of chakra infuse bugs to block madara and obito’s vision].) This would cause a heat wave in the air (due to the lightning eletrons vibrating at a rapid rate, faster than normal and quite unstable) after the lightning heats the air up to be present around the location of the technique. Due to the excess electrons present, all lightning type techniques will gain +10 in damage, while all water jutsu will be lowered one ranks in power (due to the 'heat'). Water jutsus that are release directly from the body can be hazardous due to the charge all around them and them still being connected to the body. This could cause them to be instantly electrocuted and paralyze for a turn as the water release from their body, water techniques created from a far would not work like that though. Only the user's own water techniques release from them can/will electrocute them.
Notes:
-Only be used 2x per battle
-Must have a 2 turn interval between each use
-Last 3 turns
[Genjutsu: Doton Baindo] - Illusionary Arts: Earth Bind
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 (Mental Stress)
Description: The user will perform two hand seals to trigger a Genjutsu where the opponent would see the opponent drop to the ground to slam his hands on the ground. As he does this, he would shout “Doton: Dai iwa Kyojin no Jutsu” (Which is ‘Earth Release: Great Stone Golem Technique’) shortly after the ground would violently shake as two hands erupt from the ground first (with a lot of noise that would naturally drown out other sounds). One hand would erupt from the sides of the opponent(s) about 2m away to the right while the other come up from right underneath the opponent first to hold his legs in place and bind him (reality & gen) so that the other hand can hold on to him too. The hands which are moving quickly despite their enormous size would clamp down on the opponent(s) but not hold on to them with enough force to crush or kill them, just enough to bind them in reality and in the genjutsu, causing mental stress. The hands would be the first thing to come out from the ground as the user is watching the opponent with his hands still on the ground and appear to be fuelling chakra to the golem for it to come up fully. The golem’s body can be seen shortly after the rising of its arms, with his head directly under where the caster of the genjutsu slammed his hands. The golem would come out of the ground fully and still hold a firm grip on the opponent with both hands while the user is on the golem’s head several meters in the sky, looking down at him. The user, on top of the golem would then with one hand take out several kunais with explosive tags attach to them and throw it down where you’re binded body is located in attempts to blow you up to pieces. In reality, the user is still there standing like nothing happen after he triggered the genjutsu from the two hand seals, for it was the illusion that showed him fall to the ground and slam his hands on the ground.
Note:
-Can only be used twice per fight with a 3 turn interval
-No other genjutsu can be used 4 turns after this has been successfully used.
-User must be on the ground for the genjutsu to work for the illusion shows the user on the ground.
-Genjutsu begins after the second hand seal
-Can only be taught by Venom
☼ Both Declined DNR ☼
[Raition: Redi-baggu un za Yabun] - Lightning Release: Lady Bugs of the Night
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A (+10 to lightning base techniques)
Description: The user release small microscopic ‘lightning particles’ into the environment and with precise chakra control can move the electrons found present at a rapid rate. (The lightning particles seems to look like small glittering bugs floating around, but to a doujutsu user it could affect his sight since chakra would be all around [Similar to how the Allied Shinobi Force use the massive amount of chakra infuse bugs to block madara and obito’s vision].) This would cause a heat wave in the air (due to the lightning eletrons vibrating at a rapid rate, faster than normal and quite unstable) after the lightning heats the air up to be present around the location of the technique. Due to the excess electrons present, all lightning type techniques will gain +10 in damage, while all water jutsu will be lowered one ranks in power (due to the 'heat'). Water jutsus that are release directly from the body can be hazardous due to the charge all around them and them still being connected to the body. This could cause them to be instantly electrocuted and paralyze for a turn as the water release from their body, water techniques created from a far would not work like that though. Only the user's own water techniques release from them can/will electrocute them.
Notes:
-Only be used 2x per battle
-Must have a 2 turn interval between each use
-Last 3 turns
[Genjutsu: Doton Baindo] - Illusionary Arts: Earth Bind
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 (Mental Stress)
Description: The user will perform two hand seals to trigger a Genjutsu where the opponent would see the opponent drop to the ground to slam his hands on the ground. As he does this, he would shout “Doton: Dai iwa Kyojin no Jutsu” (Which is ‘Earth Release: Great Stone Golem Technique’) shortly after the ground would violently shake as two hands erupt from the ground first (with a lot of noise that would naturally drown out other sounds). One hand would erupt from the sides of the opponent(s) about 2m away to the right while the other come up from right underneath the opponent first to hold his legs in place and bind him (reality & gen) so that the other hand can hold on to him too. The hands which are moving quickly despite their enormous size would clamp down on the opponent(s) but not hold on to them with enough force to crush or kill them, just enough to bind them in reality and in the genjutsu, causing mental stress. The hands would be the first thing to come out from the ground as the user is watching the opponent with his hands still on the ground and appear to be fuelling chakra to the golem for it to come up fully. The golem’s body can be seen shortly after the rising of its arms, with his head directly under where the caster of the genjutsu slammed his hands. The golem would come out of the ground fully and still hold a firm grip on the opponent with both hands while the user is on the golem’s head several meters in the sky, looking down at him. The user, on top of the golem would then with one hand take out several kunais with explosive tags attach to them and throw it down where you’re binded body is located in attempts to blow you up to pieces. In reality, the user is still there standing like nothing happen after he triggered the genjutsu from the two hand seals, for it was the illusion that showed him fall to the ground and slam his hands on the ground.
Note:
-Can only be used twice per fight with a 3 turn interval
-No other genjutsu can be used 4 turns after this has been successfully used.
-User must be on the ground for the genjutsu to work for the illusion shows the user on the ground.
-Genjutsu begins after the second hand seal
-Can only be taught by Venom
☼ Both Declined DNR ☼
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