Testing out my new bio part 2. (Closed)

Edward

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♔ Jinbei vs Ace! ♔


Rules:

[♔] Rei's Rules and Regulations
[♔] Customs of any kind are allowed
[♔] Killing is allowed, but does not count
[♔] We start at mid range
[♔] Unofficial
[♔] Check Spoiler for the terrain
[♔] Using , you can have the first move and start the RP. Sword of the Thunder God strapped on his side. Tobirama starts the battle with his Chakra Sensory technique activated.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability






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Jinbei

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I'd rather you start. I will be using Jinbo kiyoshi but for all it counts, I'm just a sensor.
 

Edward

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"Tsuchikage; it's about time we've fought. The Leaf... they will remain unharmed. Don't you dare try to mess with my villagers." Tobirama rose his voice, as he performed a single hand seal. To his right, he would use his water prowess to materialize a mass of water, and quickly shapes it into a sphere of water. With further shape manipulation, he would create hundreds of whips, all from a single sphere and send it out towards the Tsuchikage, attempting to pierce through the man's body.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
 

Jinbei

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"Tsuchikage; it's about time we've fought. The Leaf... they will remain unharmed. Don't you dare try to mess with my villagers." Tobirama rose his voice, as he performed a single hand seal. To his right, he would use his water prowess to materialize a mass of water, and quickly shapes it into a sphere of water. With further shape manipulation, he would create hundreds of whips, all from a single sphere and send it out towards the Tsuchikage, attempting to pierce through the man's body.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

I believe Kiyoshi's don't need a jutsu to sense, but just in case I will use it.
_____________________________________________________________________

As you form a sphere of water, and send out whips to attack me, I instantly activate

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability

Becoming able to sense chakra, and know your whereabouts. Immediately after, I use

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

The mudslide rushes at you with tremendous speed, easily overpowering through your water whips and moving onto you. Now, taking this chance, I approach you from your left, my right, throwing 4 kunai with explosive tags. Two intended to hit you should you move upwards and two directly behind you so that you can't simply move backwards.

Taking this chance, I come to a stop and immediately thereafter release

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Now, the huge blast of wind will be more than enough to cover your current position and the wind gales that come as a byproduct of this jutsu will help fasten my kunai.
 

Edward

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Noticing the land slide overpowering the whips, Tobirama reacts accordingly. Creating a body of water beneath him, he would use it to jet at an arc to his right. With his elite sensing abilities, Tobirama would easily sense your whereabouts as well, leading him to travel the arc he chose to travel at. As he travels to the right and straight forward your location, to avoid the massive range of the mudslide, Tobirama would come to see several kunais aimed towards him. In response, he would take a single kunai with an explosive tag attached to its end and hurls it towards the incoming Kunais. It would be manipulated to explode once it is in close range with all of them, with the explosion strong enough to cause the kunais to disperse to the side. If the 4 explosive tags explode, it would simply rattle up the battlefield, only slightly but nothing that would hinder Tobirama's performance in battle. (We are about 5 meters apart, the kunais explode and disperse halfway between us.)

(Suiton: Setsuna Mizu no Jutsu) – Water Release: Instant Water Technique
Rank: C
Type: Supplementary
Range: Short – Long
Chakra cost: 15
Damage points: N/A
Description: Tobirama using his water mastery will jets towards his opponent at a high rate of speed. Without moving his feet, water forms under them, as if he is skiing across a body of water. (The speed in which this technique uses can be followed by normal sight)
Note: Can only be used by Tobirama biographies.


Considering our close proximity, performing pressure damage would lead to detrimental effects for the both of us. (I assume you're not going to perform it, because if you do, we'd both be dead, lel.) Halting his instant water technique, Tobirama stands upright, five meters away with a single seal created. He would create a fast jet of water, traveling through the ground and is aimed towards the Kiyoshi's left leg. "Let's see what you got, Kage of the Rock!"

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
 

Jinbei

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Noticing the land slide overpowering the whips, Tobirama reacts accordingly. Creating a body of water beneath him, he would use it to jet at an arc to his right. With his elite sensing abilities, Tobirama would easily sense your whereabouts as well, leading him to travel the arc he chose to travel at. As he travels to the right and straight forward your location, to avoid the massive range of the mudslide, Tobirama would come to see several kunais aimed towards him. In response, he would take a single kunai with an explosive tag attached to its end and hurls it towards the incoming Kunais. It would be manipulated to explode once it is in close range with all of them, with the explosion strong enough to cause the kunais to disperse to the side. If the 4 explosive tags explode, it would simply rattle up the battlefield, only slightly but nothing that would hinder Tobirama's performance in battle. (We are about 5 meters apart, the kunais explode and disperse halfway between us.)

(Suiton: Setsuna Mizu no Jutsu) – Water Release: Instant Water Technique
Rank: C
Type: Supplementary
Range: Short – Long
Chakra cost: 15
Damage points: N/A
Description: Tobirama using his water mastery will jets towards his opponent at a high rate of speed. Without moving his feet, water forms under them, as if he is skiing across a body of water. (The speed in which this technique uses can be followed by normal sight)
Note: Can only be used by Tobirama biographies.


Considering our close proximity, performing pressure damage would lead to detrimental effects for the both of us. (I assume you're not going to perform it, because if you do, we'd both be dead, lel.) Halting his instant water technique, Tobirama stands upright, five meters away with a single seal created. He would create a fast jet of water, traveling through the ground and is aimed towards the Kiyoshi's left leg. "Let's see what you got, Kage of the Rock!"

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

My intention was to stand at the same distance from you as I was originally, except only I am standing to the right but when I re-read it, I realized I had written that intention awfully bad. O_O I need to pick my English back up. >.<
______________________________________________________________________________________

As I see you rushing at me, ready to send a kunai to intercept mine, I immediately change my mind about the wind jutsu and instead opt to use

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

So, remember you're rushing at me quite rapidly and this is a gigantic technique, so I figure trying to fly away from it is quite pointless. Immediately thereafter, without a second to lose, I start moving backwards while performing

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

A humongous pillar of rock emerges right before me, at such an angle that the fire still covers most of it's presence. The pillar will move in the shadow of the fire technique, ready to impale you.

I then rush off into the forest to our side, where I await for you to follow me. O^O
 

Edward

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Noticing the wall of flames coming towards him, Tobirama utilizes his water prowess to materialize a large mass of water and continuous by shaping it into a large dragon. However, instead of using it to attack, he manipulates it to coil around his body, defending him from the heat of the approaching flames.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank (A-rank)
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.


With his sensing abilities activated, he is able to notice the large pillar of earth rising up and approaching him, and the angle it was at, leading him to believe that it was made in an attempt to strike him down or impale him. Continuing from where he left off, Tobirama simply runs towards the pillar and before it could make contact with him, a pillar of water would emerge from below at an angle that would abruptly push him upwards. Tobirama uses it as a foothold which allowed him to jump even higher, where he'd land at the top of the pillar, (the area where its not pointed and is basically flatground but slanted downwards). With the angle it is at, Tobirama uses it as an advantage to run towards the forest where Jinbei disappeared to, using the angle of the pillar to increase his speed as he sprints towards Jinbei.

However, before entering the forest, Tobirama would mark a nearby tree with the Seal of the Thunder God

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.


( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 
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