[♆ Ame-No-Mi-Kumari - Goddess of Water ♆] - Scorps vs Ace.

Edward

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Toshiro watches the entities join together to form a human. "So, that's where you've been hiding this whole time? I should have known." Toshiro spoke, as he moved his head around to witness the massive crater caused by the man's destructive force. The man looked exhausted, by the panting voice he released and his tired expression. "I am guessing this jutsu takes a toll on the user..." He spoke, up until the hand was engulfed with green chakra. "I see, is that perhaps, Medical Ninjutsu? I suppose I'll have to take this more seriously." Toshiro would proceed to release an omnidirectional burst of fire chakra that creates a heatwave around me, covering everything from short range. Seconds later, the enemy would be re-energized. It was easily noticeable from the movements he's made, movements that were a lot stronger than what it was when he was at a weakened state. (Basically, the movement of you throwing the scroll up lol)


Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Fire techniques, - 20 to wind techniques; see description for more information -5 per turn)
Description: Sending out chakra from their body, the user will perform nature transformation to change the nature of their chakra into the properties of fire, and manipulate it to mix in with the air to create a heatwave around them. The heatwave will resemble the shape of an orb and cover everything short range from the creator. This technique is used in multiple ways. Firstly, because the air is heated from the user's chakra, any fire techniques created by the user and shot out by the user, or anyone that has compatible chakra with the users like summonings will be strengthened by infusing the heatwave's heat into the fire technique. When the heatwave fuses with the fire chakra from a fire technique, it would greatly increase in temperature, and thus, become more powerful (next rank). Secondly, any wind technique coming from the user to outside of the orb and from the opponent coming inside of the orb will be weakened, due to the heat gradually weakening the wind technique as it travels within the orb and when the wind clashes with the fire chakra, it would lose power and momentum, because fire is superior to wind. Lastly, with a single handseal, you can manipulate the heat from the heatwave with shape manipulation to a more intangible form of the heatwave that can be released from all directions, counting as an A-rank and reaching up to mid range. Once the heatwave expands out, and once making contact with the target, it would cause 3rd degree, painful burns throughout the body or body parts touched by the heatwave.
Notes & Restrictions:
Note1: Useable 3x Per battle with a three turn cooldown
Note2: No fire jutsus above S-rank during this move
Note3: Teacheable by Ace. only
Note4: This technique remains active for 3 turns, and requires five chakra per turn that it is active.



Waving a few handseals, Toshiro would knead a large amount of fire chakra in his mouth, while inhaling. He would exhale Six large fireballs consecutively. It would be launched at an arc upwards, with enough heat to melt the metal-based weapons raining down on him, or that would actually hit him. "Because my mind has yet to be completely consumed by the evils of Keigoku..." (only because i have no training yet >.>) Toshiro said, as he watched the great fire balls rain down on the enemy, while waiting for Galen's response.


Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.






Chakra Points: 775 - 40 - 30 = 705 Chakra Points
 
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Scorps

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LOL at the no training part!!! AHAHAHA! Good one! Btw, nice cj! :)




As Galen noticed his technique getting easily overpowered by a massive barrage of fire balls, he quickly took the goddess into his right hand and positioned it across him, blade forwards, the back of the blade resting against his open left hand. Around him, a gigantic water dragon formed from the moisture in the air, coiling itself around him as a defensive shield-like semi-sphere (as a snake around its prey). The dragon left a large enough area around Galen for him to move and act if necessary.

Its just a question of time...

S-Rank +15

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

As the shower of fireballs ended, Galen's technique was almost completely obliterated. Releasing his control over it, Galen stared at the enemy in front of him. Nekuras. Never had one been so consistent and so strongly adept in battle as his acquaintance... His EIG master. Galen needed to change tactics...and quick. He quickly performed the rat handseal and pointed his palms forwards. Controlling the wind currents all around the field, he quickly raised the dust created from the previous technique, engulfing the field in a dense, ravaging dust storm. One that completely "destroys" his opponents sense of sight and hearing.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

As this is done he quickly takes a single kunai, charges it with 30 chakra points as he places on it a seal and releases it into the air, high above his enemy, in a trajectory that would allow it to fall directly upon his enemy in a nearly 90º angle. The seal is triggered to detonate in either close proximity of his enemy (less than 5 meters from him) or through mental command by performing the confrontation handseal. Its a destructive seal, charged with 30 chakra points, aiming to produce an omnidirectional burst around it as its released/triggered. The seal uses the nature of fire to produce ash in a destructive form.

Fuuinjutsu: Kyō no Yōso Fūin | Sealing Arts: Master Element Seal
Type: Offensive/Defensive/Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
A simple basic sealing technique, this elemental seal is designed to work as an advanced substitute to the normal, basic ninja special weapons such as exploding tags, smoke bombs, flash bombs, etc. In a method similar to that of the Contract Seal or the Thunder God Seal, the user will mark anything through touch with a circular seal, which contains the kanji for the chosen element or elements in the middle, no bigger than his own palm. As he does this, he focuses his chakra inside the seal, varying the amount according to his own needs. The raw chakra is then manipulated by the sealing formula and bound to the medium. The seal will then be charged with the given element and its properties and can then be used for a variety of effects. Different seals can be created depending on the will of the user and can vary in how they trigger, how strong they are, how its released, their type (destructive, defensive) and even what specific effects they create.
Trigger: The seal can be set to trigger and release the sealed chakra on command (confrontation handseal), proximity of specific chakra signature, proximity of any foreign chakra, after a set amount of time or a custom set of conditions that might suit the situation.
Strength: The user can infuse anything from 10 chakra points up to 30, into the seal, giving him freedom in what power he can release when used. This creates a directly proportionate effect in terms of rank, meaning that, for example, 30 chakra points will produce an A-rank damage or effect.
Release Method: The user can set the seal to release chakra outwards all around, outwards in a localized burst from the seal, directly infusing the medium in which the seal is placed, etc.
Type: The seal can be destructive in the effect it produces or defensive. Destructive will basically create an explosion or otherwise damaging attack using the seal as the trigger point and using the same element and its given properties. This explosion will be confined in short range around the sealing mark for explosions up to A-Rank, were as A-Rank explosions will trigger an explosion up to mid range in size. Directional blasts can reach mid range if B-Rank or below or long range if A-rank. The user has control over the size, as long as these max sizes are obeyed. Defensive use can be applied in both physical means (like unsealing a large amount of earth chakra creating a large boulder wich will defend from an incoming water attack) or disruptive means (unsealing lightning chakra directly on to an earth technique can be used to cancel its chakra and cancel the technique).

Note: Seal can only be placed in a passive medium (kunai, paper tag, scroll, etc) not on a living medium, but always through direct contact.
Note: The seal itself is A-Rank in strength and follows all normal sealing rules and limitations, meaning that if the medium is destroyed so is the seal.
Note: When placed on the medium, the seal is, like all other seals, undectectable until triggered
Note: Can only be taught by Scorps

As the seal approaches the enemy or is triggered, the massive quantity of ash is released, searing hot, blazing through the surrounding area in a drastic speed, powered by the wind technique. The ash would flash-burn anything caught inside the wind storm and expand well beyond the normal size of the explosion. The ash itself is burning hot but also easily flammable and ignitable. Galen knows this. Throwing a single explosive tag forwards, he detonates it, igniting the massive ash cloud and burning anyone caught inside even more as it adds concussive damage to the already dangerous combo. Because the seal on the kunai and the throwing of the kunai is incredibly fast (similar to how Tobirama and Minato bios can place a seal), it follows the usage of the wind technique in such a close proximity that it makes a counter quite hard to achieve. And if not done in time, the rampaging wind would only increase the speed of the already fast "explosion" like release of the seal, spreading the ash much further and around than usual.


_______
1380
-40
-40
-30
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1270
 

Edward

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Thanks ^^ And nice Fuuinjutsu CJ's! Didn't know Fuuinjutsu could be used like that, I thought it was only for like, sealing things. Supplementary usages, and whatnot. xD


As the water dragon envelops around the enemy, Toshiro knew that he was in a vulnerable state. Knowing Galen's strength, Toshiro was aware that allowing the enemy to have the upper hand will certainly put him at a disadvantage. Adding onto that, he had his slight power up which wouldn't last long, therefore, Toshiro responded by attempting to stay at the offensive. Without any emotions on his face, Toshiro performs two handseal, while sending earth chakra underneath the enemy. This would, in turn, transform the solid earth into a sticky mud that would attempt to suck in anything on its surface. As he performed the hand seal, Toshiro couldn't help but to feel bothered by the man's simple comment. Matter of time? He knows... He knows that I'm almost dry off of chakra... Toshiro thought as the mud would materialize underneath the enemy. The mist from the clash between the Flames Meteors and Water dragon lingered around Galen's area, depriving him of vision of Toshiro, while Toshiro had no vision of the enemy as well; He simply assumed that the enemy stayed in that area. If the enemy chose to stay there, the swamp would swallow Galen up, and eventually, cause him to suffocate from the lack of air. "So... you know my chakra reserve is almost depleted... How?!

Note: The Swamp will be 15 meters deep, 10 meters long and 10 meters wide.


Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.



Toshiro asked, before releasing a large ball of flames towards the enemy. The large fireball made its way towards Galen, or around the area where he was last spotted. Upon contact with the swamp, the ball of flames would explode into a large maelstrom of fire, engulfing the entire area into flames with Galen trapped in the swamp (if he stayed in the swamp.) The empowered fireball would have enough heat to heat up the mud in the swamp, and quickly harden it into solid a solid substance. I can't keep this up for too long... Toshiro thought, as he noticed his continuously declining chakra reserves.


Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60 (+20)
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.






Chakra Points: 705 - 30 - 30 = 645 Chakra Points.
 

Scorps

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Thanks ^^ And nice Fuuinjutsu CJ's! Didn't know Fuuinjutsu could be used like that, I thought it was only for like, sealing things. Supplementary usages, and whatnot. xD


As the water dragon envelops around the enemy, Toshiro knew that he was in a vulnerable state. Knowing Galen's strength, Toshiro was aware that allowing the enemy to have the upper hand will certainly put him at a disadvantage. Adding onto that, he had his slight power up which wouldn't last long, therefore, Toshiro responded by attempting to stay at the offensive. Without any emotions on his face, Toshiro performs two handseal, while sending earth chakra underneath the enemy. This would, in turn, transform the solid earth into a sticky mud that would attempt to suck in anything on its surface. As he performed the hand seal, Toshiro couldn't help but to feel bothered by the man's simple comment. Matter of time? He knows... He knows that I'm almost dry off of chakra... Toshiro thought as the mud would materialize underneath the enemy. The mist from the clash between the Flames Meteors and Water dragon lingered around Galen's area, depriving him of vision of Toshiro, while Toshiro had no vision of the enemy as well; He simply assumed that the enemy stayed in that area. If the enemy chose to stay there, the swamp would swallow Galen up, and eventually, cause him to suffocate from the lack of air. "So... you know my chakra reserve is almost depleted... How?!

Note: The Swamp will be 15 meters deep, 10 meters long and 10 meters wide.


Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.



Toshiro asked, before releasing a large ball of flames towards the enemy. The large fireball made its way towards Galen, or around the area where he was last spotted. Upon contact with the swamp, the ball of flames would explode into a large maelstrom of fire, engulfing the entire area into flames with Galen trapped in the swamp (if he stayed in the swamp.) The empowered fireball would have enough heat to heat up the mud in the swamp, and quickly harden it into solid a solid substance. I can't keep this up for too long... Toshiro thought, as he noticed his continuously declining chakra reserves.


Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60 (+20)
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.






Chakra Points: 705 - 30 - 30 = 645 Chakra Points.

Well, in theory things like Tenten's weapon usage from scrolls, explosive or flash tags, etc etc are all applications of sealing techniques. The thing is those are simple applications and we tend to dismiss it as normal ninjutsu. Actually, Fuuiinjutsu as well as Kinjutsu are simply Ninjutsu fields, not fields on their own. We just organize it like that due to their inherent abilities and potential.




As Galen is about to use his wind technique, he notices his enemy doing hand seals and becomes aware of whats to happen. He knows the hand seals. He knows the element being channeled. He knows the technique as its happening beneath him. He rapidly takes control over his body through the force, taking flight a split second after the mud is formed, before he sinks more than a few cms, and flying upwards and then forwards, parallel to the ground, towards his enemy, at enormous speeds. The chakra he spent was 30 points, making his flight an A-Rank strength movement, enough to break from the swamp but also to fly incredibly fast. As he reaches mid range and while flying, Galen points both his palms forwards, unleashing a massive S-Rank force push directed at his enemy's chest. He doesn't push the air, he doesn't push anything other than his enemy's chest. The result is the same as a massive S-Rank punch to the chest, breaking bones and collapsing lungs if successful. The area of effect is all of the chest. Sending his opponent backwards, tumbling across the dust riddled floor, Galen lands, just shy of short range of his enemy, releasing his force control over himself and having released the momentary push he did on his enemy. Ofc, both these actions, being something that can be done simultaneously, can be done before his enemy manages to release his fire technique.

Call it... Intuition...

Kyōsei Sōsa Suru | Force Grip
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description:
The most basic application of the Force Alter skill; it pertains to the ability the user has to use the Force to kinetically manipulate the world. By using willpower to influence the Force into affecting the world around them; Force Sensitives can "grab" or "grip" anything around them and, through focus and concentration, move them around. This ability has several applications and its power correlates with the users rank within the clan. To perfectly control its usage; the user must focus and use hand or body gestures. The size of what can be grasped is irrelevant for highly-ranked Force Sensitives, as what counts is the user’s mental focus and willpower, which are honed more and more as the user climbs the ranks of the clan. This skill has several applications, depending on how it’s employed, but always follows the same principles:*
Grip Push | Atsuryoku – The user moves one or both palms, producing a directional push that moves whatever is targeted away. The application’s area of effect is dependent on the user’s rank within the clan and can even be large enough to push a boss summon backwards. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank
Grip Pull | Unpan – The user moves one or both palms, producing a directional pull towards him of a given target. The size of what can be pulled is dependent on the user’s rank within the clan and can even be large enough to move a boss summon towards the user. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank. The pull is mainly a supplementary or defensive application as it cannot damage an enemy directly. It can, however, be used to damage structures or techniques if applicable.
Grip Flight | Hikō – The user grab themselves with the Force and lift themselves above ground. If used correctly and with enough skill; the user can effectively achieve a form of flight. The limitation of the application is the focus needed to sustain it, which prevents the user from using other techniques at the same time. This application is unlocked at Jedi Knight/Sith Lord rank. Grand Masters can share this ability with an ally byt gripping them at the same time but adds a double chakra cost in return.
Grip Control | Seigyo – The core application of the ability, the user grips something with the Force and moves it around through the use of willpower and focus upon the Force. If used on inanimate targets; it can destroy equally-ranked structures if the user wants to and applies enough chakra and force. However, the focus and concentration needed for this application prevents the user from using it to directly harm an enemy in that same manner, instead needing to direct him at nearby hazards or physical structures, producing physical damage as the enemy is "thrown" against it. The momentum one can produce, however, inflicts damage proportionate to the chakra spent. While all users require the use of hand or body movements and gestures to control and sustain the technique, Grand Masters can grip and move several objects simultaneously. However, even Grand Masters have trouble using this application against multiple, small targets, as is the case of sand/powder based techniques, fire, or Aburame Clan bug techniques (the more individual objects, the less effective the technique is). This application is unlocked at Jedi Knight/Sith Lord rank.
Grip Shield | Bōei – The user will focus and produce a spherical, blunt, physical almost "repel-effect" that can protect him from physical attacks. It’s the user grabbing whatever is thrown or fired and stopping it or diverting it from its path. To the outside observer; it’s as if an invisible, spherical solid barrier is protecting the user. Through the use of each hand, the user can produce a 180º field of effect, whereas both hands are needed to achieve a 360º effect. This application is unlocked at Grand Master rank.
Note: S-Rank usage will lead to a 2 turn cool down before the ability or any Force technique can be used again.
Note: Grip Shield can only be used twice per battle.
Note: The strength of the technique is directly related to the amount of focus and chakra one spends on it as well as his rank within the clan. Padawan/Apprentice can use it as a C-Rank on one target by using both hands, Jedi Knight/Sith Lord can use it as a B-Rank by using one hand or A-Rank by using both, Grand Master can use it up to S-Rank on multiple targets.
Note: When Grand Masters use it on multiple targets, the power of the technique is divided amongst the targets, meaning that more targets equals less power in each.
Note: The scale of the technique increases as its power does, keeping in consideration the logic and reasoning of the narutoverse.
Note: Cannot fully interact with energy or intangible targets.*
Note: The ability can be kept if chakra is expended (same as the initial use per turn) to sustain it, but as long as the technique is being used, regardless of its application, no chakra can be molded for other techniques and focus must be maintained.
Note: If the user specializes in Force Alter, the technique can be used with less effort and doesn't require hand gestures within short range.
Note: Multiple applications of the technique can be used at the same time as long as the user spends the required chakra, though each application counts as a move.

________
1340
-30
-40
________
1270
 

Edward

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Yeah, TenTen should be a Fuuinjutsu master, since she can open up all these seals for weaponry pretty quickly and she's skilled with using them too. Too bad weapons aren't as great as actual elements. And yeah, i hope a tournament comes up soon. A chance for Fuuin. :T_T:




With the position the enemy was at mid-air, Toshiro couldn't help but put his guard up. From the looks of it, the enemy may punch into his upper body with great force, considering the speed he was going, or perhaps, release an elemental attack from those fist. Not knowing what to expect, Toshiro readied himself for anything. Seconds past, and there it was. The second he feels the slightest bit of pressure applied on his chest, his chest would materialize into water until 'the force' pushes through this body of water, (quickly enough to turn into water before any real damage to his internal body is made), creating a hole in the area that would be his upper body. Materializing right after, Toshiro was surprised. The enemy did not make contact with him, and nothing on the terrain moved. It felt like the wind, but wind that's more solidified similar to a fist. "What kind of move was that? Certainly interesting, it was as if an invisible man appeared out of no where to punch me in my chest, but instead of a small punch, it was a lot larger." With these kinds of attack appearing out of no where, Toshiro had to rely on his senses to help. Mostly his sense of sight. To look at the enemy and see the hand gestures or body movements would be the only possible way of telling whether an invisible attack like that were to happen again. "Intuition, eh? I think that's an understatement of what you're knowledge really is." Toshiro smirked, while proceeding with a single hand seal. With the heatwave not lasting any longer, Toshiro decided to use it one last time. The heatwave would, after the handseal, expand outwards to create an omnidirectional wave of his fire technique. Upon contact with this heatwave, the enemy's skin would be damaged with 2nd degree burns, causing massive pain.

(Coming from my Hells Guard Breath CJ): "Lastly, with a single handseal, you can manipulate the heat from the heatwave with shape manipulation to a more intangible form of the heatwave that can be released from all directions, counting as an A-rank and reaching up to mid range. Once the heatwave expands out, and once making contact with the target, it would cause 3rd degree, painful burns throughout the body or body parts touched by the heatwave."


Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.



Following the last hand sign, Toshiro would perform yet another, while sending a vast amount of earth chakra on the ground below the enemy. Seconds later, the earth below the enemy would cave in, creating a large pit to behind Galen. It would begin sucking in the area only a second or two, after the heatwave hits, thus allowing the fire technique to still attack the enemy before Galen is completely sucked in the ground. Considering the current terrain, covered with fine, sand-like substance, the enemy should be sucked in faster than if he were to stand on solid ground.


Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.






Chakra Points: 645 - 20 - 15 = 610 Chakra Points left
 
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Scorps

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Yeah, TenTen should be a Fuuinjutsu master, since she can open up all these seals for weaponry pretty quickly and she's skilled with using them too. Too bad weapons aren't as great as actual elements. And yeah, i hope a tournament comes up soon. A chance for Fuuin. :T_T:




With the position the enemy was at mid-air, Toshiro couldn't help but put his guard up. From the looks of it, the enemy may punch into his upper body with great force, considering the speed he was going, or perhaps, release an elemental attack from those fist. Not knowing what to expect, Toshiro readied himself for anything. Seconds past, and there it was. The second he feels the slightest bit of pressure applied on his chest, his chest would materialize into water until 'the force' pushes through this body of water, (quickly enough to turn into water before any real damage to his internal body is made), creating a hole in the area that would be his upper body. Materializing right after, Toshiro was surprised. The enemy did not make contact with him, and nothing on the terrain moved. It felt like the wind, but wind that's more solidified similar to a fist. "What kind of move was that? Certainly interesting, it was as if an invisible man appeared out of no where to punch me in my chest, but instead of a small punch, it was a lot larger." With these kinds of attack appearing out of no where, Toshiro had to rely on his senses to help. Mostly his sense of sight. To look at the enemy and see the hand gestures or body movements would be the only possible way of telling whether an invisible attack like that were to happen again. "Intuition, eh? I think that's an understatement of what you're knowledge really is." Toshiro smirked, while proceeding with a single hand seal. With the heatwave not lasting any longer, Toshiro decided to use it one last time. The heatwave would, after the handseal, expand outwards to create an omnidirectional wave of his fire technique. Upon contact with this heatwave, the enemy's skin would be damaged with 2nd degree burns, causing massive pain.

(Coming from my Hells Guard Breath CJ): "Lastly, with a single handseal, you can manipulate the heat from the heatwave with shape manipulation to a more intangible form of the heatwave that can be released from all directions, counting as an A-rank and reaching up to mid range. Once the heatwave expands out, and once making contact with the target, it would cause 3rd degree, painful burns throughout the body or body parts touched by the heatwave."


Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.



Following the last hand sign, Toshiro would perform yet another, while sending a vast amount of earth chakra on the ground below the enemy. Seconds later, the earth below the enemy would cave in, creating a large pit to behind Galen. It would begin sucking in the area only a second or two, after the heatwave hits, thus allowing the fire technique to still attack the enemy before Galen is completely sucked in the ground. Considering the current terrain, covered with fine, sand-like substance, the enemy should be sucked in faster than if he were to stand on solid ground.


Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.






Chakra Points: 645 - 20 - 15 = 610 Chakra Points left

That was it. The mistake. The opening. The end. You're still too inexperienced... as soon as his enemy's chest turned into water, Galen relinquished his control over the force to land but mid way into the landing took hold of the Goddess of Water and twitched it a bit in his grip. His enemy suddenly froze, unable to move, unable to reform just as he was about too. Galen landed. You see... any water is mine. Any...and every water. Galen's chakra quickly took control, empowered by the amazing weapon, of the watery form that his enemy had assumed. His control prevented the water from reforming his chest but also prevented him from releasing the technique. If he released it, a gaping hole stood on his chest and he would die. While sustaining it, he couldn't use other elements and since his body was water, he was completely immobile, gripped in Galen's control.You know, I could simply push your water body away or compress it into nothing with the previous ability... Your defense was desperate and ineffective. I can grip and manipulate anything tangible... Water or flesh, makes no difference. But by doing that you actually allowed me to use a much deadlier move. You see...while my control over flesh is powerful... Its not as lethal as my control over water. as these last words were spoken, his enemy felt a large chill as visions of his death rampaged through his mind. Blood and gore. Flesh and decay. Death and pain. The sword moved, gently, a few cms downwards, almost unnoticeable. And suddenly... nothing. Emptiness. Silence. Peace. You should be proud... uttered Galen as he approached the sickening spectacle before him. The expansion of the water molecules rampaged through his opponents body and burst him from his chest outwards. What remained was a sterile stain of blood in the sandy ground.

Suiton: Megami Kontorōru | Water Release: The Goddess Control
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A (up to 60 if used offensively) +15
Description:
A powerful ability, the Goddess Control can be used in two ways. One can use the ability passively to seize control over nearby moisture or water molecules (even from mist, clouds, rain, etc) and exert his will over them through hand gestures. While the damage produced by the technique is directly related to the amount of water manipulated and the momentum one can induce, one can even alter weather patterns (mists, rain, clouds, etc) or defend from enemy techniques, making the possible uses of the technique much more defense oriented than offensive. The second use of the technique is to use it to enable a water source of other techniques that would otherwise require it. The user will take control of the moisture in the atmosphere or anywhere nearby and condense it as he shapes it for the following technique that would require it. While the user will perform two techniques, the first one will act as a simple ability and the second one as the technique, meaning that while he'll spend 2 moves, he will be able to do it in almost the same time he'd take to do the second technique.
Note: usable 5 times per battle
Note: if the atmosphere is depleted of moisture the technique will serve no effect as moisture has to be present on the field to be usable
Note: can only be taught by Scorps

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra

Suiton: Mizu Bakuha | Water Style: Water Explosion
Rank: A-S
Type: Attack
Range: Short - long
Chakra: (A rank: 30) (S Rank: 50)
Damage: (A rank: 60) (S Rank: 100) +15
Descriptions: With just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. Note once used the jutsu the water will be still there, it wont disappear, it will be just scattered every where and the larger the source of water the greater the damage.
Once used = No S-rank jutsus next turn
Used twice= No S rank or A rank jutsus next turn
*Created by Hellsbadass*

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1270
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1190
 

Edward

Kage in the Making 👑
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That was an extremely fun spar, Scorps! One of the longest spars I've had, and thanks for the opportunity to battle you!

@Lili, SPAMMMER! D:


The force pushed through his water-modified body, and for a moment, Toshiro had a ray of hope that he would live another minute. Confident in his abilities, Toshiro attempted to reform back into his original body, only to find out that he no longer had control. He was now paralyzed, unable to move by an unknown force tampering with the water. Soon enough, he no longer felt anything. His muscles did not respond to him, and that was when his "Ray of hope" was extinguished. With his eyes widened, Toshiro recalled every aspect of the battle. Was there an ability he missed? Upon further observations, Toshiro had a clear idea of what was actually happening. So, it was that... I can't believe i was foolish enough to turn myself into water when this With death right around the corner, any attempt to save his own life would prove to be futile. Instead, Toshiro stared at the man's eyes, listening to the last words he'd ever hear. "I see... Your power is truly astounding, it was an honor fighting with you... until we meet again." Toshiro murmured, with a slightly weary facial expression across his face. Having said his last words, blood would ooze out his chest as the deadly assault from Galen ended his life.

The end!
 
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Penguin

Legendary Shinobi 🐸
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This...this was beautiful. Congrats Ace. Almost only counts in horseshoes and hand grenades doe.

Edit: But like, since Ed died and all, how are you gonna meet again? I know Galen is old, but he ain't about to die from natural causes.
 
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Scorps

Legendary Shinobi 🐸
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That was an extremely fun spar, Scorps! One of the longest spars I've had, and thanks for the opportunity to battle you!

@Lili, SPAMMMER! D:


The force pushed through his water-modified body, and for a moment, Toshiro had a ray of hope that he would live another minute. Confident in his abilities, Toshiro attempted to reform back into his original body, only to find out that he no longer had control. He was now paralyzed, unable to move by an unknown force tampering with the water. Soon enough, he no longer felt anything. His muscles did not respond to him, and that was when his "Ray of hope" was extinguished. With his eyes widened, Toshiro recalled every aspect of the battle. Was there an ability he missed? Upon further observations, Toshiro had a clear idea of what was actually happening. So, it was that... I can't believe i was foolish enough to turn myself into water when this With death right around the corner, any attempt to save his own life would prove to be futile. Instead, Toshiro stared at the man's eyes, listening to the last words he'd ever hear. "I see... Your power is truly astounding, it was an honor fighting with you... until we meet again." Toshiro murmured, with a slightly weary facial expression across his face. Having said his last words, blood would ooze out his chest as the deadly assault from Galen ended his life.

The end!

Thanks for an amazing fight! I don't say this to anyone but you are on the RP level of Scary Yamato and many other oldies who RPed in a clean and now extinct way. You are also strong. More than I was considering at first. Epic! And again, thank you!

Also, go to my CJ thread and pick two cjs you can use. I'll teach them to you.

This...this was beautiful. Congrats Ace. Almost only counts in horseshoes and hand grenades doe.

Edit: But like, since Ed died and all, how are you gonna meet again? I know Galen is old, but he ain't about to die from natural causes.

I have many names.

Ohai there, Natural Cause Lili!
 
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